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Difficulty for the sake of difficulty vs Difficulty through immersion


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Posted

Just finished a mission in the campaign, got 3 air kills and 2 ground kills and was feeling damn happy about it. I reached the exit point, pressed Esc, saw the green light, and all of a sudden my pilot dies. There was an enemy air field directly over the exit point and they sniped my pilot instantly, there was no sign of AA/AAA besides the shot that killed my pilot. All that work for 0xp and 0 unlocks. The only reason why I'm playing this bullshit campaign is so I can unlock field mods and enjoy multiplayer. I even made the huge mistake of starting my IL-2 campaign at a pilot level of 9, which makes it nearly impossible to even complete a mission as I'm constantly shot down by AA.

There's a huge difference between making something difficult for the sake of difficulty, and difficulty through immersion; the campaign is definitely not the latter.


Is there any timeframe of the FMB being released? Because that is seriously the only way I'll be able to enjoy SP.

 

  • Upvote 4
Posted

Yeah I would rather have a historical campaign where the odds of surviving the first mission are the same as the last mission... the only difference being the type of task or number of units involved between each. Having more accurate AAA or aggressive AI or whatever is just too gamey IMO.

  • Upvote 8
Posted

always keep an eye out for lolwaffle airfields, and make wide turns around them.
never trust the autopilot.

Posted (edited)

From the tone of your post, I think that you are not ready to accept some friendly advice, however I may be wrong so there it is.

 

1 Select "artillery attack" missions, you must destroy only 4 artillery pieces, unguarded by anything in 99% cases.

Easiest missions...

2 Then train attack, however you need to take out the locomotive in one pass otherwise you risk that AA hit you (train AA is somewhat effective in my experience).

3 Supply column type of missions are ok, not hard, but they are boring and targets are small especially hard to hit in town or when trees obscure clear shot at them.

 

4 You can as well attack enemy airfield, which seems to be the most dangerous mission type overall at such difficulty.

 

Now, you believe me or not, I've been shot down at most 2-3 times by ground fire.

They hit me many times, but in vast majority of cases - not seriously.

Bomber return fire got me much more frequently tho, although not nearly at some alarm rate and that at practically dead 6 approach or so (I deserved it).

 

Seriously, AA fire in this game is a far cry from old IL-2 1946 AA fire effectiveness... I'm not saying they are incapable, but in at least 20 of my "attack airfield" mission type I've never been shot down by AA, not once.

That I account to the fact that I made one maximum speed pass on enemy airfield in 99% cases.

Then hug the ground and fly away from there as fast as possible.

 

By the time AA really opens I'm at safe distance, and only puff puff's can got me (which they never did).

 

In old IL-2 I've received 88mm shell in my skull on many occasions! That is, I dived on 88mm AA position, full speed, saw him turning on me *puff* and my aircraft exploded... they scored a direct hit - quite comical.

People were reporting being shot down by tanks in earliest game versions!

 

Anyhow, long story short, if you are constantly being downed by AA, you do something quite wrong.

AA is nowhere near that effective if you fly carefully.

Edited by dkoor
  • Upvote 2
Posted

If you are using the campaign to "just" get unlocks for MP take this opportunity to improve your skills, familiarise yourself with navigation, the areas you fly over and situational awareness, learn the map and don't fly straight and level over enemy airfields. Best to make a small detour ;) the "exit waypoint" is 10kms in diameter

 

If in the vicinity of AA always try to be climbing/decending and turning at the same time

 

Cheers Dakpilot

Posted

always keep an eye out for lolwaffle airfields, and make wide turns around them.

never trust the autopilot.

Yes
Posted

"I even made the huge mistake of starting my IL-2 campaign at a pilot level of 9"

 

Wha? How do you do this, I thought there was only one level of difficulty.

Posted

"I even made the huge mistake of starting my IL-2 campaign at a pilot level of 9"

 

Wha? How do you do this, I thought there was only one level of difficulty.

The skill levels of AI and balance of forces in missions are largely determined by pilot skill level.

 

I'm currently lvl 8, and I'm beginning to have issues surviving dogfights against multiple aircraft.

 

Still haven't seen the sniper AAA people talk about, but maybe it kicks in with the last 2 levels?

Posted

I believe Silky has a point,this "enemy getting harder" as you progress through the levels is a bit of a nonsense,after all,as a novice pilot you should expect to get shot up frequently,but as you progress you "learn the ropes" and become a "Veteran"

I suppose its built like this to ensure new players have a gentle learning curve,In reality its just teaching them bad habits and tactics.

