HagarTheHorrible Posted September 27, 2013 Posted September 27, 2013 RoF introduced a scoring system that was supposed to modify pilot behavior for the better. My experience of the earlier version didn't seem to suggest it to have any positive outcomes though, I'm not sure if the updated version improved things ? I'm sure a similar, if not the same, system will be included in BoS. I think we need a poll, maybe aided and abetted by the developers, in order to determine what we consider important in a scoring system and see if it can be implimented or considered for the BoS scoring system. So lets say you get a kill and you are awarded 10 points, do you have to land to "bank" those points , maybe you only get seven points if you land at another airfield other than your home airbase possibly as few as five if you force land on your own side of the lines instead at a friendly airfield ? If you are killed or captured does your score get reset or do you just lose 10 points, maybe more ? Maybe as you become more experienced you lose more points for each death ? Maybe simply landing an aircraft properly after a sortie rewards you with a point, at the home airfield two points, a sortie being determined by a set number of minutes flying ? Maybe the tables could be opened up during the alpha testing so that the founders can adjust various parameters until a workable list of priorities is GENERALLY agreed upon.
Lord_Haw-Haw Posted September 27, 2013 Posted September 27, 2013 (edited) RoF introduced a scoring system that was supposed to modify pilot behavior for the better. My experience of the earlier version didn't seem to suggest it to have any positive outcomes though, I'm not sure if the updated version improved things ? I'm sure a similar, if not the same, system will be included in BoS. I think we need a poll, maybe aided and abetted by the developers, in order to determine what we consider important in a scoring system and see if it can be implimented or considered for the BoS scoring system. So lets say you get a kill and you are awarded 10 points, do you have to land to "bank" those points , maybe you only get seven points if you land at another airfield other than your home airbase possibly as few as five if you force land on your own side of the lines instead at a friendly airfield ? If you are killed or captured does your score get reset or do you just lose 10 points, maybe more ? Maybe as you become more experienced you lose more points for each death ? Maybe simply landing an aircraft properly after a sortie rewards you with a point, at the home airfield two points, a sortie being determined by a set number of minutes flying ? Maybe the tables could be opened up during the alpha testing so that the founders can adjust various parameters until a workable list of priorities is GENERALLY agreed upon. Well give this a thought, if you do not loose your points when you are killed, or captured, you will get Kamekazie style flying. People who will desprately try and bag that last kill although their aircraft is on fire. People who will not give a care to bring back their aircraft, because they keep their points, reguardless of what happens. This alone can make missions a total farce, and make every map into a wild furball, not matter what the map and mission makers have put in on effort. And you will have a lot of feuds about ramming, kill stealing and all the other little nasties, that have to do with some how hogging points. To show what a great pilot you are. Edited September 27, 2013 by Lord_Haw-Haw
HagarTheHorrible Posted September 27, 2013 Author Posted September 27, 2013 (edited) I can't recall exactly how it worked, but I don't think anyone went back to the bottom of the heap, with no points, if they were killed. Edited September 27, 2013 by HagarTheHorrible
Lord_Haw-Haw Posted September 27, 2013 Posted September 27, 2013 I can't recall exactly how it worked, but I don't think anyone went back to the bottom of the heap, with no points, if they were killed. Well that is how it should be, as it would remove a lot of fuel for fueds right from the start. Your virtual life should be number 1, your aircraft and crew number 2, and then first your points number 3. Make the points number 1 and you will have all the nasties ever seen in online flying with IL2 or any other flight sim.
6./ZG26_Emil Posted September 27, 2013 Posted September 27, 2013 Points in a flight sim sounds horribly 'gamey'. Count kills and assists plus ground targets destroyed. As in real life death should set you back to zero. Hard to understand why it's an issue that gets revisited and 'fixed' so often. 2
Lord_Haw-Haw Posted September 28, 2013 Posted September 28, 2013 Absolutely agree, is the focus too strong on personal points, then you can forget any kind of team work at all. Points o.k. when you manage to complete a set goal, or manage to get back alive, or knocked out a certain target. But the moment you bagged it, it should go back to zero. This will then prevent a lot of the ugly things that have happened on every flight sim up to now. And you will not have aircraft covered top to bottom with kill marks, unless the pilot is exceptionally good.
HagarTheHorrible Posted September 28, 2013 Author Posted September 28, 2013 Personnel opinions as to it being gamey or not are a bit moot as I expect the scoring system from RoF will be included in BoS. It might be nice to have an input on what values might take priority. Lord-Haw-Haw, I think I misunderstood your first post. I assume you meant that a pilot would lose all points in that flight as opposed to all the points accrued over several days, weeks, months ?
Lord_Haw-Haw Posted September 28, 2013 Posted September 28, 2013 Personnel opinions as to it being gamey or not are a bit moot as I expect the scoring system from RoF will be included in BoS. It might be nice to have an input on what values might take priority. Lord-Haw-Haw, I think I misunderstood your first post. I assume you meant that a pilot would lose all points in that flight as opposed to all the points accrued over several days, weeks, months ? No I meant all points are gone when you kick the bucket. This is important, as when the sim is centered around points, you can forget team work, missions and fair play. You will just be fostering all the ugly bits that have been around with every sim up to date. There would be also then no aircraft that would have kill marks top to bottom unless the person is really an exceptional pilot. Points for a squadron or a group would be a different cup of tea. But make personal points the center of affairs, and all the nasties ever seen on other flight sims will be also in BoS. 1
ST_ami7b5 Posted September 28, 2013 Posted September 28, 2013 (edited) ^^ this. I agree with DiD (dead is dead) principle. Edited September 28, 2013 by ami7b5
HagarTheHorrible Posted September 28, 2013 Author Posted September 28, 2013 I like the idea of dead is dead for some things, for example an online war that's maybe run over the course of an evening, but I don't think it incentivises anyone long term and could just as easily lead to bad behaviour. Accepting that the RoF score system will probably be used in BoS then it might be possible to encourage life over high scores. Oh might only get 10 points for a kill but lose 20 points for a death. I don't think it would be advantageous to have negative scores as that might lead to perverse incentives for some.
Original_Uwe Posted September 29, 2013 Posted September 29, 2013 (edited) Serious question does anyone actually care how many points they get? Edited September 29, 2013 by CWMV
leitmotiv Posted September 29, 2013 Posted September 29, 2013 (edited) Scoring system has to be simple and easy (most kills counts no matter how much time you got killed), it makes people with more playing time play even more and keeps servers full with players almost all time, new guys can easy be attracted and get a feeling of improving in this system and it works good on usually popular DF servers till this day in any airsim. Most of guys that dont care about stats then have those same servers full with good amount of people to play with when they have nothing better to do (they can play their own way not hunting kills as stats dont mather to them), and for some serious gameplay they go play with same minded players in organised events, where mission objectives, team play or recreating some history missions are more important then any kind of stats. Edited September 29, 2013 by Yaklover
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now