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Posted

An insult? Well, yeah, guess you can take it as an insult, in that work needs to be done on some core features, or you can take it as 'just a thing that happened' in that other development goes ahead while they work on the stuff you want.

 

Anyway, just wait and see, I guess. Development isn't finished yet, so that's one thing that had worried about settled for now.

 

Now I just need to get a new computer. :(

Posted

Having early access perhaps gives an odd perspective. If we had only been waiting for improvements since official release, people wouldn't be so grumpy. Original Il2 might have been worse received....having said which, I'm sure I recall acres of complaint on those forums as well.

Posted

@Extreme1

Wait for FMB and someone to create linear offline campaign.Same as you had with first released IL2.If you want DCG,wait for someone talented OUTSIDE 1CGS studio to do it.They will not be the one to make it,be sure.They did their own generic mission generator used for their groundhog day concept.That is how they see it now and maybe also for future expansion.They also explained clearly why.Same with unlocks.Buy premium=no unlocks.

Still,if you dont like it,you are free to not support them anymore,keep your money and move on to smtg else.

I always thought that this,as any other game forum,is mostly for those who like the game itself,understand its basics and concept drawn by developers and are enjoying it and looking forward to it being success.

If there are still individuals,who after 1 and a half year from first early access sessions dont get it,it is really time for them to get over it and move on in their lives.

Posted

 

 

1CGS are not going to produce inhouse a DCG/PWCG type campaign or a RoF BCareer mode: Jason says he needs a 3rd party programmer to do it, and presumably a finished FMB as well.

 

 

Out of curiosity, would you consider PWCG-style external career program, using campaign missions instead of dedicated mission generator, to be adequate? Think PWCG, but instead of telling player "Switch to RoF, fly the mission I just generated and give me log file so I can parse the results and update your progress" it tells him "Switch to BoS, go to chapter 3, fly the escort mission in Yak-1 from airfield X, then  give me log so I can parse the results and update your progress". Or are campaign missions not good enough for career mode, too?

Posted

I was wondering the same thing...

 

 

It seems to me that many seem to be missing the point .. that BoM is the next phase of BoS... BoS.. BoM... it is all the next generation IL2... and where was IL2 in March of 02? Granted it had a FMB and Dserver by then .. IIRC... but this doesn't .. yet...

 

 

That issue has been addressed in a big way.. not to everyone's satisfaction.. but it has been addressed in reasonable way.. so...  :blink:

 

 

Something..... :wacko:

 

 

Occulus support is moot at this point.. and ..

 

 

.... so if someone wants to take that on...

 

 

OK .... now that is just uncalled for Jaws... really man. Look if you are not happy with the recent developments you are free to voice that but the stuff I highlighted in red is just totally uncalled for at this juncture.

 

 

It is mind boggling to me... You would think that this team said they were dropping support for BoS all together  .. and making another totally independent sim... This is an ADD ON. It is still the same sim. I think the move is brilliant..

 

 

Indeed.... as long as that is the case this thread will remain open.

Allrighty then! :P

Posted (edited)

Out of curiosity, would you consider PWCG-style external career program, using campaign missions instead of dedicated mission generator, to be adequate? Think PWCG, but instead of telling player "Switch to RoF, fly the mission I just generated and give me log file so I can parse the results and update your progress" it tells him "Switch to BoS, go to chapter 3, fly the escort mission in Yak-1 from airfield X, then  give me log so I can parse the results and update your progress". Or are campaign missions not good enough for career mode, too?

 

A fair question.  I actually prefer RoF's BCareer to PWCG because I do not have to switch back and forwards, (other reasons too, although PWCG has one excellent feature that BoS also needs, which is individual wingman skins).  However, if BCareer did not exist I would find PWCG to be excellent as well.

 

So a similar system, but using BoS's chapter system would be fine by me. I think the chapter system is one good way of dealing with the historical flow of events outside the immediate view of the pilot without the need for the program to run a massive wargame.  IL2's DCG was dynamic in this strict sense of containing a persistent world, but for me that is unimportant, it is the continuity at the pilot's squadron level that gives some sense of narrative.

 

On the subject of missions: I find the missions in BoS SP campaign to be adequate, just as those in RoF are adequate, but both could be much better in terms of realism and variety. If they were more realistic, however, many players would claim that they were too boring. If whatever SP campaign comes along also has a lot of configuration options, like PWCG, players can adjust to their own taste. 

