hummatov Posted December 4, 2014 Posted December 4, 2014 hello everyone. I don't know what Im doing wrong. but i can't seem to get the hang of this game. Just so you know, I'm having trouble with aiming in game. Apparently. i'm doing something wrong. I am now trying to go through the campaign mode hoping to learn to fly better. and every now and then i do the ""ground attack"" mission because they seem to be easier than others. but even with that i struggle. most of the time its the other friendly planes that complete the objective(s) of a mission. I will be lucky if i get a hit per mission. what am i missing guys? for example, when i'm doing the ground attack runs, if i reduce the throttle to have more time to aim, then the nose of the plane becomes somewhat unstable. if i go full throttle, the plane becomes stable but then i have very little time to actually do the aiming and shoot and usually i will miss the target. so, what is the trick? the plane i'm using is the FW 190. should i use another one? may be the BF 109? which one is better or has overall better performance? i know that the FW is difficult to turn. and the BF seems to have 2 versions in game. which one is better please?? i am using thrustmaster hotas warthog throttle and stick. and the computer is ok. Track IR 4. so the equipment should not be the problem. however, could it be the case of adjusting the "curve" for the pitch and roll controls in settings? if yes, then i don't know how to i'm afraid to ruin something. can i get away with just the default curve? any input will be greatly appreciated. thank very much.
avlSteve Posted December 5, 2014 Posted December 5, 2014 I'd say better get to tweaking the curves. I have mine set at about as unresponsive as it gets, and I wish I could tone it down a bit more. I've surely been hit with some fantastic shots, but not so much on the delivery of them. After a decade or so of fairly consistent practice, for me it's still almost impossible to hit something that isn't a tree with a wing.
Dakpilot Posted December 5, 2014 Posted December 5, 2014 In real life the FW190 did not have linear rudder input, it used a bell crank so that small adjustments were less sensitive than big inputs, so put about at least 30% curve and 4% centre deadzone on rudder to better simulate the real controls On the other axis a small curve can be set to give a more realistic/accurate sensitivity to small inputs, it is easy to reset to default if you feel you have messed up, it is also useful to look at a bit of noise filter under Settings/Devices, again easy to undo Give yourself time, a successful ground attack starts with a planned approach from the right altitude, and be trimmed correctly for the speed and power setting, if trimmed correctly you should be able to fly "hands off" baring small corrections, in a stable trimmed and controlled dive right down to target and bomb release/pulling the trigger Just like landing, a good ground attack comes from a good stable approach, and being "ahead" of the aircraft Cheers Dakpilot
vonPilsner Posted December 5, 2014 Posted December 5, 2014 Different version of the game, but the tips apply.
Jaeger55 Posted December 5, 2014 Posted December 5, 2014 Welcome to the "I cannot aim club because the nose bounces all over the place" club.
=LD=Hethwill Posted December 5, 2014 Posted December 5, 2014 Welcome to the "I cannot aim club because the nose bounces all over the place" club. Can I direct you to the "Trim the plane for attack and use rudder for fine aim" club ? In adition you may also subscribe to the "Be gentle in your moves. Kicking the rudder doesn't really mean it" club. Joking aside it is a practice game. Every sortie you make will teach you something new... right ?...
Jaeger55 Posted December 5, 2014 Posted December 5, 2014 Since I'm a member of the "Flight stick works just fine in a host of other flight Sims/games club". I have to assume that it is BOS that is off the mark. I also am a member of the "joystick filter didn't help club" and the "sensitivity curves didn't help" club. Nose bounces all over with the slightest input. It is kinda stable if, I attack a ground target while using g the trims (depending on plane) but in air combat, not a chance to hit anything. Very frustrating, And this is the biggest stumbling block for me a n this game.
=LD=Hethwill Posted December 5, 2014 Posted December 5, 2014 Damn, we must list all the clubs. What stick do you have ?
Jaeger55 Posted December 5, 2014 Posted December 5, 2014 Logitek 3d pro and saitek x52. I have tried both if the results were good with either one I wouldn't.be posting in the forums. Sigh, am almost ready to give up on this s game. It is a shame, because it looks great and runs smooth on my computer. I just can't get enough control of the plane to dogfight effectively.
=LD=Hethwill Posted December 5, 2014 Posted December 5, 2014 Using the x52 pro myself. On the control screen did you go to devices and check Response, Sensitivity and Noise ? Obviously it really depends on your grip, but on my case, have sensitivity at 1 and Response at 2 or 3 depending on the plane. Noise I have it up to 0.25 to filter the potentiometer inputs ( especially important in the x52 tbh ). 3d pro uses FFB right ? reckon there were some issues with FFB in general but someone most savvy with those can give you a pull. In all cases the full pilot head zoomed in and trying to fine tune the shot won't work as the plane will be reacting to air and all that jazz and you are trying sniper mode. Work your alignments at normal head position and learn to shoot from there.
Jaeger55 Posted December 5, 2014 Posted December 5, 2014 ThAnks for your ideas. Maybe I will start from ground zero with the x52 this time. The extreme 3d stick is much tighter, and I assumed more control. This is not the case. The x52 is loose out of the box.
Bomred Posted December 9, 2014 Posted December 9, 2014 For sure I´m not an ace, but start with Bf 109 F, normal settings and try to down a Pe-2 or a IL2. Go 200m higher than your foe and dive into it. While diving dont kick the joystick, only gentle movements. When at 300 m start shooting until you are close to the plane and then pull your stick and try again. Once you have down several bombers, try with the figthers
lll/jg77duck109g Posted December 10, 2014 Posted December 10, 2014 Hi the game does not have enough reduction on its sensitivity setting, its the same with rise of flight ,this is a grate game but they need to add more adjustments to the rudder and pitch setting you should be able to turn them down to the point of not yawing and pitching at all and then go up to what you like WE need to request to them to add more adjustment for us stick guys .
SharpeXB Posted December 10, 2014 Posted December 10, 2014 (edited) Hi the game does not have enough reduction on its sensitivity setting, its the same with rise of flight ,this is a grate game but they need to add more adjustments to the rudder and pitch setting you should be able to turn them down to the point of not yawing and pitching at all and then go up to what you like it would be nice if BoS had the same. WE need to request to them to add more adjustment for us stick guys . Rise of Flight has a very elaborate Response adjustment menu. It's hard to imagine that not being sufficient. Edited December 10, 2014 by SharpeXB
GP* Posted December 11, 2014 Posted December 11, 2014 It sounds like trim is an issue here. When not trimming for level flight, I like a very slight pitch-up trim setting. I find having to just ever so slightly "push" the nose down makes me a lot more precise. This is for strafing attacks or attacks against non-maneuvering aircraft only. I still trim in a fight to reduce required stick forces, but I'm not looking for the nose to pitch up in this case.
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