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Posted

My own perception was that RoF had a really active MP, there were regularly full servers on Synticate and others. I play at off peak hours and was able to be MP exclusive. There was always something online. Then after the Career Mode launched MP died. Honestly I like the Career too and it's easier to use because you can pause it. MP was probably popular because that's all there was really.

Any time I check now it's empty.

 

I'm sorry but most of this is frankly nonsense.  You really think career mode killed off RoF multiplayer?  Big lol and what has any of this disinformation got to do with lack of a mods on mode in BoS?

Posted

:negative:  Why was that not mention during the Developer Diary from the beginning? 

 

2) What about mods? Do I understand correctly that it will be about the same level as now in the ROF?

Will you be able to create and add mods (maps, aircraft, and machinery) without developers? If so - whether the game built tools to enable / disable mods and the ability to create servers with mods?


We never hindered creativity, contrary we support any initiative. Technically, such a system is ready, simply create your own objects and put them in the game folder. Top models can become official and will be added to the basic set. Of course we are always keeping a close eye for talented people to maybe invite them to our team of developers.

 

:angry:  And how about "We never hindered creativity, contrary we support any initiative" what was said in the Developer Diary 3

 

I only bought games were modding is allowed. Now I feel ***** and that I said my friends to buy their game because modding will be like RoF.  RoF was much better had Custom Graphic Settings, a Mods enable button, 100 times better Campaign, Career Mode. BoS and all future products are just money making like copy & paste or cut off & paste.... Not more customer friendly like RoF was before. Very sad this development.

 

 

 

 

 


 

Posted

Just when I think that they wont make another bone headed decision, they go and do it. At this point I'm starting to wonder if bos/bom is some sort of producers set up where they try and make a game that fails. 

 

We were told that there would be a mods on mode in previous dev diaries. Why else would you even bother to add the "mods off" text to the gui?

 

And now we don't. But some special people do. Same bs situation as the FMB is currently. 

FS_Roadrunner_14
Posted (edited)

Just out of curiosity but...where did this decision originate from? Super smart marketing department or just a random guy next door?

 

The gaming industry these days...

Edited by FS_Roadrunner_14
Posted

My own perception was that RoF had a really active MP, there were regularly full servers on Synticate and others. I play at off peak hours and was able to be MP exclusive. There was always something online. Then after the Career Mode launched MP died. Honestly I like the Career too and it's easier to use because you can pause it. MP was probably popular because that's all there was really.

Any time I check now it's empty.

 

Ok so MP you say in ROF is dead, 777 says the career mode not being used in ROF is one reason they went a different route for BOS, so what does that leave?

ROF appears to be doing quite well, and still getting some large updates after 5+ years, the most recent in Dec.

 

Something not quite adding up here...

 

Myself, being a SP guy, I flew the career mode and had some fun, when I got bored with that I checked out PWCG and did not look back, having a blast with it. Yes, with mods on.

But again, based on what I read on the ROF forum, MP sure seems to be alive in ROF.

  • Upvote 1
Posted

I'm sorry but most of this is frankly nonsense. You really think career mode killed off RoF multiplayer? Big lol and what has any of this disinformation got to do with lack of a mods on mode in BoS?

Indeed it's a subject for the other forum. And I did say that was just my impression. Myself I actually dropped off of MP activity for the Career Mode.

 

My point is that MP in flight sims is poorly attended as is so there's no need to make it worse by dividing the player base up with mods.

 

However since mods aren't even used much in RoF MP that point is probably moot for that game.

II/JG17_HerrMurf
Posted

Just when I think that they wont make another bone headed decision, they go and do it. At this point I'm starting to wonder if bos/bom is some sort of producers set up where they try and make a game that fails. 

 

We were told that there would be a mods on mode in previous dev diaries. Why else would you even bother to add the "mods off" text to the gui?

 

And now we don't. But some special people do. Same bs situation as the FMB is currently. 

I love what is IN the game. Love flying it. Looking forward to more content but some of these decisions are mind boggling.

