71st_AH_Hooves Posted March 19, 2015 Posted March 19, 2015 Pay attention at around the 7:30 mark where they talk about how to integrate into games.
71st_AH_Hooves Posted March 25, 2015 Author Posted March 25, 2015 Thanks for sharing, Hooves. NP zak, Also take a look at the HTC Vive. http://www.cnet.com/products/htc-vive-developer-edition/ Though they admit the price might be high to start.
C-Bag Posted March 27, 2015 Posted March 27, 2015 Very interesting stuff, thanks for that Hooves. It just points out like the first guys noted, all of this just brings up more questions. and points out the fact just because you're first doesn't mean you are going to be the dominant platform. From my viewpoint that expectation of dominance breeds inflexible thinking that we've seen with excluding DX9 games. The winner is going to be modular and open source enough to be developed into a viable platform. This goes against the current idea that your product is fully patented and protected and forces everybody else to conform to their hardware protocols. But they forget that 99.9% of gamers don't make their own equipment. They should take a lesson from the Arduino. It's completely open source and has sparked a whole world of creativity and a movement. This has made all kinds of companies to supply hardware, kits, peripherals, magazines etc etc. It's spread the development and crowd sourced the knowledge about what's going on through open source. This is a very complicated technology that's hardware, software and ergonomics all in one unit. Personally I think the ergonomics are being ignored. Hanging anything out in front of your head is a pain in your neck and there's no ventilation. Plus like has been pointed out you can't see your keyboard etc. The next jump is going to be haptic gloves so you can manipulate controls and things in the game. Along with something that gets rid of hanging all that stuff so far off the front of your head. This is still the same design we saw what was it, 20yrs ago that gave everybody a headache?
LizLemon Posted March 27, 2015 Posted March 27, 2015 From my viewpoint that expectation of dominance breeds inflexible thinking that we've seen with excluding DX9 games. Except Oculus is not excluding DX9 games. They said they are dropping official support for DX9 in newer versions of their SDK, which makes sense since DX9 is pretty much dead. But there are plenty of DX9 only titles that currently run on Rift just fine.
Freycinet Posted March 27, 2015 Posted March 27, 2015 The winner is going to be the HMD which people can see the most porn on, just as in the fight between VHS and Betamax... :-)
71st_AH_Hooves Posted March 29, 2015 Author Posted March 29, 2015 The winner is going to be the HMD which people can see the most porn on, just as in the fight between VHS and Betamax... :-) I believe you are correct. fap fap fap Except Oculus is not excluding DX9 games. They said they are dropping official support for DX9 in newer versions of their SDK, which makes sense since DX9 is pretty much dead. But there are plenty of DX9 only titles that currently run on Rift just fine. So what does this REALLY mean? as the software SDK comes out that has even more and more fixes and features. DX-9 games cant use them. Which means its worlthless to develop for. Hence why the dropped support for now. Im hoping thye either update to DX11 or use another alternative VR device. I can tell you after just trying the Gear VR that the 2550 x 1440 screen is nearly "there" when it comes to flight sims. The new VR players are going to have to meet this mark to be feasible for Flight sims. I guess its a question of who is their biggest market? Not to say that them upgrading their screens to higher res has ANYTHING to do with what our tiny little niche market desires.
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