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VBF-12_Stele
Posted

Just an FYI. I was able to open up a smb generated mission in the mission editor.

Posted (edited)

 

Thanks, good information. It's the slider component that doesn't allow smaller increments than 5 given a full range between 0-1000 (in this case).

 

Perhaps I'll just change it to an old-school textfield so one can type anything instead.

 

For major airfield the easy way to know what runway altitude is, set some object, vehicle over this and save the mission.

Open the .mission file with Notepad++ and look for YPos:

 

Airfield
{
  Name = "Gumrak";
  Index = 40;
  LinkTrId = 41;
  XPos = 139989.2;
  YPos = 33.004;
 
With this number adjust "landfire" object YPos.
 
But this dont work for these single strip without nothing around, they are not considered "airfield". 
 
BTW - All these mission files edition need be done after end make the mission, because the Editor will set defaults values for this editions if open the mission file after make manual changes.
 

 

I'd like to see a change in the mission results when it involves a slight damage having incurred during your RTB which results in a bent prop....and the mission result indicates that you were "destroyed".  That's a bit harsh and not very realistic.  Is there anything that can be done about that?

 

 

When this happen, open the mission again and reset the player plane skill, even if is already "Player", change for one AI skill, then for "Player" and save.

 

Edited by Sokol1
Posted

I'd like to see a change in the mission results when it involves a slight damage having incurred during your RTB which results in a bent prop....and the mission result indicates that you were "destroyed".  That's a bit harsh and not very realistic.  Is there anything that can be done about that?

 

Hi, you are referring to the Bosparser now, right? You mean that SMB-created missions show this behaviour? Don't know the reason, will have to take a look at it.

 

For major airfield the easy way to know what runway altitude is, set some object, vehicle over this and save the mission.

Open the .mission file with Notepad++ and look for YPos:

 

Airfield
{
  Name = "Gumrak";
  Index = 40;
  LinkTrId = 41;
  XPos = 139989.2;
  YPos = 33.004;
 
With this number adjust "landfire" object YPos.
 
But this dont work for these single strip without nothing around, they are not considered "airfield". 
 
BTW - All these mission files edition need be done after end make the mission, because the Editor will set defaults values for this editions if open the mission file after make manual changes.
 

 

When this happen, open the mission again and reset the player plane skill, even if is already "Player", change for one AI skill, then for "Player" and save.

 

 

 

Thanks for helping out. I think I need to set the select control value explicitly, otherwise the value isn't picked up OK just as you describe it.

 

I'm currently pretty clubbed by the flu, will be a few days before I can do more serious testing and looking into problems.

Posted

Lupson....I think its just the way the game is setup.  I'm not sure if there's a work around for this or not...I'm not blaming your SMB...just thought you might be able to give us another option.  Hope you feel better!

Posted

Thank your for all your efforts.  Get well soon!

 

S~

  • Upvote 1
Posted

Krya på dig, Lupson!

 

(Get well soon, Lupson!)

Posted

There you go Lupson

 

The files when unzipped still seem small to me but as I have no clue that's not much help

 

Let me know if you need anything further

 

Many Thanks

 

Hi Monument,

 

I now had some time to look at your mission file. The problem is that the FW had AI level set to 4 (Ace) instead of 0 (Player). You can edit line 66 manually in your .Mission file to fix it.

 

This is probably not your fault, it's likely related to the issue where a html drop-down menu doesn't "set" the actual value properly. Though you shouldn't have been able to export the mission at all without exactly one flight having a Player plane. Perhaps you used an old version of SMB where this check hadn't been implemented yet.

 

Anyway - try opening your mission again, select the FW, set skill level to something other than Player, then set it back to 'Player' and finally export. It should be fine now. Otherwise, open the .Mission file with a text editor and search for the string "AILevel = 0;". If no such line, there is no player flight and obviously we have a more severe bug.

Posted

Cheers Lupson

 

It was the latest version & I had Player selected for the FW, its was always a bit flaky in that occasionally it worked but more often than not I was looking at a field in the game.

 

You're effort both to the community and to me personally by taking the time is very much appreciated, thank you.

 

I hope you are getting over the flu, Yech!!

 

I can try both these fixes and I'll report back either way.

Posted

Well checked them out Lupson

 

First fix editing the AI level worked a treat

 

Second fix via the builder worked too but took a couple of tries to get the AI level for the skin to select player. On the third attempt up it came. When I exported this to the game it worked.

 

However the skin I selected wasn't loaded, that's no biggie and easily corrected but it looks like a bug so I thought I'd report.

 

What I cannot understand for the life of me is why I'm having these problems and nobody else seems to be reporting issue

 

Either way I now have a usable mission tool, minor bugs accepted. They are easy to correct and your tool has increased my enjoyment of the game tenfold

 

Thanks again Lupson

Posted

Well checked them out Lupson

 

First fix editing the AI level worked a treat

 

Second fix via the builder worked too but took a couple of tries to get the AI level for the skin to select player. On the third attempt up it came. When I exported this to the game it worked.

