=KK=Des_ Posted December 30, 2014 Posted December 30, 2014 Is it possible to start mission only on dedicated or i can post it and test in sigle player mode?
PB0_Foxy Posted December 30, 2014 Posted December 30, 2014 if you want to test it in single player you have to put a plane somewhere on the map set on player (in advanced properties of the plane where you set the AI level) and you also have to set in the mission properties the mission as a single mission (and not a deathmatch)
=KK=Des_ Posted January 2, 2015 Author Posted January 2, 2015 when i'm trying to lounch the mission it says - This mission is unavailable for your account.
PB0_Foxy Posted January 2, 2015 Posted January 2, 2015 you have to launch it in offline mode. Do not connect to the master server
=KK=Des_ Posted January 2, 2015 Author Posted January 2, 2015 One more question plz. I do not anderstand how to choose stalingrad map. I just can open ready mission and delete all objects. But how to start working with empty map. File - New - then?? I have found all objects groups but didn't find how to choose exact map. Thnks.
PB0_Foxy Posted January 2, 2015 Posted January 2, 2015 for the moment you can't ! You have to open an existing mission made on the stalingrad map and then select and delete everything You should be able to switch between maps in the mission advanced properties (like in RoF) but the GUI map menu is blank I've made a report about this issue to Zak
=KK=Des_ Posted January 2, 2015 Author Posted January 2, 2015 next trouble. I'm setting up Vehicle and can't choose it after reseting selection to move it or work with it then? ssry my filter was off...everything is ok
=KK=Des_ Posted January 6, 2015 Author Posted January 6, 2015 one more thing. Where i can find manual how to configure DServer?
=KK=Des_ Posted January 6, 2015 Author Posted January 6, 2015 I have lunch server with such settings: login = password = mode=1 //0 - Coop, 1 - Dogfight mode ServerName="Il2.KupiKolesa.Ru Testing server" //Server name, which will be displayed in server list victoryCount=1 //Number of wins permission ranked=0 //1 - Server statistics will be counted in global statistics, 0 - will be not spectator=0 //1 - Allow spectators to use all views, 0 - Spectators able to use only pre-defined cameras in mission protection="kupikolesa" //Game server passowrd, make empty ("") if password is not required maxClients=10 //Number of clients allowed to be simultaneously on the server maxClientPing=400 //Maximum allowed ping from client to server in milliseconds, -1 - no ping limitation LobbyTimer=30000 //Planes list timeout when all players have reported READY status, in milliseconds ExternalIP=1 //1 - Server will be visible from internet, 0 - will be visible only from LAN ShutdownLoads=-1 //-1 - Unlimited missions rotation, 1 and more - missions rotation limit, after this limit server will be closed killNotification=0 //1 - 'Player Killed' ans 'Player A Shot Down Player B' chat notifications ON, 0 - kill and shot down chat notifications OFF friendlyFireReturn=0 //1 - Shooter will receive a damage if he will hit to a friendly plane, 0 - function off finishMissionIfLanded=1 //1 - Finish Mission function will be available only for landed player, 0 - it will be available for players in flight too penaltyDeaths=0 //Quantity of consequent player deaths which cause Death Penaly Timeout, 0 - Death Penalties OFF penaltyTimeout=0 //Death Penalty Timeout size, in seconds respawnTimeout=15 //Timeout between Player's spawns coalitionChangeTimeout=30 //Coalition Change Penalty Timeout size, in seconds finishMissionTimeout=5 //Timeout between pressing Finish Mission button and actual mission finishing, in seconds missionEndTimeout=60 //Timeout after victory conditions achieved (no round remained or all flags captured) and before mission ending idleKickTimeout=500 //Timeout between moment when player starts to stand still on the ground and moment when he will be kicked, -1 - function off lockPayloads=0 //1 - Lock player's ability to change payload in Hangar screen, only pre-defined payload is available, 0 - Payload selection unlocked lockSkins=0 //1 - Lock player's ability to change skin in Hangar screen, only pre-defined skin is available, 0 - Skin selection unlocked tdmPointsPerRound=5000 //Team Deathmatch points ammount which should be achieved by coalition to win the round, 0 - no coalition points counting tdmRoundsPerMission=1 //Team Deathmatch rounds quantity for one mission, 0 - no rounds limitation ctfQuorum=0 //Quorum of alive players (pilots) in two most plenty coalitions to unlock flags rising/lowering banTimeout=900 //Ban time setting, in seconds. serverDesc="Welcome to Il2.KupiKolesa.Ru Server." serverDesc="Enjoy your stay" serverDesc="Please visit our website il2.kupikolesa.ru" serverDesc="Play