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Next patch. When and what to expect?


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JG4_Widukind
Posted

Thanks Winger and Stuka and all others that u remember the Problems of 190 and 109 G2. Danke

The JG4 still watching BOS.

  • Upvote 1
Ala13_Super6_1
Posted

For me, the FW190 is well modeled which is not so much the f109G2 is unbreakable because a plane can not go around your flight to Full engine and not break

voncrapenhauser
Posted

Sorry Wulf, but I'm tired of the old "learn to fly" thing.

 

There are serious issues with the FMs in BoS, both in the air and with the ground handling.

 

Just because you can learn to fly "around" or "through" the issue does not mean it's correct.

 

We are back at the bogus argument that simmers always use... "harder is more real" and that is utter nonsense.

 

There is a global instability issue at play here, and it affects every plane in the sim, in the air and on the taxiway.   Too many people that have been at this for too many years, many with real flying experience, are not all wrong about this.

Agreed +1

Harder doesn't mean more real.

Look at most pilots IRL on forum they agree, please tweak the FMs in next patch.

Posted

Just so every one does know, if you give the "return to mission" command when your AI flight diverges from you, they will return to formation. They are too eager to go for the enemy and have to be restrained  ;)

 

While this might work for you, I can attest that it has never happened that way for me.  I have given that command countless times and AI wingmen have not once rejoined formation and continue to chase targets.  The only command that does anything for me when an air target is within range of my AI wingmen, and I thank 33lima's for posting his tip, is:

 

 

 

Although in my experience, if i notice them chasing off and order 'Cover me!' they will reform.
 

 

When I give the Cover Me command they do attempt to rejoin formation, but I've only had it successfully work if I catch them quick enough when they go to break off.  Otherwise, If they get close enough to a target, when I issue cover me they will break away for a second as if to come back to me, but a second later they turn right back around and re-engage the target on their own again, so all it does is pull them back and forth for two seconds but they're back off again.  

 

Is this what most people are experiencing or am I in the minority?

Posted

I'm not a mod, but you guys should take your 190 ramblings to the appropriate section, the section dedicated to the 190..

http://forum.il2sturmovik.com/topic/12952-fw-190-3/

It's gets a little overwhelming, especially when it's off-topic.

 

-----------------------------------------------------------------------------

 

Anyways, next patch probably is going to be the usual, fixing bugs we never knew about, but in the future I would love to see hydraulic system damage, aka landing gear.

 

And maybe having the German 20mm's actually worth a damn.

  • Upvote 2
Posted

I blow wings off all the time with F4 20mm. That or pop their motor

I think we should have better catastrophic failure of motor.... Like violent if a 20mmdestroyss some of the rotating assembly.... But I have never been in any of these planes while having my engine critically damaged by a 20mm round so I dont know if it is realistic or not yet.... Lol

Posted

I blow wings off all the time with F4 20mm. That or pop their motor

I think we should have better catastrophic failure of motor.... Like violent if a 20mmdestroyss some of the rotating assembly.... But I have never been in any of these planes while having my engine critically damaged by a 20mm round so I dont know if it is realistic or not yet.... Lol

Sure 20mm can take wings off, especially with gun pods. But what about the majority of the time? And yes, the engine is what I'm talking about. I've spent a lot of time in Quick Mission, shooting the 20mm's and 7.92's separately and noticed the 20mm's are kind of a waste of time compared to the 7.92's. It's hard to tell with Russian aircraft because German engines are flammable regardless.

 

You hit any Russian plane in the engine with a 20, he'll fly forever. Hit the Russian with 7.92's and his engine will die fast.

 

Penetration vs Power, but I'd imagine a 20mm would be more devastating to an engine compared to 7.92. Who knows.

Posted

Mmmmm....

 

I don't think so.

 

I loose engines all the time to those pesky F4s and G2s.   Quite a few "one shot" stops as well.  If you take "critical damage" which is quite frequent, all that engine will do is take you rapidly to the scene of the crash.

71st_AH_Mastiff
Posted

I expect sounds to be fixed and 109s out turning Yaks.

Posted

I can not imagine my 8mm Mauser to do much damage to engine block but maybe the wwii planes are using armor piercing and/or hot loads?

20mm at same velocity should do a lot more to trash motor especially with ap or he bullet

II/JG17_HerrMurf
Posted

What's wrong with the 190's stall characteristics?

 

Seems like unless the 190 turns like a zero, accelerates and has high speed performance of a modern day jet it will always be wrong.

