Jump to content

Dear Developers-A Proposal


Recommended Posts

Posted

Thank you very much for this wonderful simulation. Would it be possible to add the custom difficulty options from the quick missions to the campaign. I am finding even normal difficulty too hard. Also if any kind member could post a good profile for a cyborg FLY(5) joystick it would be very much appreciated. Thank you

Posted

Welcome to hell fionnan!

 

Glad you're enjoying the game as much as most of us are!
Custom difficulty in the campaign has been much-requested, hopefully the devs will listen!

  • Upvote 1
Posted (edited)

here we go again, [Edited]

Edited by Bearcat
Personal comments
  • Upvote 2
Posted

here we go again, [Edited]

He's making a good point, though. The preset difficulties are way too restrictive. I find it too easy or too hard, depending on which one of the two I go with.

Posted

Actually the too hard settings are watered down to the lowest denominator.

Posted

Thank you very much for this wonderful simulation. Would it be possible to add the custom difficulty options from the quick missions to the campaign. I am finding even normal difficulty too hard. Also if any kind member could post a good profile for a cyborg FLY(5) joystick it would be very much appreciated. Thank you

 

+1 to that :good:

 

New customers say the darndest things!

Posted

There are 2 difficulty levels to play campaign because of points distribution and calculation.By narrowing presets to only 2 options it is easier to manage it.If they would enlarge the options,then every possible combination would have to be calculated separately.Impossible to do?No.Really necessary?Maybe.Depends on willingness of devs+time+resources.

Posted

You add nothing to this thread Extreme one, and you're not even funny. It's getting tired.

OP - it's a popular request.

  • Upvote 8
Posted

I think it's quite posibly the most unnecessary and unjustified restriction in BoS. There's really excuse not to get tid of it ASAP.

 

I can see the logic behind the unlocks and the graphics presets (although I disagree with both) not so for the forced difficulty presets.

Posted

How should one be scored for flying the campaign with unlimited ammo or invulnerability on?

Posted

WHY should one be scored for flying the campaign?

  • Upvote 5
Posted

That would take 2 devs to hang around here 8 hours a day.
and for every "no cannot do because no time, no money, not good because the idea is bad because it breaks  this n that"

 

they would get 20 pages of  "well then you suuuuUUUuuuUUck"


look at the 52.
one screenshot of an imported model with textures, and people start dreaming of it being flyable because ,

well, its in the hangar,

so that means it has been flown,

so there is a cockpit,

so we will get that cockpit,

so all is well.

 

communicating with enthusiastic people (like us...?) is an almost no-win situation.

Posted

How should one be scored for flying the campaign with unlimited ammo or invulnerability on?

Let both those individual settings reduce your score to zero. Not hard.

  • Upvote 1
Posted

Nobody disagrees with him ... except the people that made the game. :(

 

Adds nothing, is not funny but sums it all up for a new player, like it or not...

 

 

That would take 2 devs to hang around here 8 hours a day.

and for every "no cannot do because no time, no money, not good because the idea is bad because it breaks  this n that"

 

they would get 20 pages of  "well then you suuuuUUUuuuUUck"

 

 

look at the 52.

one screenshot of an imported model with textures, and people start dreaming of it being flyable because ,

well, its in the hangar,

so that means it has been flown,

so there is a cockpit,

so we will get that cockpit,

so all is well.

 

communicating with enthusiastic people (like us...?) is an almost no-win situation.

 

Dont be silly.

 

We are as ever talking about major issues that are there for a long time, "rediscovered and enjoyed" again and again by new customers now.

 

The best anwer on the unlocks for instance (which I do not find an unnegotiable obstacle and  biggest issue) is that it is " part of games" nowadays....

 

 

Just because these items have been discussed ad nausea before unfortunately doesnt mean that new customers unknowingly coming up with logical

 

requests. Enjoy.

Posted

WHY should one be scored for flying the campaign?

 

 +1

There are 2 difficulty levels to play campaign because of points distribution and calculation.By narrowing presets to only 2 options it is easier to manage it.If they would enlarge the options,then every possible combination would have to be calculated separately.Impossible to do?No.Really necessary?Maybe.Depends on willingness of devs+time+resources.

