216th_Xenos Posted February 13, 2015 Posted February 13, 2015 Was just wondering if there has been any recent talk on increasing the player count further than the current 49? Is server stability and performance for this still being tested? The map, when full, still feels empty at times. 2
Jade_Monkey Posted February 14, 2015 Posted February 14, 2015 I agree, even at max player vount it feels a bit empty and I usually see only 20 ppl or so.
SharpeXB Posted February 14, 2015 Posted February 14, 2015 Most times MP has zero players. Ok maybe 3 or 4. And that's prime time weekdays US.
Chuck_Owl Posted February 14, 2015 Posted February 14, 2015 What BoS needs is a dedicated North American server a la Syndicate.
=EXPEND=Tripwire Posted February 14, 2015 Posted February 14, 2015 What BoS needs is a dedicated North American server a la Syndicate. Wouldn't that be the New Wings - Wargrounds server? It has been there for a few weeks now?
216th_Xenos Posted February 14, 2015 Author Posted February 14, 2015 Most times MP has zero players. Ok maybe 3 or 4. And that's prime time weekdays US. Peak european GMT time in the evening gets full servers, at least on syndicate and I reckon that an increase in player count would attract more players to the game anyway as it would most likely increase the fun.
Yakdriver Posted February 14, 2015 Posted February 14, 2015 Most times MP has zero players. Ok maybe 3 or 4. And that's prime time weekdays US. lol. happy to be an european then... yesterday night some 120 players on 4 servers...
Chuck_Owl Posted February 14, 2015 Posted February 14, 2015 lol. happy to be an european then... yesterday night some 120 players on 4 servers... This is what I see every night. Every. Night. 1
Yakdriver Posted February 14, 2015 Posted February 14, 2015 poor sod! DED fresh meat 20DED expert 12WoL 2 on a veeery lazy saturday morning.Nobody in the US of A cares for LaGGs and Shtormoviks, ey?
216th_Xenos Posted February 14, 2015 Author Posted February 14, 2015 poor sod! DED fresh meat 20 DED expert 12 WoL 2 on a veeery lazy saturday morning. Nobody in the US of A cares for LaGGs and Shtormoviks, ey? Perhaps the addition of that P-40 will garner more interest across the pond
heinkill Posted February 14, 2015 Posted February 14, 2015 (edited) 8.30 pm CET Satdy night, (avoiding cleaning up the kitchen!). This is pretty typical. A couple of servers - the ones that have missions with objectives - have decent numbers and in fact it is hard to get a slot, while everywhere else is a ghost town. H Edit: just showed the ones with good ping for me, not the US servers. Edited February 14, 2015 by heinkill
Yakdriver Posted February 14, 2015 Posted February 14, 2015 yup...this what i observe too. that program starts with windows
Jaws2002 Posted February 14, 2015 Posted February 14, 2015 Was just wondering if there has been any recent talk on increasing the player count further than the current 49? Is server stability and performance for this still being tested? The map, when full, still feels empty at times. I don't think the engine can handle much more than that, and still have acceptable number of targets and objects.
BlitzPig_EL Posted February 21, 2015 Posted February 21, 2015 As far as multiplayer goes, BoS is a dismal failure so far. Honestly, two servers in the entire world that have any numbers at all is not a success, by any standard you can name. I hope the coming release of the mission editor (though it will be a long time before we see but a few people that are competent with it), and the dedicated server, will turn this moribund situation around. I still worry though because as Han said earlier you will need a second account to run the dedicated server software, so I am assuming that means you have to purchase the game twice...
Urra Posted February 21, 2015 Posted February 21, 2015 (edited) As far as multiplayer goes, BoS is a dismal failure so far. Honestly, two servers in the entire world that have any numbers at all is not a success, by any standard you can name. I hope the coming release of the mission editor (though it will be a long time before we see but a few people that are competent with it), and the dedicated server, will turn this moribund situation around. I still worry though because as Han said earlier you will need a second account to run the dedicated server software, so I am assuming that means you have to purchase the game twice... That was my first impression regarding the account purchase , but it sounds a little outlandish to believe. Maybe it comes with a registration process screen. Edited February 21, 2015 by roaming_gnome
Feathered_IV Posted February 21, 2015 Posted February 21, 2015 I wonder if multiplayer will also be removed soon, because it "just isn't that popular". 2
BlitzPig_EL Posted February 21, 2015 Posted February 21, 2015 I suspect that has been the plan all along Feathered.
