Jump to content

Some suggestion to xp and campaign/mission


Recommended Posts

SvAF/F16_Goblin
Posted

Result: more immersion and fun

Suggestion:

1 Remove the unnecessary demand to pass a exit waypoint after enemy contact in campaign

2 Remove the penalty and critical damage stuff for a successful landing. If I run out of fuel or if my engine dies
on final and I manage to make a perfectly fine landing I don't need this. It's a simulation.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...