RedeyeStorm Posted December 29, 2014 Posted December 29, 2014 Hello folks, I am interested in this game because for some time I am looking for a good single player flight simulator. I am only interested in single play because I find online flying not to my liking. Unfortunaly al contemporary flight simulators at this time (Clod, DCS etc) are to my experience focused on multiplay and not single play. I like RoF because it has good single play but I am looking for a good WOII game. Now I have read that BoS uses generated missions in the single player campaign and I definitly like the sound of that. A dynamic campaign would be even better but this is in general good too. What turns me off in CloD and DCS is the terrible AI. Planes not doing anything or worse do absolutly stupid things. It always leaves me with the feeling I got to do it myself. Even worse I find are scripted missions that need to be completed in order to advance to the next one. To me it means then that is not about flying an airplane into battle but simp;y go look for the way the missions needs to be flown in order to beat the mission. With for me an endless repeating of the mission (I am not that good). Now the question to you guys is, would BoS cater to my kind of flying experience or should I wait and see were the game goes in the future? Thanks for any information/opinions RedeyeStorm
wellenbrecher Posted December 29, 2014 Posted December 29, 2014 (edited) Nope. If RoF is your background then this isn't similar at all. The campaign is just a string of missions similar to what the QMB spits out. Nothing binds them together whatsoever, the AI isn't too bad most of the time but it's always spawned in the exact same spot the exact same way. So even when it fights better than you'd expect, getting to that fight is ridiculous. The fan-made one out there supposedly is better in that regard but I haven't tested it. So yeah, if that's what you're looking for you should probably wait a bit. Or who knows, maybe you actually like grinding through an endless sea of the exact same mission template over and over again without any context or consequences? In that case, go for it. Edited December 29, 2014 by [JG2]G3_wellenbrecher 2
Yakdriver Posted December 29, 2014 Posted December 29, 2014 (edited) No it does not, as hard as it is to admit that. There is no feeling of: Here i come with 4 wingmen, and we will abolutely DEVASTATE the airbase that you call your Home. We are The riders of the apocalypse and we will make you run and hide in your foxholes, we will see you, strafe you, bomb you like there is no tomorrow. You will not recognize this place, and your beloved stukas and heinkels will be a thing of the past, because we are competent, act fast, and divide the workload in ordwer to overload your AAA defenses.Currently, the Bomber Wingmen have trouble dropping bombs on stuff, and are super-slow to respond to the "annihilate anything that moves on the ground! NOW!" command. I have the feeling my 3 wingmen sometimes target one single Flaktruck, and when that one gets destroyed, all 3 of them shout "Victory! got the barfbag!"In air to air, they seem competent tho, switching targets as the situation evolves, proper gunnery and deflection shooting... seems okay.===================On the flip side of the coin, the Campaign is set up in a way that you can always chose for what camp you want to fly, and what plane/target combination you are looking to get, depending on your Mood. the campaign still needs you to be online with your PC - the Missions are generated by the game makers, and are being sent to you on the fly. I would like to welcome you aboard, but to be brutally honest, i can only advise you to wait. Edited December 29, 2014 by Yakdriver
Afwastus Posted December 29, 2014 Posted December 29, 2014 (edited) Yeah, if a solid single player campaign is what you are looking for, then at the moment this game is not the place to look. Edited December 29, 2014 by Afwastus
33lima Posted December 29, 2014 Posted December 29, 2014 (edited) Looking ahead, it's worth mentioning that the developers have said that they have medium term plans for improving the SP campaign, and have been taking an active interest in the mock-ups and concepts which have been posted here by member Feathered_IV. In the meantime the imminent arrival of the full mission editor/buildier will at least provide campaigns based on themed sets of scripted missions. As things stand now, the BoS campaign is a somewhat unusual animal, neither fish nor fowl, if you will. Despite coming from what seems to be much the same standpoint as the Original Poster, I'm finding the BoS campaign fun and better than I expected. Not being into MP, I concentrated on the SP campaign in parts 3 & 4 of my BoS review over at CombatAce. I mention this because I tried to give readers a fairly detailed illustrated description of what the SP campaign looked like - and via some mini-mission reports in the review itself, what it felt like to play - so they could make up their own mind, even if they didn't agree with my overall assessment, which is inevitably a personal thing. If the OP hasn't read it already they might want to, before deciding, either way. In short, the current BoS SP campaign lacks some of the things we tend to expect and appreciate in such things, and instead, has some things we tend not to expect or appreciate. However, the campaign is quite well tied into the real history of the battle; the environmentals and the aircraft are truly outstanding in bringing the battlefield to life; and the individual missions provide an exceptional flying and air-fighting experience. Edited December 29, 2014 by 33lima
Original_Uwe Posted December 30, 2014 Posted December 30, 2014 Run away fast. Other sims you have named do offline much better.
