=LD=4brkfast Posted March 4, 2015 Posted March 4, 2015 I suggest tweaking these messages and the game to claim you as 'shot down' only after a pilot kill or a bail. Otherwise it creates issues with 'shot down' aircraft still flying and dangerous and aircraft going rtb, getting damaged in some way on their own airfield and getting 'shot down'. Any kind of return to base, damaged or not, are equally valuable. The pilot was worth more than the plane. Survival should be the primary goal. 1
Y-29.Silky Posted March 4, 2015 Posted March 4, 2015 I disagree. It shouldn't be like War Thunder where you have to make 5 passes on one aircraft to get a kill and most of the time in this game, a damaged aircraft doesn't make it back, they end up crash landing. The way it is now allows people to move on to the next target once the first one is combat ineffective. And crash landing is fun... especially without 5 enemies diving on you because a kill message hasn't shown yet.
=LD=4brkfast Posted March 5, 2015 Author Posted March 5, 2015 (edited) This game is nothing like Warthunder, so no need to worry there, it isn't and never was a sim, it was never intended to be a sim. This suggestion will improve the quality of the game. And I'm not sure what kind of air combat ww2 sim you're used to Silky, but air combat isn't about jumping from kill to kill. It's about survival first and foremost. That honestly sounds like some kind of dueling arena mentality, not true air combat. Instead of a reliable, accurate kill/death system you prefer people getting 'shot down' before the pilot is killed or bails? If a pilot makes it home, damaged, wounded or not, this is a feat in of itself and should be rewarded. Even ditching your airplane behind friendly lines to avoid capture is a victory, no matter how many kills you get or didn't get. Survival is number 1. But we're also in agreement on some points, however. The kill message should be dictated by what happens in the game, opposed to the kill message dictating how the game is played. How it is now is fine for a dueling arena.... maybe. It's not good for anything else. Think about this. You fly a five kill sortie. You take damage, serious or light, whatever, enough to have you turning to return to base. You're pilot isn't dead, you haven't bailed out, your aircraft is still flying and you're managing to limp home. If the game hadn't already claimed you as 'shot down' and you manage to make it to a friendly field there's still a distinct chance as you land, whether belly landing or attempting not to bounce too high, that your aircraft will give under the pressure and collapse, while on your friendly field. Even that is considered 'shot down' currently and that's a load of bs if you ask me. Any simmer that has flown in organized scenarios or any type of battlefield arena with big numbers(100 player minimum) will know what I'm talking about. The sorties you remember are the ones where you fought you way home and barely survived, bleeding, leaking and missing parts. Those and the 15 kill sorties. Combine the two? Limping home with a single-sortie ace in your pocket? Those are the best sorties. A pilot kill, capture(bail behind enemy lines, emergency landing behind enemy lines) should all be rewarded 0% or less than 50%. A capture is not entirely equal to a death and should be rewarded points, like a bail, where the pilot ends up, dead, alive, captured or behind friendly lines should determine the point tally. Ditching/Emergency landing/Landing short of a field but behind friendly lines should be at minimum 75% or more in value/points/whatever. Making it to a friendly field and getting on the ground, no matter what shape your plane is in should ALWAYS be worth 100% points. If you survived and made it home it's a victory. **Give EXTRA for returning to base undamaged. Even the best fighter pilots in the world got shot at and shot up, even during highly successful sorties. The kills didn't count any less. This stuff will help encourage good gameplay, it's always the smallest things that tend to matter quite a lot in games like this. Other flight sim games got it right before, use what they did! The wheel doesn't have to be reinvented to make Il-2 become the most dominant air combat game on the market. Everything needed is already here. I believe this, I know it in fact, it was the same as the Warthunder days, all that's needed is to try it or at the very least, give server admins the ability to adjust the gameplay, style, icons, etc to their personal specifications. I digress again, but these issues are all related. Thanks for reading. S! Edited March 5, 2015 by =LD=4brkfast
361fundahl Posted March 5, 2015 Posted March 5, 2015 I think it needs to be modified as well. Also I always wondered, what does "S!" mean?
6./ZG26_Emil Posted March 5, 2015 Posted March 5, 2015 (edited) I suggest tweaking these messages and the game to claim you as 'shot down' only after a pilot kill or a bail. Otherwise it creates issues with 'shot down' aircraft still flying and dangerous and aircraft going rtb, getting damaged in some way on their own airfield and getting 'shot down'. Any kind of return to base, damaged or not, are equally valuable. The pilot was worth more than the plane. Survival should be the primary goal. I'd rather the message only come after the aircraft crashes like in the old IL2. For example you get into a fight and take heavy damage so try to limp home or make an emergency landing when suddenly there is a kill message on the screen. It's pretty ridiculous in my opinion and ruins the immersion factor, I did make a post about this last year as well. EDIT I said the exact same thing as you :D "Think about this. You fly a five kill sortie. You take damage, serious or light, whatever, enough to have you turning to return to base. You're pilot isn't dead, you haven't bailed out, your aircraft is still flying and you're managing to limp home. If the game hadn't already claimed you as 'shot down' and you manage to make it to a friendly field there's still a distinct chance as you land, whether belly landing or attempting not to bounce too high, that your aircraft will give under the pressure and collapse, while on your friendly field. Even that is considered 'shot down' currently and that's a load of bs if you ask me. " Edited March 5, 2015 by 6./JG5_Emil
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