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No damage model cinematics online with a 50 ping.


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Posted

I found that when I am playing online against human pilots one second you are

flying the next second you are are falling from the sky in pieces.

 

No warning of being attacked no time to do defensive maneuvers nothing.

 

Pretty crappy experience for online flying.

 

 with a 1.5mb/sec line upload/download?

 

I have a half decent computer too with Win 7 64 bit and a GTX 660 OC a quad core  ie 5

3.0 ghz and 12 gigs of memory.

 

In the Campaign and the missions i have no issues at all the damage models work gradual

with the windscreen breaking the holes in the wings and the FM being affected.

 

 

Does this happen to anyone else that plays online?

 

I would like to know not to waste too much time screwing around settings and what ever else.

Posted

There are two reasons behind this, only one of which is technical:

 

1. There is an issue with some effects (especially hit sounds) occasionally missing in MP. This is annoying but not really enough to break the game.

 

2. Many online pilots are way better shots than the AI and will deliver more accurate bursts with little warning. Where the AI hits you with perhaps 1-2 20mm shells a good human pilot will put 6-8 shells in you, almost guaranteeing an insta-kill. Human pilots will also often deliberately hold the trigger down until they see your wing or tail come off or your fuel exploding. There's all the reason in the world to finish an enemy off in one pass if you can, but that's not how the AI 'thinks'.

Posted

Also: In the campaign you'll never come across an AI fighter armed with more than 1 20mm autocannon. In MP people regularly go up in gun pod armed 109s, 190s with 4x20mm and you hardly ever see a LaGG without either 23mm or 37mm guns. The result is, that you regularly face off against 2 - 6 times the firepower that you're used to from SP.

wellenbrecher
Posted

There are two reasons behind this, only one of which is technical:

 

1. There is an issue with some effects (especially hit sounds) occasionally missing in MP. This is annoying but not really enough to break the game.

 

For many folks it's not "occasionally" but "all the time", or rather was before some brave soul found a workaround in the files.

And I beg to differ. Of course it doesn't help in insta-kill scenarios but since we have no real tactile feedback due to this being a video game and all, the audio cue is a valuable piece of information that is missing to a ton of folks.

Posted (edited)

And it is all the time one second you are ok the next you're windshield is full of oil

you are on fire and falling or dead or wounded with no audio cue what so ever

and it is always in sequences or stages but never real time.

 

And like Mr Wellenbrecher said it is ''For many folks it's not "occasionally" but "all the time",''

 

It is all the time for me against human pilots. 

Edited by WTornado
wellenbrecher
Posted

Have you tried the workaround?

Described and talked about here. Worked like a charm for me, the little that I tried it.

Posted

Going to try it for the sound but I stil find in strange that in missions and campaigns I do

not have to do that flak and everything sound great.

 

Can't wait for the FMB to make my own missions.

 

Offline the game plays great.

Posted

No I just cannot get it to run well online without lag spikes making me

crash into ground objects or in the air.

 

I just want to say that when people see me leave in a server when they

come in it is not that I don't want to play with them it is just that it is too

frustrating to try to play.

 

The  Chir front missions run perfectly as does the KG 27 one.

 

I thought maybe dropping the video setting would of helped

incase it was the machine but there is no difference.

 

Had the same problem with ARMA 3 when it came out.I could not even walk

around with my infantryman without the game severely lagging

let alone engaging AI or human players.

 

Now I can host coops in ARMA 3 without any trouble at all with

all the online and in game patches they fixed it perfectly.

 

So patients and patches will come the same result with this

beautiful game.

 

The game coders making this game are of the elite class.

 

I just had to point that out I know the game online play

experience will improve.

GOAT-ACEOFACES
Posted

I found that when I am playing online against human pilots one second you are

flying the next second you are are falling from the sky in pieces.

Agreed, human pilots are better than AI

 

No warning of being attacked no time to do defensive maneuvers nothing.

Interesting..

 

What sort of warnings are you reciving offline? Does the AI fly up along side you and say, Hey Chap, mind if I put a few rounds in your six? ;)

 

Pretty crappy experience for online flying.

Maybe, but it is pretty realistic..

 

with a 1.5mb/sec line upload/download?

 

I have a half decent computer too with Win 7 64 bit and a GTX 660 OC a quad core  ie 5

3.0 ghz and 12 gigs of memory.

Not sure what your PC has to do with it.. Within reason that is.. As long as your ping is below 300 and steady there should be no issues with ghost warping planes

 

In the Campaign and the missions i have no issues at all the damage models work gradual

with the windscreen breaking the holes in the wings and the FM being affected.

This could stem from humans being better shots than AI

 

Does this happen to anyone else that plays online?

 

I would like to know not to waste too much time screwing around settings and what ever else.

I have experienced both online.. instant death and gradual damage death.. but IMHO it has more to do with my Situational Awareness (SA) and Skill (luck) than my PC, so, I would not spend time tweaking your settings, just spend more time checking your six! ;)
-NW-ChiefRedCloud
Posted

About all you can do online is try to improve on your situational awareness. Keep your eyes moving.

 

Chief

Posted

Agreed, human pilots are better than AI

 

Interesting..

 

What sort of warnings are you reciving offline? Does the AI fly up along side you and say, Hey Chap, mind if I put a few rounds in your six? ;)

 

Maybe, but it is pretty realistic..

 

Not sure what your PC has to do with it.. Within reason that is.. As long as your ping is below 300 and steady there should be no issues with ghost warping planes

 

This could stem from humans being better shots than AI

 

I have experienced both online.. instant death and gradual damage death.. but IMHO it has more to do with my Situational Awareness (SA) and Skill (luck) than my PC, so, I would not spend time tweaking your settings, just spend more time checking your six! ;)

Well Ace first of all you hear the flak around you're aircraft and you hear hits on you're plane.Same with planes shooting at you.You hear the shells hitting you're plane and causing damage.

 

This is not IL-2 1946 Ace a 300 ping does affect you.

 

I am in a bomber Ace hell a Sopwith Camel pilot with a .38 cal could probably hit the plane.Oh and BTW the AI' offline a good against my bombers. 

 

Then you are lucky Ace to have experienced gradual death online I have not not once online and I don't think I am the only one.

GOAT-ACEOFACES
Posted (edited)

Well Ace first of all you hear the flak around you're aircraft and you hear hits on you're plane.Same with planes shooting at you.You hear the shells hitting you're plane and causing damage.

Correct, I hear all this, online and off

 

This is not IL-2 1946 Ace a 300 ping does affect you.

Which is why I said a ping less than 300, where 300 and above can become an issue in this and IL2 1946

 

I am in a bomber Ace hell a Sopwith Camel pilot with a .38 cal could probably hit the plane.Oh and BTW the AI' offline a good against my bombers.

Agreed, bombers are dead meat, especially the way people fly them online.

 

Then you are lucky Ace to have experienced gradual death online I have not not once online and I don't think I am the only one.

Oh, Ill bet I am not the only one.. Than agin I typically fly fighters, where, as you noted are harder to hit, where as PKing a bomber online is much easier and may part of your quick demise. Edited by ACEOFACES
TheNotoriousFNG
Posted

I don't know for certain, but I believe this sim uses clientside hit detection. When the player attacking you has a considerably higher ping than you, it can result in some visual hickups. Namely tracers that spray far and wide and then suddenly your wing flies off and you're on fire because on his screen, he put a good burst into your position on his client!

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