 

Who is their PR guy? Moreover, who is their MARKETING guy? Because he is failing them horribly. Do they not see their decisions are affecting their bottom line? Certainly in the short term but more concernedly, it's got to be affecting them long term as well. It's fine to survive but better for both us and them if they thrive. These marketing and implementation decisions are consistently awful.

Posted

based on what I read on the ROF forum, MP sure seems to be alive in ROF.

I think we all know forum discussions and reality are two different things. ;-)

71st_AH_Hooves
Posted

Yeah, right around release things just south with a bullet.  Did someone take over?  Did they hire a homeless guy to make decision based off pulling a multitude a bad ideas from a hat?  

 

Up until they were about to release they were battling about 900.  Most everything they were describing was really looking great.  Then KABOOOOOM!!  Bad ideaville.  I have never seen anything this perplexing from ANY company.  The worst part is they are so damn close to a phenomenal product.  Its these design decisions that are really holding it back.  

 

Not to mention their "listening to customers"  died with the change to the 190 bar.  Everything from there has been cosmically and comically misplayed.

  • Upvote 4
II/JG17_HerrMurf
Posted (edited)

Agreed. It was those last two or three months before release when the abrupt turns and dropping of PR bombs started. It's maddening because the content we have is consistently undermined by the bad marketing decisions and PR gaffes. It was so disheartening I stopped flying for a bit and it had NOTHING to do with content. The community tearing itself apart was depressing the **** out of me. It is still reflected in the online numbers, though, they are improving again finally. I fly several hours a week now. Gonna taper off a bit now that my RL helo is back in service.

Edited by HerrMurf
  • Upvote 1
BraveSirRobin
Posted

The unlockables decision was made prior to the start of early access.

Posted

Feel free to keep posting your thoughts on the mods issue, but please refrain from insulting the Devs personally.

Fwiw, I'm surprised at this decision too. I never used the mods in ROF but as someone mentioned, there's a mods on/off button in the game already and they'd said that modding would be allowed.

I guess you COOOOUUULD try to stretch it to mean that interested and talented 3rd parties' work can still make it into the game, but that is hardly how most people would read it.

  • Upvote 1
71st_AH_Hooves
Posted

Feel free to keep posting your thoughts on the mods issue, but please refrain from insulting the Devs personally.

Fwiw, I'm surprised at this decision too. I never used the mods in ROF but as someone mentioned, there's a mods on/off button in the game already and they'd said that modding would be allowed.

I guess you COOOOUUULD try to stretch it to mean that interested and talented 3rd parties' work can still make it into the game, but that is hardly how most people would read it.

If they literally copied how ArmA does it, then not only would they see a renewed interest but they would reap countless benefits from talented modders.   Telling people "we wont give you tools"  but if your talented we might use your work......  I mean on what planet does that make sense?  If they would embrace the modding community and actively promote not only the tools, but the attitude that they actually WANT people to create content.   Thats just as important.

  • Upvote 1
BraveSirRobin
Posted

I've never even considered using mods in RoF, so it's going to take some effort for me to get outraged about this.  

SCG_Space_Ghost
Posted

I've never even considered using mods in RoF, so it's going to take some effort for me to get outraged about this.  

 

Good for you?  :huh:

 

:rolleyes:

Posted

If a person like Lupson or zeus-- appears here and shows some impressive skill and dedication, we'll give them a special version that allows to create new quality content (mods). But we're not going to release a public mods-on mode.

 

Divide and Rule

Posted

 

This! Come modding community, just give some little example of your ideas ! If you are that talented that it is worth having this discussion then please stop this pointless stuff here. Post some sort of mod worth content and let the developer integrate it into the game.

 

99% of the people complaining are not even able to write in LaTeX nor can they provide this game with a playable mod. Would love to see people like Zeus.

.

 

What a bizarre thing to say. 90% of essential mods are created in Photoshop and Notepad.

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

I guess you COOOOUUULD try to stretch it to mean that interested and talented 3rd parties' work can still make it into the game, but that is hardly how most people would read it.

The thing is that those 3rd party mods will be implemented into the game to make profit, just look at RoF with the Ilya Morumets (which was a modder made model and bought by 1c for comercial use).

