HeavyCavalrySgt Posted November 14, 2014 Posted November 14, 2014 I am trying to understand quite a few things about "pilot level". I suspect many of these questions and answers are tied together. First off, what does "Pilot Level" represent in game from the perspective of our virtual selves? I am learning that difficulty seems to be tied to pilot level, so does it reflect everyone else getting better as our avatar builds experience? Do our wingmen also get smarter, or do only our enemies benefit from what we do? Pilot level appears to transcend not just aircraft type, but also which side of the conflict you are on. It seems like you aren't just a level 4 Stuka guy and a level 6 Yak driver - you are level x, in every airframe in every air force, even if you have never flown that aircraft type. If all that is correct, you might do a campaign as an F4 bubba, then restart and do a campaign as a LaGG guy taking all the levels and difficulty with you and have to face very good opponents in 109s and 190s? Because of the steadily increasing difficulty, is it smart to take advantage of the XP penalty for ground attack and do that first instead of dealing with progressively more deadly anti-air after completing a few fighter campaigns? A little tangential to the topic, but how do you know when a campaign is done, or when to go from one module to the next? I have had the 2nd chapter of the campaign unlocked for a few weeks, but it seemed like there was more to do with the first module so I haven't started it yet. I am surprised that when a chapter is unlocked, like "pilot level" it transcends airframe and nationality.
J2_Trupobaw Posted November 14, 2014 Posted November 14, 2014 I think it represents your general "progress" in the game, and is tied to your total experience between all planes. In game, it measures how much enemies want you dead .It's hard to say how much game changes with pilot level, because difficulty seems to change from chapter to chapter (I've never been sent on ground attack without escort and wingmen in chapter one, but it's common form chapter three on), the devs keep adding new features and picking new planes and becoming familiar with them messes with my perception of how difficult things are. When I restart the first chapter to open airfields on the other side things looked more difficult, but now I flied planes I had no experience with against planes I had no experience against. AAA is supposed to get more deadly as you gain levels and I remember a difficulty surge when making new level.
HeavyCavalrySgt Posted November 14, 2014 Author Posted November 14, 2014 I am starting to think that this game is really about spirituality and the supernatural, if our experience follows us from avatar to avatar. I guess there is an unconventional time flow too moving forward and backward in time at will but always stuck in Stalingrad, fighting infinite waves of enemies with infinite waves of friendlies. 4
unreasonable Posted November 14, 2014 Posted November 14, 2014 I am fairly sure the numbers of enemy and friendly wingmen are related to the chapter progression, not the pilot level. It may be the skill level of enemy AI and flak that is pilot level related, but I am not 100% sure except for some passing references the devs made, as this is hard to test systematically.
HeavyCavalrySgt Posted November 14, 2014 Author Posted November 14, 2014 I am fairly sure the numbers of enemy and friendly wingmen are related to the chapter progression, not the pilot level. It may be the skill level of enemy AI and flak that is pilot level related, but I am not 100% sure except for some passing references the devs made, as this is hard to test systematically. Yeah, there is a lot of guesswork here, and I am glad I am not the only one confused.
unreasonable Posted November 14, 2014 Posted November 14, 2014 I am starting to think that this game is really about spirituality and the supernatural, if our experience follows us from avatar to avatar. I guess there is an unconventional time flow too moving forward and backward in time at will but always stuck in Stalingrad, fighting infinite waves of enemies with infinite waves of friendlies. Very Zen. All we have to do is find a way to let go of our attachment and we will reach the nirvana of not having to play BoS anymore! Right thought, right speech, right unlocks..... 4
HeavyCavalrySgt Posted November 14, 2014 Author Posted November 14, 2014 When we unlock the ability to unbolt an armored headrest, aren't we really just unlocking ourselves? 6
unreasonable Posted November 14, 2014 Posted November 14, 2014 When we unlock the ability to unbolt an armored headrest, aren't we really just unlocking ourselves? I always remove the armoured headrest, it really helps when you are trying to check where your wingmen are flying along in their "not finger four" formation. Perhaps if we carry on complaining the devs will give us a "two finger" formation. (That might be too British - a "one finger formation"?) 2
Trooper117 Posted November 14, 2014 Posted November 14, 2014 Yep, yet another area that the chaps in charge haven't really bothered to explain... I suspect it's really for the 'new pilots' that love all this stat business in other games, makes them think they are progressing and achieving. If you are an experienced simmer who doesn't care about these things and just wants a realistic portrayal of WWII aviation combat, well, your views and the experience you are looking for is not catered for... I also suspect that the higher your pilot level, the more enemies, and a bigger 'Boss' is introduced for you to conquer... 1
pilotpierre Posted November 14, 2014 Posted November 14, 2014 Being on level 10, 1 can vouch for this, see this thread A petition for being able to zero statistics and choose pilot level Started by pilotpierre, Today, 08:59
=LD=Hethwill Posted November 14, 2014 Posted November 14, 2014 It is simply a nuisance statistical representation of how you progressing in the Unlocks Campaign and takes 30% of space on the menu bar. Would rather see Pilot Profiles with more semi-historical stats. 1
SCG_Neun Posted November 14, 2014 Posted November 14, 2014 When we unlock the ability to unbolt an armored headrest, aren't we really just unlocking ourselves? You have crossed over into "contemplation" now, but oh so true......