fair, no vulching allowed." //Server Description [rotation] random=false //true - Random order of missions rotation, false - Missions rotation order in accord with rotation list delay=5000 //Timeout for displaying mission results and statistics after mission end, in milliseconds file="Dogfight\2Test_Pirat" [end] //Mission settings, true - option on, false - option off friendlyIcons=false //Allow friendly objects icons in 3D and on the map enemyIcons=false //Allow enemy objects icons in 3D and on the map navigationIcons=false //Allow navigation icons in 3D and on the map unlimitedMapIcons=false //No range limit for objects icons on the map aimingHelp=false //Show aiming helpers for gunnery and bombing padlock=false //Allow to use padlock simpleDevices=false //Allow to use simple gauges subtitles=true //Show subtitles easyFlight=false //Easy piloting autoCoordination=false //Autorudder autoThrottle=false //Cruise control autoPilot=false //Allow to use autopilot autoThrottleLimit=false //Automatic RPM limiter autoMix=false //Automatic mixture control autoRadiator=false //Automatic radiator control autoStart=false //Automatic engine start procedure noMoment=false //Simplified physics noWind=false //No wind noMisfire=false //No missfire noBreak=false //Safety collisions invulnerability=false //Invulnerability for weapons unlimitFuel=false //Unlimited fuel unlimitAmmo=false //Unlimited ammo engineNoStop=false //No engine overflow while negative g-load hotEngine=true //No need to warm up engine</nowiki> But when i try to connect it using global lobby i have #10019 error - Can't connect to server to download mission.What's wrong? Thnks a lot! Server log after runing: ===== DeathMatch mode ===== ===== Dedicated server ===== Brief info: Max clients = 10 Login with UserName ''; Password ''... ... Login success Server is being created ... Server name 'Il2.KupiKolesa.Ru Testing server' Loading mission 'Multiplayer\Dogfight\2Test_Pirat.mission' (Multiplayer\Dogfight\2Test_Pirat)... Server listener IP = '192.168.0.4' ... Mission loaded successfully Server succesfully registered on master server
PB0_Foxy Posted January 7, 2015 Posted January 7, 2015 You have to save your multiplayer mission in this folder : IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight Then you have to upload it (all the files exept the .mission file) in the exact same path in your server. Otherwise when you'll wonnect to your server you will not download the loc files due to a wrong patch in the list file (if you open the . list file you will see that it giving the wrong patch for the other files.) Finally to lauch your mission you have to add the link in the sds file without the extension (ex : file="Dogfight\mymission1.0")
=KK=Des_ Posted January 7, 2015 Author Posted January 7, 2015 1. Have deleted mission from server. 2. On loacal computer i have resaved it here: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight 3. Have upload it on server here: 15:47:25: Выгрузка из "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.eng" в "F:\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.eng" (84 Bytes) 15:47:25: Выгрузка из "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.ger" в "F:\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.ger" (84 Bytes) 15:47:25: Выгрузка из "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.list" в "F:\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.list" (240 Bytes) 15:47:25: Выгрузка из "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.msnbin" в "F:\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.msnbin" (106.41 kB) 15:47:26: Выгрузка из "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.pol" в "F:\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.pol" (84 Bytes) 15:47:26: Выгрузка из "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.rus" в "F:\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\2Test_Pirat.rus" (84 Bytes) as you tell me without .mision file. 4. Then run Dserver and open .srs wich i have show you before (upper in the text) ===== Dedicated server ===== Brief info: Max clients = 10 Login with UserName ''; Password ''... ... Login success Server is being created ... Server name 'Il2.KupiKolesa.Ru Testing server' Loading mission 'Multiplayer\Dogfight\2Test_Pirat.msnbin' (Multiplayer\Dogfight\2Test_Pirat)... Server listener IP = '192.168.0.4' ... Mission loaded successfully Server succesfully registered on master server The same error while trying to connect. Here is screenshot of ready server.
=KK=Des_ Posted January 7, 2015 Author Posted January 7, 2015 Finally to lauch your mission you have to add the link in the sds file without the extension (ex : file="Dogfight\mymission1.0") As you can see it finally starting fine. But clent can't download mission while connecting.
