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AG-51RazorRazer
Posted

It would indeed be great to see the ME released, even one not so user friendly, but it will be almost useless without the ability to host a multiplayer session for others to join. I certainly hope this will be included with the release of the ME

Posted

What about designing your own single player scenarios ? I wouldn't call that useless...  :dry:

Posted (edited)

What about designing your own single player scenarios ? I wouldn't call that useless...  :dry:

 

That's mostly what I have done in the past.  Can't wait to make home bases for practicing, and custom SP missions.  Fun stuff!

 

I just wish they could release it all, today.

Edited by avlSteve
AG-51RazorRazer
Posted

What about designing your own single player scenarios ? I wouldn't call that useless...  :dry:

I said, ".....almost useless....."  ;)

Posted

I hope that someone in the community can come up with a DCG/UQMG/MM kind of deal to enhance the FMB with a more user friendly GUI in the interim.

 

+1 !!!!!

Posted

IIRc that idea for an external DCG is not possible, because there is no way to extract data from a mission (log file on what got destroyed, which units reached their target waypoint ...) and therefor a DCG type of program, who relies on such kinds of info is not possible...?!
[one of the BUMMER kinds of news... If i remember correctly that is]

Posted

 because there is no way to extract data from a mission (log file on what got destroyed, which units reached their target waypoint ...) and therefor a DCG type of program, who relies on such kinds of info is not possible...?!

[one of the BUMMER kinds of news... If i remember correctly that is]

 

Impossible!  How could that be?

Posted (edited)

whooo... do not ask me.
and i am speaking from memory when i wasn't hanging round this place yet.
it might be i am talking Swisscheese here.

Edited by Hawker_Typhoon
Posted

I said, ".....almost useless....."  ;)

 

:coffee:  yes indeed. 

 

A simple ME for SP would be enough for now, at least until we can learn the differences from the RoF ME. Translating into MP wouldn't be so hard if one would have a half dozen missions already done when the DServer got released.

  • Upvote 1
Posted

I hope that someone in the community can come up with a DCG/UQMG/MM kind of deal to enhance the FMB with a more user friendly GUI in the interim.

DCG would be absolutely awesome for this game.

Posted

IIRc that idea for an external DCG is not possible, because there is no way to extract data from a mission (log file on what got destroyed, which units reached their target waypoint ...) and therefor a DCG type of program, who relies on such kinds of info is not possible...?!

[one of the BUMMER kinds of news... If i remember correctly that is]

 

Not sure if that's correct.  In RoF we have Pat Wilson's campaign generator which manages to extract that information to give results of the sortie flown.  Therefore it would seem that this data is available to be extracted, no?

Posted

IL-2 Forgotten Battles we had such a thing too.
Therefor it would seem that this data is available in IL-2 Battle over Stalingrad.

Posted

Not sure if that's correct.  In RoF we have Pat Wilson's campaign generator which manages to extract that information to give results of the sortie flown.  Therefore it would seem that this data is available to be extracted, no?

This is available !

 

Go in data/startup.cfg then [KEY = system] and look for mission_text_log = 0.

Just turn this parameter to 1 to have the eventlog files enabled

Posted

 

T:0 AType:15 VER:17

T:11907 AType:1 AMMO:SHELL_GER_20x82_HE AID:422911 TID:169983

T:11907 AType:2 DMG:0.016 AID:422911 TID:169983 POS(163942.797,598.308,209563.672)

T:11908 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:169983

T:11908 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:169983

T:11908 AType:1 AMMO:explosion AID:422911 TID:169983

T:11908 AType:12 ID:171007 TYPE:BotPilot_Il2 COUNTRY:101 NAME:BotPilot_Il2 PID:169983

T:11908 AType:1 AMMO:explosion AID:422911 TID:171007

T:11908 AType:2 DMG:0.006 AID:422911 TID:169983 POS(163941.406,598.267,209564.375)

T:11908 AType:2 DMG:0.032 AID:422911 TID:171007 POS(163942.047,598.669,209564.000)

T:11909 AType:2 DMG:0.005 AID:422911 TID:169983 POS(163940.016,598.225,209565.063)

T:11916 AType:17 ID:422911 POS(163954.281,569.356,209493.500)

