Pupo Posted February 19, 2015 Posted February 19, 2015 Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS. there was not much content, but there was some quality content. 5
unreasonable Posted February 19, 2015 Posted February 19, 2015 (edited) mods were the only things that made RoF Career mode playable, if you had any knowledge of WW1 aviation at all. Edited February 19, 2015 by unreasonable
Feathered_IV Posted February 19, 2015 Posted February 19, 2015 Ouch! That's a real shame. There's a half dozen or so mods I'd made for RoF myself. Even got one added into the default game. I had a laundry list of things I'd hoped to work on in BoS. Map textures, mission briefings, cockpit textures and the like. I was really holding out for the mods-on mode so I could get started. I appreciate that you've only got limited resources. But yeah, that really is a shame... 6
IRRE_Belmont Posted February 19, 2015 Posted February 19, 2015 (edited) Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS. So it is settled then, IL1946 won't have a successor That's a real shame Edited February 19, 2015 by SYN_Belmont 11
Dakpilot Posted February 19, 2015 Posted February 19, 2015 Personally I fear that is very short-sighted, it was said earlier in one of the Dev diaries that mods-on mode mode would be added, there is a much larger customer Base with WWII, I think you would be surprised by the amount of people looking forward to that feature,as mentioned before a lot of quality mods have actually made it into official Rof,and the main mod packs are widely used...maybe a poll would be a good idea Cheers Dakpilot
Dr_Molenbeek Posted February 19, 2015 Posted February 19, 2015 (edited) So it is settled then, IL1946 won't have a successor That's a real shame Exactly my thoughts. Sad, there will anyway be people that will support this... Edited February 19, 2015 by Ze_Hairy
Sokol1 Posted February 19, 2015 Posted February 19, 2015 Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS. So it is settled then, IL1946 won't have a successor I guess that half of WW II "virpilovs" that I know dont play RoF (no interest) , so find strange use only RoF statistics for leading a WWII game... 3
steppenwolf Posted February 19, 2015 Posted February 19, 2015 Modding was the primary feature that kept me interested in RoF, or 1946. This just keeps getting better. WTF.
Yakdriver Posted February 19, 2015 Posted February 19, 2015 (edited) Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS. forget RoF. look at 1946 and what mods that done for 1946. THAT would tell you to create a "Mods on" switch. They did everything, from textures, to models, to FM's, DM's and AI code. Mods have taken 1946 from the Me262-HG to the F-18C, from the "lerche" to the mil-Mi-24 and Harrier +Illoustrious from the X-4 to the AMRAAM you guys should stay tuned for the upcoming "compressed full monty" mod, and give that a shot. It mighht change your mind. and if it is still a "NO!" from a strategic marketijg and moneymaking perspective, then open the door for the community to make content and propose it to you guys for inclusion. I mean... there are some proper dedicated, teamworking modding teams out there. Edited February 19, 2015 by Yakdriver
PA-Sniv Posted February 19, 2015 Posted February 19, 2015 Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS. Disappointed...
ST_ami7b5 Posted February 19, 2015 Posted February 19, 2015 It's clear that mods don't bring any instant money for 1CGS, but OTOH they might bring more new customers (=money), if game becomes more popular because of some mods... Strange decision. 2
DD_Arthur Posted February 19, 2015 Posted February 19, 2015 so we find it unnecessary in BOS. sigh........graphics options, coop mode, mods on mode, etc, etc. I dunno Zak. Where we going with all this? 1
wellenbrecher Posted February 19, 2015 Posted February 19, 2015 It's clear that mods don't bring any instant money for 1CGS, but OTOH they might bring more new customers (=money), if game becomes more popular because of some mods... Strange decision. Aye. Looking at the life-cycles of games that do have mods - or flight sims for that matter - clearly shows the benefit of having them. I can't believe I agree with Dakpilot of all people, but this is short-sighted and disappointing. 1
Tiger_33 Posted February 19, 2015 Posted February 19, 2015 So if I understand no mods are allowed on BOS ... Ok if "by chance" there is a complete Sound Mod currently No distribution is permitted right ? 1
ST_ami7b5 Posted February 19, 2015 Posted February 19, 2015 (edited) @ no mods: Look at this guy's activity and the response he gets from users: http://forum.il2sturmovik.com/topic/14672-release-simple-3rd-party-mission-builder-bos/#entry234030 Edited February 19, 2015 by ST_ami7b5
Matt Posted February 19, 2015 Posted February 19, 2015 I wouldn't even have touched RoF since ~mid 2012 if there would've been no mods-on mode. And '46 i only played in the last 10 years because of mods. Short-sighted indeed. Not sure why so many things that worked both in '46 and RoF are getting scrapped for BoS. 1
Brano Posted February 19, 2015 Posted February 19, 2015 I would like to see more of a cooperation between devs and dedicated 3rd party teams like Daedalos.Not some free hack'n'mod anarchy of old sturm.Changing FM/DM? We have been there before and it did not end up well.So many selfproclaimed FM/DM gurus out there.AAA,HSFX,SAS,ultrapak,tetrapak.I know many virtual pilots who quit playing old sturm due to hacks in FM/DM.