 

This is not a given, since career generators can only work with whatever "hooks" the mission generator gives them. 

 

For instance, in WW1 from 1916 to the armistice the number of AA guns at or near the front roughly doubled. This cannot be replicated directly by putting more guns on the map so Pat puts in a variable that allows the rate of fire of the guns to be adjusted. But this has other unfortunate effects because of the way AA adjusts fire. Balloons are another problem area, they have effects on the AI that are unfortunate and which cannot be solved without changes in the core code. So to make a third party generator work well the basic game has to have the correct variables in place or allow considerable customization. 

 

Other mission related problems in RoF include take-off and landing directions not taking account of wind leading to mass AI extinctions, waypoints that give inadequate time to climb before the front is reached, AI flight leaders which do not slow down enough to allow forming up, mass mid-air collisions when changing out of V formation, zombie AI flights, waypoints that force flights to fly over flak areas at dangerous heights unnecessarily, AI obsession with balloons.... this is all without discussing AI behavior in an actual fight. 

 

These areas have been flagged repeatedly over the years, but nothing has ever been done officially, which is why I am a little bit skeptical when people rush to assure us that all the quirks and faults in BoS will somehow get sorted out. What we have had though is some nice DLC floatplanes.... 

 

Hence my philosophy: enjoy what we have as far as it goes, if we can, but let us not pretend that there is a pot of gold at the end of the rainbow.

Edited by unreasonable
Posted

Fair enough. It's not perfect. I think most would agree that there are things to be worked on, and you've clearly thought about them carefully.

So wait and see, I guess, in your case.

rigbyDerekb1948
Posted

To Mig21bisFishbedL,

I accidentally upvoted your post of 09h37 today. I have no strong feelings, either way, on its contents.

My apologies for any inconvenience,

 

Rigby.

Posted

Bingo!

 

One can only assume those who say this, are too young to remember all the phases of IL2.

I learnt from IL-2 waiting not weeks but months and even years for patches and releases

 

And I bought ALL my Cd's and DVD's not like half the players in the HL that copied them.

 

So i remember.

 

And I am expecting this ''Note that Version 1.009 for BOS is coming really soon, bringing you over 40 additions and fixes'' 

 

And this  ''And work on the Dserver and Mission Editor continues''

 

I still find that the online experience is not right when flying on the servers against human pilots.

 

So I can wait hell we always had to wait.

 

I waited almost 2 years for the PE-2 add-on that followed Pacific fighters remember that?

 

I waited 1 year and a half to be able to fly my Cliffs of Dover that I paid pretty well in advance before I could use it.

 

So I can wait until I get what is written and promised then we will see.

  • Upvote 1
Posted

I have probably clocked a grand total of around ten hours of flight time in BoS...

 

 

And 100 hours flying the forum ;)

 

Perspective.

 

von Tom

  • Upvote 1
Posted

Hahaha.

 

I love the way so many people think it's acceptable to have a $99 game sat on my hard drive virtually unplayed, whilst I wait for the players (not the developers) to make it playable.

 

And then to be told about some more planes and maps I could buy and leave unflown on my HD too ... Great.

 

Yes. I'm waiting ... Indeed.

 

I have to agree with him I'm afraid...

As a mainly offline player who is looking for a great campaign system that makes me feel fully immersed in the on going war at that time, I can only say I'm still waiting to get that experience. 

I'm very happy that the Dev's are moving the game forward and are producing more planes etc...  We can't have enough flight sim games, but if BoM comes out still experiencing the same problems as BoS, new shiny planes won't have people buying it in droves. 

Still, that is in the future, and I'm only using a bit of supposition, but I will await the outcome with interest,

  • Upvote 1
Posted

 

Come Q3 2015 (ok Q4 to allow for slippage) we'll hopefully have early access BOM and BOS with FMB and dserver etc. Cool.

 

We'll probably have umpteen fixes too. It's kinda a shame that most will be fed up with snow by then if they aren't already.

 

von Tom

1./ZG1_ElHadji
Posted (edited)

I've been away from IL-2 BoS for a while so please bare with me here...

 

So IL-2 BoS will be followed by another separate game called IL-2 Battle of Moscow? A sequel? Just like with Call of Duty? Why not expand IL-2 BoS and make a growing flying experience like in DCS instead? Personally I will not buy a sequel since I'm not after a gaming experience. I would LOVE to buy DLC, modules etc to expand the current installation but I won't be dropping money a new IL-2 game every year or two if they are going to be like Battle of Stalingrad in terms of campaign and overall depth. Half of the things one could expect from IL-2 BoS isn't even here yet but the devs are already talking about the next game in the series... Hope this is not going where I think it's going.