As always the above statement is merely my opinion :biggrin:   

  • Upvote 3
Posted

It's one of those game design ideas that sound great on paper. Basically the idea is to keep the pressure up on the player, so the game keeps feeling 'challenging' without actually adding new game elements. In reality this rarely works, and the debacle that was the infamous Elder Scrolls IV 'Oblivion' should serve as a warning to game designers to not use this idea carelessly.

 

Moreover this sort of gamey design features of course have no place in a flight sim.

  • Upvote 3
Posted

"I even made the huge mistake of starting my IL-2 campaign at a pilot level of 9"

Wha? How do you do this, I thought there was only one level of difficulty.

He means that he didn't fly an IL-2 until by the usage of other aircraft he had reached level 9.

  • Upvote 1
Posted

Maybe it's a good idea to fly your bomber and ground attack "careers" early then. AAA is the most dangerous adversary in flight sims.

I don't think I've been killed by AI aircraft in years ;-)

Posted

Thanks for the explanation fellas. I've already finished the various chapters but was still finding the entertainment/immersion factor pretty low. I thought there was a setting I might have missed.

Posted

I still do not understand the relationship between where you are in the chapter progression, pilot level, and "monster level" ie enemy numbers and skill.

 

I am at pilot level 8 and have just started a new 109 career from the beginning. Of the 5 escort missions we have had so far in Prelude, 2 were not intercepted at all. (Which is fine, and not a problem historically or in gameplay terms).  I am guessing that the chapter progression has more to do with it than the pilot level, but I wish we had better documentation.

 

IMHO linking mission content to the chapter progression makes eminent good sense, since the enemy effort would depend on the changing war situation, pilot level makes no sense at all and would be better off just being dropped.

Posted

I'm on level 10 and trying to unlock the Stuka playing long missions at experienced level and its bloody near impossible to make it back to base. If the AA dont get you the LaGs or Yaks will. Out of 6 attempts this arvo I only made it home once.

 

The only other a/c left for me to unlock is the Heinkel. I think for that one I might have to use the cheat method for the first time.

 

For me this is the biggest drawback for BoS, once everything is unlocked you finish up at such a high pilot level it is going to diminish the reality and immersion aspects of the game if you are going to get zapped in 80 to 90 percent of the missions undertaken.

 

Once a pilot level level is attained and $&@/£€% unlocks are out of the way you should be able to select a pilot level that suits how you want to play the game.

 

The pilot level crap smacks of game rather than Sim.

  • Upvote 6
Posted (edited)

From the tone of your post, I think that you are not ready to accept some friendly advice, however I may be wrong so there it is.

 

1 Select "artillery attack" missions, you must destroy only 4 artillery pieces, unguarded by anything in 99% cases.

Easiest missions...

2 Then train attack, however you need to take out the locomotive in one pass otherwise you risk that AA hit you (train AA is somewhat effective in my experience).

3 Supply column type of missions are ok, not hard, but they are boring and targets are small especially hard to hit in town or when trees obscure clear shot at them.

 

4 You can as well attack enemy airfield, which seems to be the most dangerous mission type overall at such difficulty.

These are all "grinding". And all scenarios, you just accomplish what's required to complete the mission, this destorys all immersion.

 

 

If you are using the campaign to "just" get unlocks for MP take this opportunity to improve your skills, familiarise yourself with navigation, the areas you fly over and situational awareness, learn the map and don't fly straight and level over enemy airfields. Best to make a small detour ;) the "exit waypoint" is 10kms in diameter

I can navigate. If I knew the enemy airifled was there, I would have been more cautious, but it wasn't shown in the flight briefing. Guess I'll take a closer look at the map and just assume they're all enemy now.

Edited by Silky
II./JG77_Manu*
Posted

Just finished a mission in the campaign, got 3 air kills and 2 ground kills and was feeling damn happy about it. I reached the exit point, pressed Esc, saw the green light, and all of a sudden my pilot dies. There was an enemy air field directly over the exit point and they sniped my pilot instantly, there was no sign of AA/AAA besides the shot that killed my pilot. All that work for 0xp and 0 unlocks. The only reason why I'm playing this bullshit campaign is so I can unlock field mods and enjoy multiplayer. I even made the huge mistake of starting my IL-2 campaign at a pilot level of 9, which makes it nearly impossible to even complete a mission as I'm constantly shot down by AA.

 

There's a huge difference between making something difficult for the sake of difficulty, and difficulty through immersion; the campaign is definitely not the latter.

 

 

Is there any timeframe of the FMB being released? Because that is seriously the only way I'll be able to enjoy SP.

