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a great reason to add back in moda on


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71st_AH_Hooves
Posted

IL2 Battle of Stalingrad [sound Mod] DB601E Sound and more..: https://youtu.be/QkNCeaqGTNU

 

Come on devs, this is WWII, please stop basing decisions on what your WWI Game produced. This is a genre all its own with thousands more interested flyers and modders.

  • Upvote 13
Posted

Wow thats really nice. Thanks for the link, Hooves.

LastRightsXIII
Posted

If they won't allow mods on atleast they could atleast get it as close to this.

When they first released the 109 I thought NO WAY are they going to use this as it's default sound. I was wrong and the default sound is still lacking.

Nice video and  Tiger33 did a fine job.

These kinds of threads and examples will not go away 'til There is a mods on.

6./ZG26_Custard
Posted

Lovely, the thump of the cannon and the MG fire is excellent ..... Hell its all excellent!

6./ZG26_5tuka
Posted (edited)

This is outstanding work. I'm not sure why at high speed the engine sounds quieter than on low RPM but everything else is superb.

 

Only issue with Sound mods based on the FMOD engien is they're not easy to share. To modify sounds you have ato recreate a new sound bank structure and implement all ingame sounds, than replace certain ones to your liking.

 

The real issue becomes sharing since it is not only a huge file but also restricted by the EULA as it includes official not shareable game content. So most sound mods - if going to happen - need to be personal ones unless devs change their policies and either allow sharing FMOD files or create a mod system allowing for easy implementation of sound files (like DCS).

 

I'm not sure if either of those are ever goign to happen but sounds mods together with skins and graphic mods are definetly the must have ones of every flight sim, hands down. Hopefully this will also be the case in BoS some day.

Edited by Stab/JG26_5tuka
71st_AH_Hooves
Posted (edited)

The sound mod is fantastic but i think the larger point is someone MADE ONE. this is the evidence im siting to the devs that basing a "no mods" decision on their WWI game is ludacris. There are so many people looking to make cool things. Its absolutley silly not to encourage that with a mods on mode.

Edited by [TWB]Hooves_McG
Posted

+1

 

Very nice indeed!

Please do give us the ability to have a mods on mode, like ROF!

Posted

That is just a HUGE improvement over the original sounds.  This really needs to be in the game.

6./ZG26_5tuka
Posted (edited)

The sound mod is fantastic but i think the larger point is someone MADE ONE. this is the evidence im siting to the devs that basing a "no mods" decision on their WWI game is ludacris. There are so many people looking to make cool things. Its absolutley silly not to encourage that with a mods on mode.

Indeed, even more so considering making sound mods for FMOD based games like BoS is a hell lot of work. Those sound banks can contain above 100 folders which have to be created from scratch, than all ingame sound files have to be inserted from ground up.

With other words, if someone makes a sound mod for BoS it's because he's totally passionated for the game and his hard work with it. It's far more than "usual modding".

 

I really hope devs will reconsider and change their mod policies from ground up allowing custom sound mods seperated from their official FMOD sound bank. Once that happens sound mods will arise out of the ashes and Tiger's work may be shared with everyone.

Edited by Stab/JG26_5tuka
6./ZG26_Emil
Posted

Hoolllly Crap that's amazing!!

Posted

Having a... total conversion... for the placeholder chat interface we have now would be epic as well.

Original_Uwe
Posted

Well if they don't impliment a mods on feature soon the community will just do it themselvs.

They should take leadership if this before we take their game from them and do as we wish.

Posted

Awesome sounds.....+1

SCG_Space_Ghost
Posted

Well if they don't impliment a mods on feature soon the community will just do it themselvs.

They should take leadership if this before we take their game from them and do as we wish.

 

Good luck!

 

:lol:

Jade_Monkey
Posted

Simply amazing!

 

I think if the devs don't want to allow sound mods, at least they should change the oringinal game sounds for this one, which sounds so much better!

Original_Uwe
Posted

Good luck!

 

:lol:

If you think Tiger is the only one who can make mods your wrong. I doubt he is the only one to mod the Game this far. At this point it's just a matter of time. You think the boys at Aviaskins are just going to say oh well, guess we can't mod it...not so much. Aviaskins, histomod, hsfx, SAS1946, il2freemods etc. Lots of talent that aren't going to sit on their hands.

I can't wait for the SAS BoS Modact lol.