PA-Sniv Posted February 19, 2015 Posted February 19, 2015 http://forum.il2sturmovik.com/topic/7-questions-developers/?p=347 Other content like skins, missions, maybe objects as in ROF and other mods are to be expected. Why aren't they expected no more? Sound mod, objects (moving cavalry, running infantry on airfield, static planes with winter skins, etc.) or skins (objects skins, etc.) could bring so much to the game! Zak, is this really a no go?
Zak Posted February 19, 2015 Posted February 19, 2015 Zak, is this really a no go? If a person like Lupson or zeus-- appears here and shows some impressive skill and dedication, we'll give them a special version that allows to create new quality content (mods). But we're not going to release a public mods-on mode. 1
Blooddawn1942 Posted February 19, 2015 Posted February 19, 2015 Sorry guys. But this is a weird decision. I didn't liked the unlocks and not the graphical presets. But those were bearable for me. Not a big deal. But this is absolutely short sighted. I am suprised and frustrated about cutting the Mods on feature. I would fly RoF without the mods we have only on rare occasions to be honest. They kept my interest in this title going. Otherwise I would play WoFF exclusively these days regarding WW1 simming. And I fear, regarding WW2 simming, this decision is just desastrous. Sorry for this negativity. But I'm just honest.
Feathered_IV Posted February 19, 2015 Posted February 19, 2015 It may prove tricky to prove ones skill without being able to create or test a working mod to begin with. I'd like to be able to use a mod creation version if at all possible. I hope the oppurtunity might come in future. 2
Blooddawn1942 Posted February 19, 2015 Posted February 19, 2015 If a person like Lupson or zeus-- appears here and shows some impressive skill and dedication, we'll give them a special version that allows to create new quality content (mods). But we're not going to release a public mods-on mode. Now that is at least something. Would be a real shame, if talented guys could not add theyr dedicated work to improve this allready great sim.
Bearcat Posted February 19, 2015 Posted February 19, 2015 Feathered, there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS. If a person like Lupson or zeus-- appears here and shows some impressive skill and dedication, we'll give them a special version that allows to create new quality content (mods). But we're not going to release a public mods-on mode. I think that while it is logical to use much of your RoF experience when determining what to add or not add to BoS and beyond, I do believe that those choices should be carefully considered before coming to a final decision. In this case I think it is a mistake. WWII is far more popular than WWI will ever be when it comes to CFSs. That needs to be taken into consideration. Also you need to consider that given the age of BoS and it's current stage in it's life cycle it is way too early to even speculate on what the community can or cannot.. or will or will not bring to the table for BoS as the sim is just too new and the tools are not yet available. Zak you guys need to consider that there is already a pretty prolific group of folks capable of making all kinds of mods for the two other IL2 offerings and they have proven their abilities and their creativity. To toss out that option entirely before it can even be undertaken would be a colossal blunder and only serve to add to the list of "What are they thinking?!?!" . I hope that you reconsider. I don't know how you folks come to the decisions that you do or what you use to determine the steps you take along this journey.. but whatever it is you need to seriously consider changing it because you are confusing the heck out of your customer base when in reality it is a no brainer and should not be as difficult as you guys are making it. While it is true that we flight simmers can be a persnickity, opinionated, rude, spoiled, selfish and nasty lot at times.. finding out the basics of what we want is not hard. I have said it often and I will repeat it here as well... OPTIONS + USER MADE CONTENT = A SUCCESSFUL SIM Look at what is already on the table and stick to that formula as best you can when considering the future of BoS and the directions you want to go in. The wheel has already been invented.. roll with it. It's clear that mods don't bring any instant money for 1CGS, but OTOH they might bring more new customers (=money), if game becomes more popular because of some mods... Strange decision. Indeed... 15
