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Would a Mods On Choice Benefit BoS


Would a Mods On Choice Benefit BoS  

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  1. 1. Will a Mods On Choice Benefit BoS



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1PL-Husar-1Esk
Posted

That's all for the best since modding the FMs would be a disaster.

Whatever. The numbers speak for themselves. There's a poll regarding mods on the RoF forum that recieved 67 replies from a forum membership of 264,000

The reason old games like IL-2 46 are so heavily modded is that support for them has ceased. When it was actively supported it was not modded.

I'm not trying to dismiss the community but I think you all that are gaming experts need to realize how much this needs to be simplified for the average user.

You think that we are so stupid? 264 000 registered accounts meant nothing in that poll. You already lost this. Personal note - You are funy guy :)

Posted (edited)

You think that we are so stupid? 264 000 registered accounts meant nothing in that poll. You already lost this. Personal note - You are funy guy :)

67 is not a meaningful sample size of 264,000 people. Also forum polls only sample enthusiasts who frequent the forums. It's not a randomized survey.

There's a poll here that seems to indicate 30% of BoS players have triple monitors. Do you think that represents a real statistic of the average player?

Edited by SharpeXB
Posted

67 is not a meaningful sample size of 264,000 people. Also forum polls only sample enthusiasts who frequent the forums. It's not a randomized survey.

There's a poll here that seems to indicate 30% of BoS players have triple monitors. Do you think that represents a real statistic of the average player?

 

Are you really serious ? 264,000? wow MP servers must be packed.

 

Lol, don't get too worked up about it, they are not going to give us the mods on option.

And even if they did, well you can just fly mods off only, then you have no worries.

But it ain't gonna happen.

  • Upvote 1
Posted

Are you really serious ? 264,000? wow MP servers must be packed.

 

264,935 members

post-1189-0-58808400-1429838920_thumb.jpg

Posted

Sharpe, I really don't understand your argument.

 

Mods are optional. If somebody makes a mod that, in your opinion, breaks the game, you don't have to use that mod.

Posted

Sharpe, I really don't understand your argument.

 

Mods are optional. If somebody makes a mod that, in your opinion, breaks the game, you don't have to use that mod.

Because I would like to have all this interesting user generated content in the game too but I don't want to be forced to deal with modding in order to get it.
Posted (edited)

Because I would like to have all this interesting user generated content in the game too but I don't want to be forced to deal with modding in order to get it.

 

We're going around in circles here...

 

As has been previously discussed, multiple times,  one way some good user created content gets implemented into the game, is from having the Mods On option, ala ROF.

 

And you are never forced to deal with modding, should you not wish to fly online with others that prefer to fly with mods on, simply fly mods off, which most of the online guys do anyway. There is absolutely nothing difficult about that. Very easy actually.

 

We are not talking about only MP here.

 

Having a Mods On option available to us, is how  some of the interesting user generated content gets created and some into the game in the first place.

Edited by dburne
  • Upvote 1
Posted

As has been previously discussed, multiple times, one way some good user created content gets implemented into the game, is from having the Mods On option, ala ROF.

It's much better and easier for the majority of players if the objects shown above like the ships etc were not "mods" Just have the Dev add them to the game. That's apperantly how the old IL-2 series handled these things.

Posted

Dude adding a mod could be as easy as clicking subscribe in Steam workshop....

Plus the game should have an in game.menu where you can disable and enable specific mods you subscribed to.

If the server Has mods you don't have, or you have mods that they don't have, there can be a simple prompt to download the server mods and disable any that aren't compatible upon entering the server.

  • Upvote 1
Posted (edited)

If the server Has mods you don't have, or you have mods that they don't have, there can be a simple prompt to download the server mods and disable any that aren't compatible upon entering the server.

I know to some of you this sounds like fun but to the majority of players this is a giant headache.

 

And such difficulty isn't worth the trouble since so many of these mods, at least in RoF are just minutiae that most players don't care enough about.

Edited by SharpeXB
Feathered_IV
Posted

Because I would like to have all this interesting user generated content in the game too but I don't want to be forced to deal with modding in order to get it.

 

Your own lack of motivation should not be the deciding factor.  Besides, not every mod is to everybody's liking.  They need to remain optional.

  • Upvote 1
Posted

I know to some of you this sounds like fun but to the majority of players this is a giant headache.