T:12547 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:179199

T:12547 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:179199

T:12547 AType:1 AMMO:SHELL_GER_20x82_HE AID:422911 TID:179199

T:12547 AType:2 DMG:1.000 AID:422911 TID:179199 POS(163099.391,557.404,210017.766)

T:12547 AType:3 AID:422911 TID:179199 POS(163099.391,557.404,210017.766)

T:12548 AType:8 OBJID:4551 POS(160101.828,46.477,214885.406) COAL:2 TYPE:2 RES:1 ICTYPE:0

T:12548 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:179199

T:12548 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:179199

T:12548 AType:1 AMMO:explosion AID:422911 TID:179199

T:12548 AType:12 ID:180223 TYPE:BotPilot_Il2 COUNTRY:101 NAME:BotPilot_Il2 PID:179199

T:12548 AType:1 AMMO:explosion AID:422911 TID:180223

T:12548 AType:2 DMG:0.167 AID:422911 TID:180223 POS(163098.641,557.772,210017.953)

T:12551 AType:1 AMMO:SHELL_GER_20x82_HE AID:422911 TID:179199

T:12551 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:179199

T:12551 AType:1 AMMO:BULLET_GER_7-92x57_AP AID:422911 TID:179199

T:12552 AType:1 AMMO:explosion AID:422911 TID:179199

 

interesting!

Posted (edited)

This is available !

 

Go in data/startup.cfg then [KEY = system] and look for mission_text_log = 0.

Just turn this parameter to 1 to have the eventlog files enabled

Do not forget the Vaal stat. ;)

 

Here is what you can expect from that stat, if someone does the programm (Vaal don't work on its tool for BoS) :

http://rofitalia.no-ip.org/

 

Stat are from the FEOW for RoF.

Edited by Habu
Posted

Do not forget the Vaal stat. ;)

 

Here is what you can expect from that stat, if someone does the programm (Vaal don't work on its tool for BoS) :

http://rofitalia.no-ip.org/

 

Stat are from the FEOW for RoF.

 

That's very impressive... especially the pages for each individual pilot with the graphs. 

Posted

I find this very disturbing...
in 1946, Team daidalos implemented detailed stats pages for each player profile.
in war thunder i got judged by my stats.
in RoF and BoS, Stats are a vital part of the "experience"

are they trying to distill me into a bunch of numbers? am i a statistic? Heuuuh?

whatever. i hope this feature can be used to build consequential, dynamic, War scenarios a la DCG-  you Bomb an airfield and leave it ablaze... and on subsequent missions it still burns , then has bomb craters all over it, and only gets rebuilt piece by piece over several days.
something like that.

Posted

Simply said and what I am more interested in is:

 

- weekly 1 life events.

 

FMB to build the "arena" and appropriate assets, give the Squads with proper briefings, designated targets and escorts, etc.

Obviously no software will ever replace human organization of an event and the will of every e-pilot to participate correctly.

Posted

I find this very disturbing...

in 1946, Team daidalos implemented detailed stats pages for each player profile.

in war thunder i got judged by my stats.

in RoF and BoS, Stats are a vital part of the "experience"

 

are they trying to distill me into a bunch of numbers? am i a statistic? Heuuuh?

 

whatever. i hope this feature can be used to build consequential, dynamic, War scenarios a la DCG-  you Bomb an airfield and leave it ablaze... and on subsequent missions it still burns , then has bomb craters all over it, and only gets rebuilt piece by piece over several days.

something like that.

It's only up to the mission builder. If the mission builder want to use the stat for its online campaign (like CAM did for the FEOW), he can. Bos provide the stat, so use it or not, but if you don't, it's not the fault of Bos.

Posted

whatever. i hope this feature can be used to build consequential, dynamic, War scenarios a la DCG-  you Bomb an airfield and leave it ablaze... and on subsequent missions it still burns , then has bomb craters all over it, and only gets rebuilt piece by piece over several days.

something like that.

This is possible but that's gonna be a lot of work.

First you need to do a parser to analyse the log of the mission you've just flew

Then you need to create a mission generator (mission files are just text files and the syntax didn't changed a lot since Rise of Flight) and that is the most difficult part of the job. Especially if you want to take into account previous missions.

 

69GIAP squadron is working on some kind of online campaign called BOSWAR. You can find some topics about it on the forums.

