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Best practice for landing LaGG-3


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Posted

I'm making progress with my landings finally.  I keep practicing the "Take off and landing, calm" mission.  I have 10 landings recorded that I was able to walk away from.  My latest landings have me traveling about 50 yards before she spins clockwise.  I can continue practicing my landings as I have been, but I was wondering if it might be beneficial to practice doing touch and go's as well.

Posted

keep some power on, tthat will push wind past your rudder, and allow you to stay lined up better. 20/30 per cent is good...

  • Upvote 1
Posted

I'm making progress with my landings finally.  I keep practicing the "Take off and landing, calm" mission.  I have 10 landings recorded that I was able to walk away from.  My latest landings have me traveling about 50 yards before she spins clockwise.  I can continue practicing my landings as I have been, but I was wondering if it might be beneficial to practice doing touch and go's as well.

I double checked and on all 10 recorded landings she ground looped counter clock wise...

MarcoRossolini
Posted

My best landings have always been when my engines been shot out, both in Rise of Flight and BoS...

Posted

yeahh, i have to agree that keeping some speed when landing to be able to use your rudder is the way to go. once you are rolling on the runway, dont HIT the breaks, just tap them continously. just gently and slowly reduce your speed while you use your rudder to stay on track. be patient and youll land in a straight line with no spin :)

  • Upvote 1
71st_AH_Mastiff
Posted

is that you on the Russian attack on ahtube airfield your at lininsk doing circuits.


Posted

yeahh, i have to agree that keeping some speed when landing to be able to use your rudder is the way to go. once you are rolling on the runway, dont HIT the breaks, just tap them continously. just gently and slowly reduce your speed while you use your rudder to stay on track. be patient and youll land in a straight line with no spin :)

From Colombia with perfect English no less - impressive.  My wife is from Colombia, she moved to the states after she finished her bachelors.  Looking forward to visiting one day. Thanks for the advice, I'll give it a try...

Posted

keep some power on, tthat will push wind past your rudder, and allow you to stay lined up better. 20/30 per cent is good...

I'm usually touching down with engines at 0%, full flaps, 170Km.  I try not to touch the brakes until after 50 yards then start taping the brakes.  Eventually she starts to spin counter clockwise.  When I detect the spin, I immediately counter with opposite rudder, but it never seems to help...  As suggested, I'll try to keep engines running though I'm not sure what sort of speed I'll be running at for touch down with the engines running at 20 - 30 percent.  Thinking it through I just realized I am not applying back pressure to the stick in order to force traction on the back wheel.  I have to give this a quick try...

Posted

The LaGG and the La-5 have this little quirk with the flaps; I believe they had that in real life too. When you deploy flaps on a taildragger, you want to get the aircraft into an attitude where all three wheels touch the ground simultaneously exactly at stall speed. I don't think this is the case with these two aircraft when the flaps are fully deployed - if the the flaps are fully deployed then you will have to touch down reallllllyyy slow to get to a 3-point attitude, and it will be exceedingly difficult to keep her level. However, the aircraft will be in a nice 3-point attitude when the flaps are deployed only about 30 - 40 degrees (about 50% if you use those little help widgets in BoS). So that will set you up for a nice 3-point greaser, with the stick fully pulled back.

 

Now, landing with the throttle at idle is something that works in a Cessna, but in many other aircraft it won't work. For example, in RL in a Bonanza you want to keep some RPM, to make it a nice touchdown. Same with the WWII fighters: keep some RPM until you flare, then flare, and as you flare and pull the stick through, at the same time reduce your throttle, but not to full idle. Then let her roll out with gentle rudder, and as was said before apply short bursts of brakes only when the rudder happens to be straight.

  • Upvote 1
Posted

I can only second that keeping the prop running is very important. You want to be able to give a short burst of power to counteract an impending pirouette...

Posted

Some aircraft are just that way due to the flaps design.  A Cessna Bird-Dog is like that.  Landing it with full flaps requires power to prevent the plane from dropping from the sky onto the runway.  While not conventional gear, my Socata MS894A was like that too.