The way I see it this has less common with modding but developing, which for sure isn't bad for highly talented guys improving or extending the game. It just doesn't justify totally replacing modding.

 

I've also never used mods in RoF due to being a MP pilot, but I modded DCS and some other games for some time now. It definetly keeps the interest in a game up, not only in playable but also technical aspect. Not to mention the great creative aspect, which may reflect on the final game's sucess (more options => more contribution => more sucess).

 

As for BoS I really looked ahead to see graphic and sound mods in future. There's probably no way devs are going to accept such mods for game implementation due to high customizeability (and probably legal issues), so they will remain free mods at best.

Agree on not using RoF to again draw a wrong picture of how this game and comunity develops, this mistake has been done with plenty of other feautures already.

Edited by Stab/JG26_5tuka
71st_AH_Hooves
Posted

This! Come modding community, just give some little example of your ideas ! If you are that talented that it is worth having this discussion then please stop this pointless stuff here. Post some sort of mod worth content and let the developer integrate it into the game.  

 

99% of the people complaining are not even able to write in LaTeX nor can they provide this game with a playable mod. Would love to see people like Zeus. 

So  yes, lets horde the tools that might have allowed someone to explore what can be done and then begin work on something amazing.

 

This logic is akin to "if you don't know how I'm not going to teach you".  Pretty ludicrous don't you think?

The thing is that those 3rd party mods will be implemented into the game to make profit, just look at RoF with the Ilya Morumets (which was a modder made model and bought by 1c for comercial use).

The way I see it this has less common with modding but developing, which for sure isn't bad for highly talented guys improving or extending the game. It just doesn't justify totally replacing modding.

 

I've also never used mods in RoF due to being a MP pilot, but I modded DCS and some other games for some time now. It definetly keeps the interest in a game up, not only in playable but also technical aspect. Not to mention the great creative aspect, which may reflect on the final game's sucess (more options => more contribution => more sucess).

 

As for BoS I really looked ahead to see graphic and sound mods in future. There's probably no way devs are going to accept such mods for game implementation due to high customizeability (and probably legal issues), so they will remain free mods at best.

Agree on not using RoF to again draw a wrong picture of how this game and comunity develops, this mistake has been done with plenty of other feautures already.

Exactly, I mean I made a game about cricket but it didn't make alot of money so my game about baseball will be a total failure and thus I will limit all of the cricket games best features.  

 

It again begs the question.  Who is making these god aweful, short sighted decisions and why are they still employed? Does 1C even understand what is happening underneath their own roof?  I know its not Jason's fault.  He has tried his best to get the simplest of compromises to us.  He fights an uphill battle.

  • Upvote 1
Posted

This is a bad decission. Nothing more to say about it really. Like the handful of other poor design decissions the devs have made, what annoys me is, that it's so darned unnecessary.

Devs: You made something great with this sim, why deliberately try to keep people from having fun with it?

  • Upvote 2
TG-55Panthercules
Posted

Zak, on 19 Feb 2015 - 05:12, said:snapback.png

Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS.

 

Wow - back into deep depression again.  :o:

 

Was kinda jazzed about the good news I saw last week before leaving for vacation, only to see this when I got back online today  :(

 

I'm trying real hard not to take this as a personal affront (not so much to me, since I've only created a few mods for RoF, but to all the very talented modders I've worked and conversed with over the past 6 years on the RoF Forums), to realize how little the devs seem to appreciate all that time and effort community members have spent in trying to improve and keep their product alive all these years.

 

Personally, I never play RoF in Mods Off mode unless I'm beta testing some new release or occasionally dipping into MP sessions (which are basically all using Mods Off mode).  All my SP playing is with Mods On, because there are so many cool mods available that make my RoF experience more enjoyable (my current RoF installation has over 30 mod packages enabled via JSGME, and there are always others out there I haven't gotten around to trying yet). 

 

I'm not sure about the context of Zak's comment above - perhaps he was just talking about not having a "mods on" mode for MP?  If he really means that there won't be a way to use the kind of community-produced mods we've seen in RoF in single player gaming with BoS, then that will deal another blow to my interest in BoS for sure.  Too bad, too - WWI/RoF is clearly my main area of interest but I really was looking forward to putting in some quality WWII time with BoS at some point.