Edited by -=XBOYZ=-ElHadji
Posted

Hope this is not going where I think it's going.

Read the annoucement with a little more attention and also what has been posted on this thread, and you'll discover that your thoughts are wrong and your hopes correct.

BoM will usable as either a module to expend your BoS, or as standalone if you don't own BoS.

  • Upvote 1
Posted

I have probably clocked a grand total of around ten hours of flight time in BoS because I'm still waiting for the things that make a flight sim playable and enjoyable, and in the meantime, whilst I'm still waiting I'm being invited to think about spending more money on more planes and maps I can't enjoy flying in or on!

 

I'll get as excited as everyone else when I can actually load up the game, start a career, expect my wingmen to actually behave sensibly instead of spazzing into me, one another or the ground and then I'll swoon over new maps and planes.

 

All this waiting for the game to become playable was already getting tiresome, now it's a bit insulting that new maps and planes have been announced before a solid plan to improve the actual gameplay.

 

This was meant to be a single-player focused game, remember?

 

I understand.. I get that..but what I am saying is how do you know that some of these fixes are not forthcoming in the very next patch.. that could actually be in the stage of testing as we speak? You do not have to buy BoM.. You do not have to buy anything else until; you are ready...

 

I learnt from IL-2 waiting not weeks but months and even years for patches and releases

And I bought ALL my Cd's and DVD's not like half the players in the HL that copied them.

So i remember.

 

And I am expecting this ''Note that Version 1.009 for BOS is coming really soon, bringing you over 40 additions and fixes''

And this  ''And work on the Dserver and Mission Editor continues''

I still find that the online experience is not right when flying on the servers against human pilots.

So I can wait hell we always had to wait.

I waited almost 2 years for the PE-2 add-on that followed Pacific fighters remember that?

I waited 1 year and a half to be able to fly my Cliffs of Dover that I paid pretty well in advance before I could use it.

So I can wait until I get what is written and promised then we will see.

 

Indeed.. that is where the infamous "two weeks" came from... sometimes those two weeks would last for months..

 

I've been away from IL-2 BoS for a while so please bare with me here...

 

So IL-2 BoS will be followed by another separate game called IL-2 Battle of Moscow? A sequel? Just like with Call of Duty? Why not expand IL-2 BoS and make a growing flying experience like in DCS instead? Personally I will not buy a sequel since I'm not after a gaming experience. I would LOVE to buy DLC, modules etc to expand the current installation but I won't be dropping money a new IL-2 game every year or two if they are going to be like Battle of Stalingrad in terms of campaign and overall depth. Half of the things one could expect from IL-2 BoS isn't even here yet but the devs are already talking about the next game in the series... Hope this is not going where I think it's going.

 

... for the umteenth time.. It is not a sequel.. it is an add on that can be run merged with BoS or as a stand alone product...

Posted

I've been away from IL-2 BoS for a while so please bare with me here...

 

So IL-2 BoS will be followed by another separate game called IL-2 Battle of Moscow? A sequel? Just like with Call of Duty? Why not expand IL-2 BoS and make a growing flying experience like in DCS instead? Personally I will not buy a sequel since I'm not after a gaming experience. I would LOVE to buy DLC, modules etc to expand the current installation but I won't be dropping money a new IL-2 game every year or two if they are going to be like Battle of Stalingrad in terms of campaign and overall depth. Half of the things one could expect from IL-2 BoS isn't even here yet but the devs are already talking about the next game in the series... Hope this is not going where I think it's going.

 

Er...no, it is evidently not going where you think it is going.  The devs have announced they will be creating a new product called "Battle of Moscow".  This will be a new standalone game.  However, if you already have BoS it will be mergeable together.  You will be able to use content from both games together.  The devs will also continue working on the core of the game itself giving us bug fixes,  further development of existing features and new features too.

 

The devs always said this was their aim; to give us new content for the most part in the form of new theatres. 

 

This is a good thing and as always, beneath all the forum froth and pathos, they have stuck to their word.