BlackDevil Posted February 19, 2015 Posted February 19, 2015 (edited) There has been some quality content coming into mods off mode, because the guys did have a mods on mode to work with. I never flew mods on, but I did appreciate this nice stuff. And I guess it is a valid assumption, that more stuff would be made for WW2. Take yourself some more time, before you make a final decisipn ! Or establish a procedure, how the commited guys can get this special version to do their stuff. One reason, I didn't fly the old IL2 anymore, was the different modded versions. But the mods on mode of RoF was a good compromise. Only one version of the sim, no modded FMs etc, , but possible additions to it. Edited February 19, 2015 by BlackDevil 1
LAL_Wolf Posted February 19, 2015 Posted February 19, 2015 Sorry guys. But this is a weird decision. I didn't liked the unlocks and not the graphical presets. But those were bearable for me. Not a big deal. But this is absolutely short sighted. I am suprised and frustrated about cutting the Mods on feature. I would fly RoF without the mods we have only on rare occasions to be honest. They kept my interest in this title going. Otherwise I would play WoFF exclusively these days regarding WW1 simming. And I fear, regarding WW2 simming, this decision is just desastrous. Sorry for this negativity. But I'm just honest. +1
Bearcat Posted February 19, 2015 Posted February 19, 2015 I think they should just make it available to all. The community should decide what is good and what is not ... like it always has. That is why there is content on M4T with a few huindred DLs.. and some with less than a dozen or two... These kinds of things cannot be dictated or controlled by developers.. this is why it all needs to be as wide open as it can be. The community will sort it out. Complicated ME? Release it (as they plan to do... ) .. and let the community decide .. and those who are capable will rise to the occasion.. those who are not capable will make content that few will use.. That would be no reflection on the devs though.. but to limit the options and the ability to create user content.. that will fall heavily on the devs and in the long run hurt the sim and hinder it's success. 2
SYN_Mike77 Posted February 19, 2015 Posted February 19, 2015 I'm kind of split on this one. On the one hand: having a mods on feature is great because it encourages development and lots of good content. Even in RoF (some of which, if I'm not mistaken was incorporated into the game!) On the other hand: it can badly fracture an already small niche into increasingly smaller sub-niches. (is that a word?) But I agree with Bearcat. They are relying too much on their RoF experience. I even think this goes to abandoning the business model. WWII CFS is multiple times more popular than WWI. Personally, I don't know why: WWI RULES! 1
DrDag Posted February 19, 2015 Posted February 19, 2015 (edited) Excellent news, some of my favorite planes are in there (Ju88 finally!). Now hurry up, add coop lobby and mission editor and take my money :D. Edit: I need to add my two cents concerning modding. One should never underestimate what modding communities can do for a game. What people already rightly pointed out, ww2 player numbers > ww1 player numbers. The amount of content a sim can receive with a combination of a smart development team and good modding groups is amazing. It binds people to the product and offers cooperation possibilities on many levels. The old Il2 series and also games like OFP/ARMA series are a great example what mods can do to garant the long term survival of a game. I definitely would reconsider not adding modding support. cheers, Dag Edited February 19, 2015 by DrDag
Brano Posted February 19, 2015 Posted February 19, 2015 I think Zak wanted to say that they see no problem in cooperation with someone that actualy knows,what he is doing.Hacks and mods came to old sturm because game was allready dead.No support from devs,they turned to SoW/CloD.No need for such situation here.This game is alive and supported.Zeus is a perfect example how talented people get devs attention and can change the way game looks and works. 3
No601_Swallow Posted February 19, 2015 Posted February 19, 2015 I think they should just make it available to all. The community should decide what is good and what is not ... like it always has. That is why there is content on M4T with a few huindred DLs.. and some with less than a dozen or two... These kinds of things cannot be dictated or controlled by developers.. this is why it all needs to be as wide open as it can be. The community will sort it out. Complicated ME? Release it (as they plan to do... ) .. and let the community decide .. and those who are capable will rise to the occasion.. those who are not capable will make content that few will use.. That would be no reflection on the devs though.. but to limit the options and the ability to create user content.. that will fall heavily on the devs and in the long run hurt the sim and hinder it's success. Hear, hear.