Bearcat Posted December 30, 2014 Posted December 30, 2014 The SP campaign as it is currently is lacking. However.. I suggest that you go ahead and by the sim now at it's sale price.. while it is still on sale. There are at least 4 major upgrades scheduled for early 2015 one of which is most likely the Mission Editor. Once that Editor is finished and released there will most likely be an explosion of very well made SP missions that will provide what you are looking for. The sim itself is very well done. The AI is decent.. the immersion is very nice.. Night missions are very challenging but fun because if it is a ground mission you can see the headlights from above of the traffic on the ground below.. depending of course on how high you are. Visually BoS is also a very nice piece of kit if I must say so myself. As many have said.. the stock SP campaign is lacking, it isn't terrible.. at least to me.. but I never was a campaign person.. but I can see how someone who was more interested in that type of game play would be disappointed in what the stock campaign offers... and then there are the unlocks.. but this sim is an enjoyable product and this community is very creative.. so I have no doubt that once the ME is released there will be an increase in available SP content. The other thing is ... and this is a big one... IIRC according to the developer diaries you will not be able to use locked content that you have not unlocked in the stock SP campaign.. so even if community members start cranking out some great stuff.. if you have not unlocked what you may need for a given aircraft you will be limited in what you can do .. .. this is another reason to get the sim now at it's lower price and just get on with the process of unlocking content.. and it is mostly weapons mods and paint schemes on the order of some of what you bought in RoF.. similar but not exactly the same.. but it can be relatively quick depending on how you do it.. If cost is not an issuie to you or if you don't mind waiting and possibly paying more than you would now..(who knows if you wait long enough it might be less... ) then by all means wait... but I suggest biting the bullet and just getting it now and doing the grind to get it done. 1
ACG_Smokejumper Posted December 30, 2014 Posted December 30, 2014 I find it tedious. Only doing it for unlocks.
FlatSpinMan Posted December 30, 2014 Posted December 30, 2014 If you don't mind imagining your pilot's details and keeping a tally of kills etc then the missions themselves can be quite fun. They're randomized within each mission type (you select the mission profile each time) so they'll always be slightly different in terms of enemy aircraft encountered, time of day, weather. It'd be nice if there were tons of tanks and burnt out equipment everywhere but there's not. AI - they're okay. Bombers don't roll and loop to evade fighters or anything. Sometimes wingmen obey your commands, sometimes not. I tend not to worry about them much.
Tektolnes Posted December 30, 2014 Posted December 30, 2014 I'd say wait. There's a decent core game here but the devs have made some poor design choices which are having a negative impact on how the game is being perceived by many people. Also for single player the current content is very thin and not what was outlined to us originally. They're supposed to issue a road map soon enough outlining their future plans. I'd say wait for that before making any decision. If the devs are going to resolutely stick to these bad decisions I know I won't be buying anything further from them.
