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How will markings be applied in-game?


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Posted

Will markings be applied RoF style, with the markings being part of the skin, or IL2 style, with the markings being a seperate file?

 

Personally, I prefer the IL2 method. It makes creating skins easier, as you don't have to paint outside the markings.

Posted (edited)

LordNeuro, Cybermat is asking if the game will use a "decal" system like in Il-2.

 In Il-2 you had a wide variety of decals based on historical units for multiple countries and you could just select whatever you wanted for your skin. For example I could use the same Bf-109 skin for a mission where I fly for Germany, with German markings generated by the game, then next mission, I could use the same skin and fly a mission for Romanian airforce. The game had decal markings for Romania, that I could easily just select for my plane in the arming screen.

 The system was very convenient from the player point of view. You didn't have to make speciffic skin for every plane and every mission in order to use historical markings.

 

In ROF you can't do that. If you want to fly a Belgian Noop 11, you have to use a Belgian skin. You can't take the default skin and just select Belgian markings for the mission.

Edited by Jaws2002
Posted (edited)

For historical markings purposes, the Il2 system was insufficient. Most of it was wrong, and Il2mat set out to correct quite a bit of it but since it was still limited in how many decals it could do - it required manually changing from 1940 markings to 1944 markings outside of the game within Il2mat for example.

 

So if people want historical markings and skins, the system was no good.

Edited by FuriousMeow
Posted

away from the game mechanics, I hope the Devs know skins, markings and co-op mission building are key features for flight veterans.

Posted

IL-2 markings were fantastic in multiplayer games for helping to identify individual pilots. It also gave your aircraft a sense of personality since you could choose your own number and color. I would hate to see those things go away. I liked the decal system. Skinning aircraft just to have different numbers on the tail/fuselage is a giant waste of time.

  • Upvote 1
Posted

IL-2 markings were fantastic in multiplayer games for helping to identify individual pilots. It also gave your aircraft a sense of personality since you could choose your own number and color. I would hate to see those things go away. I liked the decal system. Skinning aircraft just to have different numbers on the tail/fuselage is a giant waste of time.

 

 

Exactly. It is a lot easier identifying your squad mates in full switch servers. I used to fly with #77 all the time. In full switch servers the player list also shows the number of the plane you flew. So when you form up with a friendly aircraft, you could simply look at the list of players and find out who you are flying with so you can coordinate better. This way even on servers with skins off you could still identify players based on decals. 

Posted

An even better solution, imo, would be to allow each user to have one unique skin for each plane.

Posted

An even better solution, imo, would be to allow each user to have one unique skin for each plane.

 

 

For that to work, if the ROF system is implemented, everyone has to download all the skins for all the users before they meet in the air. There are a lot of players out there that never download personal/fictional skins. and even players that don't bother downloading any skins. With in game decals, everyone gets the numbers and markings at least.

Posted

For that to work, if the ROF system is implemented, everyone has to download all the skins for all the users before they meet in the air. There are a lot of players out there that never download personal/fictional skins. and even players that don't bother downloading any skins. With in game decals, everyone gets the numbers and markings at least.

Yes but it will still be a clone army with the same skin. If people won't bother downloading skin packs they obviously don't care about skins.

Posted

I'll give you another example of historical scenarios where you can have problems. Romania and Italy flew for both the axis and allies. There were many clashes between German and Romanian aircraft. Romanian BF-109 vs, German FW-190, German bf-109 vs  Romanian Ju88, Romanian BF109s and Romanian Iar81s vs German FW190 and German Bf109.

 Then you have problems in the Med theater with ANR going up vs Regia Aeronautica Italiana.  How can you tell who"s who?

 

Only in game decal system can give you a reliable way to identify who's who.

Posted

Skins are great and awesome, but they aren't a replacement for the decal system. Think about in RoF how the flight leader is denoted with a pennant. How do we replace this functionality in BoS if we have no system of changing the markings on aircraft? I've never seen a WWII fighter with a pennant....

Posted

they had pennants for the 109 in 1940 :)

But, they did not have any flight leader markings either, at least on the luftwaffe.

Posted

Honestly, I see a decal system as the only viable option to ensure any kind of realistic presentation. Having a unique skin for every single plane in every single unit is simply not feasible, and I'd hate to have the "clone flights" from RoF return in BoS. It's one of the few things that still bugs me about RoF. It kinda makes sense in a WW1 scenario, where there often weren't very consistent regulations for marking of individual aircraft, but in a WW2 sim it's completely unacceptable.

 

For its time the old IL2 system was awesome and would serve as a basis for an upgraded system, where the decals would blend more naturally into the skin and there would be a greater attention to historical details.

Posted
and I'd hate to have the "clone flights" from RoF return in BoS

 

I wasn't aware of any clone fights in ROF, pretty much everyone I flew regularly in mp with had his own skin.

Posted

I wasn't aware of any clone fights in ROF, pretty much everyone I flew regularly in mp with had his own skin.

Not talking about MP. My primary interest lies in SP.

 

If there is a free choice of skins on a server, then decals are pretty superflous, but for those of us who spend most of our flying hours in career/campaign mode, it's a pretty big deal to not have every single plane in a flight look exactly alike.

  • Upvote 1
Posted

Ah hum, I guess for SP it is a problem :)

Posted

Ah hum, I guess for SP it is a problem :)

Which, I might add, comprises the majority of the flight sim community (not counting the millions of War Thunder players)

Posted

they had pennants for the 109 in 1940 :)

 

But, they did not have any flight leader markings either, at least on the luftwaffe.

Can you provide a link or source for this? I'd like to see pictures.

Posted

I never really liked decal system.

It was wrong many times.

 

I'd hate to see it fully implemented in this game for that matter.

Sure some compromises could and maybe should be done but given the sheer number of types introduced in the game I think maneuver space with this issue is huge in BoS (do this or that way) unlike in IL-2 where you simply couldn't do some things with 200+ aircraft types.

Posted

Can you provide a link or source for this? I'd like to see pictures.

Google is your friend :)

 

Bf-109E7-Stab-III.JG27-((%2B-Max-Dobisla

 

they were metal triangles attached to the radio antenna. Not sure why the stopped using them - maybe they were too obvious and germa nfighter pilots were supposed to know which plane to follow without that aide.

Posted

they had pennants for the 109 in 1940 :)

 

Pennants were still in use in 1941; and "during the summer of 43, the antenna mast of the Bf 109 G of Oblt. Georg-Peter Eder (StK. of II./JG2), displayed his Staffel's emblem, an eagle clasping a RAF roundel in his talons.

 

LuGa4%20page%2029.jpg

 

Info found in an interesting article and photographs from the freshly published "Luftwaffe Gallery #4" by Erik Mombeeck, with profiles by Thierry Dekker:

 

http://www.luftwaffe.be/LuGa_4.html 

 

LUGA%204.jpg

 

SvAF/F19_Klunk
Posted

For historical markings purposes, the Il2 system was insufficient. Most of it was wrong, and Il2mat set out to correct quite a bit of it but since it was still limited in how many decals it could do - it required manually changing from 1940 markings to 1944 markings outside of the game within Il2mat for example.

 

So if people want historical markings and skins, the system was no good.

+1... IL2mats saved us all.

Posted

Huh. That's really interesting. Still doesn't solve the problem for every other nation in the war though.

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