Wolfred Posted July 27, 2017 Posted July 27, 2017 Sport, you can't say that the game is unplayeable because the depth is not what you want. Maybe you don't like the settings, but it's playable. If you want some help you have to be more precise, and we can report it. When i asked some informations a few week ago (before the patch 2.011), nobody answered me (except lefuneste which stop to play in 3dvision for VR, because i send him a PM, and it take on that time to answer me, and give me some information which help me) here or on C6 (where i asked too), when i need information to report and test. Before the patch 2.11, i didn't play in 3d vision, now i can, without having to download and install any mod. Maybe it's not perfect and could be improve, but it works outofbox. There is one problem, it's the gunsight. I'm going to report the problem of depth. If i report that we can't use the depth at 100% of the nvidia settings, is it ok for you guys, or do you want i add some other informations ? the report would be what i see in this simulator, looking forward "gunsight", and looking 6 o clock is impossible with nvidia depth to 100%, but when i look left and right over the wings on 100% its very nice.
SR603-Flowbee Posted July 27, 2017 Posted July 27, 2017 The 3D currently is so bad that I feel I am playing in 2D but wearing sun glasses. There is no depth in external views and very little separation in the cockpit view. The cockpit 3D is created using convergence that is why the cockpit is no longer life sized. War Thunder 3D is rated as "not recommended" because it does not work as Nvidia 3DVision is supposed to. However using the same 3D rendering that we now have in IL-2 I can make War Thunder look like perfect 3D. All I have to do is turn Separation to 1 and then increase Convergence until the picture looks like 3D. All the things that should be fixed magically disappear and render at the correct depth. This however does not mean that War Thunder is now fixed or 3DVision ready. In IL-2 2.011 the cockpit view is passable as Convergence 3D but the external view looks 2D and now there is no adjustment either. It is worse than the Convergence only 3D applicable in WT. I have already posted images before and after 3D patch fix. I can show you War Thunder, which is ruined in my opinion, showing better 3D than we have now but showing you what you do not want to see does not seem to help. The language barrier also does not help but surely a screenshot should be quite clear in showing the difference. You say that my mod shows the aircraft out the box but I can easily put it in the box and still show much better depth. The reason being that it is Nvidia 3DVision 3D and has adjustable Separation and Convergence. All you have to do is enable the advanced key settings in the NVCP. The openVr api does not seem to give useable 3DVision but just barely noticeable 3D with little or no separation. I was happier before the patch.
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) may be I d' ont explain correctly , but not only that the depth is inexistent and it's evident in view cocpit as said Flobee_603 , on my config I can' t adapt a good convergence , as I have already said , even if I have 15% , 50% or 100% of depth , my eyes cry , it's like when you have a bad convergence always , not because the depth is reduce , perhaps my config but I constat that I am not the only one . I never had this problem on a game even on those which have a bad 3d . I can' t report that before , because my computer crash just when the update arrived and with the last fix the game always crash before launch a mission , now it's ok no crash . I advise that the hangar is ok : good delph and good convergence without necessary adjustment Edited July 28, 2017 by sport02
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 (edited) The 15-100% is showing when you turn the wheel on the IR transmitter for 3D glasses. This adjusts the stereo separation. The convergence (usually adjustable using the F5 and F6 keys) is no longer adjustable and that is why we cannot get a good setting.3DVision as we know it is not being used here. The 3D is being rendered by something called Openvr api. I can turn off the in-game 3D and render 3D using 3DVision instead. The settings are then normal but the faulty shaders re-appear. There is even a new faulty shader in the game now that corrupts the forests. In openvr the fault does not show because convergence is set to very low and fixed there.Dialling in Separation alone can only do so much and does not give a good or should I say exciting 3DVision experience due to the lack of depth. The 3D works but at a level which renders the whole experience practically pointless unless you are one of those people like my son who does not like 3D and has to run it at very low levels in order to be able to see the picture. Needless to say he does not run the game in 3D and cannot fathom why I think 3D is awesome. For him the openvr implementation is fine.In order to create a good Nvidia 3DVision experience firstly the 3D should be rendered in 3DVision and secondly the faulty shaders, and there are about 30 of them, need to have fixes made to their coding. Alternatively the faulty shaders can be omitted for 3D. So far at least they actually do not do very much that is essential except perhaps the 2 new forest shaders. However even without the 2 forest shaders the game can look awesome in 3D Vision. (see screenshots below) I have included screenshots to show visually what I am talking about. I do not need to show you what the game looks like in openvr api as you already have that. I have also included a War Thunder screenshot of how a "3D not recommended" game can be made to look 3D by tweaking alone without actually fixing any shaders at all. However I do not like the poor 3D in WT so I moved to IL-2 which did it better up to the latest patch. IL-2.zip aces85_50.zip Edited July 28, 2017 by Flowbee_603
