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Will this have Oculus Rift support in Autumn release?


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Posted

I was just wondering if this Sim will this have Oculus Rift support when it is released in Autumn? I know it is getting Oculus Rift support, but I'm just not sure when.

Posted (edited)

good question. But my bet is that even if its not yet native supported it shouldnt be a problem to make it run with Vireio or Tridef.

 

Winger

 

EDIT: But dont expect to fly competetive with the rift. Only 100 meters out you cannot say if its friend or foe due tu the crappy resolution.

Edited by VSG1_Winger
Posted

Even the HD version of Rift isn't that great from reports I've read. They need to go higher than 1080p for those displays. It'll probably have support, but it really doesn't matter since the technology is more of a hinderance than a benefit. Low resolution, response time lag, two things that are huge negatives in games/sims.

Posted

But all known to be improoved in the consumer rift....

1080p for instance is said to be the absolute bare minimum. My guess is that they will go as high as 2560x1600 or something alike for the consumerversion. Displays are already there.

Input lag IS solved. No issue anymore. Devs tehmselves said so. If there is lag its solvable dfrom the softwaredevs od rifttitles.

 

Winger

Posted

I read a review recently with the latest model that included the 1080p screen and the lag was still present, additionally the 1080p still wasn't sufficient. I think it's a year or two down the road before it's a viable product.

Posted

My guess is that mid 2014 it will be announced and available at the end of 2014 early 2015.

Posted (edited)

The development team have ironed out most of the lag problems in their Oculus software.  Game developers will also have to do their part in their game software if they do have lag problems in their Oculus implementation.   The development crew are well aware of the resolution issues, and are in the process of looking at all screen possibilities in their first consumer version.  Its highly likely that the first consumer version will be much higher than 1920x1080.  The Oculus Rift development team have recently stopped giving much info on any new advances as they are now acutely aware there is competition on the horizon.  That said they don't think their competition is as far advanced as their own project.  They certainly have hired some of the best minds in the business in recent months, after the huge private investments that have dwarfed the two plus million they garnered with kickstarter.

 

I don't think that the consumer version will have much lag or resolution problems, but if the consumer version of the OR still requires 60 fps for optimum performance, then a very highend computer/graphic card combination will be required to run resource hungry combat flight sims and the OR.   That said the OR its much cheaper than a highend graphic card, and I usually have a very highend system to run combat flight sims, so the extra cost is minimal in my case.

 

The high resolution screens needed for the OR are currently being produced for other products, so I expect the first consumer version of the OR sometime next year. 

Edited by JG27_Chivas
Posted

Yes, I have to admit the Resolution is pretty bad on my Rift. However, the immersion is fantastic. For me it is best suited to corridor games without vast landscapes at the moment.

Posted

Ive been saying for ages were at least 18 months away at best from a viable flight sim version, but for other platforms im sure the HD version will be great fun, im  thinking of getting it.

Posted

Just played around with the OR tonight. Walking around the Tuscan house was just fine, but then I tried a racing car zooming around a big "playground", going up ramps, flying through the air, and it was an extremely violent experience. After a few minutes I was in a cold sweat and had to stop. Just total sensory overload, reminding me of violent maneuvering in a glider (airplane). Queasy tummy and literally cold sweat drenching my forehead and skull... Have to take a break from it now... 

SvAF/F19_Klunk
Posted (edited)

Ive been saying for ages were at least 18 months away at best from a viable flight sim version, but for other platforms im sure the HD version will be great fun, im  thinking of getting it.

if you've been saying that for ages, then it should have been on the market by now ;)

*sorry.. couldn't resist *

Edited by F19_Klunk
Posted

Just played around with the OR tonight. Walking around the Tuscan house was just fine, but then I tried a racing car zooming around a big "playground", going up ramps, flying through the air, and it was an extremely violent experience. After a few minutes I was in a cold sweat and had to stop. Just total sensory overload, reminding me of violent maneuvering in a glider (airplane). Queasy tummy and literally cold sweat drenching my forehead and skull... Have to take a break from it now... 