Posted

Wayyyy better then default. This is a very good example of why mods on is an important feature.

 

This is outstanding work. I'm not sure why at high speed the engine sounds quieter than on low RPM but everything else is superb.

 

Only issue with Sound mods based on the FMOD engien is they're not easy to share. To modify sounds you have ato recreate a new sound bank structure and implement all ingame sounds, than replace certain ones to your liking.

 

The real issue becomes sharing since it is not only a huge file but also restricted by the EULA as it includes official not shareable game content. So most sound mods - if going to happen - need to be personal ones unless devs change their policies and either allow sharing FMOD files or create a mod system allowing for easy implementation of sound files (like DCS).

 

I'm not sure if either of those are ever goign to happen but sounds mods together with skins and graphic mods are definetly the must have ones of every flight sim, hands down. Hopefully this will also be the case in BoS some day.

 

Altered ROMs (snes, genesis, nes, ect) have this same legal problem. They get around it by using IPS patchers. Something similar could be done here but would require someone with a bit of programming ability to do it.

unreasonable
Posted (edited)

Awesome sound mod. Personally I do not care for random radio chatter, but with a mod you can always just delete the offending folder.

 

Edit: also agree that this shows how BoS is going to get modded whether 1CGS likes it or not. The question is whether it wants to help control the process for everyone's benefit or stand on the beach commanding the tide to retreat.

Edited by unreasonable
Posted

Only issue with Sound mods based on the FMOD engien is they're not easy to share. To modify sounds you have ato recreate a new sound bank structure and implement all ingame sounds, than replace certain ones to your liking. The real issue becomes sharing since it is not only a huge file but also restricted by the EULA as it includes official not shareable game content. So most sound mods - if going to happen - need to be personal ones unless devs change their policies and either allow sharing FMOD files or create a mod system allowing for easy implementation of sound files (like DCS).

 

 

Very good analysis of subject, both technically and legally.

Posted

There are companies owning copyright for sounds of the engines.Including Daimler.Thats why this was also issue with old sturm.You cant just grab the sound under copyright and use it.It is illegal.Oleg didnt touch it and 1CGS will not as well.To avoid legal consequences,they have to sample it.Which is much harder work to do.

6./ZG26_5tuka
Posted

That's pretty much over the top tbhand - at best - effects game companies trying to avoid any legal conflicts. I have never even heared of sound copyrights and it's actually hard to believe, but yea reasons....

 

That's also 1 more reason for official mod support, since modders are not so restricted. Furthermore one engine recording does ever sudn the same as the other due to the great variety of recordign and playing equipment. Another reason why sound copyright sounds even more suspicious to me (see what I did there? ;) ).

Posted

 I have never even heared of sound copyrights and it's actually hard to believe, but yea reasons....

If its hard to believe for you,well,then it is.Thats why I'm explaining it here.It is not so easy as some people would like it to be.

unreasonable
Posted

If its hard to believe for you,well,then it is.Thats why I'm explaining it here.It is not so easy as some people would like it to be.

I would be interested to hear of a specific case where an engine noise has been successfully contested as a copyright, especially for a 70 year old sound. Most sound copyrights/trademarks are for advertising jingles and the like. Even Harley gave up on trying to trade mark its engine sound.

 

Apart from anything else, the point about modding is that no-one is asking the game company to integrate any contentious sound into the game as sold. It is added as fair use by individuals in a non-commercial capacity.

TheNotoriousFNG
Posted

Simply incredible...I do really like the default sounds (better than '46 stock, that's for sure!), but I'd love to have this as an option!

 

My dream would be a way for TS to be incorporated into the game, so we could get that lovely radio filter effect applied when on coms rather than having to mod it ourselves!

Posted

I do not want to go into much details,as it is complicated as any copyright issues.I know what trouble it was in old sturm from guys close to Daidalos team.As other example,a bit off,is that Grumman Avanger has also never been released as human controlled plane.For someone ridiculous for 70years old plane,but issue for Grumman/Northrop Corp.

As for the sounds,check this  http://www.aircraftrecords.com/checkflightgustav.html

ETS2 devs had also to get to agreement with truck OEMs,especially Mercedes,to use their logo/name and sound of engine of real truck in their game.

 

But you,as private person,can try and use whatever unknown source,and wait for lawyers call :P

Such small game studios as 1CGS cant afford to get into such legal disputes,belive it or not,it can ruin them eventually.

