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SCG_Space_Ghost
Posted

Yeah I know, I'm a bad person but I needed a way in.  I love those old German marching songs. Always feel like standing to attention when I hear them - for reasons I don't fully understand.

 

Anywhoo ..... :ph34r:   I still think a rousing rendition of Erika would be a great way to start the game.

 

Just my 0.02c

 

I agree, Erika is some high quality tuneage.

anoxmmatmilne
Posted

Going back to cliffs of dover as an example, the scope and scale of it was so huge, it overwhelmed its tiny menu track.  A good 2-hour soundtrack could not only match the scale of the war, and create a powerful sense of adventure and comradery, but also support and carve out your place in it.  Putting you squarely in the middle of the greatest war on earth.  Not only matching the developers vision, but going beyond it. 

 

No generation is more further removed from the world wars than today's crop of 12-30 somethings, whose parents and grandparents didn't fight or die for it.  It's not just about your pilot or your plane, these games have an impact that goes beyond that, and a good soundtrack can reveal and support that.  Introducing new generations to the ideas and sacrifices of those involved, is important, as well as creating a bigger sense of scale and adventure to match the scope of the game.

dingdingchavez
Posted

Try Settings > Sound > Turn off Interface Sounds and turn off Menu Music.

 

If you want.

 

I like it on personally :D

 

I like the music too, but sometimes I want silence when I'm setting up for a mission. I was referring to the background audio of bombs and AA when you're in the menu. I can't find any option to turn that off.

anoxmmatmilne
Posted

thanks.  The idea would be to create a series of tracks based around the events of the game.  Then have Pat add them to the menu screens in the campaign generator.  

I worked with Pat on ROF, and am hoping something similar can be done here.

 

I'm looking at Russian composers for inspiration and material at the moment, I would be looking to write about an hour of new music, to support the substance of the game and player. 

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