Jump to content

People Can't See My Dedicated Server ...


Recommended Posts

SemiDesperado
Posted

I have a server up and I'm able to join it from my local network (shows up as ping 0, probably because I'm on the same network as the hosting machine), but my friend can't see it in the server list.

 

I have put the hosting laptop's local IP through DMZ on my router, so I know ports aren't an issue. I've also turned off Windows Firewall and disabled my anti virus. Any ideas??

Posted

external IP =1 ? (or checkbox in manage SDS)

  • Upvote 1
SemiDesperado
Posted

external IP =1 ? (or checkbox in manage SDS)

That was it! Now I'm getting file transfer errors.

Posted

check ports forwarding on firewall. 28000 tcp&udp, 28100 tcp.

SemiDesperado
Posted

check ports forwarding on firewall. 28000 tcp&udp, 28100 tcp.

We had no issues when using a stock mission but when we tried to use a custom mission I got the error. But then again, there wouldn't be a transfer error if it's stock, since the other player has that file. Do you think it's related to downloading or something else? Is there a setting in the dedicated server that allows or disables downloads?

Posted

check startup.cfg (game/data)

in [KEY = network]  you need to change

server_download_traflimit = 1000

server_upload_traflimit = 1000
according to your internet channel (e.g. if you have 100 Mb channel set traflimit to 90000)
  • Upvote 1
  • 1CGS
-DED-Rapidus
Posted

I have put the hosting laptop's local IP through DMZ on my router, so I know ports aren't an issue. I've also turned off Windows Firewall and disabled my anti virus. Any ideas??

port forwarding on router

let's try see your router configuration

=DFA=FixieRider
Posted

We had no issues when using a stock mission but when we tried to use a custom mission I got the error. But then again, there wouldn't be a transfer error if it's stock, since the other player has that file. Do you think it's related to downloading or something else? Is there a setting in the dedicated server that allows or disables downloads?

 

My group is also experiencing this issue.  I started a separate topic about it last night, is that the same error you're getting?

 

 

check startup.cfg (game/data)

in [KEY = network]  you need to change

server_download_traflimit = 1000

server_upload_traflimit = 1000
according to your internet channel (e.g. if you have 100 Mb channel set traflimit to 90000)

 

 

I've tried adjusting these to resolve the #10016 error message regarding mission downloads by clients connecting to the dserver, but to no avail.

Posted

We had no issues when using a stock mission but when we tried to use a custom mission I got the error. But then again, there wouldn't be a transfer error if it's stock, since the other player has that file. Do you think it's related to downloading or something else? Is there a setting in the dedicated server that allows or disables downloads?

It might be related to the file *.list, one of the missions files. We had a problem with it this some days ago. Open this file and you might see there a list of routes to files in your system, empty this file and try again.

  • Upvote 1
=DFA=FixieRider
Posted

It might be related to the file *.list, one of the missions files. We had a problem with it this some days ago. Open this file and you might see there a list of routes to files in your system, empty this file and try again.

This file is empty entirely, and clients still recieve the #10016 error when connecting to the server.

=DFA=FixieRider
Posted

We had no issues when using a stock mission but when we tried to use a custom mission I got the error. But then again, there wouldn't be a transfer error if it's stock, since the other player has that file. Do you think it's related to downloading or something else? Is there a setting in the dedicated server that allows or disables downloads?

 

FYI, If you open the editor and the game launcher at the same time, and you save in the editor that .list file will never fill out (it will be totally empty).  It is apparently a sort of checksum file and should have data in it like this:

 

filename="multiplayer/dogfight/[mission name].eng","[checksum]"
filename="multiplayer/dogfight/[mission name].ger","[checksum]"
filename="multiplayer/dogfight/[mission name].pol","[checksum]"
filename="multiplayer/dogfight/[mission name].rus","[checksum]"

If you subsequently receive "#10017 File Transfer Error" then double check the entries in this file as, in our case, the editor saved it with "cooperative" instead of "dogfight" as the sub-directory.  Just change these paths on the server's .list file and when the clients go to download them it should work correctly.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...