C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 The real issues are the externals where there is no depth with the current version. Lift your glasses up or off while still in 3D mode if you can't see that. Ok, I was a bit confused with the problem you encountered. So you have the same 3Dvision as us, but the lack of high convergence settings is a problem for you, especially in external views. What is funny is that the hangar view has the high convergence setting... So the only remaining problems that Habu has to report are the Sight (already signaled) and the rotating view when increasing the convergence. It also could be nice to ask for label masking by airframe. It lowers the "cheating" aspect of them.
Habu Posted July 29, 2017 Posted July 29, 2017 About the label, if i remember, and i think that dev talk about that in a dev diary, they do that way for VR. I know 3d vision is not VR, but if we have improvment in 3d vision, it's because they work on VR, and i think that some limitation which apply to VR is applying to 3D vision. You can hide all the information displayed on the screen with the H key. Lefuneste, i want to be sure to understand what you mean about rotating view. Does it the same that we talk with the following test protocol : 1- In the nvidia pannel : activate advanced key 2- Run the game 3- Go in external view. 4-Use the keys (CTRL-F6 increase CTRL-F5 decrease for convergence) Use the dial on transmitter to increase separation. There is no change taking place even at 100 separation and at any convergence setting.
SR603-Flowbee Posted July 29, 2017 Posted July 29, 2017 (edited) Try this goto external view and press convergence increase for ever - nothing changes. In the same external view increase separation to max (100) - nothing changes. This is my problem with the new implementation of 3D. There is no depth possible while the adjustments are locked in the external view. In the cockpit I do not have any real (maybe size could be bigger) issues. If the sight is wrong just lower separation until it is good. Also in the cockpit why set convergence to a level where it causes rotation. Just leave it or increase it till there is no rotation or pain. The cockpit view does not really need fixing at all then. I cannot comment on icons, labels etc. As I do not use them. The only problem is the complete lack of depth, 3D whatever you like to call it in the external view. No settings have any effect in the external view. Also if the external view is allowed to be adjusted then it is also necessary to have 2 hot keys (1 for inside and 1 for external). Otherwise when you go back into the cockpit the settings will need to be adjusted back to working parameters. Maybe (in fact almost certainly) that is why the external is locked to internal settings. This is where a mod is very useful. You can link presets to the internal/external view choices. Only at the moment the setting while in external view is locked. Maybe the settings could be unlocked. I have not tried that in my Windows 10 version which is as released and not modded. Hmm... Edited July 29, 2017 by Flowbee_603
SR603-Flowbee Posted July 29, 2017 Posted July 29, 2017 Cannot unlock the sep/con in-game 3D settings. Not sure if a profile exists yet. Saw the headache inducing cockpit convergence setting but it was hardly difficult to turn that up a bit till the pain stopped. LOL. Does not exactly require an error report. There are only 2 parameters, convergence and separation. They can only go up or down. However externally nothing can be done while the settings have no effect.
SR603-Flowbee Posted July 29, 2017 Posted July 29, 2017 (edited) lefuneste -I was just trying out another way to run the game. Again this requires turning off in-game 3D which I find the most disappointing of the 3 choices anyway. And then by keeping separation at 1 and using only convergence the game looks not too bad. Certainly it is not my no.1 choice but no one showed interest in that anyway despite my beautiful screenshots and unlimited settings. The advantage in this 3D rendering method is that all the shaders stay fixed without needing fixed or skipped. It certainly is my fall back position if 3DVision goes completely tits up. Try it yourself by just setting automatic=0 to automatic=1 . Remember separation has to be at 1 or else the new forest texture starts floating. Cockpit view is about the same but at least the external can now be set to allow depth. incp.zip ext.zip Edited July 29, 2017 by Flowbee_603
C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 About the label, if i remember, and i think that dev talk about that in a dev diary, they do that way for VR. I know 3d vision is not VR, but if we have improvment in 3d vision, it's because they work on VR, and i think that some limitation which apply to VR is applying to 3D vision. You can hide all the information displayed on the screen with the H key. Lefuneste, i want to be sure to understand what you mean about rotating view. Does it the same that we talk with the following test protocol : 1- In the nvidia pannel : activate advanced key 2- Run the game 3- Go in external view. 4-Use the keys (CTRL-F6 increase CTRL-F5 decrease for convergence) Use the dial on transmitter to increase separation. There is no change taking place even at 100 separation and at any convergence setting. I made at first the label masking for the VR, because you can barelly use it without label...And as the VR mod works also in 3dvision.... It's the good protocol, use CTRL 6 to increase convergence until the view rotate in cockpit view, and also try to increase depth or convergence in external view : it should not change anything, as flowbee said...(I did not test it).