 

 

  • Upvote 1
Posted (edited)
I've also never used mods in RoF due to being a MP pilot

 

 

In RoF, Mods and MP aren't incompatible, in fact for the most "game-changing" mods such as IA Mods, Rate of Fire, Reduced Lethality, etc...these only need to be installed on the hosting server/machine, other players just have to tick 'mod on' and that's all. I can't remember last time I played a coop mods off (2-3 years ago, maybe).

 

It maybe "didn't bring much content to ROF within the 6 years" *, but it sure keeped me playing it.

 

*Which is a really tactless way to talk about static planes, boats, iconic landmarks, moving infantry, improved textures (ground and objects), improved minimap, moving front, new meteo, corrected bugs, and in someways new planes or different version of them.

Edited by actionjoe
BraveSirRobin
Posted

Good for you?  :huh:

 

:rolleyes:

 

Not really.  I see lots of people acting like this is the end of the world, and I feel like I'm missing out.

  • Upvote 1
71st_AH_Hooves
Posted

Not really.  I see lots of people acting like this is the end of the world, and I feel like I'm missing out.

Its not the end of the world.  (well it might actually be the slow death of the game eventually)  but its just another glaring example of a strange bad decision made for inexplicable, damn near retributional motives.  Like, "because RoF didnt make alot of mods (which I disagree btw)  then too bad for you future modders, were not including support nanny poopoo, even though WE ALREADY HAVE THE CODE AND INFRASTRUCTURE TO DO SO"  

BraveSirRobin
Posted

Yes, I'm sure it's retribution against us for buying this game.  Well, you, actually, because I don't care about mods.  In any case, that totally makes sense.

71st_AH_Hooves
Posted

Yes, I'm sure it's retribution against us for buying this game.  Well, you, actually, because I don't care about mods.  In any case, that totally makes sense.

lol i see what you did there.  One has to wonder.  After all the prevailing attitude that the games failure has been that "we" the community don't like it, has actually come out of the devs mouths.  And to actually have a dog in this fight, rather than snipe from the sidelines, why dont you try some of RoFs mods to actually see why this decision is terrible?  or would that take more work than just snide remarks?

Posted

Ok.. guys.. first off... let's not get too bent about this yet. Keep a few things in mind..

  1. From where I sit and just to be optimistic we do not know if this thread will have an effect on changing the decision on the issue.
  2. There may be some other way to do this... other than mods on/mods off I mean.
  3. This is still in a state of flux. I have been busier than a one legged man in a butt kicking contest this week so I have not had a lot of time to be on.. but I have noticed that at various times since this issue came up when I have popped on Loft,Zak,Jason, or some other dev has been in the thread.. so consider that this is not etched in  stone.

Also ... please guys.. let's just try to be civil about this and not go off on a tangent and don't start slagging the team for a decision that while stated.. is still subject to change.

 

I'm kind of split on this one.  On the one hand: having a mods on feature is great because it encourages development and lots of good content.  Even in RoF (some of which, if I'm not mistaken was incorporated into the game!)

 

On the other hand: it can badly fracture an already small niche into increasingly smaller sub-niches.  (is that a word?)

 

But I agree with Bearcat.  They are relying too much on their RoF experience.  I even think this goes to abandoning the business model.  WWII CFS is multiple times more popular than WWI.  Personally, I don't know why:  WWI RULES!

 

I think having mods as a built in feature is the key. If they can build it in and make sure that only certain things can be "modded" and in this case I am not thinking of things like FMS and DMs. IMO those should be sacrosanct.. for better or worse .. we need to have one source for FMs.. That was one of the things that made IL2 so strong from it's beginning until it was hacked.. We all knew that the 109 or the Yak flying against us was the same one we had on our PC so any questions could always be attributed to either lag or the better skill of one pilot over the other.. but hacked FMs was not an issue at all for the most part.. and at the time coming from CFS that was a refreshing difference that helped to make IL2 what it was.

