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Mission Editor teething troubles - any help welcome


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-NW-FourSpeed
Posted (edited)

Hi Guys.

 

For the past few weeks I've been replicating our RoF Basic Training server into Battle of Stalingrad

(not identically, of course, but functionally).

 

One thing I'm finding that is particularly vexxing is that the MCU-Damage control isn't fixing buildings
and bridges properly.

 

In RoF - it's  a 3 Obj/MCU deal.   Your Object - Small durabiltiy, No Delete on Death, Report damage on 90+%

using an OnDamaged event linked to a timer (time before repair), and a MCU-Damage (Repair-Complete)

command to fix / reinstate the object when invoked.

 

Unfortunately, the same setup isn't working (as expected) in BoS.

 

It looks like it triggers properly, but the damage isn't fully fixed, and the graphic still shows a mangled
building or a damaged bridge...  On top of that, bombing it again, after it's supposedly repaired is
totally ineffective.

 

I also couldn't get it to work trying a spawner setup either although that does work as expected for
trucks, tanks, planes etc.

 

 

This should be easy-peasy, but I'm evidently missing something different in BoS vs RoF.

 

Any suggestions would be appreciated.

 

 

Thanks,

4 <salute>

Edited by -NW-FourSpeed
-NW-FourSpeed
Posted

Anyone?

 

I realize that the mission editor is under tight wraps currently, but has nobody else tried to add resettable/repairable buildings in BoS?

 

 

Regards,

4 <salute>

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