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Plane and Ammo weight that goes different ways


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Posted

Looking into the files;
 
1. I notice that the same weight are double added to the plane at the same place and at the same element. Not sure if that is correct and if this made the FM incorrect?
[Yak-1]


[AdditionalElement] // Ìàñëî â áàêå
AttachToPart = "EngCowl_Ctl_0"
Position = 0.275, -0.074, 0.000
Mass = 7.424
CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â äâèãàòåëå
AttachToPart = "EngCowl_Ctl_0"
Position = 1.280, 0.241, 0.000
Mass = 15.683

CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ðàäèàòîðå
AttachToPart = "EngCowl_Ctl_0"
Position = 1.612, -0.287, 0.000
Mass = 6.960
CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â äâèãàòåëå
AttachToPart = "EngCowl_Ctl_0"
Position = 1.280, 0.241, 0.000
Mass = 50.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ðàäèàòîðå
AttachToPart = "EngCowl_Ctl_0"
Position = -1.456, -0.313, 0.000
Mass = 25.000
CxaS = 0.0
[end]


[iL-2]


[AdditionalElement] // Ïèëîò
AttachToPart = "EngCowl_Ctl_0"
Position = -0.614, 0.712, 0.0
Mass = 90.0
CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ÌÁ
AttachToPart = "EngCowl_Ctl_0"
Position = 1.726, -0.025, -0.298
Mass = 30.362
CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â äâèãàòåëå
AttachToPart = "EngCowl_Ctl_0"
Position = 1.682, 0.074, -0.002
Mass = 7.144
CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ìàñëîðàäèàòîðå
AttachToPart = "EngCowl_Ctl_0"
Position = 0.069, -0.624, 0.0
Mass = 8.93

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â âîäîðàäèàòîðå
AttachToPart = "EngCowl_Ctl_0"
Position = 0.491, 0.013, 0.0
Mass = 15.0
CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ðóáàøêå îõëàæäåíèÿ
AttachToPart = "EngCowl_Ctl_0"
Position = 0.069, -0.624, 0.0
Mass = 22.0

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ðàñøèðèòåëüíîì áàêå
AttachToPart = "EngCowl_Ctl_0"
Position = 2.610, 0.368, 0.0
Mass = 43.0
CxaS = 0.0
[end]


1.1 Here a very good example how it should be?
[Pe-2]


[AdditionalElement] // Ìàñëî â ìàñëîáàêå ëåâîãî äâèãàòåëÿ
AttachToPart = "WingL_In_0"
Position = 0.679, -0.099, -2.41
Mass = 42.864

CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ìàñëîáàêå ïðàâîãî äâèãàòåëÿ
AttachToPart = "WingR_In_0"
Position = 0.679, -0.099, 2.41
Mass = 42.864

CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ëåâîì äâèãàòåëå
AttachToPart = "~eng01"
Position = 1.596, -0.347, -2.3965
Mass = 14.288

CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ïðàâîì äâèãàòåëå
AttachToPart = "~eng02"
Position = 1.596, -0.347, 2.3965
Mass = 14.288

CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ìàñëîðàäèàòîðå ëåâîãî äâèãàòåëÿ
AttachToPart = "~ocooler01"
Position = 1.842, -0.81, -2.3985
Mass = 9.823

CxaS = 0.0
[end]

[AdditionalElement] // Ìàñëî â ìàñëîðàäèàòîðå ïðàâîãî äâèãàòåëÿ
AttachToPart = "~ocooler02"
Position = 1.842, -0.81, 2.3985
Mass = 9.823

