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Posted

hi all,

I search a tuto to land, what speed approach, height, glide, when break to help me to land.

Thks everybody.

3_cr0xm.jpg

StG2_Manfred
Posted

I think you are looking exactly for this mate  :salute: Requiem's tutorials are great...

 

Posted

thks manfred i ve already seen them, i search rather text tuto.

i pass my landing not every time, but it s better.

With my yak 1 i deploy my landing gear and full flaps at 500 meters with a speed about 170 kph and to mesure the range i get my tail on the runway and when i ve an angle of 45 degres between my wing and the runway i turn.

I think it s not too bad  but my landing flare sucks mostly hihi ;)

If u ve advices ;) i m open

-TBC-AeroAce
Posted

Don't so much flair but slowly pull back on the stick keeping the ground at an equal distance bellow you

  • 4 weeks later...
AvengerSeawolf
Posted (edited)
With my yak 1 i deploy my landing gear and full flaps at 500 meters

 

I think that's too high to deploy the landing gear. Point is to know which kind of descend in meters per second you need. then  you divide that to the height, multiply with speed to find out the distance from the entry of the airfield. Roughly about that cause the speed will change a bit to the approach.  the final step is the angle of descend  to touch the ground.

 

 My tip to learn better is when on a mission  put it on autopilot to land when you are close to the airport and notice again and again what the  autopilot does. then switch view to see the angle of  touching the ground from in plane and outside. Do it few times write down what you need and then practice it.

 I needed to remember all these   cause I never had a problem with landing, now sometimes ( 50%) the propeler will hit the ground while everything else are OK.. approach, touch down speed ect.

 

 SO best tip for you is try autoplilot. record it and view again and again, and then practice, you'll get it

Edited by AvengerSeawolf
Posted

Each aircraft has its own speed. It's not an absolute value, but rather a rule of thumb.

 

http://forum.il2sturmovik.com/topic/10268-chucks-aircraft-guide/

 

Check for any aircraft, there is always a section for landing.

Page 3 has all the airspeeds you need to operate the aircraft in the game.

 

If we check page 17, you will notice the following:

 

1) deploying your flaps and landing gear is dependent on airspeed, not altitude. 

2) For each aircraft, there is a recommended RPM, approach speed and touchdown speed.

3) The best way of landing for taildragger configurations (most WW2 aircraft are) is to do a 3-pointer.

 

If we take the LaGG-3, I recommend an approach speed of 200 km/h and a touchdown speed of 170 km/h.

 

Here is an example of a landing procedures for a the British Spitfire in CloD. Check page 24

http://theairtacticalassaultgroup.com/forum/showthread.php?t=16592

https://dl.dropboxusercontent.com/u/20586543/Cliffs%20of%20Dover%20SPITFIRE.pdf

 

Here is another example of a landing procedure for the Bf.109K-4 in DCS. Check page 23

http://forums.eagle.ru/showthread.php?t=128890&highlight=chuck

https://dl.dropboxusercontent.com/u/20586543/DCS%20Bf.109K-4%20Guide.pdf

Posted

It's not really an answer to your question but I found for myself that landing with an open canopy and sticking your head out helps a lot to "feel" the landing.

Posted

Use the throttle to set the glide angle, or rather having found a neutral attitude, use the throttle to extend the glide path so that you reach the runway.

If you use the landing gear to slow your forward glide speed, and then lower the flaps, the aircraft will begin to generate more lift and begin to float upwards.

Ideally, you want a stable glide path with both landing gear down and flaps deployed.

 

Try to fly level and close to the runway, not really attempting to land but perhaps willing to "touch and go".

 

There you are, flying along the runway for much too long a distance and can't possibly land - but you'll find the speed of the aircraft is decaying. And then, increase the angle of attack to prevent a stall and drop the throttle away. Continue to pull back on the stick and increase the angle of attack. If you bounce off of the runway, quickly push the stick forward to regain a level attitude, and then begin to pull back on the stick to capture the cushion of air near the ground. Yes, the "ground effect".

 

If you begin to float away from the runway, push the stick forward. Not a good time to attempt a landing. There will not be any ground effect. Nudge the throttle forward, and seriously consider a go around. Better yet, try a touch and go and then pull off and away from the runway.

 

A quick switch to air combat camera mode will make it easier to keep the aircraft heading straight down the runway.

Also, make sure the tailwheel is locked after the landing gear has been lowered. Sometimes, it seems lowering the gear unlocks the tailwheel. 

 

The utility program (not free of charge) Voice Activated Commands, will allow you to issue some commands by voice.

http://www.dwvac.com/download.html

Perceptive remarks like "lock tailwheel" or "lower flaps", can really reduce you workload during the simulation.

:o:  

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