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Euclideon Geoverse 2013: Exciting visualisation system for large data sets (special storage retrieval technique via search algorithms)


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Posted

 

- part of the future of flightsimming?

Posted

Wow!

Posted (edited)

Still remember this guys being kicked in the teeth and being named scammers when they announced the Island.

 

Let's see further development even further down the road.

 

Regarding implementation into a dynamic world as in a digital game... still takes a while. If they can break the barrier and give each point its own memory, hell yeah, would be a galaxy jump forward towards a complete new worl regarding entertainment in all forms.

Edited by =LD=Hethwill
Posted

Looks very interesting indeed, though i wish the narrator would stop saying "dartar"

Posted

though i wish the narrator would stop saying "dartar"

 

Like fingernails down a blackboard. Urrgh.

Posted

I've got a euclidian tree in the front yard!!

and the new girl down the block has a coupla HUGE data sets, gives me an algorythm a cat couldna scratch...

 

everythings coming up Millhouse!

Posted

I saw this a couple years ago, I thought it was proven to be horse waste? 

Posted

...Instant low-overhead ray-tracing engines?

 

..room temperature fusion?

 

...too much time on your hands?

 

God forbid he ever gets 'tartar' on this teeth...:)

Posted

I saw this a couple years ago, I thought it was proven to be horse waste? 

 

That's what it is. No computer can run unlimited data. Case closed.

Posted (edited)

Plus... 'Exciting' in a technical title? 'Geoverse'...?

 

Let's try Wittgenstein's 'Exciting Tractatus'

 

and not forgetting Bertrand Russell's 'Exciting Principia Mathematica'

 

- part of the future of flightsimming?

 

 

I doubt it.

 

and shouldn't 'flight simming' be 'co-ordinated aeronautical spacial awareness techniques involving the use of aerodynamic aerofoils and a blood big gun in a dynamically changing hostile environment? With snow'

Edited by falstaff
Posted

There is a lot that does not fit on this story. All the  image processing and  rendering industry   knows it.  Possibly is a very good system, that is being overadvertized  by a megalomaniac marketing department.

 

The numbers they cite dos not even match (the  scale of samples to the number of points  on the scene  do not match,  indicating that there is some obfuscation by some marketing dude there).

 

Notice how he makes an example  loaded from a pen drive.... of a street   scanned  in the milimiter  scale etc...  focusing n how fast it can load.  Well. Just make  your calculation gentleman.. how many   square mm of combined surface all that  street  surfaces have? Hint.. is a number far larger then the number of bytes   that can fit in ANY pen drive.

Posted

They may be frauds, but I think it makes sense what they say: instead of retrieving the totality of data sets and load them into RAM you just retrieve the data that is actually displayed. It all depends on their data storage-and-retrieval system... If it is as effective as they say then they're onto something big. If not.... Oops!

Posted

It isn't that simple.

 

There is main memory ram, there is CPU primary and secondary cache, there is the maths floating-point co-pro (or used to be) and there are the parallel (and serial) architectures that process it all, and the memory fetching routines...and on...and on...and on....

 

This is the same would-be theory has underpinned many different would-be renderers and rasterisers over the years (and audio engines probably)...i.e. you only display what is needed.

 

Where they all tend to fall down is that you need intelligent predictive algorithms (as Carmack said) and backup 'dartar' so that you can do quick re-draw if the user does something unexpected...as well as caching two or three screen-draws, whilst also allowing for post-processing. And you have to allow for partial occlusions and lots of other things....

 

You can end up creating more workload, not less, to cover all circumstances and eventualities.

 

This type of idea is not new, it has been around fore donkey's years in one guise or another. Getting it to work in real-world applications, in real time, has always been the hard part.

 

It is not as simple as fraud yes or no.

 

The title is still chuckle-worthy in any case.

 

I feel like asking for an 'exciting' can of baked-beans in my local supermarket....

Posted (edited)

They may be frauds, but I think it makes sense what they say: instead of retrieving the totality of data sets and load them into RAM you just retrieve the data that is actually displayed. It all depends on their data storage-and-retrieval system... If it is as effective as they say then they're onto something big. If not.... Oops!

 

 

In fact the majority of the  systems  is goign the opposite direction. This is the only area where this is  logical because of the size of the   data.   But  Ram is  THOUSANDS of times faster  than  a hard drive,  does not block other process, neither is blocked by them.

 

 

This is NOT the  way that the technology is moving, its  a peculiarity of an application  that needs  terabytes of data.  No game will have an installation of terabytes of data..  so its out of  the  forseable future.

 

I do not think they are a fraud. I think they   just have an overly hyped marketign department, just like apple that makes  inferior hardware  but manage to convince peopel to pay  twice the price for it,  creates horrible inferior usability  but convinces the world that its better, just because a man coudl present well his products.

Edited by VeryOldMan
Posted

Is it even capable of drawing objects moving within the 'visualisation system' world? Not much use for a sim otherwise...

Posted

Is it even capable of drawing objects moving within the 'visualisation system' world? Not much use for a sim otherwise...

probably not, would  not  make  sense ont aht approach.  It can be used  to render terrain altough,, and that is the greatest asset.

 

 

But  one of the reasons it   has not much usability in Flight sims, is that   you will not have such detaile data, except for modern cities, therefore useles for a  combat sim.

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