1PL-Husar-1Esk Posted July 28, 2017 Author Posted July 28, 2017 (edited) I do not use 3d vision monitor anymore, but if I remember correctly to setup proper depth you have to enable advanced in game setting and adjust convergence (Ctrl + f6/f5) and save it. (Ctrl + f7) . There was problem with saving but it can be fixed - if not there is option to edit manually config files produced for each game ) Edited July 28, 2017 by 307_Tomcat
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) The 15-100% is showing when you turn the wheel on the IR transmitter for 3D glasses. This adjusts the stereo separation. The convergence (usually adjustable using the F5 and F6 keys) is no longer adjustable and that is why we cannot get a good setting. not for me ( no mod as I already said ) , I used always 3D in oher game and I know a little bit how to use 3D , I can use convergence and when I use the f5 or f6 touch I see the mouvement but I never could have a good tweak . about your il2 cockpit screenshot I can have this bad result ( very little depth ) but addionnal in my game but not on your cockpit views it's wrong for my eyes , understand " wrong " as headaches , In my game I can' t see the pit and the external land at the same time .. your external views of il2 make headaches to me , we can 't see at the same time the plane and the land but it seems that you have exaggerate the tweaking . for your last sreenshot of war thrunder I have not my eyes crying ( headaches ) but I d' ont like it , not natural depth . ps : I not have IR transmitter , 15% is the default nvidia3d setup Edited July 28, 2017 by sport02
C6_lefuneste Posted July 28, 2017 Posted July 28, 2017 (edited) I do not agree: The new implementation of 3Dvision reduces the range of convergence adjustment (if you set too much convergence the image are rotated) but it makes ghosting disappears on my config. So it is a great enhancement. The depth only option is enough to allow you to find the best settings "feel" all the shapes and distances of cockpit parts (once you have define a good convergence). On my config I found that 30-40% depth and 3 of convergence gives me a good feeling and the scaled sight readability (see below). But how can you use 3DVISION without dedicated IR transmitter ? Do you have a monitor with an integrated emitter ? I think that you use key mapping to change depth. For me IL2BOS has simply one of the best 3Dvision compatibility. It’s perfectly normal that you cannot see both cockpit and landscape details, because, like in real life, you had to accommodate your eye convergence. This is why I had to create some mods in DCS to have the HUD drawn at infinity, because it is originally drawn at 5 cm of the HUD glasses, so you cannot have eye convergence on both HUD and target. This is the case in real life, HUD convergence is set at infinity. From my point of view, the only problems that remain (for VR and 3Dvision) are Sight that are not usable (except the Spit one, which has a good convergence) Labels that are drawn on cockpit frame, as this parts are not the same depth this introduce annoying eye convergence strain. So I made a 3dmigoto mod for both VR and 3DVision to try to solve this problem: Sight sizes can be reduced in order to have more than half of the sight drawn for each eye (so it is usable for me)… Scale can be set for each sight family in d3dx.ini file. I also removed some nice but annoying effect in sight drawing and introduce a color re enforcement in order to make them more readable when in full un-zoomed view (this parameter can also be modified for each sight family).This effect can be toggle by the “K” key. Labels are hidden by plane frame. The mod and a screen copy showing this 2 effects are joined. EDIT : to install the mod unzip it into IL2 BoS dir, to uninstall it execute bin/game/uninstall.bat EDIT : the label masking is only working with no AA, I need to fix that 3migoto_3dvision.zip Il-205_90.zip Edited July 28, 2017 by lefuneste
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 The point I was trying to make was that in 3D Vision adjustment is possible. You do not have to use my settings or anyone else's settings. You are free to adjust separation and convergence until it is right for you. Unfortunately this is now no longer possible in 2.011 apart from a little separation adjustment in the cockpit. My 3D mod is working fine but clearly even my screenshots do not get that message across as the settings are set to my preference and do not look right to others whose eyes and use of 3D is different. How can you run 3D without a transmitter? What kind of Nvidia 3D are you actually using?
