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is there a way to invert the headtracking pitch axis within the game?


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Posted

is there a way to invert the headtracking pitch axis from within the game? I couldn't find an option in the Game GUI, but there should be something similar by modifing one of the files in the directory?

 

thanks

VR-DriftaholiC
Posted

Do it in your track IR software by mirroring the axis 

Posted

I 'm using FTNoIR, which has separate axis for pitch up and pitch down. The game sees this axis as inverted already, so I have to invert it in FTNoIR to get it to work properly. The problem is that in FTNoIr, the pitch down axis goes only up to 90 degrees, which, when used inverted as pitchup, is a limitation on how high one can look. So, i would have to find a way for the game to invert the axis so that the pitch up-down works correctly from within FTNOir.

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