=KK=Des_ Posted January 7, 2015 Author Posted January 7, 2015 (edited) And one More. Can i use my existing Login and password? or i need to buy one more licence to use it on server? Because as i can see i can't use it while server connected to master server. Edited January 7, 2015 by =KK=KK_Des
PB0_Foxy Posted January 7, 2015 Posted January 7, 2015 (edited) You have to use a separate key for the server. Just to investigate further more tell the client to empty his dogfight file in IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer . This is the cache (when you join a server mission files are downloaded here) Then let him try to connect and let see what file he is able to download. Where did you find your SDS file ? Edited January 7, 2015 by PB0_Foxy
=KK=Des_ Posted January 7, 2015 Author Posted January 7, 2015 Just found description of ROF sds file. Just to investigate further more tell the client to empty his dogfight file in IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer . This is the cache (when you join a server mission files are downloaded here) Then let him try to connect and let see what file he is able to download. Didn't inderstand what to do. Here is the mission which i'm trying to run on server. https://cloud.mail.ru/public/0c9ddf70d8fd/Dogfight.rar If you have full example of BOS .SDS file, then i will be very glad to get it. Thnks. I have started the server and you can try to connect it.
=KK=Des_ Posted January 7, 2015 Author Posted January 7, 2015 I think that trouble not in the mission. I have tried to luonch some missions from cache and there was the same result. I think smth wronk with .sds file.
PB0_Foxy Posted January 7, 2015 Posted January 7, 2015 RoF and BoS SDS files are a little bit different ! Try to use this one. This is the one Syndicate staff gave me dedicated_dogfight.zip Don't forget to add login password and the path of your mission
=KK=Des_ Posted January 8, 2015 Author Posted January 8, 2015 The same problem(( Can't download mission. Do you have any example of working mission? And Syndicate .sds looks the same as my own .sds
PB0_Foxy Posted January 8, 2015 Posted January 8, 2015 really strange ! May be a trouble in the configuration of your server ? something about a firewall or a router port If you want to try a working mission you just have to connect on a server and it will download the mission in your Multiplayer\dogfight folder. Then you just have to upload it in your server and launch it using your sds file
=KK=Des_ Posted January 8, 2015 Author Posted January 8, 2015 i mean may-be our mission is not working fine. Can you give me one of yours to test.
PB0_Foxy Posted January 8, 2015 Posted January 8, 2015 you can take a working mission in your cache folder if you have connected to an other server before their mission will be automaticily be downloaded in Multiplayer\dogfight Take a mission in that folder upload it on your server and try it
=KK=Des_ Posted January 8, 2015 Author Posted January 8, 2015 Not working((...Think that trouble is in firewall may be. What ports the game uses for downloading mission?
=KK=Des_ Posted January 8, 2015 Author Posted January 8, 2015 Solved. The problem was with firewall!!! Got it after 3 days)) Thank's a lot for unswers. But if you have any ready missions post it here plz. To get more info about it. There noit too much inforamtion about missin building in internet.
PB0_Foxy Posted January 8, 2015 Posted January 8, 2015 Happy to see that the problem was only the firewall If you want informations you have to use Rise of flight tutorials. http://riseofflight.com/en/community/usefulmaterials/lessons You can aslo find usefull stuff in the RoF mission editor manual: http://www.777studios.net/ROF_Guides/ROF_Mission_Editor_User_Manual.zip The BoS mission editor uses the same logic as the RoF mission editor. You can also fin a lot of answer to your questions on the rise of flight forums (mission making & servers subsection) http://riseofflight.com/Forum/ Vander also made some usefull tutorial video: http://en.wiki.riseofflight.com/index.php?title=Mission_Editor/Mission_Creation
NN_Avenger Posted January 9, 2015 Posted January 9, 2015 Two licenses are needed to launch the dserver and fly at the same time. How in ROF? 21:53:00 Server is being created21:53:00 ... Server name 'Normandie Niemen Testing server'21:53:00 Loading mission 'Multiplayer\Dogfight\test001.mission' (Multiplayer\Dogfight\test001)...21:53:00 Server listener IP = '192.168.1.13'21:53:01 ... Mission loaded successfully21:53:02 Server succesfully registered on master server21:53:32 !!! ERROR: Current user account used more than one time21:53:34 ===== Server uninit =====