Dakpilot Posted December 30, 2014 Posted December 30, 2014 From what you are looking for in your OP I would say get it now, especially as it is on sale, while the 'campaign' is not actually a dynamic campaign, more of an advanced mission generator with no actual historic pilot career progression, there is enough non repeat single player missions to be worth a look, There are quite simply no other options coming along in the forsee-able future anyway. More will be known after the four big updates coming, are released, but the 8/10 aircraft available have such a huge amount to learn and be competent about all flight characteristics and systems that to hold off now is restricting your learning opportunity until more dedicated and varied SP content/dynamic career is available Quite simply learning the aircraft and exploring the maps has given me my moneys worth so far (as a full price early adopter) there is no other flight sim to give you this kind of WWII Eastern front immersive flight experience and the Chir front missions are indicative of what is to come with user made content Cheers Dakpilot 1
ST_ami7b5 Posted December 30, 2014 Posted December 30, 2014 (edited) If you like flying planes and a 'role playing' is not so important to you then you might go for it for the price now. I mostly agree with Dakpilot above... just wanted to write something similar Edited December 30, 2014 by ST_ami7b5
BlackDevil Posted December 30, 2014 Posted December 30, 2014 (edited) AI is flying the same FM as you do (similar to RoF). That's a huge difference to f.e. CloD, where the AI planes behave totally unrealistic. The campaign missions are good for a start, to learn the birds and the map. The veteran missions already show, how capable the ME is. As soon as the ME becomes available, there should be lot's of fan made missions and campaigns. I don't see a competition for IL2 BoS for offline fun. As it is on sale now, why wait ? For the next WW2 sim of this quality you might have to wait a decade. Edited December 30, 2014 by BlackDevil
senseispcc Posted December 30, 2014 Posted December 30, 2014 The single player campaign could be fun if it is a little modified:tweaked so that it make the game more imersive. The big thing that is missing for the moment is the " Full Mission Builder" ?! It has been anounced for the end 2014 but I still hope but I am in dispair shall we ever get it?
Bearcat Posted December 30, 2014 Posted December 30, 2014 From what you are looking for in your OP I would say get it now, especially as it is on sale, while the 'campaign' is not actually a dynamic campaign, more of an advanced mission generator with no actual historic pilot career progression, there is enough non repeat single player missions to be worth a look, There are quite simply no other options coming along in the forsee-able future anyway. More will be known after the four big updates coming, are released, but the 8/10 aircraft available have such a huge amount to learn and be competent about all flight characteristics and systems that to hold off now is restricting your learning opportunity until more dedicated and varied SP content/dynamic career is available Quite simply learning the aircraft and exploring the maps has given me my moneys worth so far (as a full price early adopter) there is no other flight sim to give you this kind of WWII Eastern front immersive flight experience and the Chir front missions are indicative of what is to come with user made content Cheers Dakpilot Don't forget the unlockable content... If you do not unlock it in the SP campaign as is you will not be able to use it.. That is the main reason why I am going through it. The single player campaign could be fun if it is a little modified:tweaked so that it make the game more imersive. The big thing that is missing for the moment is the " Full Mission Builder" ?! It has been anounced for the end 2014 but I still hope but I am in dispair shall we ever get it? I believe.. I don't know for sure .. but I believe that is going to be part of one of the updates coming relatively soon.
RedeyeStorm Posted December 30, 2014 Author Posted December 30, 2014 Well thank you all for your honest opinions. The full mission builder does not attract me so much because fixed build missions do not appeal to me so much. I Always end feeling I end up gaming the game in order to win (aka fly at what altitude in such or so direction, kill enemy A before B etcetera). When I combine that with just two or three hours of air time a day I like to get up in the air quickly and be surprised what I run across but always able to succeed if I play smart and have a different mission everytime I take to the skies.. That is why a mission generator based campaign appeals to me. But i like the feeling of stuff happening around me that are not directly related to my mission. A bit like Strike fighters does or Lowengrin's campaign generator did for Il2. Based on your writing the bare bones of it is there in the game but not fleshed out to offer a (more) complete experience. Got some time to think it over. RedeyeStorm.
BladeMeister Posted December 30, 2014 Posted December 30, 2014 If what you just described above is what you really like in a Flight Sim, then you will definitely want to wait and a see what happens with Bos. Even at the discounted price, IMHO, knowing now what I do, and having first hand experience with BOS, I would definitely wait. <~~~IMHO S!Blade<><
Feathered_IV Posted December 31, 2014 Posted December 31, 2014 I'd be inclined to get it. I don't doubt that more features will be added soon. RoF had similar criticisms in its early days and that worked out well enough in the end. Supporting BoS now will also play a more active part in its development than a wait and see attitude for the future.
