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LaGG-3 skin build video!


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Posted (edited)

Awesome 1C Studios, love this video! I love the skin templates. I hope they are offered for the alpha!

 

https://www.youtube.com/watch?v=DIeU_xrsFTo

Edited by Erg./JG54_SPEKTRE
Posted (edited)

...

 

Any explanation about the structural lines colours used on this LaGG-3 template, (Light Grey, Cyan, White) ?

 

 

TempLaGG3_zpsae1b1cf4.jpg

 

...

Edited by Rodolphe
Posted

Yeah, I saw that and was wondering, too.

Not that I know anything about skinning at all.

Posted (edited)

This is just a UV layer. Every triangle represents a triangle of the geometry of the actual planegemometry. Its practical for skinners to for example see where certain parts of one planepart (i.e. fuselage) borders to another one (i.e. the wing). When the actual skin gets written the UV-layer gets turned off.

The brown parts between the UVs are parts of the texture that are actually not used and invisible on the plane. The smaller the brown parts the more optimized the texture is. Since the dimensions of the texture (i.e. 2048x2048 pixels) will be loaded into the memory anyways the 3D-Modeler does a good job to minimize the unneeded pixels since they use memory - no matter what. Putting a woodtexture inside and some dropshadow is a neat way to "design" a skintemplate and helps with orientation.

 

Winger

Edited by VSG1_Winger
Posted

UV layer? I had no idea! 

I'll put on a cap and sun-screen when I take up skinning. Thanks for the tip off. I would've looked like a complete ass if you hadn't mentioned that.

Posted (edited)

Very welcome flatspin!

Edited by VSG1_Winger
Posted

UV or Alpha channel/layer?

Posted (edited)

UV. Alphas are used to generate transparency in textures/Materials. Or reliefs (i.e. bumpmaps are generated from alphas) An Alpha is nothing but a greyscale image.

Edited by VSG1_Winger
Posted

Thanks Winger and Rodolphe.  One for the clarification, the other for posting links.

Posted

Skinning will be similar to ROF and looks like this templates are made just as well, or better.

It's easy and fun to make skins in ROF for two reasons:

1. they release all the layered templates they used to make the official skins. This are very well made and organized.

 

2. The game comes with a "skin viewer", that uses the lighting engine and 3d models of the game. It's fast and easy to test your skins and changes.

 

The skins are made in :dds format.

 

You can try it yourself if you want to get familiar with the system. You can get all the ROF templates here:

 

http://riseofflight.com:80/en/community/usefulmaterials

 

And the skin viewer is inside ROF game folder.

 

If you don't have the game, it's free you can download it any time.

to work with. DDS files instal Nvidia's photoshop plugins.

 

 

Have fun. :) I sure as hell had a lot. :)

 

2010_8_18__21_50_57gggg.jpg

 

 

2010_7_7__0_13_47.jpg

 

2010_8_30__2_7_9.jpg

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