Jaegermeister
Posted

Not sure if that's correct.  In RoF we have Pat Wilson's campaign generator which manages to extract that information to give results of the sortie flown.  Therefore it would seem that this data is available to be extracted, no?

Jason has said that a program similar to Pat Wilson's is possible to develop, but he is not interested in adapting his program to this sim. If someone is interested in doing that work, they could. It is possible.

Jaegermeister
Posted (edited)

There will always be people who want a PWCG option. Pat will send his code to any competent programmer who wants to make such a generator for BOS. However, it's coded in Java.

 

Jason

There are some other statements to this effect as well, with more detail, I would just have to find them.

 

Edit.... And yes, by "he" I meant Pat Wilson, not Jason or the devs. They support the idea and seem happy to cooperate where possible.

Edited by Jaegermeister
Jaegermeister
Posted

Pat Wilson has no plans to port his Campaign Generator to WWII. However, he will share his code with anyone who has the skills to do it. Pat loves WWI and just isn't interested in WWII.

 

As I have stated before as well as Loft, all the data necessary to make a new ME or a Campaign Generator is there, just need a talented community member to step up. Some of this has already occurred with ROF, but it was spotty. Maybe with WWII product more folks will step up to get involved. We can only guess at what we expect to occur based on our ROF experience and feedback and sometimes use original IL-2 as an indicator, but the market and community has greatly changed the past 10 years.

 

Jason

This is the one I was looking for....

Posted

This may be a statement of the obvious, but for the record:

 

It is great news that some form of an ME will be released soon.  I hope it will also include some method of stringing the missions together into a campaign that can be accessed "in-game."  Its all about continuity and story telling from one mission to the next, not stand alone missions.  If nothing else, I think the single player community has let it be known that they would like to role play in a traditional military career.  Some want a DCG, some want a PWCG type career, but common ground is the ability to role play without winning the Young Pilots Badge or mention of XP points.  Make us do that in the Single Player Campaign if you must, but please leave it out of campaigns created by the ME.

312_strycekFido
Posted

Does this game have a mission editor, like the past iL2 games?

 

I would like to create my own custom missions.

 

sorry, devs have perfectly fine mission editor, but won't release ti to public, because they think we are too stupid to use it

Posted

sorry, devs have perfectly fine mission editor, but won't release ti to public, because they think we are too stupid to use it

 

Devs (Jason) addressed that misconception in this very thread, is should be available very soon.

 

The ME will be released this year (90% sure) and it will be the same format as the one for ROF. Very powerful, but not super intuitive. No time or resources to re-vamp the interface right now.

Posted

Incredible.
all he wanted to do is take a Dump and stick it to the man.

outrageous.

Jason_Williams
Posted

sorry, devs have perfectly fine mission editor, but won't release ti to public, because they think we are too stupid to use it

 

Sorry no that is not true.

 

Jason

Posted

IIRc that idea for an external DCG is not possible, because there is no way to extract data from a mission (log file on what got destroyed, which units reached their target waypoint ...) and therefor a DCG type of program, who relies on such kinds of info is not possible...?!

[one of the BUMMER kinds of news... If i remember correctly that is]

 

You sure about that?

 

 

I find this very disturbing...

in 1946, Team daidalos implemented detailed stats pages for each player profile.

in war thunder i got judged by my stats.

in RoF and BoS, Stats are a vital part of the "experience"

 

are they trying to distill me into a bunch of numbers? am i a statistic? Heuuuh?

 

whatever. i hope this feature can be used to build consequential, dynamic, War scenarios a la DCG-  you Bomb an airfield and leave it ablaze... and on subsequent missions it still burns , then has bomb craters all over it, and only gets rebuilt piece by piece over several days.

something like that.

 

It's only up to the mission builder. If the mission builder want to use the stat for its online campaign (like CAM did for the FEOW), he can. Bos provide the stat, so use it or not, but if you don't, it's not the fault of Bos.

 

For the record .. this was not implemented by TD. This was in IL2 from the very beginning. By using TAB ALT and opening up the console and editing your RCU file in the main IL2 folder you can do all kinds of really neat stuff.. from setting your icons to setting up shortkeys to initiate entire functions.......