Bearcat Posted December 31, 2014 Posted December 31, 2014 That was my thinking too... Even if there are changes to the methodology moving forward I just don't see them doing a backwards edit of things so that is why I say buy it now and if nothing else get through the unlocks so that moving forward will actually be moving forward. I doubt that any lowered price offered within the next 6 months at least will be lower than what is offered now so at this point think wallet and go for it.
361fundahl Posted December 31, 2014 Posted December 31, 2014 Really it kinda feels like an "early access game" (NOT in the terms of graphics and physics, which are amazing) as far as the single player experience goes. I have trust that the developers will continue to improve this game as more sales come in though.
Feathered_IV Posted December 31, 2014 Posted December 31, 2014 Really it kinda feels like an "early access game" (NOT in the terms of graphics and physics, which are amazing) as far as the single player experience goes. I have trust that the developers will continue to improve this game as more sales come in though. I reckon nowadays pretty much any flight sim purchased within the first two years of release is going to feel like an early access game.
361fundahl Posted December 31, 2014 Posted December 31, 2014 I reckon nowadays pretty much any flight sim purchased within the first two years of release is going to feel like an early access game. Yeah I just bought the Hind pack for DCS... lol I need to have a day off of work just to dedicate to learning to fly the damn thing.... that's what I like about this game though... Normal mode I can watch my plane get chewed up or take someone out in slow motion.... this game is very entertaining!
heinkill Posted December 31, 2014 Posted December 31, 2014 I like the campaign for taking a new approach w the randomly generated missions. Unlocks dont bother me, they are almost meaningless, the default loadouts are fine. These AARs were all done in the campaign, and show what missions are like. http://simhq.com/forum/ubbthreads.php/topics/4057680/1 I don't fly five missions to write one AAR, all AARs come from single and sequential missions. Would like a few more night missions, more enemy aircraft in dogfights and haven't had one in snowy weather yet, but otherwise they are pretty good. You need a bit of imagination to generate your own immersion because the historical and pilot career elements are missing, but this is balanced by the fact no two missions are ever the same. H 1
361fundahl Posted December 31, 2014 Posted December 31, 2014 That is true.... i will even re-fly the same mission and this time I might be shooting down bombers.... or a random squadron will intercept me before the action point
Guest deleted@30725 Posted December 31, 2014 Posted December 31, 2014 The campaign is OK. You do really feel like you are in a battle, even if a smaller version of the real thing. A few planes fly around shooting each other and and stuff shoots at other stuff on the ground. Trains and supply lines move through the world, buildings explode as artillery lands. There is a distinct lack of troops though which often feels rather odd. Due I expect to computing limitations. The world feels like starlingrad though and it's quite wonderful to fly around. The campaign is for the most part rubbish. It tells the story well and if not for unlocks I would have played it with more variety. As it happens I did airfield strikes for maximum points and casually doing other missions once I'd done my tenure. There are joyous times in the campaign when you limp home damaged and smoking, win a long dogfight or your gunner takes down an enemy fighter as flee in desperation (of not loosing your points). Ignoring the unlocks, Flying in BOS is fun, different, but not worse than DCS. In DCS you sometimes feel like a civilian taking out your own jet or ww2 plane. BOS really does make you feel like a pilot in a war. The war of the machines. There is a lot of sitting around staring at the screen too which in many ways emulates war. Short bits of action followed by lots of boredom and waiting for that action. In DCS you can play with the cockpit or speed up the time significantly to get to the action or I guess in real life you might talk to your buddies, but in BOS you feel like a lone wolf with a sense of isolation from the battle. Time can be sped up like in DCS, but only to a factor of 2x and sometimes this feels like a snails pace. BOS can be frustrating .If you are poor at the game then it's a race to get to that one plane before the AI swats it down with a couple of hits and pinpoint flying. You can't repair or re-arm your plane so any illusions of re-arming and repairing for another tally ho are squished pretty quickly. Had you not read reviews I know you would be searching for the re-arm command Flying the 109k doing bombing runs in DCS being able to re-arm rather than re-start the game is a more enjoyable experience. It allows for more flexibility in how you do a mission. I really hope BOS implements this for single missions/quick missions. I can fully understand that it might not be suitable for their aims in the campaign. Being able to repair just feels like you are extending your pilots life and for learning purposes re-arming and repairing helps. You will crash land and you will wish you could repair in BOS to have another go. You can have unlimited ammo in BOS, but then it takes away from the experience. Unlocks are not needed, but it's nice to have a rear turret on the IL-2, the massive tank cannons on the stuka or the dual win guns on the G2 and its frustrating that you have to play to get to use them. The DCS F4 only had two types of bombs and a fuel tank. Now that I've got everything I want unlocked in BOS I play a lot less, but I have a lot more fun. Get the game though. It's well worth the money as the core elements of flying, shooting, being in your aircraft and being in starlingrad are worth the price tag. The stuka is beautiful, the F4 soars majestically and the lagg roars through the sky.