 

I think Zak wanted to say that they see no problem in cooperation with someone that actualy knows,what he is doing.Hacks and mods came to old sturm because game was allready dead.No support from devs,they turned to SoW/CloD.No need for such situation here.This game is alive and supported.Zeus is a perfect example how talented people get devs attention and can change the way game looks and works.

 

This is true but certain things should be made available.. and even if it were the kind of situation where it had to meet a certain standard to be put in the sim.. as in the case with objects or maps... by all means make it doable to anyone who wants to give it a shot. I have no idea how the mods on mode works in RoF... but you know what.. if a modder had the tools and came up with a basic objectless map solely for DF servers..it would go over big on some servers I think..

A shame that Mods on won't be included now. There was some great mods for RoF that enhanced the base game a lot, but there was never many of them because WWI just doesn't have the mass appeal that WWII does. I can't help but feel this reversal of including mods on is also related to skins though, because if the decision was solely related to RoF experience then they would have said no mods on from the start of EA.

I thought I read something a couple of weeks back where people could conceivably use skins that normally needed unlocking via the campaign in mods on servers, so removing mods on mode eliminates that and lets the campaign still have a purpose.

 

 

I agree with the highlighted part.. but even if they implemented it a different way.. Who says it has to be like it was done in RoF? It really doesn't.. but it needs to be doable..

 

There are certain core aspects of the game that should never be modded. Flight Models and Damage Models at the top of that list.

There's a difference between the Debelopers incorporating quality 3rd party content which they're doing already. And just allowing the game to be hacked and over modded.
The sims out there being heavily modded like Old IL-2 and CoD no longer have any developer support. BoS is not in that category.

 

Absolutely!

 

I can't imagine how modding would not completely kill multiplayer. As it is now there only a dozen or so players online most days. They're already divided up between Normal and Expert servers. If you divide them up further with Mods On and Mods Off and this Mod or that Mod it would basically eliminate Multiplayer altogether.

 

I don't see that.. as long as the mods had nothing to do with FMs and DMs... I think that perhaps we need to look at mods in a different light from the way we normally do or have with the sims we are currently involved in. For me .. even if it was just the ability to create maps... someone out there will be able to rise to the challenge.. Zeus is not the only one..

 

1946 without user support (TD might be considered as users...?!) + Modder support (individuals+teams) =end of the road after 4.07 (2008?)
and the argument that "ROF+mods = meh" we all know that is not the reason.
 

control, marketing, finance, cheats... anything is a reason but not "mods=meh".

i would dare to say: stop insulting me and our common intelligence/experience.
*pissed off*

 

We cannot get into the heads of the devs.. so rather than being "pissed off" perhaps a better tact to take would be to engage in dialog to make a point rather than being upset about this.. as I said... from where I sit this entire sim is a work in progress but I think that the devs have learned to at least listen to what we as the customers have to say.. They may choose to go a different way.. but we have to get our point across.. and that does not mean telling them how stupid or misguided we think they are, or how mad we are.. or anything personal...

 

Look guys... We need to stop making a lot of this stuff so personal.. :mellow: For us it is a game.. basically.. we call it a sim.. and take pride in being "simmers" instead of mere gamers..  but at the end of the day it is a game... and some of us will be dropping coin for it true... hard earned coin I might add.. but for us when the fit hits the shan.. real life will  always (or it should)  takes precedence..

 

However.. for them.. this is a part of their real life... :mellow:  and we need to just all sit back and slow our roll on some of this stuff.. These folks have families and bills just like us.. so we need to consider all that when we attempt to team up with them and try to offer up input to build this thing .... Surely we can do that without being combative or getting too upset about decisions they make.. especially since all of it may be subject to change with the right input..

 

I'm just sayin.... :(

  • Upvote 1
BraveSirRobin
Posted

And to actually have a dog in this fight, rather than snipe from the sidelines, why dont you try some of RoFs mods to actually see why this decision is terrible?  or would that take more work than just snide remarks?

