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Scoring system rules


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Posted (edited)

Some ideas about the scoring system modification. I'm not sure if they could be realized in the game. But that why are suggestions only.

 

First let me say that in my opinion the RoF scoring system is way better than the CloD system. But this could be only my personal feeling because the 0.01 part of kill in CloD is confusing to me.

Second the Vaal's parser for RoF servers is even better than RoF system itself. 

 

These are the basic conditions I'll use for additional suggestion of scoring system improving .

 

1) Label "victory" rather than "kill". In following point this became clearer.

 

2) If you successfully land on active airfield it should be considered as rtb. Regardless of the damage you've suffered. So we'll never again gain the "victory" credit for planes out of fuel/engine landed on airfield.

 

3) Landing anywhere on map except the active airfield should be considered as victory. Even if pilot survive, even if the plane is relatively intact. As soon as player despawned anywhere on map (with active airfield exception) the victory should be credited to the pilot, who did most of the damage.

 

4) Victory would be credited to the pilot, who made the most portion of damage. Not the one who hit last. In case of two or three pilots shared significant part of damage (like 30%) the one with highest damage deal get the credit, the others get assistance (how it works in RoF now). Or in better case let allow to share the victory. 

 

5) Ground targets should be considered at least as valuable as airplanes. I know these are all AI, but still we need to motivate more people to fly less attractive CAS/Bomber missions. This is really important. I don't think we need another bunch of fighters against fighters servers only.

 

6) Some points would be awarded for escort duty. I have no idea how this could be possible, but many years ago when I was flown the old Il2 online campaign "Frontovoje nebo", they had such a feature. It used smoke and radius around the plane. So if bombers and fighters wanted to get point for cooperation, bomber turn on smoke for brief instant. Than there was a time limit when any fighter in some reasonable radius (like 1 km) around the bomber could turn on smoke too and joint the escort. If bomber hit the target and rtbed successfully each escorting fighter got 20 points. If the bomber rtbed and hit nothing, no points were distributed. If bomber was lost, fighters lost 20 points (each one got -20). IMO this was great idea how to let people cooperate rather than split them into the bomber pilots and/vs fighter pilots.

 

Any opinions, discussion and feedback will be more than welcome.

Edited by II./JG1_Pragr
  • Upvote 6
Posted (edited)

Good post! The bit about escort might need a little explaining for novices, as escort does not mean to stick to the tail of a bomber or fly loops around him.

Seen that a lot in IL2 and many times the escorts where a greater haszard than the enemy fighters.

I myself have been brought down many times by so called escorts when flying a bomber, that a certain degree of mistrust is there.

What was really enoying was that the bomber got the negative points if he was rammed by an escort and the escort crashed.

Edited by Lord_Haw-Haw
Posted (edited)

I would like to see if statistics could reflect good "airmanship" more as well as combat performance, rather than just concentrating on kills/victories and hitting targets with bombs.

 

For example, if a pilot has a high incident of crashing an otherwise serviceable aircraft (not including battle damage) on take off or landing or seldom get his aircraft back home due to bail outs, crashes or deaths, then I think it would be good to see this reflected. What use is 10 air victories if you have lost 20 of your aircraft or 8 deaths in the process me thinks.

Edited by 56RAFTalisman
Posted

Great post, this is exactly what we have in our little community, except the escort duty.

Our own settings for promotions and awards, with detailed game info extracted after the mission.

Posted

Good points overall. I disagree only on no.6: the points for escorting bombers should not be bound to the bombers sucess but simply to the bombers RTB safely. I wouldnt escort a crew with a novice status for nothing. Also, we dont know if we will have anything like smoke in the sim.

 

Best, Allons!

  • Upvote 1
Posted

All points would be considered as basic concepts. The exact form is matter of discussion. The bomber rtb rule only would be simply for exploitation. But as I said, this should detailed later if something like this will be implemented. 

 

Btw, instead of smoke flares could be used. 

Posted

or even radio comm. I mean the same one that will be possible to use with ground troups or control towers or even AI.

Lets imagine that as a bomber you could send through radio an escorting duty request. This rescue got sent to any plane in a certain radius. Fighters would need then to this request by radio and let's go.

