SchniX Posted December 13, 2014 Posted December 13, 2014 (edited) Hi all, As i notice, there is no Master arm in IL-2 BoS modeled, you can shoot accidentally anytime, while on the ground, in a formation with your team mates etc.. Or dropping the ordinance by mistake when you didn't wanted to drop it. IMO, the need for a Master arm is important. i understand it is not a full study sim, where's every button is clickable and every little system is fully modeled, but even a single keyboard/joystick button for master arm will be enough, without modeling every planes specific master arm system. Thx Edited December 13, 2014 by SchniX 2
71st_AH_Mastiff Posted December 13, 2014 Posted December 13, 2014 mm so your saying you don't have key press discipline?
SchniX Posted December 13, 2014 Author Posted December 13, 2014 One more thing, IMO, If there is a specific plane that in reality had no master arm, of course it should't have one in the sim, but many had, like the 109/190 and more.. Thx
SchniX Posted December 13, 2014 Author Posted December 13, 2014 mm so your saying you don't have key press discipline? No, i was talking about safety issue, sometimes you hit the firing/releasing ordinance accidentally, or you can confuse and hit the wrong button because you fly on various sims.
No601_Swallow Posted December 13, 2014 Posted December 13, 2014 (edited) On another WWII based sim that I play often, with a master arm key, I sometimes forget to arm the sodding bombs before dropping them. I think in an inter-sim competitive fun-off, making things go boom by accident is frequently hilarious. Failing to make something go boom is just sad. So no master arm, thank you very much! Edited December 13, 2014 by No601_Swallow 7
SchniX Posted December 13, 2014 Author Posted December 13, 2014 On another WWII based sim that I play often, with a master arm key, I sometimes forget to arm the sodding bombs before dropping them. I think in an inter-sim competitive fun-off, making things go boom by accident is frequently hilarious. Failing to make something go boom is just sad. So no master arm, thank you very much! So, it will be good to have the option to enable or disable master arm option. 1
Requiem Posted December 13, 2014 Posted December 13, 2014 Just in case you weren't aware... Settings: Controls: Weapons Controls: Bomb safety switch. At least that way if you drop it accidentally on the ground you won't kill yourself, but of course this doesn't help you if you have a trigger happy finger during flight. 3
Yakdriver Posted December 13, 2014 Posted December 13, 2014 No, i was talking about safety issue, sometimes you hit the firing/releasing ordinance accidentally, or you can confuse and hit the wrong button because you fly on various sims. then who is the safety issue - the man or the machine? if you look closely, the arming circuits for guns, bombs and rockets are present. the messages appear when you start the engines. WIP. to come at some point.
Dakpilot Posted December 13, 2014 Posted December 13, 2014 Bomb safety fuses on/off = LWin + S already implemented Cheers Dakpilot
SharpeXB Posted December 13, 2014 Posted December 13, 2014 I think there is a master arm animated. Watch the shutdown procedure and I think you see it switched off. Yeah it would be a nice command to have key assigned.
Willy__ Posted December 13, 2014 Posted December 13, 2014 (edited) Just in case you weren't aware... Settings: Controls: Weapons Controls: Bomb safety switch. At least that way if you drop it accidentally on the ground you won't kill yourself, but of course this doesn't help you if you have a trigger happy finger during flight. ^^ This. They should make it default when you spawn, because I'm tired of being killed by those stuka pilots who take the 1800kg bomb and drop it while parked, killing everyone who is there. Edited December 13, 2014 by istruba
Y-29.Silky Posted December 13, 2014 Posted December 13, 2014 They should make it default when you spawn, because I'm tired of being killed by those stuka pilots who take the 1800kg bomb and drop it while parked, killing everyone who is there. Making 'B' for 'Bombs', rather than 'Brakes', is the most epic accidental troll in all of flight sims. - I wish there was the option for someone other than the pilot to be the bombardier. 3
-TBC-AeroAce Posted December 15, 2014 Posted December 15, 2014 Just thinking didn't bombs of this era have to fall a certain distance before they were armed. I think they had a little airscrew that had to rotate a given number of times. So bomb would not explode if they drop from an A/C that was on the ground
wellenbrecher Posted December 15, 2014 Posted December 15, 2014 Depends on the bombs. You could set that delay to almost nothing or nothing. Doesn't take away the arming aspect though. Some other game we're not allowed to mention models this to a - for me - startling degree. As a fighter jock with only a casual interest in the Ju87 it was rather confusing to wrap my head around it.