 

However the skin I selected wasn't loaded, that's no biggie and easily corrected but it looks like a bug so I thought I'd report.

 

What I cannot understand for the life of me is why I'm having these problems and nobody else seems to be reporting issue

 

Either way I now have a usable mission tool, minor bugs accepted. They are easy to correct and your tool has increased my enjoyment of the game tenfold

 

Thanks again Lupson

 

Thanks,

 

not sure about your problems. I have a new update in the pipeline that fixes a few "drop-down issues" among other things. May help a bit.

Posted

Ok Lupson I'll keep my ear to the ground and wait.

 

As I said its no biggie to go in and just edit the .Mission file, I could probably edit the skin there too, less than a minute to do & very easy.

 

I'm not running anything exotic Win 7 64bit and all my other simms (DCS, ROF, IL1946, even EF2000, I'm showing my advanced years now) seem to work fine.

 

You have my thanks, for your time & assistance

  • 2 weeks later...
6./ZG26_McKvack
Posted

Is it possible to create transport missions with this? :) 

Posted

Is it possible to create transport missions with this? :)

 

Well - I guess you could create a mission where you'd fly from airfield A to airfield B, perhaps add some enemy flights, flak etc. and escorts. But there is no way right now to have "mission objectives" in the mission. E.g. "Plane A must reach trigger zone B". I may add something like that in the future, but all it would probably do would be to show a text message saying your objective was complete. There may be additional stuff one can do in regard to "mission objectives" if one digs deep into the Full Mission Editor but I havn't really looked at that at all.

Posted

Small status update

 

I've been pretty occupied with other stuff the last few weeks but sometime after easter I hope to be able to get a new update out. That one will hopefully include a full set of static objects for use in missions and all payloads (not unlocks) for all aircraft thanks to help from community members.

 

I have also begun adapting SMB to produce COOP missions. I have generated a mission of "missionType cooperative" where one can specify on a per-airplane basis whether it should be coop joinable or AI only. However, the dserver.exe fails to load the mission without much debug information so it's hard to say if/when I'll be successful enough to make SMB-created coop missions worthwhile. Also, coop missions as described in the RoF FME manual describes stuff about mission objectives, cameras for spectators etc. which may or may not be required so getting it to work may be hard or time-consuming.

 

If someone reading this have a _working_ coop mission created with the FME I'll be grateful if it can be sent for me - e.g. the .Mission file.

 

Some minor bug fixes, optional text messages when a unit is destroyed and other minor stuff may make its way into the next release too.

 

Cheers!

Posted

 

 

dserver.exe fails to load the mission without much debug information

That mission type is not supported in BoS' dserver.

  • 2 weeks later...
Posted

Any updates in the pipeline? Just asking, no pressure :)

Posted

Any updates in the pipeline? Just asking, no pressure :)

 

Will hopefully get a minor update out during this week. No major features, just a few bug fixes + all static objects now available thanks to community help.

 

As seen above in taleks post, the dserver.exe does not support Coop missions so the work I made there needs to be reverted. Possibly, I can do some minor stuff to make dogfight missions, but those would be extremely limited in scope since SMB lacks most/all triggers etc. usually used to make dogfight missions more dynamic and interesting.

 

I'll see what I can produce. It's not my major "coding season" of the year right now so productivity has decreased a lot lately.

Posted

This will go a long way to making BoS as great as 1946. This is exactly what I wanted all along :)

FlatSpinMan
Posted

The creativity, effort, and generosity you have displayed in making, sharing, and refining this are most impressive. Thanks very much again.

  • Upvote 1
  • 2 weeks later...
Jade_Monkey
Posted

Thank you!

 

This looks so promising. Downloading now.

  • 2 weeks later...
-=PHX=-Satch
Posted

Question:

 

It is posible to create a SP misión and then edit the misión with ME and add a FAKEFIELD object to make it Coop style? :unsure:

Posted

Yes you can.

Posted

Question:

 

It is posible to create a SP misión and then edit the misión with ME and add a FAKEFIELD object to make it Coop style? :unsure:

 

Hi,

 

this should be possible. I think you need to change the missionType value as well to "dogfight", see RoF FMB manual for its code - could be "1". As taleks wrote in this thread a while back, BoS doesn't support the "coop" mode documented in the RoF FMB manual. But it should be OK to use dogfight instead.

 

I vaguely remember something about fakefields and SMB, but can't quite remember what I did. I did some work a while back for adding MP/coop capabilities to the Simple Mission Builder, for example a dialog to select which aircrafts that should be Player joinable. Regrettably, I sort of ran out of energy when it was revealed that the dserver.exe doesn't support Coop mode and I realized that I still had a lot of work to do to make it run. Problem with doing this kind of 3rd party development is that one often needs to resort to trial&error when stuff doesn't work. Can take huge amounts of time to troubleshoot why a certain .Mission file won't load in the sim or by the dserver.exe etc.