Posted

And 100 hours flying the forum ;)

Perspective.

von Tom

He has a point!
Posted (edited)

Here's IL2: Battle of Stalingrad, the game/ simulation, as promised (quoted directly from the Store) by 1C/ 777:

 

Key Features

 

PLAY:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

 

Release Date

October 2014

 

As responsible adults, we get to decide whether or not we have received what we thought we were buying.

Then we have the pleasure of deciding what to do next. All else is moot.

 

If you feel that all promises were kept as of the Release Date, then you must be happy and content.

If you feel that all promises were not kept as of the Release Date then you might be more cautious regarding any future purchase..

Edited by JohnHardtack
  • Upvote 2
Posted

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.  :lol: 

  • Upvote 1
voncrapenhauser
Posted (edited)

I seem to remember when BOS was announced that the game would be like ROF.

IE we will have to pay for aircraft, expansions, maps and such.

I don't see what has changed here????

 

I bought into this product with open eyes, I am not sure if others who think it should be free did the same?

Edited by voncrapenhauser
Posted

I seem to remember when BOS was announced that the game would be like ROF.

 

 

Actually, when it was announced they were pretty clear  in stating it would not be like the ROF business model.

Posted

Look man if you don't like BoS.. or don't want to deal with BoM.. or are pissed off .. whatever.. That's cool.. but don't come here with that stuff man. You can spout that nonsense all you want across the web.. but don't do it here.. You have no basis for your assertions at all.. unless of course you have access to the books of 1CGS .. which I highly doubt.

 

Slandering this team or insinuating unscrupulous intent.. but do not slander this team on this forum.

 

This is the ONLY warning you will get.

 

.

Are you asserting that Jason did not indeed post that the funds to finish BOS were there without our Founder money?

 

Because as far as I can tell, everything I wrote was true.

1./ZG1_ElHadji
Posted (edited)

Read the annoucement with a little more attention and also what has been posted on this thread, and you'll discover that your thoughts are wrong and your hopes correct.

BoM will usable as either a module to expend your BoS, or as standalone if you don't own BoS.

Er...no, it is evidently not going where you think it is going.  The devs have announced they will be creating a new product called "Battle of Moscow".  This will be a new standalone game.  However, if you already have BoS it will be mergeable together.  You will be able to use content from both games together.  The devs will also continue working on the core of the game itself giving us bug fixes,  further development of existing features and new features too.

 

The devs always said this was their aim; to give us new content for the most part in the form of new theatres. 

 

This is a good thing and as always, beneath all the forum froth and pathos, they have stuck to their word.

 

Sometimes it's great to be wrong!

Edited by -=XBOYZ=-ElHadji
voncrapenhauser
Posted (edited)

There's basically 10 new aircraft and a new map coming, half of the new aircraft were highly wanted by the community, plus this is coming AFTER the FMB is being released.. and people still snarl.

+1

 

I agree and just don't get it????

 

 

There's basically a whole new 60-90 euros game comming,

 

 

Just a question , I may have missed this.

Is this confirmed??

Edited by voncrapenhauser
Posted

Here's IL2: Battle of Stalingrad, the game/ simulation, as promised (quoted directly from the Store) by 1C/ 777:

 

Key Features

 

PLAY:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

 

Release Date

October 2014

 

As responsible adults, we get to decide whether or not we have received what we thought we were buying.

Then we have the pleasure of deciding what to do next. All else is moot.

 

If you feel that all promises were kept as of the Release Date, then you must be happy and content.

If you feel that all promises were not kept as of the Release Date then you might be more cautious regarding any future purchase..

Cautious is an understatement my wallet has snapped shut with more force that a bear trap!

Posted

Actually, when it was announced they were pretty clear  in stating it would not be like the ROF business model.

 

You beat me to it....

voncrapenhauser
Posted

Honestly, if you bought them all a lap dance they would still complain and say they could do it better.

Agreed Sheesh!

Posted

Sometimes it's great to be wrong!

Uh?

Sorry, not really getting you, DD_Arthur is saying exactly the same as I do.....

Do you mean you're happy having been wrong?

voncrapenhauser
Posted

That makes perfect sense Shamrock. I'm not sure why the others cannot comprehend this.

I do,..... maybe a minority though.

Posted

Just a question , I may have missed this.

Is this confirmed??

You missed nothing. No price has been annouced.

 

Belmont is guessing and presenting his guesses as facts.... kind of usual sport on forums...

Posted

Are you asserting that Jason did not indeed post that the funds to finish BOS were there without our Founder money?