Guest deleted@30725 Posted December 31, 2014 Posted December 31, 2014 *repair on the air field. DCS does not allow it in no mans land.
wellenbrecher Posted December 31, 2014 Posted December 31, 2014 Can you folks, you BFBunny for example, explain to me what on earth is so immersive about the campaign that you keep gushing about it? Some setting that I don't know about? Fly blindfolded? Whatever it is, I'd love some of that to help with the monotony of the grind.
FlatSpinMan Posted December 31, 2014 Posted December 31, 2014 Not wishing to be rude but I suspect attitude makes a difference. If I play it I jump in imagining I am a pilot in the war and fly the route assigned. Some times I spot other enemy flights and attack, other times I resist the urge (or am unable to attack them for whatever reason), then I carry out my mission with my usual widely varying degree of success. Once back at base, assuming I'm not shot down, I feel leased and relive any highlights. I sometimes write up an AAR about it, looking at the track to help fill in details. I'd like it if there were some different rooms I could go into, some ability to walk outside the plane, etc, but I don't find this any less immersive than the old IL2 default campaign was. Actually untrue, I think the briefings were better in that one. However, this one has a fair amount of variation within each mission type really, there's some quite cool stuff you encounter at times - flares from ground units in Stalingrad being one example I really liked. You mention grind. I don't think of flying and surviving missions with my "character" to be a grind but a challenge. I always, always get killed or imprisoned after about 3-4 weeks then have to restart with a new member of the squadron. Could it be better? Yeah, of course. What thing couldn't be?
33lima Posted December 31, 2014 Posted December 31, 2014 My experience of the SP campaign co-incides pretty well exactly with that described by Flatspinman (at least one of whose campaigns I have enjoyed flying, in Il-2 '46) and Heinkill. I just don't get the sense of grinding or playing for the unlocks, not at all. If and when they come, they come, and I may or may not take advantage of some of them. To me they are a minor feature, which in no way distracts from the air fighting experience. Yes I would like bomber formations to be a bigger minimum, more immersive briefings and the ability to assign pilots to historical squadrons and track progress individually. But as has been said, the skies and to an extent the ground are alive with others going about their business - I don't expect the Battle of Prokhorovka to be re-ennacted at mid-day sharp every day. Within sensible limits, there is variety to be had, between each mission you fly. And I can approximate a conventional pilot career by flying the same plane for as long as I choose and within each campaign 'chapter', from the same airfield. We're all playing the same sim so as Flatspinman says, it likely comes down to individual attitude...and tastes. As I've said elsewhere, some look at BoS and see mainly the unlocks and the lack of a conventional approach to the SP campaign. I look at BoS and see mainly great aircraft, desolate but lovely environments, visceral air combat and a powerful sense of time, place and history bought to life. And that is despite me coming to this originally, thinking 'What HAVE they done here?' That was before I played the sim and saw for myself. Mileage varies, obviously. 1
3instein Posted December 31, 2014 Posted December 31, 2014 Pretty much agree with what has been said above by 33Lima and FSM, I do enjoy flying in BoS but if we had the ability to name a pilot and keep track of them, taking off and landing, keeping him alive for the next mission, it would multiply my enjoyment a hundred times over, heres hoping one day soon. Mick.