 

http://forums.ubi.com/showthread.php/192120-What-Cptn-Eric-Brown-%28really%29-wrote-about-the-Fw-190A-Forums

 

"Achilles Heel that the AFDU had sought with Armin Faber's Focke-Wulf was its harsh stalling characteristics which limited its manoeuvre margins."

 

"The stalling speed of the Fw 190A-4 in clean configuration was 127 mph (204 km/h) and the stall came suddenly and virtually without warning, the port wing dropping so violently that the aircraft almost inverted itself. In fact, if the German fighter was pulled into a g stall in a right turn, it would flick out into the opposite bank and an incipient spin was the inevitable outcome if the pilot did not have its wits about him."

 

 

 

 

Furious, as you know I am pretty much an Fw exclusive pilot and, while not an expert, I think I have  pretty good handle on her. I also dont have much of a problem with her overall handling and fly to her strengths. That said, however, the stall speed is around 40 kph higher with any elevator input and almost 100 kph higher in a flat turn with moderate stick displacement. I'm glad you posted the the right turn information because I didn't know that - but have experienced it in the game. So, I think the modelling, as opposed to other's opinions, is pretty close but the stall speeds seem a little high. The behaviours, especially with your additional information seem mostly reasonable otherwise. And, FTR, I hate the Zero.

  • Upvote 1
Posted

I am surprised no one has mentioned the Mission Editor yet. For the game to prosper it is more important than anything else.

 

+1 :good:

Posted

I can not imagine my 8mm Mauser to do much damage to engine block but maybe the wwii planes are using armor piercing and/or hot loads?

20mm at same velocity should do a lot more to trash motor especially with ap or he bullet

 

8mm Mauser (7.92x57) ball ammo should penetrate half an inch or more of mild steel plate at 100m.  AP rounds would have significantly greater penetration, on mild steel.   An engine block is typically made of either cast iron or aluminum.     Neither has the capacity to resist a direct hit.

 

Also, 7.92x57 has a higher MV than either the 20mm  MGFF or Mauser 151/20.   

Posted

8mm Mauser (7.92x57) ball ammo should penetrate half an inch or more of mild steel plate at 100m. AP rounds would have significantly greater penetration, on mild steel. An engine block is typically made of either cast iron or aluminum. Neither has the capacity to resist a direct hit.

 

Also, 7.92x57 has a higher MV than either the 20mm MGFF or Mauser 151/20.

Ahh thanks for the info! Now I can try to stop cars with my Hakim battle rifle. ;)

MV being mean velocity?

Posted

Wishes:

FM : Fixing lots of problems of Fw190. Bf109 heavy nose stabilizer, throttle, rudder fix(when take off kick the full right rudder but still it goes left. Bf109 rudder force in low speed have some problem I think.). and... Is there soviet aircraft have no stick force in high speed in history???

DM : Actually, not DM but firepower. Germans running out minengeschoss in these days.

Posted (edited)

Ahh thanks for the info! Now I can try to stop cars with my Hakim battle rifle. ;)

MV being mean velocity?

 

Muzzle Velocity. It means its easier to hit with the MG than the cannons.

Edited by istruba
6./ZG26_5tuka
Posted

Higher muzzle velocity means your bullet drop over a certain distance decreases // penetration potential increases. Still doesn't automaticly have to mean they're easier to hit with if we are taking other effects like wind, G-Forces, V0 of the airplane ect into account.

Posted (edited)
Higher muzzle velocity means your bullet drop over a certain distance decreases // penetration potential increases.

 

Yes in theory its pretty much that. In practice that means thats easier to land hits with a weapon with high muzzle velocity compared to a weapon with a low mz, because with either weapon you still have to take into account effects like wind, g-force and so on.

Edited by istruba
Posted

Ah yes I understand muzzle velocity and bullet design on drag coefficient plus inertia from bullet weight, I had just not realized that connection between MV and muzzle velocity... Yes I am.retarded sometimes ha

Posted

 

 

Ah yes I understand muzzle velocity and bullet design on drag coefficient plus inertia from bullet weight, I had just not realized that connection between MV and muzzle velocity... Yes I am.retarded sometimes ha

 

Dont worry mate, I also have some derp moments :lol: .

 

Cheers! :salute:  

666GIAP_Miji
Posted

I am surprised no one has mentioned the Mission Editor yet. For the game to prosper it is more important than anything else.

 

+1

Posted

I want to be able to attack a very large group of ground vehicles and mg nest that shoot back

Posted

This week have update???

 

i wish FMB y Dserver.

Posted

Mission Editor, Ju-52, SP campaign imporvements

Posted

I'd be fine with a dev diary about future project or a small teaser!  :) 

Aren't they still on holidays?

Posted

Should be on holiday till the 12th. as I recall.

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