 

Because as far as I can tell, everything I wrote was true.

 

Just to play a little devils advocate (sorry) but I certainly remember the post in question.

Whether Jason misquoted or I read the post incorrectly I'm not sure, but I understood it as Airdrop stated.

voncrapenhauser
Posted (edited)

Your post did not sound snarky, Bearcat. It's absolutely true that the days of free DLC are over and I agree with you.

 

Still, it's a darn shame that it's Friday night and this is what I see when booting up the game.

 

cx62YLz.jpg

Time zones ?

 

I saw here in UK at 1300 hrs nearly 60 players online on various servers.

 

But TBH only 3 on DED US servers.

Edited by voncrapenhauser
Posted

Here's IL2: Battle of Stalingrad, the game/ simulation, as promised (quoted directly from the Store) by 1C/ 777:

 

Key Features

 

PLAY:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

 

Release Date

October 2014

 

As responsible adults, we get to decide whether or not we have received what we thought we were buying.

Then we have the pleasure of deciding what to do next. All else is moot.

 

If you feel that all promises were kept as of the Release Date, then you must be happy and content.

If you feel that all promises were not kept as of the Release Date then you might be more cautious regarding any future purchase..

 

 

You are forgetting a little detail. The release notes were published at release, October 2014, they were advertising this game since November 2012 and they took our money starting July 2013. Back then they were presenting a different game to us.

I see you joined two months ago. You missed most of that, so I understand your point, but you don't have all the facts.

  • Upvote 1
Posted

Are you asserting that Jason did not indeed post that the funds to finish BOS were there without our Founder money?

Jason said that the investments allowed to finish BoS.

Do you really think investments has not to be repaid?

 

Because as far as I can tell, everything I wrote was true.

What you suggested with your missunderstanding of basic stuff is untrue, and, as Bearcat said "insinuating unscrupulous intent."

 

I would kindly suggest you to avoid digging your fate.... ;)

voncrapenhauser
Posted

Actually, when it was announced they were pretty clear  in stating it would not be like the ROF business model.

Ok

Posted

Your post did not sound snarky, Bearcat. It's absolutely true that the days of free DLC are over and I agree with you.

 

Still, it's a darn shame that it's Friday night and this is what I see when booting up the game.

 

cx62YLz.jpg

 

the fault of the players who do not play in Italian time is quite another situation

voncrapenhauser
Posted

You missed nothing. No price has been annouced.

 

Belmont is guessing and presenting his guesses as facts.... kind of usual sport on forums...

Thought so

Posted

Back then they were presenting a different game to us.

?? What was presented differently from what is written in these notes?

Jason_Williams
Posted

Threads that accuse us of misleading or lying will get closed.

 

Jason

Posted

Are you asserting that Jason did not indeed post that the funds to finish BOS were there without our Founder money?

 

Because as far as I can tell, everything I wrote was true.

 

I believe he said something to the effect that

 

 

The budget for BOS was already agreed to and funding existed to bring the product to release regardless of whether or not we offered any Early Access sales.

 

Which is not ..

 

Yakdriver: respectfully, we have been told several times by Jason that the funds to finish BOS were there and "in the can" before Founder gold bar early access. So, they can either admit that was a lie and apologize or they'll never get another penny from me; and we certainly don't have to listen to "cry poor" because that is directly countered by the devs own prior and vehemently forwarded statements.

 

.. and my problem with your post that you are referring to is the part highlighted in red.

 

That is uncalled for. If you are not happy with BoS as it is currently as a paying customer that is your right, and you also have the right to express that dissatisfaction on these official forums. What you do not have the right to do is imply nefarious intent on the part of Jason or anyone else on this team when in truth you have no basis for that speculation which is based entirely on your interpretation of what was said.

 

BoS was brought to release and while I have no facts to support it and this is speculation on my part.. BoM is possibly being funded in part by the EA funds. I have read nothing to back that up so I am not saying it as fact. 

 

When you and others come to this forum and you want to slander the devs or Jason in particular and then cry censorship on a different forum.. Well that pig just will not fly here. Call it what you want to but for you to expect any developer to allow that on their own forum is to be delusional at best..

 

You can choose to buy BoM or not.. Hopefully when it is all said and done and the next patch comes out much will be addressed to the satisfaction of many currently dissatisfied folks.. but in the meantime please express your dissatisfaction in a manner that is not slanderous and insulting or do not post here.

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