Urra Posted February 21, 2015 Posted February 21, 2015 (edited) I wonder if multiplayer will also be removed soon, because it "just isn't that popular". Well, if we went by numbers strictly, then the car industry would not have any Lambos or Ferrari's, just because everyone prefers a Honda. Hence the career mode wasn't worth it. But QMB is for when you got 5 minutes to spare or want to practice new maneuvers, career mode is like the Lambo you take out on the weekends. I still drive the Honda to work. which one has more miles on it? Which one do I enjoy more? Edited February 21, 2015 by roaming_gnome
ShamrockOneFive Posted February 21, 2015 Posted February 21, 2015 We are still a few days out from getting the Dedicated Server software and the mission builder - that's limited the group I belong to for even getting our own server online and running missions like we've done with IL-2 for years. We're pretty exited to dip our toes in and find a good setup for us once that happens.
BlackDevil Posted February 21, 2015 Posted February 21, 2015 (edited) I don't think the engine can handle much more than that, and still have acceptable number of targets and objects. What shows, that you have no experience with the dserver at all. It's just a stupid repetition of rumors, which have been disproved years ago. The CPU of the server is the limit. The engine is responsible insofar as it produces more data as other sims. If parts of your plane disintegrate, everyone sees it flying through the sky. More realism produces more data. That can be tuned of course. The devs promised, they will go for 64 at least. Edited February 21, 2015 by BlackDevil
BlackDevil Posted February 21, 2015 Posted February 21, 2015 I wonder if multiplayer will also be removed soon, because it "just isn't that popular". Members of the dev team are among the best virtual pilots online.. Nonsense to think they drop multiplayer.
SR-F_Winger Posted February 21, 2015 Posted February 21, 2015 I really hope the playercount will be increased soon as well. 75+ would be what i feel ist most desireable. Should be manageable i think. Some sort of official word would be nice on that. Or was there an official word already that i missed?
AbortedMan Posted February 21, 2015 Posted February 21, 2015 I don't think the engine can handle much more than that, and still have acceptable number of targets and objects. The missions hosted on the Eagle's Nest that I created had over 400 tanks/AAA and over 12,000 active ground objects across 75% of the playable map space with satisfactory performance on upper-middle tier consumer server hardware. Not sure what you're basing your thoughts on...though I can take some guesses
SCG_Neun Posted February 21, 2015 Posted February 21, 2015 The missions hosted on the Eagle's Nest that I created had over 400 tanks/AAA and over 12,000 active ground objects across 75% of the playable map space with satisfactory performance on upper-middle tier consumer server hardware. Excellent!
KoN_ Posted February 21, 2015 Posted February 21, 2015 (edited) I don't think the engine can handle much more than that, and still have acceptable number of targets and objects. oh NO" please dont say that" this game needs some thing its 2015 , not 1990 . We need to go forwards not backwards , if this game cant handel 80+ players with ground targets and ground battles in an online war , what chance has it got . IL-46 is still doing campaigns with that number today . While flying online i have seen nothing of a ground war . its empty . where has the black smoke gone that used to hang over starlingrad . ?? Edited February 21, 2015 by II./JG77_Con
BlackDevil Posted February 21, 2015 Posted February 21, 2015 The missions hosted on the Eagle's Nest that I created had over 400 tanks/AAA and over 12,000 active ground objects across 75% of the playable map space with satisfactory performance on upper-middle tier consumer server hardware. Not sure what you're basing your thoughts on...though I can take some guesses I think I came across that source as well ....and I hope you will do missions again
Jaws2002 Posted February 21, 2015 Posted February 21, 2015 The missions hosted on the Eagle's Nest that I created had over 400 tanks/AAA and over 12,000 active ground objects across 75% of the playable map space with satisfactory performance on upper-middle tier consumer server hardware. Maybe that's what they shut it down. You stressed the poor game too much. And no, I have no experience with the ded server, I just took a guess based on the empty wasteland in the campaign, where I never seen more than a handful of planes in the same time in the air.
wtornado Posted February 21, 2015 Posted February 21, 2015 I am happy every topic that interests me is coming up this week. I am going to save myself anywhere from 80$ to to 100$ dollars reading everything. No more jumping the gun anymore like I used too.
SYN_Mike77 Posted February 21, 2015 Posted February 21, 2015 Syndicate was running just fine at 64 before they throttled it back. I agree, time to raise the threshold back to where it was! 2
BlitzPig_EL Posted February 21, 2015 Posted February 21, 2015 Members of the dev team are among the best virtual pilots online.. Nonsense to think they drop multiplayer. Well, they took away the ability to have anything but presets for graphics settings, and no way to confure difficulty settings except through presets, and have a "campaign" system that is nothing of the sort, so I'm not going to hold my breath about any decision they make anymore...
216th_Xenos Posted February 21, 2015 Author Posted February 21, 2015 One of the servers got up to 120 slots, might have been DED if I recall correctly. But it never got full. I don't think there were any performance issues up to the 70 odd mark, as Syn_Mike mentioned, but they are now trying to add more AI stuff in the game. There is currently a test server going on testing AI plane formations and their effect on server side performance, perhaps the Devs are keeping the count low in order to make room for these?
Recommended Posts