C6_lefuneste Posted July 28, 2017 Posted July 28, 2017 (edited) The point I was trying to make was that in 3D Vision adjustment is possible. You do not have to use my settings or anyone else's settings. You are free to adjust separation and convergence until it is right for you. Unfortunately this is now no longer possible in 2.011 apart from a little separation adjustment in the cockpit. My 3D mod is working fine but clearly even my screenshots do not get that message across as the settings are set to my preference and do not look right to others whose eyes and use of 3D is different. How can you run 3D without a transmitter? What kind of Nvidia 3D are you actually using? Install the mod above, edit bin/game/d3dx.ini and change the line "hunting=0" to "hunting=1", launch the game and look which sep./conv settings will be displayed in the green text line. Then try to change the sep. (either with transmitter or with mapped key) and convergence and see what's going on... Edited July 28, 2017 by lefuneste
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) I didn' t say that the range of convergence is not reduce now , I just say that when I change it I can see a modification even if I d' ont find a good solution . effectivelly I use key mapping to change depth and convergence . for the second point , I am not agree with iracing ( no mode directly perfect ) I can see the landscape and my cockpit car with a good delph at the same time , and it was the case with il2bos before this patch . but now some players have issue and another not . before in my case 3d was very good in il2 without the shader problem , it's seems assurely that we have not the same result on the screen , but why ? that is the question . if you use a mod is different indeed , I try it it's a little better but I am obliged to squint . sorry flowbee I want to say that I d' ont used Wheel because transmitter is in the sreen !! Edited July 28, 2017 by sport02
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) I'm going to report the problem of depth. If i report that we can't use the depth at 100% of the nvidia settings, is it ok for you guys, or do you want i add some other informations ? not depend of the depth ( also depth is wretch ) , I can't get a good adjustment , my eyes cry , I squint , it's give me a headache , I never see a problem like that !! many thx Edited July 28, 2017 by sport02
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 (edited) Thanks for posting your mod lefuneste. I was hoping to learn from it and keen to try it out. Knowing you are running in Win10 64 I installed it on the same platform. First thing I noticed was that your screen shot looked like a big 3D cockpit so now I am optimistic. However I also noted that there were many jagged edges so I was thinking maybe this is not running in high resolution and that is why the cockpit looks big. Starting up the game it immediately looked like the game's 2.011 installation. Everything was the same scale as before and no good range adjustment was possible. Even the outside view when set to 100% yielded no real depth. This can even be verified by taking off the glasses and looking for separation there is virtually none at 100% setting. Only the nearest plane shows a millimetre of offset. The only thing that did puzzle me was some of the old problems returned such as the stencil effect against smoke. I have non of these problems with my mod. Just look at my screenshots. OK, you will not like them because they have lots of depth but my point is that it is user defined and unlimited. There is no stencil effect and no glitches either. The reason that you have no ghosting is because you have no separation anymore even though the dial shows 100% . On my BENQ monitor with lightboost there is no ghosting even with big separation. I totally respect that you like the new 3D implementation but for me it is boring and no longer worth using. Luckily I was able to mod my 3D to get a pleasing result (for me at least ) but I can see why there is disappointment as well. Have you looked at my screenshots? OK, you may think the 3D looks extreme but at least I still have a choice of how the game looks in 3D. Here is a screenshot that is not extreme and is inside the box yet it has 10x more depth than the 100% depth setting that we have available now. Does it have ghosting on your monitor? JU88.zip Edited July 28, 2017 by Flowbee_603