33lima Posted December 31, 2014 Posted December 31, 2014 (edited) I do enjoy flying in BoS but if we had the ability to name a pilot and keep track of them, taking off and landing, keeping him alive for the next mission, it would multiply my enjoyment a hundred times over, heres hoping one day soon. Mick. +1 to that!! Edited December 31, 2014 by 33lima
wellenbrecher Posted December 31, 2014 Posted December 31, 2014 (edited) I just don't get the sense of grinding or playing for the unlocks, not at all. If and when they come, they come, and I may or may not take advantage of some of them. To me they are a minor feature, which in no way distracts from the air fighting experience. I get that bit, but as someone who has no interest in Singleplayer it's a chore, something that stands between me and the way I want to play (i.e. having all options in MP, before someone starts with the "but you can with the default..." crap). I played hours, weeks if not months of my life in 1946 SP. Mostly with DCG, but at least a third with just the native campaigns. Campaigns being the important word. Where I actually was a pilot and not some random bloke on a random A/F without connection to what's happening around me. See, if I were to set everything to random then were to start the QMB over and over again, I'd have EXACTLY the same experience minus the unlocks. I don't get how anyone can find that acceptable as a campaign, let alone gush about how immersive that is. So yeah, it probably is a attitude problem, the way FlatSpinMan said it. I'd expect a SP campaign to be an actual campaign and instead got a second QMB that pats me on the head every now and then and tells me I'm a good boy and then sends me out to play fetch with the next Africa/Summer/1945 skin. Edited December 31, 2014 by [JG2]G3_wellenbrecher
33lima Posted December 31, 2014 Posted December 31, 2014 (edited) I get that bit, but as someone who has no interest in Singleplayer it's a chore, something that stands between me and the way I want to play (i.e. having all options in MP, before someone starts with the "but you can with the default..." crap). I played hours, weeks if not months of my life in 1946 SP. Mostly with DCG, but at least a third with just the native campaigns. Campaigns being the important word. Where I actually was a pilot and not some random bloke on a random A/F without connection to what's happening around me. See, if I were to set everything to random then were to start the QMB over and over again, I'd have EXACTLY the same experience minus the unlocks. I don't get how anyone can find that acceptable as a campaign, let alone gush about how immersive that is. So yeah, it probably is a attitude problem, the way FlatSpinMan said it. I'd expect a SP campaign to be an actual campaign and instead got a second QMB that pats me on the head every now and then and tells me I'm a good boy and then sends me out to play fetch with the next Africa/Summer/1945 skin. I suggest that you should not denigrate or demean the views of other BoS players by describing their views or opinions as 'crap' or 'gushing'. I think we 'get' your views, but they can be expressed forcefully, without resorting to such tactics. Edited December 31, 2014 by 33lima 1
-TBC-AeroAce Posted December 31, 2014 Posted December 31, 2014 Bos single player is fine it's not a fine whisky but more of an ok wine tastes good to 70% BUT if ur really a pro ur may not like it
CIA_Yankee_ Posted December 31, 2014 Posted December 31, 2014 Personally I am mostly a single player flyer (only truly started flying MP with the french community a few weeks ago), and I think the single player is good, but could be better with an actual immersive campaign. The main problem is the campaign is not very immersive. You don't fly a specific pilot in a specific squadron, but rather you simply choose the airfield and aircrafts you want to fly, as well as the type of missions you desire. These missions reward you with XP which unlock new modifications and skins for your aircrafts, as well as allow you to progress through the various stages of the Battle of Stalingrad. As such, you CAN make your campaign somewhat immersive by sticking to the same airfield and aircraft, and choosing the mission types and difficulty you feel is appropriate. But that's up to you to enforce it, as you can change that at any time (for example, fly for the VVS once, then fly for the Luftwaffe and gain XP on the 109 instead of the Yak). That flexibility, however, IS a nice part about the campaign. If you just want to fly whatever you feel like at a given time, you can... but personally I would have preferred a more immersive campaign (like EAW, or RoF's career mode). THAT SAID, once you DO hop into a mission, I think the missions can be quite