Dakpilot Posted December 15, 2014 Posted December 15, 2014 Some other game we're not allowed to mention models this to a - for me - startling degree. As a fighter jock with only a casual interest in the Ju87 it was rather confusing to wrap my head around it. Fortunately BoS has a feature where you can (if you are interested ) practice using the J87 and learn to wrap your head around the complex ins and outs of the bomb loadouts and fusing/dropping options before venturing online and messing it up for others..it also has the rather surprising result of opening up some new skins and interesting gun pod options seriously meant to be tongue in cheek wonder how much howling there would have been if you had to fly a certain amount of missions and pass a "competency" check before being allowed to "unlock" flying online certainly would have had some historical bearing Cheers Dakpilot
Sokol1 Posted December 15, 2014 Posted December 15, 2014 The only way for "Bomb safety fuses on/off " became anti-dumb is if it is turned ON (bombs safety) buy default on game... Tip: add the Caps-Lock key as control for this function, so will have a visual feedback of bombs status, keyboard LED on = safety, off = armed.
SAG Posted December 15, 2014 Posted December 15, 2014 Correct me if im wrong, but the bombs safety switch only works with certain planes.....
wellenbrecher Posted December 15, 2014 Posted December 15, 2014 (edited) Fortunately BoS has a feature where you can (if you are interested ) practice using the J87 and learn to wrap your head around the complex ins and outs of the bomb loadouts and fusing/dropping options before venturing online and messing it up for others..it also has the rather surprising result of opening up some new skins and interesting gun pod options seriously meant to be tongue in cheek wonder how much howling there would have been if you had to fly a certain amount of missions and pass a "competency" check before being allowed to "unlock" flying online certainly would have had some historical bearing Cheers Dakpilot Yeah no, nice flame baiting, but wrong. I have no way to reply to people like you or SharpeBX any more within the forum rules, my patience is just gone, so consider that a victory if you must. Edited December 15, 2014 by [JG2]G3_wellenbrecher 1
Yakdriver Posted December 16, 2014 Posted December 16, 2014 if you had to fly a certain amount of missions and pass a "competency" check before being allowed to "unlock" flying online certainly would have had some historical bearing Cheers Dakpilot Boot Camp before Battlefield But the word... the word you used there...that is some spicy stuff. haven't heard that word round these parts for, like, ages."competence" with that kind of lingo, you give us headaches... ain nobody got time for dat!
SharpeXB Posted December 16, 2014 Posted December 16, 2014 wonder how much howling there would have been if you had to fly a certain amount of missions and pass a "competency" check before being allowed to "unlock" flying online certainly would have had some historical bearing Cheers Dakpilot That would be great! Honestly I was hoping the training missions were going to be more difficult. Something like Maple Flag Missions.;-)
Sokol1 Posted December 16, 2014 Posted December 16, 2014 (edited) Correct me if im wrong, but the bombs safety switch only works with certain planes..... I tested this "safety fuses" in IL-2, Ju-87, Pe-2, He 111 and work in these. I don't "bought" bombs for fighters. Edited December 16, 2014 by Sokol1
SAG Posted December 16, 2014 Posted December 16, 2014 I tested this "safety fuses" in IL-2, Ju-87, Pe-2, He 111 and work in these. I don't "bought" bombs for fighters. Hmmm i didnt know that. i tohught it didnt work on the PE-2 since i got no message from the techno-chat, its not that i am OK with this (from a realism point of view) but if everything else has a message, why not this? there is a saying where i live that goes roughly like this "Everyone on the floor or everyone on the bed"
Sokol1 Posted December 16, 2014 Posted December 16, 2014 In IL-2 (real) the bombs safety is controlled by this lever (ASSH) http://www.allworldwars.com/image/095/IL2_Page_67.jpg In game this lever is not animated - by "safety fuses" command. I don't use this "technochat" - feel "gamey". In the way that "safety fuses" is implemented - starting OFF - they don't matter, the guy that mess with bombs don't pay attention for these details. I use a "safety" cover on bombs release button (on joystick), the ALT key, so no risk of "accidents". BTW - On runway the bombs don't fall over the tarmac, fall "under" the tarmac.
SAG Posted December 16, 2014 Posted December 16, 2014 I don't use this "technochat" - feel "gamey". I agree, it feels very gamey but since servers cant turn off techno-chat for everyone (at least in expert servers) i really dont like playing with a disadvantage
[DBS]El_Marta Posted January 6, 2015 Posted January 6, 2015 Any indication of the safety status or seperate commands fo onand off would be helpful, if you do not use techno chat.
Teapot Posted May 7, 2015 Posted May 7, 2015 Just bought this game and looking for info on the guns master arm/gun saftey switch ... ok, there's none. I'm disappointed with this as that reduces immersion for me.
1CGS LukeFF Posted May 7, 2015 1CGS Posted May 7, 2015 Just bought this game and looking for info on the guns master arm/gun saftey switch ... ok, there's none. I'm disappointed with this as that reduces immersion for me. There's a master arm button for the bombs.
SharpeXB Posted May 7, 2015 Posted May 7, 2015 There's a master arm automated in the "E" start sequence.
