SvAF/F16_Goblin Posted December 28, 2014 Posted December 28, 2014 Result: more immersion and fun Suggestion: 1 Remove the unnecessary demand to pass a exit waypoint after enemy contact in campaign 2 Remove the penalty and critical damage stuff for a successful landing. If I run out of fuel or if my engine dieson final and I manage to make a perfectly fine landing I don't need this. It's a simulation.
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