 

Since early april or so, I've hardly had time to even start my home PC for either flying BoS or working on my mods. Just too much IRL stuff to take care of this time of year. Hopefully I can squeeze in enough time before summer to get some kind of MP support into SMB and I also have a full set of static object definitions contributed by a community member in the pipeline.

Posted

Additional info about Fakefields: The current code will add Fakefields for any LAND waypoints. It will find the airfield closest to the waypoint having a LAND command and add a generic 'fakefield' entity to the .Mission file. Perhaps this should be implemented for waypoints with a START command as well.

 

If I remember correctly, there are some coop/multiplayer related options one can set on these fakefields (rearm, refuel... ?) but those are not currently configurable from within SMB. Will add to my TODO list.

-=PHX=-Satch
Posted

Thanks for your work Lupson!

EAF19_Marsh
Posted

Sorry if this is  really daft question, but after installing I cannot seem to place any objects; I try to click on the map but nothing appears (am thinking that there should be an icon of some sort?). After clicking to add a flight on the map I can 'edit' the flights but I cannot see them anywhere.

 

Any suggestions?

Posted

Sorry if this is  really daft question, but after installing I cannot seem to place any objects; I try to click on the map but nothing appears (am thinking that there should be an icon of some sort?). After clicking to add a flight on the map I can 'edit' the flights but I cannot see them anywhere.

 

Any suggestions?

 

Sounds a bit weird. You are using Google Chrome as browser, right? IE, Firefox etc. doesn't work properly.

EAF19_Marsh
Posted

Ah; I think it was Firefox; will try again in Chrome :)

  • 2 weeks later...
Posted

It's been a long time, but finally I got my act together and built a new update of the Simple Mission Builder:

 

Changes

* Ju-52 can now be added to missions. Note: Must not be player-controlled.
* Thanks to community member KpgQuop, we now have a more or less full set of static objects we can include in missions.
* Minor bug fixes.

 

Follow install / update instructions from the first post. Basically, you can either download the .war file and overwrite your current one - or you can download the bos-smb.zip and extract it either into a new location or over your existing one.

 

ZIP: https://www.dropbox.com/s/da8484aic2hh249/bos-smb.zip?dl=0

WAR: https://www.dropbox.com/s/iumhephqzyv4os1/bos-missiongenerator-1.0-SNAPSHOT.war?dl=0

 

Please let me know if there are any new problems.

  • Upvote 6
  • 2 weeks later...
Posted

Amazing stuff, thank you Lupson! :)

Jason_Williams
Posted

Thanks Lupson!

 

Jason

BladeMeister
Posted

4wR4Dvx.jpgI cannot get the mission to export. Any help will be appreciated. Here is a picture of how my application file is set up and a pic of the error. I can build a simple mission with one player and it saves and loads, but it will not export?? I have checked and the Stalingrad_ALL_AIRFIELDS.eng is there????

 

S!Blade<><dY6nt44.jpg

  • 4 weeks later...
71st_AH_Hooves
Posted

Ive given this another try and I still cant get it to even load,  when I follow the instructions, and then type localhost, the page just stay blank. Nothign loads.  Ive tried changing ports.  Ive added double slashes, all that.  it just stays blank. 

71st_AH_Hooves
Posted

So in know Im following the steps correctly because I just talked Rambo through the isntall and it works for him.  He has Windows 7 I have 8.1 can that be the problem?

Posted

Hooves,

 

It works fine for me in w8.1. I just unzipped everything in a dedicated folder (not in c:\Program Files), and edited application.properties to look like this:

 

bos.data.directory = c:\\Games\\IL-2 Sturmovik Battle of Stalingrad\\data\\
server.port = 80

 

I start the app (bos-smb.bat), type localhost in my browser and it works.

The Windows firewall warning popped up on first running the app, so I allowed it access to internet. Nothing else needed on my side... Well, you should use Chrome, otherwise some features don't work, but Firefox does not give me a blank screen as you describe.

 

I hope you get it sorted.

Posted (edited)

way i get "Error saving mission to disk" ?

 

also i cant add german airplan ?

 

thanx for help 

Edited by peker
Posted (edited)

Now i get this massge  and my game isn't from steam - what i am doing wrong ? 

 

2_zpsrs4undga.jpg

 

 

 

3_zpsa4g2oejo.jpg

Edited by peker
Posted (edited)

@peker

Check your settings as indicated by yeikov. Do same procedure to start the application. You can also start the bat file via a Dos command window to look at the log information.

 

Have fun

 

P.S. If not yet done check explanation in first post

Edited by KpaxBos

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