Habu Posted July 30, 2017 Posted July 30, 2017 Ok, i tried the protocol on my beta and the public version you have. Here are the results : Internal view : Depth can be modify Convergence can't be set External view : Depth setting is limited (can be see with the 3d visor) Convergence can't be set. I used the 3D visor which help a lot.
C6_lefuneste Posted July 31, 2017 Posted July 31, 2017 That's it. I made test yesterday and found that rotating view in cockpit does only occures for super low convergence settings, so that is not a problem...
Habu Posted July 31, 2017 Posted July 31, 2017 Ok, i report. About the gunsight except for the spitfire (which is ok), i need to know how your eyes feel after playing with a plane which have a gunsight. Please, descibe the problem without big word. I'm talking about medical aspect.
Wolfred Posted August 1, 2017 Posted August 1, 2017 Ok, i report. About the gunsight except for the spitfire (which is ok), i need to know how your eyes feel after playing with a plane which have a gunsight. Please, descibe the problem without big word. I'm talking about medical aspect. DIZZY
sport02 Posted August 4, 2017 Posted August 4, 2017 (edited) at the first time I was satisfied with the fix by lefunest , but now I hope that we could recoved a day ( I can be patient ) an usual possibility to tweak separation and convergence , because actualy is difficult to have a cockpit without a realistic size and depth . for medical aspect I d'ont understand what they can give a 3dvision like that , without fix is damage for eyes . Edited August 14, 2017 by sport02
Wolfred Posted August 30, 2017 Posted August 30, 2017 no correction with 2.012 , I am desappointed same here, but cockpit still looking better in 3d, without 3d, cockpit looking very cartoonish
sport02 Posted August 31, 2017 Posted August 31, 2017 (edited) yes you are right , it seems that something change , and when I ajust the convergence the view do not move on the right as precedently . but I can' t used 100% separation and in any case my eyes cry , medicaly spoken . for a good size or réalistic size of the cockpit , 100% séparation is required still a little effort , developers , and it will be great !! Edited December 11, 2017 by sport02
GRANUMPaco572 Posted December 30, 2017 Posted December 30, 2017 I have the 3d vision kit when I run the game, Steam verion of IL2 Battle over Stalingrad, all I get in constant flickering. I can get other games to work fine. Is there a quick fix for this issue? Thanks PACO
sport02 Posted January 1, 2018 Posted January 1, 2018 (edited) perhaps need to new installation of the game or at first ; nvidia driver? Edited January 1, 2018 by sport02
GRANUMPaco572 Posted January 13, 2018 Posted January 13, 2018 As near as I can tell the Steam version of IL2 BOS in running in opengl, which is not supported for 3d Vision. Is there a mode to actually run the game in DX as older versions of IL2 allowed you to do? Then it might work. PACO
Habu Posted January 13, 2018 Posted January 13, 2018 (edited) No, the steam version use DX11 too. You have to set the game in full screen and with the Vsynch on, if i remember. Edited January 13, 2018 by Habu
GRANUMPaco572 Posted January 13, 2018 Posted January 13, 2018 If you go into the directory where the il2.exe is and right click or even hover its giving options for opengl. Go figure. PACO I'll try what you suggested.
Habu Posted January 14, 2018 Posted January 14, 2018 Where do you see that, put a screenshot. The engine of the game is in DX11. Maybe it's just for the steam overlay. Use Bandicam run the game and have a look on bandicam. you'll see that it's dx 11 wich is used.