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) in all my games ( not many only iracing , il2bos , Dcs and Rof ) I use 100% depth and independently if I like or not yours screens ,I have not a result like your external view of il2Bos Edited July 28, 2017 by sport02
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 (edited) Maybe that is because you are not changing convergence? Have you enabled the advanced keys in NV Control Panel? Maybe you are using 3D on TV? Edited July 28, 2017 by Flowbee_603
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) no it's not the reason , the reason is because the convergence I use is completly different .( very less ) ps : I have all this panel . for iracing I have not to change the convergence it's perfect I chose only the depth : 100% and no bad shader or other and they introduced VR without made any mistake for classic 3Dnvidia2 Edited July 28, 2017 by sport02
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 OK and that is why we need Nvidia 3DVision adjustments available and not locked so that all of us can have 3D the way we choose and can enjoy. Il2 3D adjustment is currently locked because outside a certain range it fails to work. Sadly for some that range is far too small to be useable. When I say useable I mean if I go into a restaurant and get served stale bread and water I might say this is unedible when in fact it is edible just not enjoyable.
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) I am just a player who like good wine LoL I repeat : curiously the hangar is perfect !! Edited July 28, 2017 by sport02
C6_lefuneste Posted July 28, 2017 Posted July 28, 2017 @ flowbee : can you try to modify the "hunting=0" in 3dx.ini and tell us which setting are shown in the bottom of the screen of IL2Bos ? There are jagged edge on my screenshot because I disabled AA for VR. The convergence setting is giving you the "popup" effect : parts of 3D seems to get outside, in front of the monitor But it will not make things really more in 3D than depth settings...If you increase depth and do bot have 3D effect there is a problem somewhere. My screenshot was taken with only 3% convergence, and you agree that it as depth...
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 (edited) I have checked the convergence and separation settings in 3Dmigoto that is how I know the settings are locked. I can set 100 for separation and many thousands for convergence but the picture is not changing outside of a very small effective range. The cockpit can be seen in 3D but it looks small. It does not look life sized like my cockpit does. I wondered about your cockpit screenshot because it is very jagged making me think it was taken at lower resolution than the quadhd I use. However the real problem that I find very disappointing is the external stuff. Here there is no depth adjustment no matter what huge numbers are being displayed, the picture does not change and is virtually flat. 1mm of offset does not equate to 100 separation unless there is a locked range being applied. What is the point in such flat 3D? I may as well take the glasses off and play in 2D which is why I left WT in the first place. I have turned off the in game 3D because it is useless to me. Look at my screenshots that is the 3D I want and get from 3DVision. I am happy that you are happy with 3D at your end but from where I am sitting this is the "3D not recommended" 3D that War Thunder serves up. This is why my friends and I all moved to IL2 instead. Now IL2 is going down the same road with faulty shaders being covered up by poorly implemented and locked 3D adjustments. Edited July 28, 2017 by Flowbee_603
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 Anyway I have made my point to the best of my ability and have no wish to be censured so I will leave this discussion as it seems to be going in circles now recovering the same ground. Whatever happens in the future I will try to enjoy the game for as long as I am able to do so.
C6_lefuneste Posted July 28, 2017 Posted July 28, 2017 Well I can not let say you that IL2 BoS is not working with 3Dvision. It is not working for your configuration. You are playing in QuadHD ? Have you tried to lower your resolution like mine (1920x1080) just to check what could be the problem ? As written above, you will not be able to have "pop up" effect for external view because the view rotates when the convergence is too high (maybe Habu can report that as a bug) but you should have a cockpit like mine...
