johncage Posted November 22, 2014 Posted November 22, 2014 how many times does the skiing bug occur? probably 1 percent chance of occurrence. how many times spinning like a top or doing pirouettes on grass in cod? 100% reproducibility. it's important to take the pertinent factors into account. also, the hitbox you posted isn't a hitbox, it's a collision box. it's missing the equivalent "purple part" standing for different components, i know this because you can get hit in small parts like fuel cooler and radiator, whereas in that screenshot, it's just one big block standing for the nose cowling. 2
LizLemon Posted November 22, 2014 Posted November 22, 2014 (edited) how many times does the skiing bug occur? probably 1 percent chance of occurrence. how many times spinning like a top or doing pirouettes on grass in cod? 100% reproducibility. it's important to take the pertinent factors into account. also, the hitbox you posted isn't a hitbox, it's a collision box. it's missing the equivalent "purple part" standing for different components, i know this because you can get hit in small parts like fuel cooler and radiator, whereas in that screenshot, it's just one big block standing for the nose cowling. Hitboxs are how collision detection is done in game. There isn't some sort of model for running into things and another for things (ie bullets) running into you. They are one in the same. The radiator and oil cooler are present in that image. Maybe its too hard for you to see? Besides that you do not need hitboxes to model system damage, for example war thunder uses a random number generator for stuff like control cable damage. But hitboxes are definitly preferable to rng. However all of the above is short f besides the point. That the image I posted was put on this website by loft, where he said "DM (coll object - see pic)" in response to my request to see the hitboxes. Unless you are on the 777/1c pay roll then I'll take the word of the developer over that of someone just speculating on the forum. Versión 1.005 Lizlemon? Look at the date it was posted and take a guess. Edited November 22, 2014 by LizLemon
-=PHX=-Satch Posted November 22, 2014 Author Posted November 22, 2014 (edited) LizLemon, on 22 Nov 2014 - 01:29, said:Look at the date it was posted and take a guess. Ok, you don´t know what versión of game is used in the video. Edited November 22, 2014 by GOASatchenko
Potenz Posted November 22, 2014 Posted November 22, 2014 (edited) So now the debate has changed to "why do you believe olegs lies?" and "he ruined his own game" (all while 777 does an amazing job of ruining their game) I thought it was about the dm, to which you replied with childish snark. Do you have something to add to the dm discussion or are you just going to go off on unrelated tangents while ignoring the screenshots the developers themselves posted? Or are you just looking to have a laugh at videos of bugs? If its the latter then I can help; WoW mate, the only you are providing to prove your point is some shit screen from some dev post ages ago, what does you think that that spit it is the actual hit boxes from clod??? can you prove that really works in game??? cause i can assure you that it's just a fancy screen, if you can provide hard proof that the DM in CloD is so advanced as you say apart from a screenshot from whose knows where it came from, stop talking no sense, please. and please answer me, why if CloD it is so advanced an revolutionary, it was thrown away like garbage??? why in that video from 2006 we can see the same game with even more features that CloD ever had??? why its collision model is even more primitive than 1946??? Till that you have no proves on nothing that you are claiming Edited November 22, 2014 by GOAPotenz
LizLemon Posted November 22, 2014 Posted November 22, 2014 WoW mate, the only you are providing to prove your point is some shit screen from some dev post ages ago, what does you think that that spit it is the actual hit boxes from clod??? can you prove that really works in game??? cause i can assure you that it's just a fancy screen, if you can provide hard proof that the DM in CloD is so advanced as you say apart from a screenshot from whose knows where it came from, stop talking no sense, please. and please answer me, why if CloD it is so advanced an revolutionary, it was thrown away like garbage??? why in that video from 2006 we can see the same game with even more features that CloD ever had??? why its collision model is even more primitive than 1946??? Till that you have no proves on nothing that you are claiming I have the extracted spitfire model on my computer. Not just 3d but the collision model as well. I can move collision boxes, like say a fuel tank, to new locations and see the effect in game. That image is the hitboxes from clod. That really is how complex the damage modeling is, which probably isn't surprising to anyone who has spent a decent amount of time playing it. A few bugs notwithstanding. The rest of your post is a mix of baseless assumptions and speculation on your part. You'd have to ask Jason about his business dealings with 1c if you'd like an answer to the rest of your questions. 2
Potenz Posted November 22, 2014 Posted November 22, 2014 Lol!!!! And my uncle owns KITT hahaahah That screen was posted by luthier years ago, so there goes your claims Down the toillete... Next time lie a bit better. argueing with you it's like being back in preschool. So funny.