fun. Especially if you take care to vary your mission types to keep things fresh. The simulation itself is very good, with excellent modeling and graphics, and the randomly generated missions are pretty good. About the AI, and the missions in general, it is important to note that mission and AI difficulty actually scales with your pilot level. This means that your early missions tend to be very simple, with the AI being generally less skilled and the odds greatly in your favour. As you play on, however, the missions get progressively more difficult and the AI more adept. When you've gained several pilot levels, the AI is downright fun to play with and against: not only do enemies provide a good challenge, but your wingmen themselves are quite effective. Additionally, I should mention that the missions do get pretty good, creating a nice illusion that there's a war going on. You'll see other flights engage other enemies, come across non-mission critical enemy flights doing their own thing, see fighting on the ground, and come home to find enemies lingering near your airfield (which is awesome at night, with AAA and searchlights scanning for the lurking enemies). That said, it should be noted that these elements are generated specifically for your mission, and only simulates an active theatre: fly off course too much and there will be no more units. This isn't F4, so don't go crazy and fly off to see what else is going on: stick to your mission and you will enjoy some nice surprises. In conclusion, if what you're looking for is something like a dynamic career mode or some such, then I'm afraid BoS will disappoint. But if you're looking for a nice single player WWII experience, which will no doubt improve in time as the DM comes out and mods like the PWCG add a true immersive campaign, I think BoS is well worth the money.
BlitzPig_EL Posted December 31, 2014 Posted December 31, 2014 How many trains did the Germans operate around Stalingrad? From the number of times I have had the repetitive mission to take out the train they must have operated a time table to rival the New York Central in the late 30's. Honestly, the campaign is boring and repetitive, and some of the "mission failed" parameters are very bizarre. You nurse a wounded aircraft (and pilot) all the way back to your base, leaking fuel and engine running poorly the whole time. On final the engine expires, but you get the thing down safe except for a bent prop, and it says you failed the mission. Utter nonsense. You should get an HSU for an effort like that, returning a precious airframe that can be repaired, not be thanked by having to run the mission over again. It's a grind for unlocks, nothing more. A placebo to keep us interested till more content is released.
33lima Posted December 31, 2014 Posted December 31, 2014 Railways were the most efficient and heavily-used method of getting supplies of all kinds to the area of operations so I'm surprised you find the level of railway activity unrealistic. And I would also be suprised if every real CO is going to pat you on the back for bringing a plane back damaged, without something to show for it, or sometimes even if you have. My CO in first few missions of the IL-2 '46 campaign I'm playing now, 'Blinding sun', was a complete A-hole. Yes the mission goals are rather artificial (tho perhaps less onerous than, say, CFS2) and unlock-oriented which we don't like, but they don't stop us from enjoying what IS there...unless we let them.
CIA_Yankee_ Posted December 31, 2014 Posted December 31, 2014 Railways were the most efficient and heavily-used method of getting supplies of all kinds to the area of operations so I'm surprised you find the level of railway activity unrealistic. And I would also be suprised if every real CO is going to pat you on the back for bringing a plane back damaged, without something to show for it, or sometimes even if you have. My CO in first few missions of the IL-2 '46 campaign I'm playing now, 'Blinding sun', was a complete A-hole. Yes the mission goals are rather artificial (tho perhaps less onerous than, say, CFS2) and unlock-oriented which we don't like, but they don't stop us from enjoying what IS there...unless we let them. Well said.
BladeMeister Posted December 31, 2014 Posted December 31, 2014 This is getting nauseating. SP in BOS is the shallowest I have ever experienced in any Flight Sim.It is so non immersive that I have 5 total hours of flight time, and each time that I update BOS I just can't force myself to experience its boring non immersive repetitiveness. How anyone can honestly say that it is good and that it is immersive is beyond me. I sincerely hope that once the FMB is released that some good SP content is produced.
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