 

Well let's just have one difficulty option - that's even easier to manage.  And whilst we're at it one graphic preset for all would be marvelous, I'm having far too much difficulty managing the existing ones.  :wacko:

 

Truth is - when you take away custom options be it in graphics, difficulty, etc. and dictate a "one experience" for everybody, you alienate a lot of people. It is what it is. 

  • Upvote 1
Posted

There are 2 difficulty levels to play campaign because of points distribution and calculation.By narrowing presets to only 2 options it is easier to manage it.If they would enlarge the options,then every possible combination would have to be calculated separately.Impossible to do?No.Really necessary?Maybe.Depends on willingness of devs+time+resources.

This has been done earlier, for instance in CFS :

Each option was associated a multiplier : the product of those multiplier gave the global difficulty and was a VP multiplier : it worked quite well

Posted

WHY should one be scored for flying the campaign?

Because it is a prerequisite to be promoted and awarded.Like in real life.Each army had its own scoring system.You have it also today.Or you thing that army works randomly?

 

This has been done earlier, for instance in CFS :

Each option was associated a multiplier : the product of those multiplier gave the global difficulty and was a VP multiplier : it worked quite well

Dont tell me,tell developers.I do not know how much resources they have and what priority is set for this issue (if any).

Posted

 

Dont tell me,tell developers.I do not know how much resources they have and what priority is set for this issue (if any).

Shall I quote Extreme_one ?

Here again, it's veru hard to understand why the developpers chose to change things which had been working for 20 years or so and even things that were working well in RoF, but anyway, there are other priorities.

  • Upvote 1
Posted

Because it is a prerequisite to be promoted and awarded.Like in real life.Each army had its own scoring system.You have it also today.Or you thing that army works randomly?

 

It is a well known fact that in the luftwaffe you were only allowed to remove your armored headrest after completing at least 5 missions or shooting down 5 enemy aircraft whichever came first.  /s

 

Setting difficulty in an offline campaign is in no way tied in to receiving medals and being promoted. If player X wants to play on arcade flight models with infinite gunnery and still gets a medal for shooting down 5 sturmoviks in his campaign, then so be it.

 

Unless of course we are talking about unlocks and "XP" which is of course where this whole model breaks down. Because - yes you need to have a way to keep tabs on your users and what they are doing so you can give them "XP" in a fair way so they can unlock stuff. But then we're really just putting unpopular design decisions before user experience. Which is where we are now and why people new to the game ask the same questions about unlocks and campaign difficulty again and again. It is logical for them to ask those questions, because it is logical.

  • Upvote 1
Posted

Shall I quote Extreme_one ?

Here again, it's veru hard to understand why the developpers chose to change things which had been working for 20 years or so and even things that were working well in RoF, but anyway, there are other priorities.

 

Whilst I myself seem to put them in the same bag sometimes - I feel it's important to make a distinction between the actual developers and the board of directors. It is my understanding many of these unpopular decisions have been made by a board of directors and not the programmers themselves or Jason Williams himself etc. Whoever is on that board of directors needs to take a long hard look at what's happening. If 1C wants a successful game out of this, one that sells well and gets people back into the genre - well then stuff has to change.

 

This game has the right ingredients to be a success. It's just that when they actually baked the cake that is Il2BOS they ignored the trusted recipe and went with a fancy new hipster trendy raw almond cake, which didn't come out all that well.

  • Upvote 1
Posted

Shall I quote Extreme_one ?

Here again, it's veru hard to understand why the developpers chose to change things which had been working for 20 years or so and even things that were working well in RoF, but anyway, there are other priorities.

Do whatever you want,I do not care ;)

 

It is a well known fact that in the luftwaffe you were only allowed to remove your armored headrest after completing at least 5 missions or shooting down 5 enemy aircraft whichever came first.  /s

 

Setting difficulty in an offline campaign is in no way tied in to receiving medals and being promoted. If player X wants to play on arcade flight models with infinite gunnery and still gets a medal for shooting down 5 sturmoviks in his campaign, then so be it.

 

Unless of course we are talking about unlocks and "XP" which is of course where this whole model breaks down. Because - yes you need to have a way to keep tabs on your users and what they are doing so you can give them "XP" in a fair way so they can unlock stuff. But then we're really just putting unpopular design decisions before user experience. Which is where we are now and why people new to the game ask the same questions about unlocks and campaign difficulty again and again. It is logical for them to ask those questions, because it is logical.