Chuck_Owl Posted November 22, 2014 Posted November 22, 2014 (edited) Lol!!!! And my uncle owns KITT hahaahah That screen was posted by luthier years ago, so there goes your claims Down the toillete... Next time lie a bit better. argueing with you it's like being back in preschool. So funny. I have to agree with LizLemon on that one. Collision model is better in BoS but systems and components wise the prize goes to clod. There is more to a DM than visual damage. I get shot at in ALL sims and trust me... I know the difference. Edited November 22, 2014 by 71st_AH_Chuck 1
LizLemon Posted November 22, 2014 Posted November 22, 2014 (edited) Lol!!!! And my uncle owns KITT hahaahah That screen was posted by luthier years ago, so there goes your claims Down the toillete... Next time lie a bit better. argueing with you it's like being back in preschool. So funny. Spitfire collision model as extracted from clod. I hid the propellers to make it easier to see. Oh yeah, if you actual did use ketegys to extract the game as you claim, then just open up the him file and look for entries that start with ".xx" Those are the collsion boxes and are labled as such in the .him file. But since you sound like such an expert on il2 you probably knew that already. Edited November 22, 2014 by LizLemon 1
Potenz Posted November 22, 2014 Posted November 22, 2014 (edited) well now answer my question... all those actually works??? why it was thrown away??? as you clain is the engine of the future... If you know a bit of the back ground of the chaotic development of CloD in order to make it work most of it features were stripped off the sim by the devs. Edited November 22, 2014 by GOAPotenz
LizLemon Posted November 22, 2014 Posted November 22, 2014 (edited) well now answer my question...Is that all you have to say for yourself? No apology for saying I lied? Nothing for how rude you acted? Nice to see what kinda people you GOA guys are. As for your question, I already answered it. Ask Jason why he and 1c decided to use the rof engine for bos rather then clods. They are the only ones who really know why. It could have been legal issues, technical issues, budget issues or dozen of other things. Anything besides an answer from Jason/1c is just baseless speculation, and it doesnt matter if it is coming from me or you since neither of us is getting paid by 1c. Edit: I'm quite familiar with what happened during clods development. Thankfully they didnt simplify the the dm before release. Many of thr other things shown off are still there in code, just disabled or half working. There are many things team fusion hopes to get working and that vid you posted is a good showcase of those things. Thanks. Edited November 22, 2014 by LizLemon
Potenz Posted November 22, 2014 Posted November 22, 2014 (edited) Is that all you have to say for yourself? No apology for saying I lied? Nothing for how rude you acted? Nice to see what kinda people you GOA guys are. As for your question, I already answered it. Ask Jason why he and 1c decided to use the rof engine for bos rather then clods. They are the only ones who really know why. It could have been legal issues, technical issues, budget issues or dozen of other things. Anything besides an answer from Jason/1c is just baseless speculation, and it doesnt matter if it is coming from me or you since neither of us is getting paid by 1c. Edit: I'm quite familiar with what happened during clods development. Thankfully they didnt simplify the the dm before release. Many of thr other things shown off are still there in code, just disabled or half working. There are many things team fusion hopes to get working and that vid you posted is a good showcase of those things. Thanks. oh sorry accept my apologies. and CloD engine was thown away cause as 1946 is a mess of codding and as i said before it shares the same vices like bad performance over big cities bad particle system, dated physics that are the 3 major points, sadly oleg wasted millions on a dead end, that cost him his job and his game it is well know that that chaotic development costed 8m+ dollars and 7 years, to deliver nothing but a broken game. i know that TF did a great job but CloD is just a broken engine that is unfixable in many important ways Edited November 22, 2014 by GOAPotenz