You need to get the Tridef 3D and beta driver for Oculus Rift! I was like you, I wanted to be be sick after only 5 mins of playing Half life 2 and other things. Since getting this driver I haven't felt sick once and it allows me to play games which look heaps better because I can adjust them to suit myself. The immersion and 3D depth adjustments on Triedef is outstanding, but you get a heap load of other options that can make the games look fantastic. Like I said: I have not felt sick or anything once since using this driver. Put it this way, I was going to sell my Oculus Rift untill I game across this Tridef driver.

 

@Furb - Do you own an Oculus Rift? I think it will be viable as soon as the Consumer Oculus Rift is available in about a years time if not sooner. I know these guys are planning to get the Rift out as soon as they can. The Dev kit Resolution isn't that great at the moment and neither is the native Rift support for games good at the minute. However, with the Tridef driver I have mentioned, it allows you to play games and they can be made to look very nice indeed. The only thing that concerns me is why the native Rift supported games make me feel sick and yet a 3rd party driver doesn't. How can that be?

Posted

Just played around with the OR tonight. Walking around the Tuscan house was just fine, but then I tried a racing car zooming around a big "playground", going up ramps, flying through the air, and it was an extremely violent experience. After a few minutes I was in a cold sweat and had to stop. Just total sensory overload, reminding me of violent maneuvering in a glider (airplane). Queasy tummy and literally cold sweat drenching my forehead and skull... Have to take a break from it now...

 

Ha! Hilarious! Your suffering in the name of science is greatly appreciated.

Post a video of you feeling queasy next time.

ATAG_Slipstream
Posted

Not sure I need to see a vid of Frey throwing up!

I am certainly watching development of the rift closely though.

Posted

Downloading War Thunder right now... - It supports OR so let's see if i'm getting into a vomit-a-thon with this one!

Posted

@Furb - Do you own an Oculus Rift? I think it will be viable as soon as the Consumer Oculus Rift is available in about a years time if not sooner. I know these guys are planning to get the Rift out as soon as they can. The Dev kit Resolution isn't that great at the moment and neither is the native Rift support for games good at the minute. However, with the Tridef driver I have mentioned, it allows you to play games and they can be made to look very nice indeed. The only thing that concerns me is why the native Rift supported games make me feel sick and yet a 3rd party driver doesn't. How can that be?

 

 

Nope i don't own OR yet, but i did a fair bit of research on it, the HD version will improve the resolution but not to the extent to be viable for competitive flight sims online where spotting and IDing targets at range is very important, it will take a bit more res than that(1080 is the res i heard is coming in the HD, that may change) though ive not heard of the Tridef driver your talking about as i stopped checking a few months ago, that does sound interesting and i will look into it, are you saying it improves the visuals that much?

 

Im still thinking of getting the HD version as i think it will be awesome for offline flying and other games/platforms.

Posted

Nope i don't own OR yet, but i did a fair bit of research on it, the HD version will improve the resolution but not to the extent to be viable for competitive flight sims online where spotting and IDing targets at range is very important, it will take a bit more res than that(1080 is the res i heard is coming in the HD, that may change) though ive not heard of the Tridef driver your talking about as i stopped checking a few months ago, that does sound interesting and i will look into it, are you saying it improves the visuals that much?

 

Im still thinking of getting the HD version as i think it will be awesome for offline flying and other games/platforms.

Yes, it does change the visuals because it introduces a whole load of options. Things like reducing Fov and depth of 3D ect allow you to tinker with the visuals. I am not sure how they get the visuals looking good, but I suspect one reason is that I can reduce Fov making for a more compact visual by reducing pixels. Metro and sky Rim look really, but I haven't tried any other games yet. I know that this driver makes playing things on the Rift much better then any Rift supported game or demo I have seen. I am also able to play these games without any sickness at all which is a relief. The sickness was the worst experience of all and if they don't sort that out they should have a word with the Tridef developers to see what they are doing.

 

I am curious to know why this driver stops the sickness if anyone know? 

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