 

I would not use the RoF mods if you paid me to.  Well, you'd have to pay me a lot.  The only time I signed in to RoF in mods-on mode it was by accident.  I think mods are very much overrated.  They might have some value when developer support is done, but I've usually moved on to a newer/better game by then.  So I don't consider this to be a bad decision at all.  I would give it a 10 meh rating. 

  • Upvote 2
71st_AH_Hooves
Posted

Agreed on most accounts, but its the head scratching, pure frustration that ends up on these forums.  I find it interesting that you bring up that their livelihood is on the line.  Which makes it even more absolutely BONKERS, because their decisions on this game/sim what ever you want to call it have been so drastically wrong and against community wishes, that it has most certainly impacted their bottom line.


I would not use the RoF mods if you paid me to.  Well, you'd have to pay me a lot.  The only time I signed in to RoF in mods-on mode it was by accident.  I think mods are very much overrated.  They might have some value when developer support is done, but I've usually moved on to a newer/better game by then.  So I don't consider this to be a bad decision at all.  I would give it a 10 meh rating. 

So exactly, you have no dog in this fight. you have simply come on to disagree with us for no real reason at all.

  • Upvote 1
Posted

The reality at least for RoF looks like, although there is I suppose the potential for mods to divide up the player base in MP. Currently there are no mods-on servers in RoF so the point there is moot. Probably the reason there are no mods-on servers is that most of the mods that would get used are functional in the mods-off mode. Hence no need for mods-on servers.

71st_AH_Hooves
Posted

The reality at least for RoF looks like, although there is I suppose the potential for mods to divide up the player base in MP. Currently there are no mods-on servers in RoF so the point there is moot. Probably the reason there are no mods-on servers is that most of the mods that would get used are functional in the mods-off mode. Hence no need for mods-on servers.

Hence why my only hope is that mods that are deemed ok for the client will have a home, but judging from Zak's statement, unless you are already an Amazing modder than you will not get the tools.  So please someone tell me how that would work.  You have to prove yourself to be a good modder, with no tools to make anything or get it ported into game to see if it even works.........  chicken vs the egg anyone?

 

Yeah I get that there are good 3d modellers out the using maya or 3d max, but without the ability to port it into game or be able to test anything, there is NO point to even begin modding anything, There is about 1% left in me hoping this is yet another failed translation, but the other 99% knows better.

Posted

Agreed on most accounts, but its the head scratching, pure frustration that ends up on these forums.  I find it interesting that you bring up that their livelihood is on the line.  Which makes it even more absolutely BONKERS, because their decisions on this game/sim what ever you want to call it have been so drastically wrong and against community wishes, that it has most certainly impacted their bottom line.

So exactly, you have no dog in this fight. you have simply come on to disagree with us for no real reason at all.

 

 

I take it part of that is in response to my post.. hey man... I agree with you.. but I just see it as a work in progress.. Everybody makes mistakes.. It is all in the implementation.. I can't help but think that had there been no unlocks to begin with this sim would have sold a lot more than it did.. however good or bad it did sell.. but we have now moved on from that so...

Posted

and that is part of my personal frustration...

everybody makes mistakes. okay. no problem.

however - here is a team that works together to create something kickass that sells and pays their bills.
there is no need to reinvent the wheel.

 

mods technically work for ROF - check.
mods have been, and are continuing to be awesome to 1946, as well as for other games - check.
the team has its roots in the IL-2 community - check.

there are people out there that are inclined to offer thoughts and tweaks, files for the game - check

 

you say mistakes.
These are not "oops" mistakes.
Mods have been announced to work with BoS, and now there is a "well... we changed our opinion" moment.

This is thought through - which is okay. It's not a spontaneous decision.
It still is a "mistake" that none on the team has a reason to commit. They are not dumb people. They are anything BUT dumb. The product is testimony to that.

no mods - is not a mistake.it is a choice they made against all the "pro-mod" arguments.

 

This is what (evil?) Mods do to your Game.
il2fb2015-01-2021-50-18-942.jpg

 

On the subject of bright people doing things and then publishing them here... (smb, map)
that blocks about 90% of those that would otherwise be willing to read an SDK and give it a shot.