Chuck_Owl Posted November 22, 2014 Posted November 22, 2014 (edited) Some pictures showing the extent of the "laughable" damage model in CloD. The following picture was the most intense dogfight I ever had and yes, I even lived to tell the tale. I got my radiator perforated, my landing gear ripped from my fuselage by a flak burst, my right wing torn apart by cannon fire, my aileron control cables disabled and my fuselage peppered with machine-gun bullets and my right wing machine-guns got jammed by the same cannon shells that almost sectioned my wing spar. It's a miracle I was even able to land with just my rudder and elevator. And here is a glimpse of the damage report you can get after a mission. And here is a little farewell souvenir I got from a Bf.110 who missed my head by inches in a head-on pass. Yep. Edited November 22, 2014 by 71st_AH_Chuck 2
LizLemon Posted November 22, 2014 Posted November 22, 2014 oh sorry accept my apologies. and CloD engine was thown away cause as 1946 is a mess of codding and as i said before it shares the same vices like bad performance over big cities bad particle system, dated physics that are the 3 major points, sadly oleg wasted millions on a dead end, that cost him his job and his game it is well know that that chaotic development costed 8m+ dollars and 7 years, to deliver nothing but a broken game. i know that TF did a great job but CloD is just a broken engine that is unfixable in many important ways And there is the kind of baseless speculation I was talking about! But this time peppered language like "well known"... when you don't have any facts to back up your opinion, just couch your language in a way that makes it seem like you do. Once again, unless you are getting a check from 1c on a regular basis then you are in no position to know why rof engine was used for bos.
VBF-12_Stick-95 Posted November 22, 2014 Posted November 22, 2014 Interesting video in the OP. Thanks for taking the time. Wonder what a comparison would find testing the different sims on collision with trees. 1
-=PHX=-Satch Posted November 22, 2014 Author Posted November 22, 2014 (edited) Very nice pics but I still waiting a video on how works de DM on CLOD... ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.... Edited November 22, 2014 by GOASatchenko
DD_bongodriver Posted November 22, 2014 Posted November 22, 2014 it's amazing how you guys still keep buying oleg's shite, the guy ruined his own game, and you still belive in his shite. Come on watch the video i posted from the DVD that came with 1946 you still belive that CloD uses a revolutionary engine??? come on mate if that was the case and it is so uber, who is his sane mind will throw away that kind of software. use your common sence, and don't belive what they has said, which most of the time were pure lies. It is more than clear that CloD is nothing more than a 1946 with better graphics, nothing more. WoW mate, the only you are providing to prove your point is some shit screen from some dev post ages ago, what does you think that that spit it is the actual hit boxes from clod??? can you prove that really works in game??? cause i can assure you that it's just a fancy screen, if you can provide hard proof that the DM in CloD is so advanced as you say apart from a screenshot from whose knows where it came from, stop talking no sense, please. and please answer me, why if CloD it is so advanced an revolutionary, it was thrown away like garbage??? why in that video from 2006 we can see the same game with even more features that CloD ever had??? why its collision model is even more primitive than 1946??? Till that you have no proves on nothing that you are claiming Lol!!!! And my uncle owns KITT hahaahah That screen was posted by luthier years ago, so there goes your claims Down the toillete... Next time lie a bit better. argueing with you it's like being back in preschool. So funny. well now answer my question... all those actually works??? why it was thrown away??? as you clain is the engine of the future... If you know a bit of the back ground of the chaotic development of CloD in order to make it work most of it features were stripped off the sim by the devs. oh sorry accept my apologies. and CloD engine was thown away cause as 1946 is a mess of codding and as i said before it shares the same vices like bad performance over big cities bad particle system, dated physics that are the 3 major points, sadly oleg wasted millions on a dead end, that cost him his job and his game it is well know that that chaotic development costed 8m+ dollars and 7 years, to deliver nothing but a broken game. i know that TF did a great job but CloD is just a broken engine that is unfixable in many important ways Let's make sure that no games gets dumped on here. Fail!!!!