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) perhaps it's run better on your config but as you say some post ago : " On my config I found that 30-40% depth and 3 of convergence gives me a good feeling " for me no raison explain we have to limite at this depth , but the problem d' ont ask for some other players wich is worse because depth is nowhere , we are not stupid and see when is bad or good for our eyes. In the other side you can ' t say that il2bos is now working Well , only for shader yes . for exemple I d' ont like very much the screen of war thunter by flowbee but I d' ont note a 3d problem . Edited July 28, 2017 by sport02
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 You are arguing that black is white and I am arguing that white is black. I am not saying it is not working. I am saying that at the preset and restricted level it is currently set to, it is not enjoyable. It maybe fine for you just as it is fine for my son who does not use 3D because he can only see the screen at minimal 3D settings. I have used 3D since it first appeared. I have posted screenshots of how I think it should look and I am not at all interested in 3D at levels that equate to virtually no separation whatsoever coupled to restricted convergence. If you are happy with that then good for you. I am not happy with it and I am not alone in this. If we had adjustment you could run at minimum and I could run at maximum but the adjustment has been constrained to be minimal which just happens to suit you. There is no wrong or right setting as every individual has personal preferences. Telling me that if I do not like the locked settings then something must be wrong is pure nonsense. That is precisely why the 3D has gone down the toilet because whoever set it up has decided that this or her implementation is the only viable option and never mind that 3DVision used to be adjustable now we will just show the separation and convergence figures change but keep the picture the same. This is a further pointless discussion. Try looking at my screenshots to see what is possible. The fact that we have different preferences is another matter. I would not impose my settings on you and then when you were not happy tell you that something must be broken. My screenshots show nothing is broken at this end other than the implementation. I could show you minimal 3D setting screenshots just as easily but I would like to see you create deep 3D screenshots like mine using the game as it stands with the imposed restrictions. This is not 3DVision as it is known where adjustments actually make a real difference. Inside and outside the cockpit.
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 "As written above, you will not be able to have "pop up" effect for external view because the view rotates when the convergence is too high (maybe Habu can report that as a bug) but you should have a cockpit like mine..." Now we are getting somewhere. The restriction is there because the implementation of 3D is faulty. Yes please report this as a bug so that the restrictions on 3D can be lifted and we can all have an enjoyable 3D experience without having to apply individual mods which is the reason why this thing got started in the first place. The reason my game works so well is because I have used 3D Vision without the restrictions imposed by the in-game 3D implementation but many do not have access to this level of interaction.
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) +1 no other reason than view rotate when you boost convergence , and i am not a specialist , I am just a player who compare with other games , Rof run normaly . it's friendly that developers work on 3D but appears other problems . Habu : juste en français car je n' arrive pas a traduire en anglais , j' ai carrément mal aux yeux maintenant , avant ça se limiter au gun sights lorsque j' avais un peu trop de convergence maintenant c' est partout . Edited July 28, 2017 by sport02
Habu Posted July 28, 2017 Posted July 28, 2017 (edited) As written above, you will not be able to have "pop up" effect for external view because the view rotates when the convergence is too high (maybe Habu can report that as a bug) but you should have a cockpit like mine... I have to test with the current beta. If i understand well, tell me if i'm right if i follow that protocol. 1- In the nvidia pannel : activate advanced key 2- Run the game 3- Go in external view. 4- Use the key to change the convergence, then the bug will arrive Habu : juste en français car je n' arrive pas a traduire en anglais , j' ai carrément mal aux yeux maintenant , avant ça se limiter au gun sights lorsque j' avais un peu trop de convergence maintenant c' est partout . I agree, but for me it's the gunsight i have already report during the beta test of the 2.011 version. I described it like if someone use any google which is not suit to his eyes. You did well to explain it in french, because i could have missunderstood the tone of your sentence if you were using the word cry. May you try to fly with a bomber which don't have any gunsight. Anyway I have made my point to the best of my ability and have no wish to be censured so I will leave this discussion as it seems to be going in circles now recovering the same ground. Whatever happens in the future I will try to enjoy the game for as long as I am able to do so. Flowbee, there are no reason to censure you if you respect the forum chart. For information, i can't censure, it's not my role. I'm only a person like you whic have access to the beta version. I'm not an employee of 777. But i can ignore people who use superlative without explaining really what is the problem. When i go to work this morning, i