=38=Tatarenko
Posted

I have wheelbrakes on a slider for the Russian planes (on a CH Quad) because in real life it was a handbrake. I don't apply full brake early on, just 50% or so. I also find keeping the prop running at 25% or so helps as do MFG pedals. My old pedals spiked a lot and when you have spiking pedals with full brake it's impossible to keep straight.

=69.GIAP=MYATA
Posted

Reducing pitch on approach helps me, but every plane is different. I only fly the Russian ones and the La-5 gives me the biggest headache.

Posted

 

 

Reducing pitch on approach helps me, but every plane is different. I only fly the Russian ones and the La-5 gives me the biggest headache.

 

Try adding just a touch of power just before touchdown instead of reducing pitch.  At Vref, the airplane is in the region of reverse command.  Elevator (pitch) controls airspeed and power controls rate of descent.  That is why when flying a real aircraft, you never "dive for the runway" as you will just increase your landing speed which means a longer landing roll or touching down with more velocity than the landing gear is designed to handle (brake energy, directional control, tire speeds, etc..)

 

Add the power and then take it out as you make a normal flair.

EAF19_Charlie
Posted (edited)

I can vouch for what Crump posted...Elevator for airspeed and throttle for rate of descent.

 

For a good example of this (for those who still have IL2 1946) just do circuits and bumps with a C47 or any other heavy. (I say C47 as it is mostly the same as a B17...but easier to manage)

 

And one last thing...If you are accustomed to using manual Prop Pitch..remember to reset it to 100% (fully fine) on approach.

 

Hope this helps.

Edited by EAF19_Charlie
Posted (edited)

From Colombia with perfect English no less - impressive.  My wife is from Colombia, she moved to the states after she finished her bachelors.  Looking forward to visiting one day. Thanks for the advice, I'll give it a try...

 

 

Why thank you!!

 

and yeah youre welcome to visit our beautiful country!! :D

 

also, dont use full flaps on the lagg, just 20-25 is enough 

Edited by jsags
Posted (edited)

I just noticed the "take off, landing, calm" mission starts you with 100% fuel by default. Normally you would not land with that much fuel. Reduce it to 50% and it's a lot easier.

Edited by -IRRE-coconut
9./JG27golani79
Posted (edited)

Do you lock your tailwheel?

 

I only tried landing the LaGG-3 a couple of times and did some spins at first too - then I realized that the tailwheel was unlocked.

Tried landing with zero power and full flaps with locked tailwheel which worked pretty well for me - no sign of a spin at all.

Edited by golani79
Posted

Do you lock your tailwheel?

 

I only tried landing the LaGG-3 a couple of times and did some spins at first too - then I realized that the tailwheel was unlocked.

Tried landing with zero power and full flaps with locked tailwheel which worked pretty well for me - no sign of a spin at all.

 

Are you sure?? 

 

i believe the Lagg-3 does not have a Lockable tailwheel. Placebo effect?

9./JG27golani79
Posted

Are you sure?? 

 

i believe the Lagg-3 does not have a Lockable tailwheel. Placebo effect?

 

Oh boy .. sorry - must have messed the lockable tailwheel up with the Yak :dash:

  • 1 year later...
Posted

This is infuriating.  Lagg 3 never fails to spin 180 degrees (crashing the wing) following a landing irrespective of the airspeed and rudder.  

 

None of the suggestions on this thread make any difference.

Posted (edited)

Well with the new physics its a bit diffrent. record a track (flight record) ingame and rewatch your landing from outside perspective, that will give you some clues (wrong rudder movement for example)

Edited by 216th_Jordan
6./ZG26_5tuka
Posted

170 km/h is a bit fast for touchdown with full flaps, 160 is a bit more appropiate. Some thing's you may find helpfull in landing the Lagg (or any other plane for the matter):

 

- keep some throttle when flaring and adjust it to correct your rate of descent until the aircraft is flared out

- never push rudder continouesly on rollout (instead just "kick" it with short and harsh inputs)

- always give a short burst of throttle whenever you need to correct your direction with rudder on rollout

- don't hold your rudder in a direction and apply braking unless ultimately nessecary. The resulting momentum will immidiately lead to ground looping

- hold stick back when rolling straight and push for turning

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