=KK=Des_ Posted January 9, 2015 Author Posted January 9, 2015 I don't know why but ny .sds file not working properly. ServerName="Il2.KupiKolesa.Ru Testing server" //Server name, which will be displayed in server list ranked=1 //1 - Server statistics will be counted in global statistics, 0 - will be not, forced to =0 if preset=0 protection="kupikolesa" //Game server passowrd, make empty ("") if password is not required maxClients=65 //Number of clients allowed to be simultaneously on the server maxClientPing=350 //Maximum allowed ping from client to server in milliseconds, -1 - no ping limitation ExternalIP=1 //1 - Server will be wisible from internet, 0 - will be wisible only from LAN ShutdownLoads=-1 serverDesc="Welcome to Il2.KupiKolesa.Ru Server." [rotation] random=false //true - Random order of missions rotation, false - Missions rotation order in accord with rotation list delay=5000 //Timeout for displaying mission results and statistics after mission end, in milliseconds file="Dogfight\1TestDog V1_7" [end] //Server settings, preset-related killNotification=0 // (=1 in both) 1 - 'Player Killed' ans 'Player A Shot Down Player B' chat notifications ON, 0 - kill and shot down chat notifications OFF friendlyFireReturn=0 // (=1 in both) 1 - Shooter will receive a damage if he will hit to a friendly plane, 0 - function off finishMissionIfLanded=1 // (=0 in Norm, =1 in Expert) 1 - Finish Mission function will be available only for landed player, 0 - it will be available for players in flight too penaltyTimeout=0 // (=10 in Norm, =30 in Expert) Death Penalty Timeout size, in seconds respawnTimeout=3 // (=10 in both) Timeout between Player's spawns coalitionChangeTimeout=5 // (=10 in Norm, =30 in Expert) Coalition Change Penalty Timeout size, in seconds finishMissionTimeout=4 // (=15 in both) Timeout between pressing Finish Mission button and actual mission finishing, in seconds missionEndTimeout=0 // (=60 in both) Timeout after victory conditions achieved (no round remained or all flags captured) and before mission ending idleKickTimeout=-1 // (=300 in both) Timeout between moment when player starts to stand still on the ground and moment when he will be kicked, -1 - function off lockPayloads=0 // (=0 in both) 1 - Lock player's ability to change payload in Hangar screen, only pre-defined payload is available, 0 - Payload selection unlocked lockSkins=0 // (=0 in both) 1 - Lock player's ability to change skin in Hangar screen, only pre-defined skin is available, 0 - Skin selection unlocked lockFuelLoads=0 // (=0 in both) 1 - Lock player's ability to change fuel load in Hangar screen, only pre-defined fuel load is available, 0 - Fuel load selection unlocked lockWeaponModes=0 // (=0 in both) 1 - Lock player's ability to choose plane's weapon modifications. Is automaticaly set to 1 if lockPayloads=1 tdmPointsPerRound=10000 // (=500 in both) Team Deathmatch points ammount which should be achieved by coalition to win the round, 0 - no coalition points counting tdmRoundTime=10800 // (=1800 in both) Team Deathmatch max round length in seconds, -1 - no round time limit coalitionsBalancer=0 // (=1 in both) //Mission settings, true - option on, false - option off //Mission settings, preset-related objectIcons=0 // (=1 in Norm, =0 in Expert) Allow objects icons in 3D and on the map navigationIcons=0 // (=1 in Norm, =0 in Expert) Allow navigation icons in 3D and on the map unlimitedMapIcons=0 // (=0 in both) No range limit for objects icons on the map aimingHelp=false // (=0 in both) Show aiming helpers for gunnery and bombing padlock=0 // (=0 in both) Allow to use padlock simpleDevices=0 // (=1 in Norm, =0 in Expert) Allow to use simple gauges allowSpectator=false // (=1 in Norm, =0 in Expert) Allow spectators in multiplayer game easyFlight=false // (=0 in both) Easy piloting autoCoordination=false // (=0 in both) Autorudder autoThrottle=false // (=0 in both) Cruise control autoPilot=false // (=1 in Norm, =0 in Expert) Allow to use autopilot autoThrottleLimit=false // (=1 in Norm, =0 in Expert) Automatic RPM limiter autoMix=0 // (=1 in Norm, =0 in Expert) Automatic mixture control autoRadiator=0 // (=1 in Norm, =0 in Expert) Automatic radiator control autoStart=0 // (=1 in Norm, =0 in Expert) Automatic engine start procedure noMoment=false // (=0 in both) Simplified physics noWind=0 // (=0 in both) No wind noMisfire=false // (=0 in both) No missfire noBreak=false // (=0 in both) Safety collisions invulnerability=false // (=0 in both) Invulnerability for weapons unlimitFuel=false // (=0 in both) Unlimited fuel unlimitAmmo=false // (=0 in both) Unlimited ammo engineNoStop=false // (=0 in both) No engine overflow while negative g-load hotEngine=true // (=1 in both) Warmed up engine when starting on airfield It should be Expertmode. But in game it has markers, no radiator and mixture.
=KK=Des_ Posted January 24, 2015 Author Posted January 24, 2015 Do not understand how works Translator Next Mission? Can anybody describe it? Also how can we control mission time? Is it possible to increase it over 3 hours?
=KK=Des_ Posted January 25, 2015 Author Posted January 25, 2015 3 Hours mission duration solved. In SDS file tdmRoundTime=14000// (=10800 -3 hours in both)Team Deathmatch max round length in seconds, -1 - no round time limit
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