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Why people don't like the unlock and how to improve the campaign part !


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GordonFreeman
Posted

Hi guys,
 

 

Personally i've no problems with the unlock concept but I see and I know lot of people complaining about this part of the game. For myself I think the major problems with this unlock system is not his existance but the way it is presented inside the game and especially inside the campaign.

Let me explain myself...

Currently for unlocking some additionnal parts of your plane you have to select a plane, play a mission and win points for this plane until you unlock the item you want. But something is missing here !

Actually you don't want to play the campaign for a new item, you want to play a campaign to learn from the game how to use this new item !

Clear example : I want to unlock a new canon for the lagg-3 and I want this cool "37mm Sh37" canons here but "hey" expect if I google it I don't know what it is and what is it for ??? And that's exactly the point here, this game is so intense and he wanted to be so historicaly accurate but when it comes to teach something to the player there is nothing. Of course there is lot of experienced pilotes here which already know everything but there is a lot of new pilotes too like myself and we don't want to be throw in the deep blue sky of stalingrad with nothing.

So this is how it should be :

The current system with points of experience linear to the historical conflict can be kept it work pretty good but only to unlock skins which are less importants and where no instructions are needed ! But for the planes and their parts it definitly must be some missions dedicated to their unlock, where inside of the mission you learn how to use the new materials you want to unlock and if you complete the mission it means you know how to use this new planes or new canon for example and you earn the right to use it, like some sort of exams !

 

So to sum up make the work to unlock then usefull it will be less painfull and more enjoyable for everyone and it will make the players experience much more immersive !

 

PS : I want to learn how to use this :biggrin:

il2-rs132ski.jpg

 

  • Upvote 2
Posted (edited)

I agree, the fun in the game should come from the immersion and learning, not grinding to get a bonus.

The unlocking process should be just as you said, (for example, to unlock the compass for Yak-1 you should travel to a base with it)

Also, in the campaign, unlocking airfields could be done by doing transfer flights from one base to another, instead of playing same missions over and over again to "unlock" them.

Edited by Siipiorava
Posted (edited)

No, there should be no unlocks at all.
I appreciate that you are looking for a solution but there is only one: get rid of the unlocks altogether.
But it doesn't matter. They [Edited] on us and now I can't get my money back. At least I know not to buy from then any more.
Thanks though for caring more than the devs do. It's very telling.

 

While it is true that there are many who do not like the unlocks whether anyone wants to admit or acknowledge it or not the devs were pretty straight up with us as to what their plan was beginning in DD21. The implementation could have been better but to say they did a "bait and switch" is to say they lied. They did not.

Edited by Bearcat
Insinuating devs lied
Posted

I understand being frustrated about not being able to get your money back... but why keep giving 777 1CGS any more of your time by reading and posting to these forums?

 

The best reply, I suppose, would be none because you have chosen to spend time playing a game you respect and enjoy. That would be cool and fitting - and the logical consequence to developers who made a decision with which you vehemently disagree.

GordonFreeman
Posted (edited)

I agree, the fun in the game should come from the immersion and learning, not grinding to get a bonus.

The unlocking process should be just as you said, (for example, to unlock the compass for Yak-1 you should travel to a base with it)"

 

Yes that's exactly the kind of missions I would like to see ! With maybe some sort of leader which could carry you by radio explaining basics stuffs about the plane you just unlock or the new material you mount on it... Edited by G.F.AGordonFreeman
Posted

Well, I never liked the unlocks either, but to be fair, I would not done those sp missions if there where no unlocks. The first missions was pure basic training and a total boredom for those flied sim before. After a while I did get hope for the sp feature.

There should be possible to make sp campaign that is actually fun. But the unlocks is a insult toward a dedicated flight sim enthusiast. I had to swallow a few camels in order to continue flying this sim, I just do not tolerate the very idea...

But if the developers was willing to loose so many customers as they did to keep it , they aint gonna stop it now. I really cannot comprehend why they insisted in this oddity 

GordonFreeman
Posted (edited)

Well, I never liked the unlocks either, but to be fair, I would not done those sp missions if there where no unlocks. The first missions was pure basic training and a total boredom for those flied sim before. After a while I did get hope for the sp feature.

There should be possible to make sp campaign that is actually fun. But the unlocks is a insult toward a dedicated flight sim enthusiast. I had to swallow a few camels in order to continue flying this sim, I just do not tolerate the very idea...

