ATAG_Slipstream Posted December 13, 2012 Posted December 13, 2012 I like the way RoF handles skins, with skinpacks.It makes online much more enjoyable. If BoS works the same way please can fantasy user made skins be left out. 3
Sturm_ Posted December 13, 2012 Posted December 13, 2012 When hosting in RoF I believe you can actually select if you want to allow user skin selection, so if it's done the same way, the issue could be solved.
Fjordmonkey Posted December 13, 2012 Posted December 13, 2012 But...I want my 109 painted pink with green circles on it! Seriously, though, I'd love it if the allow user skins yes/no-option would be present in BOS. It solves that issue nicely.
EAF_Paf Posted December 13, 2012 Posted December 13, 2012 (edited) Just install the skins you want to see and all is good. Fantasy skins will be portrayed as default ones than. That is how it works in ROF and I would like it that way in BOS. Edited December 13, 2012 by paf 2
Sturm_ Posted December 13, 2012 Posted December 13, 2012 Just install the skins you want to see and all is good. Fantasy skins will be portrayed as default ones than. That is how it works in ROF and I would like it that way in BOS. I didn't know the exact way it worked. It's a great way to solve things. You can pimp your ride, but the rest is not forced to see it the same way.
II./JG27_Rich Posted December 13, 2012 Posted December 13, 2012 (edited) Just install the skins you want to see and all is good. Fantasy skins will be portrayed as default ones than. That is how it works in ROF and I would like it that way in BOS. I agree here. Although I am strictly a JG 27 skin warer everyone has their own tastes. Edited December 13, 2012 by Richie
gavagai Posted December 13, 2012 Posted December 13, 2012 Ok, without giving my opinion about it, here is how skins work in Rise of Flight: There are two major categories for skins: historical and fictional. Each category has its own subforum where users submit their skins for approval in the "mods-off" game mode. The following hurdles must be met: 1. The skin must have a description in English, Russian, French, German, and Spanish. 2. It must be approved by a majority of community members in a vote. 3. The RoF development team has final say and can override #2. If approved, the skin goes into a historical or fictional skin pack, to be downloaded by the user at his discretion. As already stated, hosts can also restrict skins to a prefered set if they wish to do that. The reason for the mods-off part is to prevent wonder-woman skins, or other attempts to gain an unfair advantage with gimmicks. In mods-on mode there are no global statistics, so it's an anything-goes wild west. You can fly your invisible Fokker Triplane to your heart's content and no one will stop you.
J5_Lehmann Posted December 13, 2012 Posted December 13, 2012 Yea, the Rise Of FLight idea is just good, really works and I like it. Let`s make it in ROF-Style!
=IRFC=Jorri Posted December 13, 2012 Posted December 13, 2012 You can fly your invisible Fokker Triplane to your heart's content and no one will stop you. Orf course, unless others also have your skin files, you're the only one who can't see you, everyone else can :D
TX-EcoDragon Posted December 13, 2012 Posted December 13, 2012 (edited) It needs to be a server side option. If I want to host a pylon racing server using modern Race Paint, or have a formation aerobatic team in team colors, I should be able to. If I want to host a historical server without clown wagon paint schemes I should be able. Edited December 13, 2012 by TX-EcoDragon
Jaws2002 Posted December 13, 2012 Posted December 13, 2012 (edited) Nothing more apropriate than a pink bf109G2 and a fighting a pink La5FN. I like rof aproach to skinning, but the aproval process, with all the bloody translations is too much hassle for many skiners. There is a place for both, historical and fictional skins in any game. More options for more players. Edited December 13, 2012 by Jaws2002
Tone71 Posted December 13, 2012 Posted December 13, 2012 I like rof aproach to skinning, but the aproval process, with all the bloody translations is too much hassle for many skiners. There is a place for both, historical and fictional skins in any game. More options for more players. I agree. I have RoF skins that I would love to use in MP but don't want to go through the approval process. I think players should be able to use their custom skins (if the server allows) without having to go through the hassle of getting it added to a skinpack. Having said that, I appreciate the need to be able to prevent users from having invisible skins in such servers!
4./JG53_Wotan Posted December 13, 2012 Posted December 13, 2012 In Il-2 and CLoD you would not see fantasy skins unless skin download was on. This made most online servers boring see all we saw were default skins. RoF has a much better system in that they separate the "historical skins" from "personal" and "fantasy". I hope they keep the RoF model in regards to skins.
Skinny Posted December 14, 2012 Posted December 14, 2012 I like the way RoF handles skins, with skinpacks.It makes online much more enjoyable. If BoS works the same way please can fantasy user made skins be left out. I agree here. Although I am strictly a JG 27 skin warer everyone has their own tastes. Also agree with this. That was always one thing that bugged me when flying online, you'd have a handful of people flying nicely done historical skins (which I liked to gander at) then you'd have a handful flying hot pink atrocities. Its a Simulator for a reason. I have no experience with RoF but sounds like a good deal.