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ëåâîì äâèãàòåëå
AttachToPart = "~eng01"
Position = 1.596, -0.347, -2.3965
Mass = 38.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ïðàâîì äâèãàòåëå
AttachToPart = "~eng02"
Position = 1.596, -0.347, 2.3965
Mass = 38.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà âî âíåøíåì âîäîðàäèàòîðå ëåâîãî äâèãàòåëÿ
AttachToPart = "~wcooler01"
Position = 0.011, -0.041, -3.283
Mass = 15.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà âî âíóòðåííåì âîäîðàäèàòîðå ëåâîãî äâèãàòåëÿ
AttachToPart = "~wcooler02"
Position = 0.011, -0.098, -1.661
Mass = 15.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà âî âíåøíåì âîäîðàäèàòîðå ïðàâîãî äâèãàòåëÿ
AttachToPart = "~wcooler04"
Position = 0.011, -0.041, 3.283
Mass = 15.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà âî âíóòðåííåì âîäîðàäèàòîðå ïðàâîãî äâèãàòåëÿ
AttachToPart = "~wcooler03"
Position = 0.011, -0.098, 1.661
Mass = 15.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ðàñøèðèòåëüíîì áà÷êå ëåâîãî äâèãàòåëÿ
AttachToPart = "~eng01"
Position = 1.539, -0.041, -2.399
Mass = 7.000

CxaS = 0.0
[end]

[AdditionalElement] // Âîäà â ðàñøèðèòåëüíîì áà÷êå ïðàâîãî äâèãàòåëÿ
AttachToPart = "~eng02"
Position = 1.539, -0.041, 2.399
Mass = 7.000

CxaS = 0.0
[end]

[AdditionalElement] // ÁÊ øòóðìàíñêîé óñòàíîâêè ÓÁ
AttachToPart = "~gun03_ammo"
Position = 0.537, 0.146, 0.089
Mass = 40.000
CxaS = 0.0
[end]

[AdditionalElement] // ÁÊ áîðòîâîãî ØÊÀÑ
AttachToPart = "Fuse_Ctl_7"
Position = -2.401, 0.294, -0.497
Mass = 7.875
CxaS = 0.0
[end]

[AdditionalElement] // ÁÊ íèæíåé óñòàíîâêè ÓÁ
AttachToPart = "~gun04_ammo"
Position = -3.537, 0.39, 0.001
Mass = 40.000
CxaS = 0.0
[end]


2. Now to the Ammo weight that have different weights to different Ammo loadout and different to each plane.
[Lagg-3]


[GunAmmunition=0] // 133 áðîíåáîéíûõ è 67 ðàçðûâíûõ ïóëü 12.7õ108 (ê ïóëåìåòó ÓÁ)
ExpendableMass = 33.4365
ResidualMass = 4.0635
// Ëèøíÿÿ ìàññà â ðåôå-îò÷åòå ïî ñðàâíåíèþ ñ ðàñ÷åòîì
MaxMisFiresInMagazine=0
MaxRoundsInMagazine=200
RoundsInMagazine=200

ReservedMagazines=0
AmountRoundsWithOneTracer=8 // êàæäàÿ 8-ÿ ïóëÿ ñ òðàññåðîì
TracerIdx=0
object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1] // 93 áðîíåáîéíûõ è 47 ðàçðûâíûõ ïóëü 12.7õ108 (ê ïóëåìåòó ÓÁ, óìåíüøåíûé ïàòðîííûé ÿùèê â ñëó÷àå óñòàíîâêè ïóøêè Ø-37)
ExpendableMass = 23.4045
ResidualMass = 2.8455
// Ëèøíÿÿ ìàññà â ðåôå-îò÷åòå ïî ñðàâíåíèþ ñ ðàñ÷åòîì
MaxMisFiresInMagazine=0
MaxRoundsInMagazine=140
RoundsInMagazine=140

ReservedMagazines=0
AmountRoundsWithOneTracer=8 // êàæäàÿ 4-ÿ ïóëÿ ñ òðàññåðîì
object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

 
[Pe-2]


[GunAmmunition=1] // 100 áðîíåáîéíûõ è 50 ðàçðûâíûõ ïóëü 12.7õ108 (ê ïóëåìåòó ÓÁ)
ExpendableMass = 9.45
ResidualMass = 15.63
//Ìàññà èç ðåô-îò÷åòà çà âû÷åòîì ìàññû ïóëü è ìåòàòåëüíîãî çàðÿäà
MaxMisFiresInMagazine=0
MaxRoundsInMagazine=150
RoundsInMagazine=150

ReservedMagazines=0
AmountRoundsWithOneTracer=8 // êàæäàÿ 8-ÿ ïóëÿ ñ òðàññåðîì
TracerIdx=0
object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]



 

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