And such difficulty isn't worth the trouble since so many of these mods, at least in RoF are just minutiae that most players don't care enough about.

How is that a giant headache? You would either click "yes, enter server" or "no,back to server browser"

One instance of a good mod is in Men of War 2. If you play on a "everything stays" mod server, literally every infantry dead body and vehicle hull stays on the map till end of game. Makes for a more immersive experience and is totally optional.

Posted

How is that a giant headache? You would either click "yes, enter server" or "no,back to server browser"

One instance of a good mod is in Men of War 2. If you play on a "everything stays" mod server, literally every infantry dead body and vehicle hull stays on the map till end of game. Makes for a more immersive experience and is totally optional.

That's a freakin nightmare scenario for a flight sim that most days has about 12 people online. Really it wouldn't happen because if you look at the relevant example RoF, nobody uses the mods online. Just for this reason I'm sure.
Posted

Damnit I want aerobatic racing planes with machine guns!!!! Lol

Posted

That's a freakin nightmare scenario for a flight sim that most days has about 12 people online. Really it wouldn't happen because if you look at the relevant example RoF, nobody uses the mods online. Just for this reason I'm sure.

 

Ok so then what is your worry?

Posted

Ok so then what is your worry?

Exactly why even bother with mods at all?
Posted (edited)

Exactly why even bother with mods at all?

 

Single player? Opens up a whole new area for the SP guys, plus might give motivation for some talented folks to create some really great user content that might end up getting in the game?

Perhaps even having the Mods On option might help boost MP for the folks that might want to get together, form a squad or squads and fly Mods On?

 

I really can't see the negative in having this option available.

Edited by dburne
Posted

The point is that it just doesn't matter

 

Look at RoF

http://riseofflight.com/forum/topic/45587-which-mods-would-you-see-implemented-core-game/?do=findComment&comment=631862

 

Out of the quarter million people who probably own this game, 29 of them want to see a Realistic Tracer Ratio mod implemented.

 

Now I personally think that's a great idea. But having it as a mod means zip for anyone even knowing about it or caring enough to vote on it.

Make that or the rate of fire as a suggestion to 777 and let them implement it or not. But as a mod nobody will even know about it or care.

Posted

Unless it spreads in steam workshop and gets voted up, as many mods do

1PL-Husar-1Esk
Posted

That's a freakin nightmare scenario for a flight sim that most days has about 12 people online. Really it wouldn't happen because if you look at the relevant example RoF, nobody uses the mods online. Just for this reason I'm sure.

 

Nobody uses mods online??? oh really look at this....

 

2qlswpf.jpg

Posted (edited)

Nobody uses mods online??? oh really look at this....

 

2qlswpf.jpg

That would be the first time I suppose.

I've never seen any mods on servers in RoF over the last 5 years I've had it.

Honestly opening that door for a sparsely attended game like flight sims are is the kiss of death. You can say goodbye to multiplayer if modding madness begins.

Edited by SharpeXB
Posted

The point is that it just doesn't matter

 

 

 

No sir, the point is it does matter, to quite a few people - just look at the poll. Just look at the success it has had in ROF.

Just because it does not matter to you nor interests you, does not mean it doesn't interest others.

 

Try to think of it this way:

With a Mods OPTION, one has a choice. Don't want to fly with mods on, then don't. Very simple really.

For those that do, then they have the option to do so. No harm done to you.

 

At least then, BOS flyers would have the same option that the ROF flyers have ( which by the way I only fly Mods On). It is a fantastic feature that promotes creativity amongst the user base, to enhance the product and eventually if it is good enough find it's way into the game. Not to mention, we were told originally it would have the same Mods On option that ROF has.

 

I just can't wrap my arms around why you are so against having this option. You do realize the SP base is much larger than the MP base right? And SP would be where the option would mostly be used, but again the option is available for online flyers as well.

 

Current system = Mods Off only

Mods On system - gives the choice, flying mods on or mods off. You still have your mods off you can fly to your heart's content.

 

Again , I feel we are just talking in circles here. ..

BraveSirRobin
Posted (edited)

Nobody uses mods online??? oh really look at this....

 

2qlswpf.jpg

 

That is a special event.  The rest of the year the mods on servers are empty.

Edited by BraveSirRobin
Posted

That would be the first time I suppose.