Jaws2002 Posted December 16, 2012 Posted December 16, 2012 Well ,if you look at how some aircraft were "historically" painted back in ww1, what's the problem with just another red or blue or yellow painted plane? I never uderstood this. It's ok to see ten players online flying bright red historical DR1's, but as soon as the skin is custom, even if it's based on historical planes, all of a sudden it's bad. I never understood this attitude, specially in a ww1 game.
Krupi Posted December 16, 2012 Posted December 16, 2012 Well ,if you look at how some aircraft were "historically" painted back in ww1, what's the problem with just another red or blue or yellow painted plane? I never uderstood this. It's ok to see ten players online flying bright red historical DR1's, but as soon as the skin is custom, even if it's based on historical planes, all of a sudden it's bad. I never understood this attitude, specially in a ww1 game. Actually ROF has a very nice way of dealing with custom skins... http://riseofflight.com/en/community/usefulmaterials http://riseofflight.com/Forum/viewforum.php?f=112
4./JG53_Wotan Posted December 16, 2012 Posted December 16, 2012 Well ,if you look at how some aircraft were "historically" painted back in ww1, what's the problem with just another red or blue or yellow painted plane? I never uderstood this. It's ok to see ten players online flying bright red historical DR1's, but as soon as the skin is custom, even if it's based on historical planes, all of a sudden it's bad. I never understood this attitude, specially in a ww1 game. That is not how it works at all. You can have personal and custom skins - skin packs are split into: Official Skinspack Community Fictional Skinspack Community Historical Skinspack Its up to each player to decide for himself which types of skins he wants to use and see in game. If you download those packs you see those skins - if not you see default. These skin packs are very large and contain hundreds of skins. No one is denying you the ability to paint your skin rainbow bright. The only thing is all skins need to submitted for review / community vote before they make it into the skin packs. Almost all make it in. Compared to the old Il-2 and CloD where most servers run "skin downlaod off" in RoF you will see many varieties of skins in an online session provided you have installed the correct skin pack. 1
migmadmarine Posted December 16, 2012 Posted December 16, 2012 Ja, many servers do allow custom (approved) skins, so no on is ostracizing those who wish to use them.
ATAG_Slipstream Posted December 16, 2012 Author Posted December 16, 2012 Do the skins work properly, or do they change from default to custom the closer you get? What happens if there are a lot of planes around, does RoF cope with all the different skins then?
4./JG53_Wotan Posted December 16, 2012 Posted December 16, 2012 They work - sometimes on spawn you will see the player next to you in default then it flashes to the whatever skin he is using but that is the only I time I noticed anything like that. When we fly together we each use different skins and have no trouble indentifying each other based on paintscheme alone. I have never noticed any isues in large fights.
Krupi Posted December 16, 2012 Posted December 16, 2012 (edited) Any chance you could help me here guys... http://riseofflight.com/Forum/viewtopic.php?f=112&t=34331 Edited December 16, 2012 by JG52Krupi
4./JG53_Wotan Posted December 16, 2012 Posted December 16, 2012 I can only make a guess - do you use a download manager? Have you tried 1 pack at a time? Other than that I don't have a clue. I have them all but I downloaded them as they were released.
LoneRanger Posted December 16, 2012 Posted December 16, 2012 (edited) Why don't you just vote for an option to not show custom skins? Why do you have to deny people the chance to paint their planes in whatever color they want, just because YOU don't like to see them? Edited December 16, 2012 by Bricks
Jaws2002 Posted December 16, 2012 Posted December 16, 2012 (edited) That is not how it works at all. You can have personal and custom skins - skin packs are split into: Official Skinspack Community Fictional Skinspack Community Historical Skinspack Its up to each player to decide for himself which types of skins he wants to use and see in game. If you download those packs you see those skins - if not you see default. These skin packs are very large and contain hundreds of skins. No one is denying you the ability to paint your skin rainbow bright. The only thing is all skins need to submitted for review / community vote before they make it into the skin packs. Almost all make it in. Compared to the old Il-2 and CloD where most servers run "skin downlaod off" in RoF you will see many varieties of skins in an online session provided you have installed the correct skin pack. I know how it works. I have a couple skins in ROF, both historical: and....histerical. Edited December 16, 2012 by Jaws2002
4./JG53_Wotan Posted December 16, 2012 Posted December 16, 2012 Then what are you complaining about? Why don't you just vote for an option to not show custom skins? Why do you have to deny people the chance to paint their planes in whatever color they want, just because YOU don't like to see them? Problems with reading comprehension? You can paint your plane what ever you want and see it in game. However, no one else is forced to have that skin unless they want it. If they download it they will see it as well.