GRANUMPaco572 Posted January 14, 2018 Posted January 14, 2018 Here's the screen shot of what I saying about IL2.exe. PACO
GRANUMPaco572 Posted January 14, 2018 Posted January 14, 2018 (edited) I tried your suggestion full screen with vsync off, oddly enough rfactor 2, Borderland the prequel, both work fine. I have 120hz certified 3d vision monitor running 120hz, glasses calibrate, if you want to call it that in the NVidia control panel, the glasses test fine. I really don't know why I can't get "just a little effect" is all I'm after. If just flickers very fast from one eye to the other. One screen, like a loading screen for missions and the other screen actually in the plane, It's like it dividing the game with one eye seeing one screen and other seeing the screen before. Weird stuff. PACO Edit: I just ran Microsoft FSX from steam works fine with the exception of ground lights. which it warns about. Nvidia 3dvision says when I run the game that's it's 'UNKNOWN" if that means anything. Edited January 15, 2018 by GRANUMPaco572
Habu Posted January 14, 2018 Posted January 14, 2018 (edited) Ok, i think you have a 3D modeler programm (3dsmax, or something else) which add an entry in the right click menu. I don't have it as many other, and i have some settings you don't have in your right click menu. As i said, use bandicam. I join a screenshot. Edited January 14, 2018 by Habu
Habu Posted January 15, 2018 Posted January 15, 2018 Nvidia 3dvision says when I run the game that's it's 'UNKNOWN" if that means anything. It's just that there is no nvidia profil in d vision, but it's only an information. It doesn't mean that the 3D vision doesn't work.
GRANUMPaco572 Posted January 15, 2018 Posted January 15, 2018 (edited) Well it doesn't work for me, perhaps if I give you my specs, perhaps this might help me solve the problem. System Specs: MSI Z270 Krait Gaming Mother board A.60 BIOS, intel i7700k @ 4.2mhz, 4.5mhz turbo water cooled, 32 GIG G-Skill 3866mhz DDR 4, OS win 10 64bit on Dedicated 256 gig M.2 Samsung 960 Pro SSD nVme, Games Dedicated drive 1TB M.2 Samsung 960 Pro SSD nVme, Apps on WD 1 TB SATA III SSD. Video 2x Gigabyte Aorus GTX 1080 Ti-11G in HB SLI water cooled individually. Monitor, 27" ASUS (PG278QR) 1ms, 2560X1440- 165MHZ- G-Sync off. Things I've tried 144mz lower resolutions, ALT+TAB to focus Uninstall, reinstall game, Older and newer NVidia drivers including Driver wipe for clean install of drivers. What works, all steam games rFactor 2 Borderlands the Pre sequel Microsoft FSX on steam So far, will test more games today. PACO Edited January 15, 2018 by GRANUMPaco572
Habu Posted January 15, 2018 Posted January 15, 2018 I change my PC the last weekend and switch from Seven to win 10, so i didn't test 3D vision on my new PC, and i don't know when i would have time to test the 3D vision. As soon i tested, i report my setting. What i remember, is i was in Full screen, with vsynch, target FPS to 120.
GRANUMPaco572 Posted January 15, 2018 Posted January 15, 2018 (edited) we'll try the target 120fps Add Dirt Rally and Dirt 3 and Wreckfest to list of games that work fine. So far only il2 doesn't want to work. Interesting note, no profile for wreckfest same as il2 but it works for wreckfest THX PACO Edited January 15, 2018 by GRANUMPaco572
GRANUMPaco572 Posted January 17, 2018 Posted January 17, 2018 I've read a suggestion to disable SLI. Well, Since every game I have works with SLI, disabling SLI is not the answer. PACO
sport02 Posted January 17, 2018 Posted January 17, 2018 I d' ont understand , you had try disable SLI or not ?