was in that mood and want to go out of that topic. Now you and others try to explain and calm down (i talk about all the personn who interact on that topic, not only you Flowbee). But as i tried to said (maybe not as good as i want), and you said it too, is that the depth render is personnal. If i took the first screenshot you post, the spitfire screenshot look awesome, but the 109 screenshot is crappy for me. I don't like it because it feels unnatural. For me external view is not the priority because i use the internal view. So for me, the gunsight has higher priority. But, as i said, it's my priority which could be not yours. It doesn't mean that i don't report your problem, if you explain it well, and if i understand exactly the problem, and if i can reproduce it. I don't know if we can fix all the problem, but i can report it as soon you give me coherent information i can test. Keep in mind that we are only a few to use 3d vision, and untill the annoncement, we had no hope that dev work on that technologie. And do not forget that it's a small team which have a lot of work. To all of you, be sure to run your test on a fresh install where you never use any mod. We are to be sure that the basis are the same. I remind you that you can copy/past you game installation to keep a fresh install, or a test installation. Edited July 28, 2017 by Habu
sport02 Posted July 28, 2017 Posted July 28, 2017 (edited) bingo you are right it was the gunsight !!! I test with the H111 , no problem with my eyes , just " a little " depth as Flowbee describe , it's as if we are not at the good scale in the cockpit , also in external view but lower and clouds seems also more small it's seems to me that it could be easily resolved , not a big problem ? except if we judged that it's ok like that LoL . I go to try lefunest mod . edit : not change with this mod . for sure the " realistic depth " was a lot better before this update , especialy in cockpit view , the good thing is that shaders are ok !! Edited July 28, 2017 by sport02
SR603-Flowbee Posted July 28, 2017 Posted July 28, 2017 (edited) The problem for me is that neither convergence or separation is adjustable beyond very small parameters. This is most noticeable in the external view where no matter what attempt is made to change the 2 settings (convergence and/or separation) the view does change. It remains set with virtually no depth whatsoever. To check what I am saying just take the shutter glasses off and look at the image. There is almost no separation between the images. In the distant objects there is no separation at all. Turning separation to 100 still there is no difference. Adjusting convergence via CTRL-F6 to increase or CTRL-F5 to decrease nothing changes. The bug does not appear, the bug is that the settings have no effect. They have no effect because they are locked or limited. They are like this because if they were not then the faults in the shaders start to manifest themselves. In the cockpit some have referred to a rotation. As far as I am concerned the cockpit is in 3D however because the convergence and separation can not both be changed outside of very limited adjustments the cockpit looks like a small model cockpit. In my screenshots I was trying to show how the cockpit can be made to look life sized given the correct balance of settings. I was also showing the effect of depth. I appreciate that not everyone likes my settings but my point is that the settings are there so everyone can have the balance they like. They should not be locked to cover up faults in the shaders. Either fix the shader or omit it if it makes no difference to the quality of the image. Once again my screenshots aim to show that depth and omitting faulty shaders works fine for 3D unless the shader is actually important as far the integrity of the picture is concerned. I have tried very hard to describe the issues in both words and in screenshots. I hope it can be fixed because if shaders keep being added without checking that they work in 3DVision then eventually there will be too many to fix and also too many that can be skipped. At that point 3D is either killed off like in War Thunder or so limited that it is no longer worth playing in 3D again check my aces screenshot from War Thunder. My screenshots are not there as examples of what is wrong but of what should be possible without resorting to mods. The problem is what is in front of you while using 3D. However because some people like minimalistic 3D they do not see the problem at all. They do not have a problem because they are happy with what they are given. I am not happy with what has been given so I fixed it for myself but this leaves others out in the cold. Not everyone posts in the forums but they still exist such as my 3D enthusiastic friends who simply get me to fix it as far as I can and when that fails like in War Thunder they play other games that do work in 3D. IL-2 is not only a great game that keeps getting better but is still just about playable in 3D. At the very least it would be nice to keep 3D functional without adding new shaders that are not 3D friendly. Edited July 28, 2017 by Flowbee_603
sport02 Posted July 29, 2017 Posted July 29, 2017 long time ago one or two years , I remember I made an internet search to know the size of the big compass we have in front of you in the 109 for adjust a realistic cockpit and I made that with the convergence and pit view . I was very near the dashboard . also I had ask at this time to have the possibility to adjust exactly the good size of the fov depending of your screen width and the distance of your eyes with the screen as we usualy use in simracing , it would be interesting but no good for dogfight LoL .