Rama Posted November 22, 2014 Posted November 22, 2014 At Satchenko and Potenz. Please tone down and be less rude in your answers. These forums are no places for an anti-CoD crusade, so please be factual, your beliefs are not necessarilly the truth.
Vaxxtx Posted November 23, 2014 Posted November 23, 2014 I think you "think" you know what you are talking about. Sadly, you do not. oh sorry accept my apologies. and CloD engine was thown away cause as 1946 is a mess of codding and as i said before it shares the same vices like bad performance over big cities bad particle system, dated physics that are the 3 major points, sadly oleg wasted millions on a dead end, that cost him his job and his game it is well know that that chaotic development costed 8m+ dollars and 7 years, to deliver nothing but a broken game. i know that TF did a great job but CloD is just a broken engine that is unfixable in many important ways Very nice pics but I still waiting a video on how works de DM on CLOD... ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.... I can just quote myself again.
Bearcat Posted November 23, 2014 Posted November 23, 2014 This thread is just about done... PMs have gone out.. There will be no more PMs. Look guys let's just get real her for a second. By now everyone on these boards know where the gas cans and matches are .. if you can't discuss differences between sims without being provocative and antagonistic then be prepared to deal with the consequences. To the OP.. bear in mind that the ground collision model is only a small part of the overall damage model.
-=PHX=-Satch Posted November 23, 2014 Author Posted November 23, 2014 bear in mind that the ground collision model is only a small part of the overall damage model. The ground collision model is the same that air collision model between aircrafts, and to me it´s a very important part of overall DMs.
Bearcat Posted November 23, 2014 Posted November 23, 2014 Be all that as it may be it is still a small part of the overall damage model when considering systems damage and frame stress etc... all of which is modeled i RoF, cod and BoS.
SYN_Ricky Posted November 23, 2014 Posted November 23, 2014 (edited) So, is that how they made the clipped-wing Spitfires? Edited November 23, 2014 by SYN_Ricky
Chuck_Owl Posted November 28, 2014 Posted November 28, 2014 (edited) Interestingly enough DCS will have a Elliptical-wing Spitfire (Mk IX) by Eagle Dynamics and a Clipped-wing variant too (Mk XIV) by VEAO. I'm curious to see what performance improvement (or at least change in performance I should say) clipped wings provided in comparison to the previous design. Edited November 28, 2014 by 71st_AH_Chuck
DD_bongodriver Posted November 28, 2014 Posted November 28, 2014 Mk XIV has a Griffon engine so performance is very different, clipping the wings on spits improved roll rates and reduced high altitude performance hence why the clipped wing Spits got the LF designation.
Chuck_Owl Posted November 28, 2014 Posted November 28, 2014 (edited) Mk XIV has a Griffon engine so performance is very different, clipping the wings on spits improved roll rates and reduced high altitude performance hence why the clipped wing Spits got the LF designation. I was under the impression that the LF/HF/F designations were an engine rating (better suited at certain altitudes), while the C/E designations were used for wing types. Edited November 28, 2014 by 71st_AH_Chuck
DD_bongodriver Posted November 28, 2014 Posted November 28, 2014 I was under the impression that the LF/HF/F designations were an engine rating (better suited at certain altitudes), while the C/E designations were used for wing types. Well yes that is also the case, but the clipped wing was of no use on a high altitude fighter
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