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Dynamic damage modelling.


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Posted

One aspect of the DM in CLoD that really impressed me was the way a wheel (or both wheels) could be caused to drop from their bays by damage to the hydraulics (or whatever). Could one of the devs tell us if this is planned to be a feature of BOS's DM?

Posted

Would be interested to see some info on damage modelling in general. I'm hoping to see that there will be very accurate hit boxes that will allow for highly specific structural or systems damage to occur depending on exactly where the bullets impact.

Posted

The more DM details, the more 7,62mm will be effective.


Which is IMO a fantastic thing.

Posted (edited)

The more DM details, the more 7,62mm will be effective.

Which is IMO a fantastic thing.

As strange as it sounds, I always found .303s in CloD terrible, but they were only sorta bad in IL-2. I think it has something to do with the localized damage modeling vs. a hit point system. In a hit point system any gun can do damage if you hit with enough rounds. In a proper damage model there will be parts of the plane where small, non-incendiary rounds won't really cause any damage. So I don't really know if your statement is correct or not....

 

I prefer more accuracy in the DM, personally. I can't complain about more realism at all. I assume that we've got a lot of devs from the CloD team that could easily apply their knowledge to making similar effects in BoS, no?

Edited by Crow
Posted

As strange as it sounds, I always found .303s in CloD terrible, but they were only sorta bad in IL-2. I think it has something to do with the localized damage modeling vs. a hit point system. In a hit point system any gun can do damage if you hit with enough rounds. In a proper damage model there will be parts of the plane where small, non-incendiary rounds won't really cause any damage.

 

 

 

Hopefully BOS will have the localised damage model. I believe they had something like this coded for ROF but it couldn't run optimally at the time and hit boxes handled things like overall wing damage, overall generic engine damage, etc. With other recent combat flight sims they've gone the localised damage route where specific damage (or no real damage at all) occurs based on where the round impacted. It makes a big difference to online play as it rewards those who shoot accurately and not those who are able to lump rounds into big hit box areas. It also adds more spice to the game as you never know when a lucky round can cause all sorts of trouble for you or your opponent.

Posted

How is hit detection going to work anyway? Client side I hope. Considering player base is international, ping times are going to be relevant. Client side will alleviate the issue of "landing shots" only for the server to say "nope! That plane wasn't really there!" (Something I suspect causes many of my "no damage" confetti-causing hits in WarThunder because my typical ping is 220)

Posted

One aspect of the DM in CLoD that really impressed me was the way a wheel (or both wheels) could be caused to drop from their bays by damage to the hydraulics (or whatever). Could one of the devs tell us if this is planned to be a feature of BOS's DM?

 

I t6hink ti will be there.. it is already in IL246..

Posted

yeah we probably dont have to worry too much about this sim falling behind the original....

 

hopefully there will be a live stream soon with some of the effects added - along with other further development

Posted

I had no idea it was in '46. I've played that a fair bit but have yet to see it. I'm currently using CLoD for dogfight/gunnery practice though; the AI in '46, even in rookie mode, is insanely accurate.

Posted

As strange as it sounds, I always found .303s in CloD terrible, but they were only sorta bad in IL-2. I think it has something to do with the localized damage modeling vs. a hit point system. In a hit point system any gun can do damage if you hit with enough rounds. In a proper damage model there will be parts of the plane where small, non-incendiary rounds won't really cause any damage. So I don't really know if your statement is correct or not....

 

I prefer more accuracy in the DM, personally. I can't complain about more realism at all. I assume that we've got a lot of devs from the CloD team that could easily apply their knowledge to making similar effects in BoS, no?

IL-2 in general favored cannons much more... i.e. favored heavy structure damage over other kind of failures on aircraft.

For example how many times someone died in IL-2 because he lost cockpit glass? ;) Or because of shattered glass particles?

Cartwheeled 'cos tires got punctured by 7,62mm spray?

 

I could add also because he got wounded by 7.62mm but that was introduced fairly recently and only to some extent... million of examples of damage that simply didn't existed in IL-2 and which will hopefully exist for the most part in BoS series.

Posted

S!

 

The effectiveness or lack thereof can be seen from Jorma Sarvanto's attack on Russian SB-2 bombers. He shot down 6 of them and damaged the 7th, which was shot down later. He spent 2200rds of .303cal to achieve this. Finnish pilots said the simply could not penetrate the rear armor of I-16 reliably with .303cal. The introduction of .50cal on Brewster changed this. At longer ranges the .303cal simply loses it's power due light bullet etc. High rate of fire does not attribute great accuracy either and you end up burning your barrels if hamfisting the trigger.

 

Sure the round is good at close range and when hitting vulnerable parts of the plane but not a miracle weapon at all. So interested on the implementation of the small calibre guns vs DM. :)

Posted

Putting aside all the different effects, different damage penetration from various rounds, etc. I'd really like to hear what the developers overall design plan for handling damage modelling actually is. While the specific effects will be added in over time I'm sure at this point they have a good idea of the final type of model that they want to end up with. From a search in the developers diary section it looks like they're aiming to introduce a better system than ROF's general hitboxes so control rods, etc. can be severed but it would be nice to get a proper overview of what they hope to achieve with the overall damage model.

Posted

S!

 

The effectiveness or lack thereof can be seen from Jorma Sarvanto's attack on Russian SB-2 bombers. He shot down 6 of them and damaged the 7th, which was shot down later. He spent 2200rds of .303cal to achieve this. Finnish pilots said the simply could not penetrate the rear armor of I-16 reliably with .303cal. The introduction of .50cal on Brewster changed this. At longer ranges the .303cal simply loses it's power due light bullet etc. High rate of fire does not attribute great accuracy either and you end up burning your barrels if hamfisting the trigger.

 

Sure the round is good at close range and when hitting vulnerable parts of the plane but not a miracle weapon at all. So interested on the implementation of the small calibre guns vs DM. :)

Yeah this is correct IMO.

 

I also noticed how in old IL-2 when you applied some highly successful attack patterns, for example frontal head on attack vs bomber in Hurricane you really couldn't expect to inflict mortal damage most of the times in spite of splashing cockpit and engines with tens (sometimes hundreds) of bullets.

Vs higher skilled bomber crews you could in fact expect to get shot down more than you actually shoot them down regardless of your (shooting) skill.

Your best bet was almost vertical attacks from above which is I imagine in real life very tough thing to do.

 

I think this will change in BoS.

Imagine fearsome impact of say 10-20 bullets that penetrate cockpit of He-111 or Ju-88 head on, bullet power (effectivness) is surely higher than when you shoot from behind.

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