C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 it's seems to me that it could be easily resolved , not a big problem ? except if we judged that it's ok like that LoL . I go to try lefunest mod . edit : not change with this mod . The sights should be scaled down with it. Did you press the "k" key ?
C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 (edited) perhaps it's run better on your config but as you say some post ago : " On my config I found that 30-40% depth and 3 of convergence gives me a good feeling " Because this depth is the greatest that allow me to use reduce sight with my mod....otherwise there is not enough sight part drawn for each eye. Unfortunately there is no way to solve this in shader, unlike DCS the sight texture position is computed in game and not in shader... Edited July 29, 2017 by lefuneste
Habu Posted July 29, 2017 Posted July 29, 2017 The problem for me is that neither convergence or separation is adjustable beyond very small parameters. This is most noticeable in the external view where no matter what attempt is made to change the 2 settings (convergence and/or separation) the view does change. It remains set with virtually no depth whatsoever. To check what I am saying just take the shutter glasses off and look at the image. There is almost no separation between the images. In the distant objects there is no separation at all. Turning separation to 100 still there is no difference. Adjusting convergence via CTRL-F6 to increase or CTRL-F5 to decrease nothing changes. The bug does not appear, the bug is that the settings have no effect. They have no effect because they are locked or limited. They are like this because if they were not then the faults in the shaders start to manifest themselves. In the cockpit some have referred to a rotation. As far as I am concerned the cockpit is in 3D however because the convergence and separation can not both be changed outside of very limited adjustments the cockpit looks like a small model cockpit. In my screenshots I was trying to show how the cockpit can be made to look life sized given the correct balance of settings. I was also showing the effect of depth. I appreciate that not everyone likes my settings but my point is that the settings are there so everyone can have the balance they like. They should not be locked to cover up faults in the shaders. Either fix the shader or omit it if it makes no difference to the quality of the image. Once again my screenshots aim to show that depth and omitting faulty shaders works fine for 3D unless the shader is actually important as far the integrity of the picture is concerned. I have tried very hard to describe the issues in both words and in screenshots. I hope it can be fixed because if shaders keep being added without checking that they work in 3DVision then eventually there will be too many to fix and also too many that can be skipped. At that point 3D is either killed off like in War Thunder or so limited that it is no longer worth playing in 3D again check my aces screenshot from War Thunder. My screenshots are not there as examples of what is wrong but of what should be possible without resorting to mods. The problem is what is in front of you while using 3D. However because some people like minimalistic 3D they do not see the problem at all. They do not have a problem because they are happy with what they are given. I am not happy with what has been given so I fixed it for myself but this leaves others out in the cold. Not everyone posts in the forums but they still exist such as my 3D enthusiastic friends who simply get me to fix it as far as I can and when that fails like in War Thunder they play other games that do work in 3D. IL-2 is not only a great game that keeps getting better but is still just about playable in 3D. At the very least it would be nice to keep 3D functional without adding new shaders that are not 3D friendly. Then if the test protocol is : 1- In the nvidia pannel : activate advanced key 2- Run the game 3- Go in external view. 4- Use the key to change the convergence, no effect as the key is not used Am i right ? I give it a try on the mod of Lefunest today iof i can, but we are very busy at that time and having many things to test.