 

as we already know radio will be avalaible, why not use it? but if not, the flare stuff shoud do the trick and that we know will be avaliable and fully woking as it comes straight from ROF

  • Upvote 1
Posted (edited)

or even radio comm. I mean the same one that will be possible to use with ground troups or control towers or even AI.

Lets imagine that as a bomber you could send through radio an escorting duty request. This rescue got sent to any plane in a certain radius. Fighters would need then to this request by radio and let's go.

 

as we already know radio will be avalaible, why not use it? but if not, the flare stuff shoud do the trick and that we know will be avaliable and fully woking as it comes straight from ROF

 

like the idea:

 

+There should be a funktion after the flight which permit the pilot of the bomber to choose if the fighter has done its job or not.

 

One more important point: ( we have to find a way to make transport missions interesting for players )

7) There should be also something that counts transport from one place to another for He 111 and Ju 52 transport missions.

It could be detailed with diffrent loadouts like troops, Oil, fuel, food,... or just how many tons you get through.

tons flown to the base count like victorys for the fighter pilot.

This would give us some interesting missions were for example 150 tons have to be flown to an airfield. One side has to defent the transports or fly transport planes. The enamy must attack the transport to prevent the other side from winning.

Edited by Gunsmith86
  • Upvote 1
II./JG77Timairborne
Posted

I hope there is at least a large variety of game modes to appeal to everyone and to break up monotony. 

Posted

8) This is probably the same kind as the transport mission but still. There should be some points/reward for pilots flying the recon missions. If I use the RoF es example. There are usually some recon mission on map and if they are done the side fulfill them successfully gets some bonus (basically in form of bonus planes like Camels of Dr.I). But because this kind of mission is generally flying by bomber/two seater pilots they have no benefit and reward for it. There are no point no reward for recon. This could and should be improved.

  • Upvote 1
Posted

Scoring and awards must developed very well in order to create immersion and satisfaction for own and team efforts...

Posted (edited)

Lots of good in here.

Airfields will at least get lots of defence judging by 2 & 3 like chickens hugging their coop :) 

Also everybody agrees escort duty should be extended to mission tasks not involving gaining direct points.

Also pleas make an active setting for rearming/restoring on rtb.

Somewhere in ROF it is/was mentioned as a setting but never really worked.

It is so annoying to rib only to find you can no longer take of with the same plane 'cause no longer available.

 

Edited by West
Posted

8) This is probably the same kind as the transport mission but still. There should be some points/reward for pilots flying the recon missions. If I use the RoF es example. There are usually some recon mission on map and if they are done the side fulfill them successfully gets some bonus (basically in form of bonus planes like Camels of Dr.I). But because this kind of mission is generally flying by bomber/two seater pilots they have no benefit and reward for it. There are no point no reward for recon. This could and should be improved.

I agree that this should be improved. I was looking forward to recon and artillery spotting modes being implemented in RoF, but unfortunately, it can't be used that well in MP. That was and still is a real shame imho, because people just bomb instead.

 

However, in your example, the two-seater pilots get a slight benefit, in that the own fighters (flying the DR.I or Camel) have a better chance shooting down the enemy fighters, so the two-seaters get a better chance of survival. Still, not enough to make it worth it perhaps.

 

 

It is so annoying to rib only to find you can no longer take of with the same plane 'cause no longer available.

If you land your plane properly, that plane gets added to the airfields "inventory". So that works already. But the problem is, that someone else could take that plane, after you've finished your flight and before you manage to spawn again. That's the real problem. Limited planes should be reserved to the player who managed to land it, unless that player leaves the server or choses a different plane or a different airfield.

79_vRAF_Friendly_flyer
Posted

Very good points! I hope the devs thinks allong similar lines.

Eagle-OnePirabee
Posted

And I dunno how it can be done but - whatever the scoring mode adopted - I urge the Devs here to avoid the outcome generated in WoT where there's so much nastiness among the player base. Just saying, cos Ive been in RoF as well and the civility and courtesy inter-players is quite endearing to watch. In here too, pre-combat, I detect the same cordiality and pray that it stays so even after hostilities commence. WoT started out the same way until they introduced a scoring system that pumped egos and whetted player meanness on the forums and in battle.

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