...and as i have seen with both the SMB as well as Zeus' map, the content created quickly gets absorbed into the game via the devteam, and becomes part of the money flow.

i would even dare to go as far as speculating that this is the only way this content can be legally published [or else...! lawyer...!]
 

Posted

Reading ,watching.analysing deciding......

 

If there would of been no unlocks I probably would of played more than 23 hours

and I would of at least unlock something,anything.

 

Not one item has been unlocked yet hehehe.

 

Maybe someday.


and that is part of my personal frustration...

everybody makes mistakes. okay. no problem.

however - here is a team that works together to create something kickass that sells and pays their bills.
there is no need to reinvent the wheel.

 

mods technically work for ROF - check.
mods have been, and are continuing to be awesome to 1946, as well as for other games - check.
the team has its roots in the IL-2 community - check.

there are people out there that are inclined to offer thoughts and tweaks, files for the game - check

 

you say mistakes.
These are not "oops" mistakes.
Mods have been announced to work with BoS, and now there is a "well... we changed our opinion" moment.

This is thought through - which is okay. It's not a spontaneous decision.
It still is a "mistake" that none on the team has a reason to commit. They are not dumb people. They are anything BUT dumb. The product is testimony to that.

no mods - is not a mistake.it is a choice they made against all the "pro-mod" arguments.

 

This is what (evil?) Mods do to your Game.
il2fb2015-01-2021-50-18-942.jpg

 

On the subject of bright people doing things and then publishing them here... (smb, map)
that blocks about 90% of those that would otherwise be willing to read an SDK and give it a shot.

...and as i have seen with both the SMB as well as Zeus' map, the content created quickly gets absorbed into the game via the devteam, and becomes part of the money flow.

i would even dare to go as far as speculating that this is the only way this content can be legally published [or else...! lawyer...!]
 

What is this evil plane that lurks the skies?? :biggrin:

Posted

a D.520! one of France's finest birds ever made.

Posted

I agree this is a disappointing decision for the long term of this series. As good as the original IL-2 was, comparing it side by side with a fully modded game, it pales in comparison visually and content wise. That's not to say the same thing would be doable in BoS or its offspring, but the possibility is there. While most of us don't have the talents required, there are some amazing talents in the flight sim community that could create huge amounts of future content at no cost to the developers. As was said, some of those mods might actually increase sales of the sim. This is one decision I hope gets reversed in the future.

BraveSirRobin
Posted

So exactly, you have no dog in this fight. you have simply come on to disagree with us for no real reason at all.

 

No, I'm disagreeing with you because some people seem to think it's the end of the world.  It isn't.

  • Upvote 1
Posted

Reading ,watching.analysing deciding......

 

If there would of been no unlocks I probably would of played more than 23 hours

and I would of at least unlock something,anything.

 

Not one item has been unlocked yet hehehe.

 

Maybe someday.

 

 

Well don't take this the wrong way.. but $20 for two planes.. that are a nice addition to one's hangar.. and are a key to those pesky unlocks.. is a pretty good deal. IMO. if I were in your shoes I would have gotten them by now.. they are still on sale but who knows how long that will be.

I agree this is a disappointing decision for the long term of this series. As good as the original IL-2 was, comparing it side by side with a fully modded game, it pales in comparison visually and content wise. That's not to say the same thing would be doable in BoS or its offspring, but the possibility is there. While most of us don't have the talents required, there are some amazing talents in the flight sim community that could create huge amounts of future content at no cost to the developers. As was said, some of those mods might actually increase sales of the sim. This is one decision I hope gets reversed in the future.

 

 

I'm with you there.. we shall see...

Posted

 This is what (evil?) Mods do to your Game.il2fb2015-01-2021-50-18-942.jpg

 

I wouldn't expect modders to create aircraft for sims in today's world because it's the developers business to sell them.
Posted

yea, and yet they get made.
free stuff.
wtf... right?

here, have an F-18C!

who would do such a thing for free, and then give it away...

AND support the users who have trouble installing it.

That guy must be institutionalized, pronto!

Success_zps1f228c2f.jpg

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