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Mp High Pingers


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71st_AH_Mastiff
Posted

people with higher ping seem to take no damage...

 

 

Posted

Not me, I am routinely downed with ping from Australia typically >300

-TBC-AeroAce
Posted

I sort of get what u mean as sometimes it seems like u have hit but there is no visible impacts. But iv had that and them they burst into flames etc after a little delay. U have to also remember if they are pinging a lot u may not be shooting directly at them as they will be further ahead than is shown to u (not sure if that is how it works but I assume so).

71st_AH_Mastiff
Posted

yes for example; I was shooting head on and the guy never shot at me, as I was shooting at him I could see I hit his nose (FW190) and then 3 seconds later I'm cut in half, and he's pulling away with only minor damage.

 

I'm like WTF?!

6./ZG26_Gielow
Posted

Maybe his wing cut your plane in a half.

Posted

Quick start a thread to ban them all!  :lol:

 

Just joking. I am a high pinger myself (being in NZ).

 

I would have thought server admins could place limits on ping if it really is a problem for everyone.

 

 

U have to also remember if they are pinging a lot u may not be shooting directly at them as they will be further ahead than is shown to u (not sure if that is how it works but I assume so).

 

It is how it works.  Warping and lag with damage are common in any online gaming when differences in ping are large.

 

I don't even know where to see everyone else's ping.

 

I just  try and avoid any servers that are in the red range in the server menu (which is most of them for me).

 

:drinks:

TheNotoriousFNG
Posted
-snip-

 

I would have thought server admins could place limits on ping if it really is a problem for everyone.

 

 

It is how it works.  Warping and lag with damage are common in any online gaming when differences in ping are large.

 

I don't even know where to see everyone else's ping.

 

I just  try and avoid any servers that are in the red range in the server menu (which is most of them for me).

 

:drinks:

 

I'd hate for that to come back in to play...as frustrating as it can be with the visual glitches (my personal frustrating favorite: "crap, got a guy coming down for a pass" turn into him, watch as his tracers fly harmlessly wide and then half a second later my wing flies off), I do enjoy playing with others from around the world (this is a good reason why coops need to come back :P).

 

I don't know if the devs ever answered what kind of netcoding BoS uses, but this thread on the WT forums explains it pretty well. I'd love to know a little bit more so we, as users, can better guess when someone is attempting to "game the game" or just dealing with unfortunate latency/packet loss.

71st_AH_Mastiff
Posted

I'd hate for that to come back in to play...as frustrating as it can be with the visual glitches (my personal frustrating favorite: "crap, got a guy coming down for a pass" turn into him, watch as his tracers fly harmlessly wide and then half a second later my wing flies off), I do enjoy playing with others from around the world (this is a good reason why coops need to come back :P).

 

I don't know if the devs ever answered what kind of netcoding BoS uses, but this thread on the WT forums explains it pretty well. I'd love to know a little bit more so we, as users, can better guess when someone is attempting to "game the game" or just dealing with unfortunate latency/packet loss.

this> when someone is attempting to "game the game"

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