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Call Desastersoft for Campaign and Mission Design!


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79_vRAF_Friendly_flyer
Posted

YoYo, no, I have not played any of the Desastersoft campaigns, but I have played plenty of missions and campaigns created by both the 3rd party community (IL2 FB and ROF) and the official developers to know that you don't have to immediately go running off to third parties to have good mission design. It just sounds patently ridiculous to me that, before we've seen one mission of any sort on the official map, we have people saying "call this group or that group! They know what they're doing!" The guys working on BoS are very imaginative folks, and I have no doubt they will give us good missions out of the box, so to say. And, I have no doubt that in due time good third-party missions will come. 

 

I would say it is more a question of both than either or.

 

Tastes varies, and with more people makings missions and campaigns, there will be more variation.

  • 1CGS
Posted

I would say it is more a question of both than either or.

 

Tastes varies, and with more people makings missions and campaigns, there will be more variation.

 

Absolutely. :)

  • 2 weeks later...
Posted

Suggestion:

 

It was interesting reading about Semyon Lavochkin during the winter of 1941-1942,and how he, (unofficially in a small hut beside an airfield), transforned the LaGG-3 into what become the La-5.

 

Regards

Posted

I fully support the idea of Desastersoft doing add-on campaigns, however what I would really like is some good old school briefings for missions - music playing in the background while briefing slide shows explain the objective, or maybe an animated dude pointing at a map in the hangar, or better yet, comic book style briefings like CFS2 2. I miss the 90's era where a sim was some much more than just the engine and text menus.

  • Upvote 1
Posted

I fully support the idea of Desastersoft doing add-on campaigns, however what I would really like is some good old school briefings for missions - music playing in the background while briefing slide shows explain the objective, or maybe an animated dude pointing at a map in the hangar, or better yet, comic book style briefings like CFS2 2. I miss the 90's era where a sim was some much more than just the engine and text menus.

I feel just the same way. Nowadays we have very good simulations but most of them are not good games. I really hope 777 will further go into this direction...the dynamic campaign of ROF was a good step but there still is a long way to go.

 

Alexander

Posted

Exactly.

Reading a briefing and looking at a map soon gets very repetitive.

The interlude tracks in the original IL2 helped a little but so much more could be done.

Fingers crossed...

 

I agree. Flight sims nowadays seem to be made more by technicians, and less by artists. High technical complexity, partnered with extremely shallow gameplay. Developers seem unable to grasp the importance of engaging the players imagination, and not just satisfying the charts.

  • Upvote 1
Posted

 

High technical complexity, partnered with extremely shallow gameplay.

 

My feelings exactly. But that is what 95% of the market wants and craves. For proof, just read this forum! There is no financial motivation for the developers to do anything more, no matter what their personal dreams are. Richness and immersion of the BoS experience will ultimately come from the BoS community through add-ons, missions, mods etc.

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