I've never seen any mods on servers in RoF over the last 5 years I've had it.

Honestly opening that door for a sparsely attended game like flight sims are is the kiss of death. You can say goodbye to multiplayer if modding madness begins.

 

You just made my argument.

 

ROF = Obviously a successful flight sim, that is still seeing development after 5 years. Got a very nice large update the end of the year.

 

Yet, having the Mods On option has done nothing to hurt it, in fact you say you hardly ever see mods on servers. So it obviously has not hurt MP, and I assure you lots of SP guys love having the option.

 

So that door for ROF has been open for a while now. Kiss of Death? Not hardly, for a less popular genre as a WWI flight combat sim to still be alive and well after 5 years, is pretty darn good.

Or perhaps, having that option, has helped to contribute to it's continued success...

Posted

 You can say goodbye to multiplayer if modding madness begins.

Could you explain the reasoning behind this please?

 

I was under the impression that it would be a server side option and not a client side one, therefore if you only wanted to fly on an un-modded  server  at least you would have the choice.

 

Mick. :)

Posted

ROF = Obviously a successful flight sim, that is still seeing development after 5 years. Got a very nice large update the end of the year.

Yes but that has very little to do with mods. They are probably used by an exceedingly small proportion of the players.

Could you explain the reasoning behind this please?

Because there are so few people who play flight sims online. Look above, somebody just touted that 40 some people out of the quarter million buyers of this game playing it online is a big deal.

The game can't afford to have the player base divided up by mods. It's bad enough that there are Expert and Normal servers. That just split the attendance in half. Adding mods would just divide it further. Rarely are there enough players to even fill out a single server.

Posted

Yes but that has very little to do with mods. They are probably used by an exceedingly small proportion of the players.

 

 

How do you know that has little to do with Mods? Now you are projecting. My point was, having the option certainly does not appear to have hindered it. Quite the contrary.

 

Do you think having a Mods On option has hurt ROF? Did it tear it apart like you seem to think it would BOS?

I still fly ROF, and yes I fly it Mods On. It is awesome.

 Look above, somebody just touted that 40 some people out of the quarter million buyers of this game playing it online is a big deal.

 

 

How do you know a quarter million bought BOS? I thought 1CGS did not share those type of numbers.

Where did you find that information?

Posted

How do you know a quarter million bought BOS? I thought 1CGS did not share those type of numbers.

Where did you find that information?

I making that assumption based upon the forum membership. It sounds reasonable.
Posted

I making that assumption based upon the forum membership. It sounds reasonable.

 

You think because the forum membership shows a quarter million, then there are the same in sales?

I am sure 1CGS would love that to be so.

;)

Posted (edited)

You think because the forum membership shows a quarter million, then there are the same in sales?

I am sure 1CGS would love that to be so.

;)

They've stayed in business for 6 years selling the game. I'm sure they've sold something like that or they wouldn't be around anymore.

It's more than 40 copies... Somewhere between that and 264,000

It's actually more reasonable to assume people buying the game and not having forum accounts than the reverse.

How many games do you have an account for that you don't own? Myself? Zero

Edited by SharpeXB
Posted (edited)

They've stayed in business for 6 years selling the game. I'm sure they've sold something like that or they wouldn't be around anymore.

It's more than 40 copies... Somewhere between that and 264,000

It's actually more reasonable to assume people buying the game and not having forum accounts than the reverse.

How many games do you have an account for that you don't own? Myself? Zero

 

Ok with that I think I may be speechless... or at the least better to refrain from any further debate.

Not going any further with this, be happy -  there is no Mods On option for BOS !!

 

Have fun,

Edited by dburne
Posted (edited)

For information about MOD in RoF :

 

MOD add :

The first new map : Island

Tools which helps to build Veliki for BoS if i don't mad a mistake

Soldiers

Static planes

New objects

IA

Gunner MOD

Change in cockpit

And more ...

 

 

Some of the MOD are include now in the official game. If we have static plane in BoS, you can thanks RoF mod which show that we need it.

 

So, MOD is usefull, but should be limited like on RoF. I don't want a kind of modding like in Il2 which build x version of the same game. FM must stay on the dev side and can't be edit by modder. TThe way thy manage MOD on Rof is perfect for me.

Edited by Habu
Posted

Because I would like to have all this interesting user generated content in the game too but I don't want to be forced to deal with modding in order to get it.