GRANUMPaco572 Posted January 18, 2018 Posted January 18, 2018 Disabling SLI has reviled the problem. When I launch the game it over rides the NVidia monitor refresh set to 120mhz to 144mhz How do I force the game to use the 120mhz refresh rate? This is why it will not work. At least I making some headway now and know what the problem is. HELP!! PACO
GRANUMPaco572 Posted January 18, 2018 Posted January 18, 2018 (edited) Alright, got to the bottom of it. Disabling SLI, running the game in windowed mode and it works, however performance is very bad with fps around 15 to 20 fps with terrible controller lag. I can confirm running windowed mode with SLI running does not invoke the 3d vision, where is does in single gpu mode. With SLI I get 150FPS+ @2560x1440 with everything maxed out. Also in Single display mode with full screen selected the game over rides the default 120mhz set in the nVidia control panel to 144 MHz making it impossible to use 3d vision in full screen mode, with SLI running whether it be windowed or not the game does not over ride the refresh rates and remains as it should with 120mhz set. Go figure. it's toast in win 10 64 bit running SLI and single GPU in windowed mode is hit hard with bad FPS and controller lag. PACO Edited January 18, 2018 by GRANUMPaco572
sport02 Posted January 18, 2018 Posted January 18, 2018 (edited) you can't chose 120hz in NVidia monitor panel because it automaticaly pass to 144 hz when you chose full screen in the game , it is that ? Edited January 18, 2018 by sport02
GRANUMPaco572 Posted January 21, 2018 Posted January 21, 2018 you can't chose 120hz in NVidia monitor panel because it automaticaly pass to 144 hz when you chose full screen in the game , it is that ? Yes in single card, single GPU. but only when running SLI will it use the NVidia control panel refresh setting, in this case 120mhz for both in windowed and full screen. PACO
GRANUMPaco572 Posted February 14, 2018 Posted February 14, 2018 Need support for NVidia 3d Vision 2. PACO
SR603-Flowbee Posted February 14, 2018 Posted February 14, 2018 Could not get any useful help here, you could try over at http://forums.geforce.com Some of the guys there have the skills but whether they will help with a game they do not own is another matter. If you are willing to gift the game to them maybe someone will look at it. Problem is the next patch could break it again so maybe wait till after the patch. I learned just enough to make it work but dread every new release. If you have coding, maths skills and perseverance there are lessons available in shader programming to fix 3D via the same 3D forum. Good Luck.
sport02 Posted March 14, 2018 Posted March 14, 2018 (edited) it seems that with the new update of the game 3.001 , 3D is better , I can' t put 100% of delph but I see a progres . in cockpit view , different separation between cockpit and landscape , I must always adjust with my eyes , my eyes cry again and it's no good for gunsight . I can' t have a realistic size for the cockpit but it's better than before this patch . why in hangar 3D is perfect but not in mission ? VR now is more appreciate but I hope that this last little problem will be resolved definitively . please developpers complete the job . Edited March 19, 2018 by sport02
sport02 Posted December 23, 2018 Posted December 23, 2018 hi , since 1809 windows 10 I try to run again il2bos with 3d vision , do you have a solution ? I can succed with others games on my pc but not with il2bos so far
JetmechAl Posted December 9, 2019 Posted December 9, 2019 Yep same here ever since that 1809 update I keep getting DX 3D error device removed and now trying a more powerful graphic card that is supported by the last game ready driver 418 .91 that includes they 3D Vision drivers. I personally didn't have an issue with 3D il2 before the Windows update and much prefer 3D solution to the price point of VR as I like to be aware of my surrounding and be able to see my keyboard. At one point I had a buffer error so I suspect it maybe something to do with dx3d11. I even tried starting in 2D and switching to 3D and game still crashes.
JetmechAl Posted June 5, 2020 Posted June 5, 2020 (edited) Hello All. Driver version 418.91 is last release from Nvidia with 3d Vision support so never upgrade. Here are pics of my settings that allow it to run flawlessly without any crashes with an I7-4790 and 2060gtx and a 144hz screen. The game is so much more immersive in 3D. Edited June 5, 2020 by JetmechAl pic order and spelling mistakes. 1
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