I./JG1_Baron
Posted

IL2 Battle of Stalingrad [sound Mod] DB601E Sound and more..: https://youtu.be/QkNCeaqGTNU

 

Come on devs, this is WWII, please stop basing decisions on what your WWI Game produced. This is a genre all its own with thousands more interested flyers and modders.

 

 

Wow that phantastic...Not engine sound only but for example random radiocommunication too etc.

6./ZG26_5tuka
Posted (edited)

Company lawers definetly have no time and interets in dealing with modders unless they may sale their work under licensed names. Aside I still have yet to see a law defining what sth has to sound like in order to hurt copyrights.

 

Painting a copy of a famous artist's picture for example is not forbidden. If I sell it as an orignial though it's plagiaism. Vise vesa if I visit an airshow and record a P-51 with my usual home camera, than filter it's sounds and implement them in a video game - what exactly defines this as illegal and according to which rules?

 

Anyway, this is heading far offtopic, just saying modding is not illegal even if using real sounds.

Edited by Stab/JG26_5tuka
E69_julian57
Posted

Great mod, in the ROF I used them. :good: 

TG-55Panthercules
Posted

 if I visit an airshow and record a P-51 with my usual home camera, than filter it's sounds and implement them in a video game - what exactly defines this as illegal and according to which rules?

 

If you create your recorded sound file of a P-51 in that fashion, then you have a copyright in that recorded sound file (not in the sounds of a P-51 in general, but in that particular sound file that you created).  If I also was there and created my own sound file from my own home camera recording, then I have not violated your copyright.  BUT, if I take your sound file and use it in my commercial flight sim game, I have violated your copyright in the sound file you created.  That's the key to why devs shy away from these sorts of things.

  • Upvote 1
Posted

Awesome job Tiger. I hope that dev will add the mod possibility like in RoF.

6./ZG26_5tuka
Posted

If you create your recorded sound file of a P-51 in that fashion, then you have a copyright in that recorded sound file (not in the sounds of a P-51 in general, but in that particular sound file that you created).  If I also was there and created my own sound file from my own home camera recording, then I have not violated your copyright.  BUT, if I take your sound file and use it in my commercial flight sim game, I have violated your copyright in the sound file you created.  That's the key to why devs shy away from these sorts of things.

True that, rather meant the process of recording sth yourself (or purchasing a recording with a license to use it comercially) and implement it into a game is not restricted by copyright. Why should it be, given the great variety of audio recording devices and the unlimited diversity of auido quality prohibiting a clear judge of what does and what doesn't hurt copyright of a sound.

 

Anyway, I'll leave that as it is and am eager to see what bird Tiger presents us next. :)

Posted (edited)

True that, rather meant the process of recording sth yourself (or purchasing a recording with a license to use it comercially) and implement it into a game is not restricted by copyright. Why should it be, given the great variety of audio recording devices and the unlimited diversity of auido quality prohibiting a clear judge of what does and what doesn't hurt copyright of a sound.

 

Anyway, I'll leave that as it is and am eager to see what bird Tiger presents us next. :)

 

Maybe a Russian Bird :)  ..Klimov M105 PF.. it makes sense no ?

And after all this engine is based from an engine designed in my country (Hispano Suiza 12Y)

Edited by Tiger_33
  • Upvote 1
FS_Fenice_1965
Posted

The legendary Tiger sounds back here !

FuriousMeow
Posted (edited)

I don't think that sounds all that great. Too much bass maybe, sounds like its being played through mud.

 

Edited by FuriousMeow
Posted

Awesome job Tiger. I hope that dev will add the mod possibility like in RoF.

 

 

+ 1

Posted

I don't think that sounds all that great. Too much bass maybe, sounds like its being played through mud.

 

 

 

Poor Sound from YouTube...(mp3 compression ...shitty) :mellow:

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

https://www.youtube.com/watch?v=jenWQy4Zm-w

That's one of the best recordings I've seen yet. As I said before, due to the great variety of sound recording equipment, every recording will sound different. Most recoding equipment lack the ability to rceord bass and lower frequencies.

 

And than there is of course this.

https://www.youtube.com/watch?v=--2H9Dj9eMY

 

If you ever have been at an airshow or sit in a piston engine plane going at full power you really know how planes should sound like. Real airplanes generate so much bass we can't even simulate it properly in games due to technical limitations.

Edited by Stab/JG26_5tuka
  • Upvote 1

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