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Start up procedure


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Posted (edited)

Hi. I'm just currious, during automatic start up procedure, after pressing propper key, there is a lot of animation and sounds like pumping fuel, turn on electric system, swich magnetos and many others. So my question is, are these steps just animations and sound effects, or are these steps actually simulated in game and have affects to the engine and whole airplane?

Edited by Hot_Dog
Posted

Supposedly it is all modelled, we just can't control it (yet)

II/JG17_HerrMurf
Posted

I will be very surprised if we don't eventually get to do the full startup procedure manually. All the systems and animations are in place. Just expect it will be keyboard/hotas switched. There are no plans for click-pits.

Posted

Time will bring that feature in game. I'm sure about that.

Posted (edited)

It's cool as long as it's an option and won't require every other setting to be full n00b if you choose to have the animated start procedure.

 

Oh, and here is a hint, these "full real" non flight actions keep a lot of folks away from combat flight siming.

 

You guys really need to remember that the hundred odd of us that are regulars on the forum are a tiny minority of people that play this title.

 

Even yours truly, a guy that really likes "full real" when in the air, finds full start up/warm up procedures and click pits to be incredibly tedious and add nothing to the combat flight experience.

 

Your mileage may vary of course, but options are a good thing, enforced pseudo-realism, not so much.

Edited by BlitzPig_EL
  • Upvote 6
Posted

Wot he said :cool:

Posted

As someone wise said:having a mouse clickable cockpit is like sitting in real one and pushing buttons with the stick :biggrin:  ;)

Posted

clickpits ain gonna happen anyway, so all is cool...

Posted

It's cool as long as it's an option and won't require every other setting to be full n00b if you choose to have the animated start procedure.

 

Oh, and here is a hint, these "full real" non flight actions keep a lot of folks away from combat flight siming.

 

You guys really need to remember that the hundred odd of us that are regulars on the forum are a tiny minority of people that play this title.

 

Even yours truly, a guy that really likes "full real" when in the air, finds full start up/warm up procedures and click pits to be incredibly tedious and add nothing to the combat flight experience.

 

Your mileage may vary of course, but options are a good thing, enforced pseudo-realism, not so much.

Agree wholeheartedly.

Blooddawn1942
Posted

It's a matter of taste. I love doing the whole startup procedure. So such a feature would be highly appreciated if it would be implemented someday in BoS.

And not having a clickable cockpit is really no big deal at least for me. I can easily map the necessary buttons to my input devices .

But of course it should be optional.

I'm sure this is not every ones cup of tea.

Posted (edited)

Clickable pits aren't going to be introduced, why ?

Because this game defies logic  :)

 

More seriously, i think devs wanted to keep the simplistic aspect of the old IL2's

Edited by SYN_Belmont
Posted

Clickable pits aren't going to be introduced, why ?

 

Because this game defies logic :)

 

More seriously, i think devs wanted to keep the simplistic aspect of the old IL2's

And I'm glad they did :) to me clickpits are annoying as hell and totally kills immersion.

 

I'm all for having manual startup procedure using asigned keys and will likely use it, if it's ever implemented.

  • Upvote 1
wellenbrecher
Posted

In any sim I've played that had clickable cockpits, there ALWAYS also was the option to bind it to keys.

As such I don't get your dislike for them and wishing not to have them.

 

In fact they're insanely useful if in some situation you forget what a certain button was and can just click the thing in the cockpit and look up the keybinding later when you're - hopefully - safely on the ground again.

Written as someone who uses keybindings instead of awkwardly using the mouse in said games.

 

We've had this exact same rhetoric before with the graphical pre-sets:

It's about having the option to do it. And yet people want less options and praise the lack of options.

And before you start, I get why one wouldn't want to do it from a Dev's perspective - way more work for little gain for a small handful of people, which is not saying I'd demand clickable cockpits in this one and whatever insane projections you'll want to throw my way are likely wrong as well - but as a consumer I don't understand why people are happy when they get less.

  • Upvote 1
Posted

Click pits do not bother me at all, while I do assign all my essentials to my controller buttons and I don't really use them, I certainly do not mind them being there for those that choose to use some of them.

BraveSirRobin
Posted

but as a consumer I don't understand why people are happy when they get less.

 

It's not matter of being happy with less  People prefer that development time is applied to things they want instead of things they don't want.  That applies to ANY features, and not just clickable cockpits.

Posted

Clickable pits aren't going to be introduced, why ?

 

Because creating them is WAY too expensive for an air combat sim. I like DCS a lot and have all their stuff but DCS for the most part is not an "air combat" sim. It's a Study Sim. DCS Flaming Cliffs is an air combat sim and you'll notice it doesn't feature click pits.

The expense of doing clickable cockpits means that instead of an entire game with 10 planes and a map for that price you'd get 2 planes and no map. What makes an air combat sim fun is having a good set of opposing aircraft and a period map.

It's great today we have a range of choices in flight sims and competing or different products. There are advantages to each. But if each of the BoS planes had full systems and clickable pits I dare say we would be waiting 10 years for it to be finished.

Posted (edited)

It would be much more immersive, if all levers, which are already in our control (throttle, mixture, cooling) are controlled manually during the automatic start up, as it is done in RoF. I don't care, that I don't need an extra key to pump fuel or switch the magnetos. And I hate clickpits. But the automatic movement of f.e. the Mixture is strange. If my mixture lever is off, it will move there after the successful auto start and stop the engine again. Hope this can be fixed one day.

 

..... to me clickpits are annoying as hell and totally kills immersion.

+1

Edited by BlackDevil
Posted

It would be much more immersive, if all levers, which are already in our control (throttle, mixture, cooling) are controlled manually during the automatic start up, as it is done in RoF. I don't care, that I don't need an extra key to pump fuel or switch the magnetos. And I hate clickpits. But the automatic movement of f.e. the Mixture is strange. If my mixture lever is off, it will move there after the successful auto start and stop the engine again. Hope this can be fixed one day.

 

Not sure this need fixing. As I see it, we have an automated startup procedure, where everything works as intended, but the computer controls the levers and buttons. As soon as the startup procedure is done, the controls are handed over to the player, and if your mixture is set to fully lean (essentially completely starving the engine of fuel, it should of course cut out.

 

Having the procedure be manual would of course fix this, but since we would still likely have the automated procedure as a selectable difficulty option, you'd still be able to botch even the automated startup by having the wrong mixture setting.

Posted

 

 

And I'm glad they did  to me clickpits are annoying as hell and totally kills immersion.

 

Clickpits are one thing, interactive cockpit - press a key/button for turn magnetos and see the lever change in game is another - I like the last option.

 

At this stage they will don't change the game code to add this... That make strange wast programmer time to add the actual animations...  :huh:

 

Players want few buttons, one for climb, one for landing (if possible) and other for drop bombs and shoot.  :lol:

Posted

Players want few buttons, one for climb, one for landing (if possible) and other for drop bombs and shoot.  :lol:

 

'Players' may want that. 'Simmers' is a different story...

Posted

 Having the procedure be manual would of course fix this, but since we would still likely have the automated procedure as a selectable difficulty option, you'd still be able to botch even the automated startup by having the wrong mixture setting.

It would be as in RoF. The automatic cranks the prop and switches on the magnetos. But you are in full control of the levers (throttle,mix,radiator) during that time. This feels much more reel, as we have it in BoS at the moment. It would be a semi automatic: All actions we have no key for is done by the automatic, everyting we can control, stays with us. Much more natural IMO.

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