I was responding to Ami's post about why there should even be scoring system in campaign.Because of promotions and awards.I was not speaking about difficulty to be/not to be tied to anything.

I do not care how it is implemented now because I do not care about this Groundhog Day concept anymore.My only hope is that Zeus and his Velikie Luki map will have proper campaign,with proper promotions and historical awards.

:salute:

Posted (edited)

I was responding to Ami's post about why there should even be scoring system in campaign.Because of promotions and awards.I was not speaking about difficulty to be/not to be tied to anything.

I do not care how it is implemented now because I do not care about this Groundhog Day concept anymore.My only hope is that Zeus and his Velikie Luki map will have proper campaign,with proper promotions and historical awards.

:salute:

 

I checked that thread as I wasn't aware something like that is being worked on. I'm not sure what's happening there. Is that a 3rd party developer making a map or a campaign for an existing map? Will it be paid or free? 

 

:salute:

Edited by hnbdgr
Posted

Yes,its 3rd party.They have map,now they work on campaign.If I understand Zeus correctly,it should be chain of single missions divided into several chapters.Looks promising.

  • Upvote 1
Posted (edited)

Thank you very much for this wonderful simulation. Would it be possible to add the custom difficulty options from the quick missions to the campaign. I am finding even normal difficulty too hard. Also if any kind member could post a good profile for a cyborg FLY(5) joystick it would be very much appreciated. Thank you

 

Hi Fionnan

 

forget about the hornet's nest that has suddenly appeared. Better to concentrate and resolve the issues you are finding. I doubt you are new to combat flightsims but if so, any sim will have a steep learning curve. Even transitioning from one WW2 sim to a different WW2 sim can take time, to 'learn the ropes' all over again, or some of them. Really, practice should enable you to have decent success in Quick Missions, Single Missions or SP Campaign missions.

 

Start by picking a relatively easy to fly aircraft like the Yak-1 or the Bf 109F; avoid the FW 190, UNLESS you are prepared to spend a lot of time just practising flying and fighting before you can expect to become competent.

 

In your chosen plane, either practice take-offs (and after mastering that, landings, flying 'circuits and bumps', as you would with a civvy flight sim, the principles are exactly the same) OR start by flying short duration missions so you get an air start.

 

Stick to intercepts and when you meet the enemy, order your flight to 'Cover me' to give you some protection. Then either attack the bombers/attack planes or ignore them and go for their escort, which you will usually outnumber in the early stages of a campaign anyway.

 

Even once you have got to the point you can fly your chosen plane reasonably well, and started applying some tactics (like staying above the fight then picking out somebody who is isolated and not looking, and then diving down behind him), there is then the whole issue of accurate gunnery. Fire short bursts from very close range when the sight picture is right  then break off and away quickly, look around, decide on another pass or not. Forget about 'spray and pray', as in real life it's a waste of time and ammo, unless you get lucky.

 

Turn icons (plane labels) on to begin with, to help you spot and ID other aircraft in the sky, until you are comfortable to turn them off, or on and off.

 

Aim to arrive at the action point slightly above the assigned altitude - like WW1 ace Mick Mannock said, 'Always above, seldom at the same level, never underneath!' Use this separation to spend a bit of time assessing what you see and making a little plan in your head what you are going to do about it. You are a flight leader, you don't just rush in. In the words of a WW2 RAF training article ('Forget-Me-Nots for Fighters', published in an RAF Museum book), 'Don't hang around trying think up something clever', but have a plan - a bad plan is better than no plan at all, as they say.

 

I'd suggest you need to decide what the problems you are seeing are, then tackle them, basically. Same for any flight sim, whether it has presets or not. You should be able to manage most things fine in 'Normal', with a bit of practice. Good hunting!

Edited by 33lima
Posted

Thank you all, especially 33lima.

The suggestion that one gets a lower score with lower difficulty seems sensible.  I am not a novice simmer but as i get older, with more responsibility, I can devote less time to mastering a sim. I really enjoy the damage modelling, random stuff(eg a propellar coming off and taking down a neighbouring plane), differing weather that a less "hardcore"game cannot provide. Its baffling that the devs don't allow one to take the lower difficulty settings through the campaign, as previous sims did.

Posted

Every tread evolve into this, the funny thing is the ones making fun of this chaos in other sites , are actually the ones making it in this

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...