SR603-Flowbee Posted July 29, 2017 Posted July 29, 2017 4-Use the keys (CTRL-F6 increase CTRL-F5 decrease for convergence) Use the dial on transmitter to increase separation. There is no change taking place even at 100 separation and at any convergence setting.
sport02 Posted July 29, 2017 Posted July 29, 2017 I forget K , now k actived no change , mod is fine installed ( depht and convergence in green at the bottom , and other inscription on the top , also pin pon pin pon at the launch LoL )
C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 (edited) Well, its looks like I made a mistake, you should not have the green text... Try the version attached. The depth must be at 30-35% for the sight scale, and the label masking is for AA=4. You can change settings on the fly for label masking by U key, otherwise modify the following lines in d3dx.ini: ;----------------------- ; AA settings (3DVision) ; no AA => x7=1, y7 =1 ; AA x2 => x7=2, y7 =1 ; AA x4 => x7=2, y7 =2 ;----------------------- x7 = 2.0 y7 = 2.0 Edited April 20, 2018 by lefuneste
SR603-Flowbee Posted July 29, 2017 Posted July 29, 2017 (edited) lefuneste asked for screenshots set at separation 35 and convergence 3. Here they are. In windows 7 the game would not run in 3D at all. See my previous posts if you like. I switched to windows 10. I took 3 screenshots all taken in the Spitfire cockpit. Stereo set to 35 convergence set to 3. The most notable difference is my mod which shows the cockpit to be bigger. It was taken at s34 and c0.4 . It was unusable at s35 c3 because c(convergence) was too high. The no mod and lefuneste mod are almost identical in size and depth. The cockpits look smaller here at least to me. Also there is a stencil visible in the mod version. The real issues are the externals where there is no depth with the current version. Lift your glasses up or off while still in 3D mode if you can't see that. I have already shown my mod externals multiple times which if anything, going by the comments, are judged to have too much depth but that is on a selectable hotkey anyway and can be adjusted to any depth. Again this is covering old ground and multiple posts. Another thing that needs cleared up is that my previously posted screenshots are not from an 'old version' but a modded v2.011 . There were no Spitfires in the 'old version'. I've included a spitfire screenshot just to show what can be done in 3DVision. It does not have to be at this extreme depth - I just like it like that. nomods35.zip lefunestemods35.zip mymods34c0.4.zip spitfire.ext.mod.zip Edited July 29, 2017 by Flowbee_603
sport02 Posted July 29, 2017 Posted July 29, 2017 (edited) @lefuneste , yes interesting adjustement even if it's lack a bit of depth of course , also now no problem with gunsight . U d'ont run hunting=1 also with your new mod ? I put it on 1 Edited July 29, 2017 by sport02
C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 do not set hunting=1 unless you want to define modification because it has a great impact on fps and it activate shaders desactivation when cursor keys are pressed. Maybe you can reduce the scale of sight and increase the depth..it's a shame that it is not possible to shift the sight like in DCS... so label masking is not working for you (U key) ? can you set AA to 4 and see if it is working ?
sport02 Posted July 29, 2017 Posted July 29, 2017 (edited) yes U not working AA to 4 in nvidia ? no in il2bos ? I had try with AAx4 already stock in my game : - now no green label everywhere , U no effect , but no imprtant for me - external view ;: realistic depth - cockpit view ; as already said , lack a bit of depth conclusion : very good job with current 3D limit of the game !! I can play it again in 3D Flowbee , you have yours preferences but particular about external view you want many more depth but for me not many more depth is necessary , even if a little more depth could be necessery in external view but no more . for me 3D must be a little different which 2D , but this little difference make all the difference with 2D , no more . independetly of that with normal run of 3D ( it's not the case ) everybody can choose more than actualy in any case . Edited July 29, 2017 by sport02
C6_lefuneste Posted July 29, 2017 Posted July 29, 2017 what i call labels are the il2Bos labels : plane icon and names, destination waypoint,...They must now be hidden by plane airframe in cockpit view.
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