 

 You aren't being forced. That's what you don't seem to understand.

 

And honestly, installing mods is ridiculously easy.

Posted

You aren't being forced. That's what you don't seem to understand.

 

And honestly, installing mods is ridiculously easy.

If I wanted the content that was in the mod, yes I'd be forced to deal with it.
6./ZG26_5tuka
Posted (edited)

Sounds like a little girl :biggrin: If you want modded content support modding, if you don't like user content leave it :) You can't force anybody to do dev slaver work.

Edited by Stab/JG26_5tuka
Posted

Sounds like a little girl :biggrin: If you want modded content support modding, if you don't like user content leave it :) You can't force anybody to do dev slaver work.

Quality without complexity is not too great a request.

6./ZG26_5tuka
Posted (edited)

Quality without complexity is not too great a request.

If you have the ability to look into the future I'll trust your word. As I assume you don't I suggest to just wait and see.

 

Modded content can be complex and have good quality. That's not the point though and saying "either how I want it or nothing" is not the right way to think about crucial comunity influrencing feautures like mod support.

 

The reason some preferr making mods over developer shared content is:

1. Modders only have their own (and probably supporter's) expectations to meet. If you create developer shared content it has to meet the devs expectations to match their game, you're no longer free to be totally creative on your own.

2. Modders may not want to share their freetime work with others to let them make money out of it. Fact is as soon as a 3rd party content is included into the game it belongs to 1C/777  and therfore is part of their marketing.

3. Mods variate in quality. We see this with skins already. Everyone has his own taste and expectations and while not all mods might be to ones liking there certainly always is sth appealing for everyone at some point. Optionality is the goal.

4. Some mods might be even illegal or be contary to the devs agenda (see graphic setting tweaks, landscape texture mod, ect). There's no way to include them as 3rd party content into the game.

 

Without further derailing I hope this is more clear now. I'll leave you some time to think about other reasons why to protest against mod support.

Edited by Stab/JG26_5tuka
  • 7 months later...
Posted

Vote Yes .

The biggesr aereal battel of WWII Dieppe after Battle of Britain after Day of the Eagle . 252 ships at 7h30' a.m. 19 August 1942 reach the coast and the Raf was ready with 2617 flights but they lost 106 planes , 88 were spitfires , and the Lutwaffe lost 107 planes

in one day .

 

Spitfire VB ( with very difficults vs Fw190) : 590km/h at 6 km 2 canons 20 mm and 4 machine guns 7,7 mm .

Hawker Typhoon : 650 km/h at 3 km 4 canons 20 mm.

 

VS.

 

Focke-Wulf FW-190 A-4 : 650 km/h at 6250 km 4 canons 20 mm and 2 machine guns 7,92 mm .

 

The Battle of Britain were equal Battles . So Vote for Real Simulator HardCore history document acurated of WW2 .

 

I want a real history WW2 Simulator thats wat I paid for. than Arcade .

If not I would play WT that I have all , but is an Arcade , so do not Like .

  • 1CGS
Posted

Vote Yes .

The biggesr aereal battel of WWII Dieppe after Battle of Britain after Day of the Eagle . 252 ships at 7h30' a.m. 19 August 1942 reach the coast and the Raf was ready with 2617 flights but they lost 106 planes , 88 were spitfires , and the Lutwaffe lost 107 planes

in one day .

 

Spitfire VB ( with very difficults vs Fw190) : 590km/h at 6 km 2 canons 20 mm and 4 machine guns 7,7 mm .

Hawker Typhoon : 650 km/h at 3 km 4 canons 20 mm.

 

VS.

 

Focke-Wulf FW-190 A-4 : 650 km/h at 6250 km 4 canons 20 mm and 2 machine guns 7,92 mm .

 

The Battle of Britain were equal Battles . So Vote for Real Simulator HardCore history document acurated of WW2 .

 

I want a real history WW2 Simulator thats wat I paid for. than Arcade .

If not I would play WT that I have all , but is an Arcade , so do not Like .

 

Why do you continually insist on making off-topic posts?

Posted

No thanks to ANYTHING that messes about with FM's.

Yes please to any Mod that can get rid of the damn Techno Chat (as a server setting) and helps change this Combat flight 'Game' into a Combat flight Simulator!

 

And i'm all up for pretty flowers by the runway to!

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