 

sorry, devs have perfectly fine mission editor, but won't release ti to public, because they think we are too stupid to use it

 

Taking the second post in this thread to another level eh... :nea:  I guess Jason's response will have to suffice. It certainly has more weight than anything I could say about it.

Posted (edited)

ah! yea i remember something like that... "fading in" and "fading out" of icons on servers, icons, or only usernames appearing at a certain distance, all kinds of trickery :-)

i meant to focus on "they brought the stats to the attention of the user"

and i admitted i wasn't sure, and have since been proven completely wrong, and gladly so!

 

 

reports.jpg

However, had i switched on my brain i would have had the following process:

XP is awarded from the main server,

therefor data gets sent to the server

therefor Data is extracted from the game

via some logfile kind of thing£
so it must exist.

 

guess i didnt grease my gears at that moment.

Edited by Hawker_Typhoon
=IRFC=SmokinHole
Posted

What do you mean change our mind? There are some really strange perceptions in this thread about our ME plans.

 

The ME will be released this year (90% sure) and it will be the same format as the one for ROF. Very powerful, but not super intuitive. No time or resources to re-vamp the interface right now.

 

We need to strip out the remnants that remain from ROF and add in functionality that is only found in BOS mission tech. There are some differences.

 

If we can find a way in the future we will try to make it more user friendly for novices. If not, everyone will still have it and if they can learn how to use it they can make some great, complex and interesting missions.

 

Jason 

 

That's great news to me.  Because the RoF editor was quite brilliant but with a big learning curve.  But like most things that are hard, it is also powerful.  What was perhaps most difficult when making complex missions was loosing your own logic among many dozens of overlapping links.  This is solved with good old fashioned pen and paper along with some tidy grouping.  

  • Upvote 1
Posted

Jason:

 

It´s a fact that ME will be released simultaneously with dServer?

Posted

Would it be possible within the QMB to dial in a "random" setting for confronting the enemy, like you can for the AI level?  I mean.....let the generator select the altitude, advantage/disadvantage and proximity of the enemy giving a fog of war kind of mission experience.  If this could be implemented randomly....it would spice up the game for sure.....

Posted

Lots of good info on this thread. Thanks for the updates.

Posted

That's great news to me.  Because the RoF editor was quite brilliant but with a big learning curve.  But like most things that are hard, it is also powerful.  What was perhaps most difficult when making complex missions was loosing your own logic among many dozens of overlapping links.  This is solved with good old fashioned pen and paper along with some tidy grouping.  

You can also save your groups ! (making some kind of a template)

 

For example you're making a truck convoy in the mission editor with all the logic linked to it. When you're happy with it you're saving that group in a folder on your computer.

Then you can use it in 2s in all your missions and you can even share it with your friends or the community.

Posted

like a convoy file or something? truck jeep jeep truck fuel truck flaktruck truck truck truck?

Yep exactly.

 

On the mission editor you just have to insert the vehicles, then you create the logic with the triggers (for example command formation, waypoint to go etc ...)

 

When everything is ok you just have to select those units (and their triggers) with the mouse and go in the menu file - save selection to file. This way you will save a .group extension file.

You can then use this group file again by using file - import from file.

Posted (edited)

PB0_Foxy, on 17 Nov 2014 - 14:00, said:

 

Yep exactly.

 

On the mission editor you just have to insert the vehicles, then you create the logic with the triggers (for example command formation, waypoint to go etc ...)

 

When everything is ok you just have to select those units (and their triggers) with the mouse and go in the menu file - save selection to file. This way you will save a .group extension file.

You can then use this group file again by using file - import from file.

Thank you for pointing this out. This is indeed the big advantage of the RoF ME.

 

Frequent mission builders can create a library of groups that can be loaded into new missions and easily adjusted. Once you have such a library, mission building is much easier and faster.

 

When the BoS mission builder is released, it would be a great help for newcomers that like to learn mission building in BoS, if various group files would be available for download. I hope such a project can be organized.

Edited by Juri_JS
Posted
Hawker_Typhoon, on 17 Nov 2014 - 14:59, said:

or included in official updates...

In 46 we had convoys of street vehiecles - they were exactly that.

 

and we need longer trains dammit.

aaargh. me want de FMB!

 

1228010551792_f.jpg

  • Upvote 1

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