Mainstay Posted November 13, 2014 Posted November 13, 2014 I would like to see more random encounters during missions. At the moment its always the same repetive story. Fly here do this and plop you can set your stopwatch to it a random number of enemy planes spawns. Engage them... mission complete. On the way back you sometimes find another random group but when they are there its almost always at the same point. Its getting very boring. Why is the random not so random at all? I wanna see planes and bombers at points in the mission where i dont expect them. Now i can say o look in about 30seconds there will be 1 to 4 bombers on a intercept mission......with or without escorts and voila there they are. This needs to change to make it more interesting. Salute
unreasonable Posted November 13, 2014 Posted November 13, 2014 Escorts are more interesting. Sometimes you get an enemy CAP at the target, fair enough, but not always. Other times you run into enemy formations heading out or back from your raid. Sometimes you see no enemy at all. Also OK in my book. The only thing I have never seen in an escort mission is an enemy airfield attack while you are forming up or your flight or escorted flight are landing.
=LD=Hethwill Posted November 13, 2014 Posted November 13, 2014 I can confirm the Escort missions are generating more traffic than Interception ones. Did my Prelude chapter in 9 missions where 8 were Interceptions. Yesterday went for something different ( still had no idea it would be the last mission of the chapter ) and decided that it was enough of interdiction sorties and that the HQ finally decided to bomb some stuff. Was assigned as escort, myself playing as a pilot in a Lagg only squad. We arrived in good formation, Peshkas went in and out with great accuracy and momentum. Flight back became more chaotic as we met the incoming target defender fighters and bumped into a enemy bomber formation with escort and a soviet squad poised on Interception. Was very confusing and entertaining. Hope it stays that way and that Intercept missions also receive a layer of love from the dyn.gen. coders 1
Vaxxtx Posted November 13, 2014 Posted November 13, 2014 I would like to see more random encounters during missions. At the moment its always the same repetive story. Fly here do this and plop you can set your stopwatch to it a random number of enemy planes spawns. Engage them... mission complete. On the way back you sometimes find another random group but when they are there its almost always at the same point. Its getting very boring. Why is the random not so random at all? I wanna see planes and bombers at points in the mission where i dont expect them. Now i can say o look in about 30seconds there will be 1 to 4 bombers on a intercept mission......with or without escorts and voila there they are. This needs to change to make it more interesting. Salute I assume its because enemy planes are "spawned" and not following their own flight path. Other sims that one might be used to, fill the map and have AI going about their business from waypoints (take off, and numerous waypoints) and their own missions and goals, like a flight of bombers+ escorts, fighters, supply aircraft etc. They also have ground units going on their waypoints. This makes random encounters....well random. Sometimes you come across things you were not expecting, and sometimes you come across nothing at all....like real life combat pilots. BoS does not do this. I am not a fan of this sapwning system, especially when you know where it will happen at. I agree it makes the campaign boring and pretty predictable. Will this affect the FMB when its released? Its a scary thought.
unreasonable Posted November 13, 2014 Posted November 13, 2014 I agree the "spawning" method can potentially make a mission more predictable than a pre-plan method like DCG in IL-2 46, but it need not if there are plenty of spawn triggers with lots of possible spawns each with low percentage probabilities. What I do not know is whether the FMB can generate enough spawn points and enough possible spawn outcomes to generate an unpredictable pattern.
avlSteve Posted November 13, 2014 Posted November 13, 2014 Agreed. On an intercept, you can pretty much predict exactly when you'll spot the target flight, and pretty close to exactly where they'll be, along with their heading. On return to base, I very rarely see air traffic of any kind unless I fly right at the specified briefing height. I fully expect this aspect to be improved over time.
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