Petrosky Posted November 14, 2014 Posted November 14, 2014 I think the ideal setup would be a pilot career for each plane that could be reset. Petrosky 1
=69.GIAP=RADKO Posted November 14, 2014 Posted November 14, 2014 (edited) I am starting to think that this game is really about spirituality and the supernatural, if our experience follows us from avatar to avatar. I guess there is an unconventional time flow too moving forward and backward in time at will but always stuck in Stalingrad, fighting infinite waves of enemies with infinite waves of friendlies. Makes you wonder doesn't it. I really think this whole thing has left people feeling rather disillusioned. I defiantly think we are riding the calm before the storm. The lack of information to such a decision has been lacking since its announcement from the devs, leaving us trying to figure why such a system was even considered in the first place. We have much more to come, I'm quite happy here sitting on the fence to watch the fireworks. I made a massive post about my concerns a very long time ago. That thread disappeared into the obis like all old threads do here. Edited November 14, 2014 by =69.GIAP=RADKO
HeavyCavalrySgt Posted November 14, 2014 Author Posted November 14, 2014 Perhaps if we carry on complaining the devs will give us a "two finger" formation. I sort of feel like they did. I think the ideal setup would be a pilot career for each plane that could be reset. Petrosky I agree, or at least it is a much better solution. 1
SCG_Neun Posted November 16, 2014 Posted November 16, 2014 For sale: One Level 7 Pilot, guaranteed to lower difficulty level within IL-2 Battle of Stalingrad campaign.
johncage Posted November 16, 2014 Posted November 16, 2014 (edited) I always remove the armoured headrest, it really helps when you are trying to check where your wingmen are flying along in their "not finger four" formation. Perhaps if we carry on complaining the devs will give us a "two finger" formation. (That might be too British - a "one finger formation"?) you're thinking backwards. if the game were really good, people wouldn't complain. Edited November 16, 2014 by johncage
Trooper117 Posted November 16, 2014 Posted November 16, 2014 Well, as someone who only flies briefly to check if an update has taken properly (and I always thank the dev's regardless) I have to say I haven't even bothered to play it this week as the update only covers MP. Until we get some talented 3rd party who delivers decent campaigns and missions, I fear this is going to be my routine for the foreseeable future. For that to happen they need to release the mission editor...
VBF-12_Snake9 Posted November 16, 2014 Posted November 16, 2014 As I progressed this was one of my missions. I took an La 5 for an intercept mission. First of all, I started off with no wingman. Only me. I get to my target area and there are at least eight Ju 111s and 4 109s. Me against them. That's what you have to look forward to.
Yakdriver Posted November 16, 2014 Posted November 16, 2014 you're thinking backwards. if the game were really good, people wouldn't complain. people always complain. no matter what. that's why they are human. 1
LLv34_Flanker Posted November 17, 2014 Posted November 17, 2014 S! Found the perfect solution to all these issues BoS has: Stopped playing. No more teeth grinding or rising stress levels. Periodical checks now and then to see if anything interesting changes have come, but until then off in other games.
Trooper117 Posted November 17, 2014 Posted November 17, 2014 Ah... but what if some people only play this game... eh?
Yakdriver Posted November 17, 2014 Posted November 17, 2014 then they will soon play with themselves on MP... ? :-P
=69.GIAP=RADKO Posted November 17, 2014 Posted November 17, 2014 (edited) S! Found the perfect solution to all these issues BoS has: Stopped playing. No more teeth grinding or rising stress levels. Periodical checks now and then to see if anything interesting changes have come, but until then off in other games. Same here. No need to get yourself stressed. I won't be investing anymore money into this, unless something changes. There are plenty of others games to keep me busy. Edited November 17, 2014 by =69.GIAP=RADKO
heinkill Posted November 17, 2014 Posted November 17, 2014 Do not try to achieve level ups. They are illusions. Instead only try to realise the truth. There are no levels. Then you will see it is not your avatar which levels up, it is yourself.
Trooper117 Posted November 17, 2014 Posted November 17, 2014 Those jedi mind tricks won't work on me H...
Nil Posted November 17, 2014 Posted November 17, 2014 I am starting to think that this game is really about spirituality and the supernatural, if our experience follows us from avatar to avatar. I guess there is an unconventional time flow too moving forward and backward in time at will but always stuck in Stalingrad, fighting infinite waves of enemies with infinite waves of friendlies. Groundhog day.. but in the air? But only the people around you get better skills.
1./KG4_Blackwolf Posted November 18, 2014 Posted November 18, 2014 [jedi]This is not the level up you're looking for..move along now.[/jedi]
CorsairHundo Posted November 18, 2014 Posted November 18, 2014 One would think that the Dev team would answer these questions. When you have a limited availability of good sims, competition the service suffers. I've seen it on the racing sims for years. In the mean time I'd love to see someone make a good sim with a corsair
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