But if the developers was willing to loose so many customers as they did to keep it , they aint gonna stop it now. I really cannot comprehend why they insisted in this oddity

Why not split the difference ? I think people would agree to unlock items if they have one mission to do for it, and if during this mission they have some sort of brief to learn how to use it, rather than ten missions with no real interest.

 

Would you ?

Edited by G.F.AGordonFreeman
voncrapenhauser
Posted

Why not split the difference ? I think people would agree to unlock items if they have one mission to do for it, and if during this mission they have some sort of brief to learn how to use it, rather than ten missions with no real interest.

 

Would you ?

+1

Nice Ideas here.

If we are stuck with the unlocks as it seems, implementing them in a way to make the campaign less grinding and less boring, IE same missions over and over. 

 

A couple of people  including myself have also suggested more variety in missions, when we get more aircraft too

.

Great work Freeman I wish others were more open to suggestions like yours.

Simply no unlocks is a closed view IMO.

 

Seems people know what they don't want, but not what they do want?

6./ZG26_5tuka
Posted

Agree with mos posts in here. I also only played the campaign for unlocks so far and my impression of it is total garbage. Sure, there are some good intentions behind it, but overall it is way too less emersive, filled with live and spoiled by bugged ai on both sides. All of that only to save some scripting.

 

To make unlocks work they have to be totally refined so does the campaign. In my opinion players should only earn unlocks for special missions, like flying Air to Ground attacks with the 109 against fortified troop positions ect. After sucessfully cimpleteing such missions the unlock tied to it should be instantly unlocked.

 

What kind of unlocks should that be? Definetly no weapons that were commonly availabel like bombs, gun pods ect. Those were standard equipment by that time and unlocking them feels ridiculous. Special field modifications like the headrest on the 109s, the radio compass ion the Laggs and the armoured plates for the stuka are pretty well suited for unlocks.

 

Furthermore I'd like to see some more "presonal" stuff like cockpit decorations, ace paintings ect to be "unlockable" ia the campaign. This would make feel people less forced to fly the campaign since it's basicly cosmetics but for those who are it's pretty much "nice to have" kind of motivation to go threw the capters.

 

The campaign iotself should be historically structured with only limited planes availabel at the start. If you sucessfully fly the Lagg-3 for exmaple you should get the possebility to be "transferred" to a Yak-1 squadrom and continue your pilot career or stay with the Lagg-3.

  • Upvote 1
SYN_Luftwaffles
Posted

I'm not bothered at all by the unlocks. I thought it was fun to unlock the items (outside of basic bombs). The fact is, most folks don't know a LaGG from a Yak, so the experience of grinding through both planes really helps you to be able to recognize improvements and really appreciate the plane. Think of the one plane you didn't like from RoF; did you ever fly it? Might have been the best plane you ever flew or the most interesting. But you wouldn't ever know unless you had to fly it : )

  • Upvote 1
Posted (edited)

But it doesn't matter. They played a good bait and switch on us and now I can't get my money back. At least I know not to buy from then any more.

 

 

As much as I do not care for the unlock system, that is an outright blatantly false statement.

 

You paid your money without researching your purchase. The unlock system has been in Developer Diaries since before we could purchase the title. Considering the Dev Diaries were the only source of information for this title, and the fact the unlocks were mentioned in them - and there were even Q&As at the end of DDs covering this subject - I can only say that you either throw money at everything you see and instantly regret it, or you are intending to misconstrue the events that led to you purchasing this title because of some deceitful intent. Either way, the unlocks were there and announced from the beginning - stop with the bait and switch nonsense.

Edited by FuriousMeow
  • Upvote 1
Posted (edited)

It is ridiculous to call the unlocks a deal breaker, when they are done they are done. I flown all types of aviation games until they could be called sims from 1996. No true enthusiast would abandon a sim just for the sake of the unlocks.

They have already fixed my issues with the game by 50% making the planes not as easy to catch fire. Things like dm,fm, players and playability is things you got to live with.

My eyes do not get wet by those abandoning a game that easy. Good riddance I say.

Make a effort in servers, that is the what make this game work, spend some hours  on sp on your favorite plane and get what you need.

Get real and stop making it to a huge tragedy , it is annoying at worst, but doable

Edited by LG1.Jaeger
Posted

I am locking this thread. Please concentrate discussion of unlocks to this thread.

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