IRRE_Belmont Posted February 19, 2015 Posted February 19, 2015 (edited) I think Zak wanted to say that they see no problem in cooperation with someone that actualy knows,what he is doing.Hacks and mods came to old sturm because game was allready dead.No support from devs,they turned to SoW/CloD.No need for such situation here.This game is alive and supported.Zeus is a perfect example how talented people get devs attention and can change the way game looks and works. Well, considering that more peoples are actually playing 1946 than BoS right now, i think it's safe to say BoS is already less popular than a 10y/o game with mods. Edited February 19, 2015 by SYN_Belmont
dburne Posted February 19, 2015 Posted February 19, 2015 (edited) I think Zak wanted to say that they see no problem in cooperation with someone that actualy knows,what he is doing.Hacks and mods came to old sturm because game was allready dead.No support from devs,they turned to SoW/CloD.No need for such situation here.This game is alive and supported.Zeus is a perfect example how talented people get devs attention and can change the way game looks and works. I don't know, ROF is far from dead and it has a Mods On mode. Zak was pretty clear in saying it did not bring that much content in ROF and will not be in BOS... Edited February 19, 2015 by dburne 1
SCG_Space_Ghost Posted February 19, 2015 Posted February 19, 2015 I don't know, ROF is far from dead and it has a Mods On mode. Zak was pretty clear in saying it did not bring that much content in ROF and will not be in BOS... What I've learned from the people in this forum is that they'll only hear and see what they want to hear and see. Cognitive dissonance... Reaffirming previously held beliefs over and over is what we'll get. 2
Requiem Posted February 19, 2015 Posted February 19, 2015 A shame that Mods on won't be included now. There was some great mods for RoF that enhanced the base game a lot, but there was never many of them because WWI just doesn't have the mass appeal that WWII does. I can't help but feel this reversal of including mods on is also related to skins though, because if the decision was solely related to RoF experience then they would have said no mods on from the start of EA. I thought I read something a couple of weeks back where people could conceivably use skins that normally needed unlocking via the campaign in mods on servers, so removing mods on mode eliminates that and lets the campaign still have a purpose. 1
-NW-ChiefRedCloud Posted February 19, 2015 Posted February 19, 2015 I think that while it is logical to use much of your RoF experience when determining what to add or not add to BoS and beyond, I do believe that those choices should be carefully considered before coming to a final decision. In this case I think it is a mistake. WWII is far more popular than WWI will ever be when it comes to CFSs. That needs to be taken into consideration. Also you need to consider that given the age of BoS and it's current stage in it's life cycle it is way too early to even speculate on what the community can or cannot.. or will or will not bring to the table for BoS as the sim is just too new and the tools are not yet available. Zak you guys need to consider that there is already a pretty prolific group of folks capable of making all kinds of mods for the two other IL2 offerings and they have proven their abilities and their creativity. To toss out that option entirely before it can even be undertaken would be a colossal blunder and only serve to add to the list of "What are they thinking?!?!" . I hope that you reconsider. I don't know how you folks come to the decisions that you do or what you use to determine the steps you take along this journey.. but whatever it is you need to seriously consider changing it because you are confusing the heck out of your customer base when in reality it is a no brainer and should not be as difficult as you guys are making it. While it is true that we flight simmers can be a persnickity, opinionated, rude, spoiled, selfish and nasty lot at times.. finding out the basics of what we want is not hard. I have said it often and I will repeat it here as well... OPTIONS + USER MADE CONTENT = A SUCCESSFUL SIM Look at what is already on the table and stick to that formula as best you can when considering the future of BoS and the directions you want to go in. The wheel has already been invented.. roll with it. Indeed... +10 I whole heartedly agree with Bear Chief
Brano Posted February 19, 2015 Posted February 19, 2015 Well,for starter,why dont you make some real contribution to the game,make few 3D models of maybe a house/vehicle/gun and post it here.If you are good and you know what you are doing,you can get somewhere.Of course if it meets standards of the game.In russian forum it was Zeus with his friends who showed talent.Do we have such talent on english forum?Havent seen that yet.Only walls of text. Btw what kind of "mods" would you like to see/use?
Blooddawn1942 Posted February 19, 2015 Posted February 19, 2015 (edited) In RoF there are plenty of mods which help to improve the whole experience. Could not enjoy RoF without them anymore. Removal of this annoyng ambient flak, more and different groundfire in the nomans land. Much improved ground textures. More believable colour of the chanel. Moving Soldiers. Static planes on aerodromes. Outstanding retextured Arras area. More and heavy clouds. Just to name a few. Without them, RoF would have remained very steril. Edited February 19, 2015 by Blooddawn1942 1
IRRE_Belmont Posted February 19, 2015 Posted February 19, 2015 Well,for starter,why dont you make some real contribution to the game,make few 3D models of maybe a house/vehicle/gun and post it here.If you are good and you know what you are doing,you can get somewhere.Of course if it meets standards of the game.In russian forum it was Zeus with his friends who showed talent.Do we have such talent on english forum?Havent seen that yet.Only walls of text. Btw what kind of "mods" would you like to see/use? Some modding tools would be a good start. Oh wait, we won't get them
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