Krupi Posted December 16, 2012 Posted December 16, 2012 Then what are you complaining about? Problems with reading comprehension? You can paint your plane what ever you want and see it in game. However, no one else is forced to have that skin unless they want it. If they download it they will see it as well. I really do think 777 have found the method!
Fjordmonkey Posted December 16, 2012 Posted December 16, 2012 I think 777's method works good. Why change a winning formula?
Bearcat Posted December 16, 2012 Posted December 16, 2012 When hosting in RoF I believe you can actually select if you want to allow user skin selection, so if it's done the same way, the issue could be solved. This is the same way it is done in IL2 which is the way to go IMO.
4./JG53_Wotan Posted December 16, 2012 Posted December 16, 2012 This is the same way it is done in IL2 which is the way to go IMO. You can do more then that server side - you can force a "skin" (only particular skin for that particular flight) as well limit load-outs and fuel. This is useful for canned events / scenarios.
Jetlagg Posted December 17, 2012 Posted December 17, 2012 I do wonder how BOS's skins are going to work in-game. In all of the Il-2's thus far (AFAIK) have a "decal" system of skinning in which the base skin is put under the markings (which are interchangeable). Ergo, you can fly a 109 with British roundels. However, in ROF, the roundels and any other indicative markings are part of the skin (excuse the rudimentary language, I don't skin aircraft) and you can't fly an Albatros with British roundels. Which system will they choose, I wonder.
Jaws2002 Posted December 17, 2012 Posted December 17, 2012 (edited) I do wonder how BOS's skins are going to work in-game. In all of the Il-2's thus far (AFAIK) have a "decal" system of skinning in which the base skin is put under the markings (which are interchangeable). Ergo, you can fly a 109 with British roundels. However, in ROF, the roundels and any other indicative markings are part of the skin (excuse the rudimentary language, I don't skin aircraft) and you can't fly an Albatros with British roundels. Which system will they choose, I wonder. Nothing stops you to put the markings on the skin, in Il-2 and uncheck the "markings". That will hide all the decals you get from the game. The Il-2 system is a bit more usefull as the "markings" ON don't only come with country markings, but also unit markings, and individual plane numbers or code within the unit. This are all part of the historical units already preloaded in the game. In many cases, specially on the Eastern front, There was more than the Germans that flew 109's, stukas, Ju88's and so on. You can fly the 109 with Romanian markings for example and there are historical Romanian units loaded in the game. I hope they use the decal system like in Il-2. It's a lot more useful. You can creat missions for different units and just load the decals for that unit, that are already in game. You don't have to make individual skin for every plane in the unit. Edited December 17, 2012 by Jaws2002
Jetlagg Posted December 17, 2012 Posted December 17, 2012 Nothing stops you to put the markings on the skin, in Il-2 and uncheck the "markings". That will hide all the decals you get from the game. The Il-2 system is a bit more usefull as the "markings" ON don't only come with country markings, but also unit markings, and individual plane numbers or code within the unit. This are all part of the historical units already preloaded in the game. In many cases, specially on the Eastern front, There was more than the Germans that flew 109's, stukas, Ju88's and so on. You can fly the 109 with Romanian markings for example and there are historical Romanian units loaded in the game. Precisely my point. I do wonder which route 1CGS will take; namely, the ROF system or Il-2's.
Jaws2002 Posted December 17, 2012 Posted December 17, 2012 We'll see. The ROF system won't cut it in the missions, online wars, coops and so on. Many times online you look for your wingman, or leader based on the markings, even if you use default skins.
ATAG_Slipstream Posted December 17, 2012 Author Posted December 17, 2012 But, most times in il2 online wars skins were off AFAIK, as they supposedly caused problems.
=IRFC=Jorri Posted December 17, 2012 Posted December 17, 2012 The IL2 system is good for historical skins. The ROF system is good for fantasy skins. Perhaps a combination of the two?
79_vRAF_Friendly_flyer Posted December 17, 2012 Posted December 17, 2012 In some of the IL2 online wars I participated in, each side created specific skins for the planes on their side (usually with the squadron number as code) and with a suitably colurful skin for ease of identification. The RoF systems sounds like this would be difficult. A system allowing for customized skins for online wars would be very useful.
=IRFC=Huetz Posted December 17, 2012 Posted December 17, 2012 The generally more standartized markings in WW2 could provide some difficulties, however a the decal on/off setting from the original IL2 could go a long way in fixing that. Also: quality decals that blend in with the template/generic skin please.
79_vRAF_Friendly_flyer Posted December 17, 2012 Posted December 17, 2012 Some of the US planes in IL2 had their markings as part of the skin. It was a great improvement visually over the "sticker" like in-game markings. Since it was done in IL2 and in RoF, it is clearly within the technically possible for BoS. It's a bit of a job though, and might make the download overly large when the number of possible nations start to rise. If the developers decide the go for the IL2/CoD model with separate markings files, I hope they have the good sense to place the markings beneath the wear and dirt layer!
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