Jade_Monkey Posted May 8, 2015 Posted May 8, 2015 Actually it has been implemented since the beginning but it doesnt show up on the Controls menu. If you press Alt + F4 you will definitely not be able to shoot any weapon. 1
Bearcat Posted May 8, 2015 Posted May 8, 2015 One more thing, IMO, If there is a specific plane that in reality had no master arm, of course it should't have one in the sim, but many had, like the 109/190 and more.. Thx This. 1
Teapot Posted May 9, 2015 Posted May 9, 2015 Actually it has been implemented since the beginning but it doesnt show up on the Controls menu. If you press Alt + F4 you will definitely not be able to shoot any weapon. Yep ... that fixed the problem I'm having with this game. Thanks for pointing it out .. rep given.
9./JG27golani79 Posted May 9, 2015 Posted May 9, 2015 Actually it has been implemented since the beginning but it doesnt show up on the Controls menu. If you press Alt + F4 you will definitely not be able to shoot any weapon. Well, well .. Private Joker on the loose ... Wouldn´t hurt to implement such functions which were actually there - just adds to immersion. 1
312_Tygr Posted May 11, 2015 Posted May 11, 2015 It's all there, as a part of the start up procedure. Now why the "expert" mode has automatic startup procedure? Probably because most of us "experts" can't remember a 15 step start up sequence or make a checklist... or can't navigate on Velikiye Luki without GPS... or find enemies without radar around their fields... and so on. IIRC, start up procedure was manual in first betas, and after that the atrocious auto start was introduced (atrocious - because in Soviet planes the engine dies instantly afterward if you didn't set the mixture before engaging the sequence, for example), and so it was left... My point is - re-introduce the detailed start up sequence, and if switches for "master arm" or whatever else are available - by all means let the player control those as well. Finally, when it comes to bombs, BoS follows the old - and incorrect - delayed fuse setting copied from Oleg's Il-2. In reality, you had bomb safety fuses (that would be that little prop on the tip of the bomb) and impact fuses, and then additionally delayed fuses (with pre-set delays). Usually the delay was very short (0.25 seconds, something like that) - or very long (several hours - for causing losses and damage when the cleanup begins, or to prevent said cleanup efforts). A few seconds post-impact delay was not unheard of, but from what I read so far it wasn't used that much, and on some planes/ordnance delayed fusing was not used at all...
Blooddawn1942 Posted May 11, 2015 Posted May 11, 2015 One of the most annoying things is, that the reticle can't be turned off. As far as I know, it was only activated, when combat was inbound, to prevent the lamp in the reflection sight device from failing when You need it. Flying around with activated Revi all the time feels absolutely wrong to me. 1
312_Tygr Posted May 11, 2015 Posted May 11, 2015 One of the most annoying things is, that the reticle can't be turned off. As far as I know, it was only activated, when combat was inbound, to prevent the lamp in the reflection sight device from failing when You need it. Flying around with activated Revi all the time feels absolutely wrong to me. On that point - did all/most airplanes in WWII had spare light bulbs for gun sights (like Spitfires did)? It would be cool having to keep track of how long the gun sight was turned on, and then maybe changing the light bulb if it burned out...
SharpeXB Posted May 11, 2015 Posted May 11, 2015 (edited) IIRC, start up procedure was manual in first betas, and after that the atrocious auto start was introduced BoS has never featured full system controls or a manual start procedure. Edited May 11, 2015 by SharpeXB
312_Tygr Posted May 11, 2015 Posted May 11, 2015 I didn't say it was fully manual and realistic, but check this out: - you had to set all the levers properly for the startup (not the fuel cocks, magnetos, radios, electric, or other systems). I find even that preferable to the current system.
SharpeXB Posted May 11, 2015 Posted May 11, 2015 (edited) I didn't say it was fully manual and realistic, but you had to set all the levers properly for the startup (not the fuel cocks, magnetos, radios, electric, or other systems). I find even that preferable to the current system.Sure but then they expanded it to include animating every control like the fuses and fuel pumps. I think that was when it became entirely automated. The current version is better really. The old system all you really set that mattered was the throttle and mixture like RoF Edited May 11, 2015 by SharpeXB
312_Tygr Posted May 12, 2015 Posted May 12, 2015 You had to set throttle, mixture, prop pitch at least, and preferably oil and water coolers/or cowling flaps. At least you had an illusion of doing things yourself, rather than letting a ghost in your cockpit do it, and killing your engine afterward. I don't know what you fly, but if you fly anything Soviet you need to set the levers the way you want them to be after the startup, before you hit E. Otherwise your engine just dies after startup, because the mixture goes back to default zero position. Which makes the whole experience completely unrealistic and gamey. If we have it automatic, the least thing they could've done is finish the startup sequence with the levers in position ready to taxi, rather than moving everything back to "dark and cold" positions...
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