 

 

I think you can call yourself a little unlucky there, can't imagine that this would happen a second time if you try it 10 more times. I have a hugely different experience then you in this case, but i am only Lvl 8 so far, but i don't believe there is such a big gap between 8 and 9?! Anyway, i also dislike to be forced to play SP, so i (still) make myself as little effort as possible.  My Lvl 8 experience is about a few Pe2 sorties, a few Il2 sorties, and 2 109 sorties. My procedere is still the same like it was in the beginning (Lvl1), autopilot to the action point, and also autopilot to home base all the way after successful mission, didn't do the flight home a single time "myself". I never got shot down in this period so far, not by Flak, not by AAA, not by enemy fighters. One time i came back to my Pe2 after washing the dishes, realizing then one engine is dead, but nothing serious. I landed, in the mission briefing i got 2 air victories, apparently my gunners killed two enemy fighters while i was AFK  :biggrin:  :biggrin: . I myself think it is still so easy, that it's no immersion at all. I just pretend the enemy fighters aren't even there, and for now, i was given no reason to think otherwise.

Posted

I couldn't agree more. I think it's one of the worst features of the campaign, worse than the unlocks. I want missions with random difficulty. At the beginning Campaign missions were boring and easy, and now the game wants to make it more challenging by increasing the number and skill of enemy planes and adding crazy AAA. This is an approach I would expect in Tony Hawk's Pro Skater, not in a flight sim.

 

I just don't get it. RoF had a basic career mode. Customers were complaining, so they made a pretty nice "beta career". Then Pat Wilson came with his campaign generator which blew everyone away. 777 had it all in front of them, all the feedback and experience, yet they decided to go for...well, this. Inconceivable.

  • Upvote 4
YSoMadTovarisch
Posted (edited)

Well, I think we should consider the fact that irl during WW2 aces were sent to the most difficult sectors. Not gonna excuse the aimbot AI thought.

Edited by GrapeJam
Posted

I am in the last episode, and man it is hard. Suddenly you get jumped at in final approach, This episode is what I have longed for in SP campaign. I needed 7 tries to get the last unlock on the IL 2, but I give a damn in the unlocked skin, it was fun.

I am not defending the unlock system, but this is what I am talking about, a SP with good AI attackers making you sweat a little, but sill far more realistic war behavior than any online flyer you meet.

Now I had a go for the final part of the PE 2 unlocks , already 2 failed attempts. I need to stop trusting my gunners, they did not yell out. 

Posted (edited)

If the unlocks are your main concern, you might also consider to unlock the planes of your main interest in a round-robin fashion. This way you don't have to unlock everything of the last plane under maximum difficulty.

I did the unlocks plane by plane, except for the last skins.That was already a challenge with the last plane(s). Now at level 9, I am closing those remaining skin gaps, usually just one or two successful sorties required. Ju87 went surprisingly fast, two bomb runs with the 1800kg toy flown in the first campaign episode, but I don't know how many tries I needed for  the IL2 yesterday, ground fire and fighter defense was murderous in the last campaign episode.

Maybe the combination of player level and episode to be blamed...

Edited by WhoCares
Posted

I am at level 3 of the campaign and bored to tears. each mission is more or less identical and you can end up loosing your points for the most stupid reasons (eg, an ai drives into you after you land). the idea of having to go through the whole thing repeatedly for the sake of a few new paint jobs and a bomb just pisses me off.

 

I have no idea how you guys made it to level 8 or whatever without becoming so bored you want to kill yourself just so the mission will end

HeavyCavalrySgt
Posted

Wow, that is disappointing to hear that the enemy is getting experience from the things we do in game.  That makes even less sense to me than whatever unlocks represent in game.

Posted

Would I be right in thinking that in order to stay on schedule and to fund other areas of the sim, the campaign was the thing that was trimmed down and simplified "for the good of the project"?

Posted

Would I be right in thinking that in order to stay on schedule and to fund other areas of the sim, the campaign was the thing that was trimmed down and simplified "for the good of the project"?

 

errr...and where is that "good of the project"? 

Posted

I'm on level 10 and trying to unlock the Stuka playing long missions at experienced level and its bloody near impossible to make it back to base. If the AA dont get you the LaGs or Yaks will. Out of 6 attempts this arvo I only made it home once.

 

The only other a/c left for me to unlock is the Heinkel. I think for that one I might have to use the cheat method for the first time.

 

For me this is the biggest drawback for BoS, once everything is unlocked you finish up at such a high pilot level it is going to diminish the reality and immersion aspects of the game if you are going to get zapped in 80 to 90 percent of the missions undertaken.

 

Once a pilot level level is attained and $&@/£€% unlocks are out of the way you should be able to select a pilot level that suits how you want to play the game.

 

The pilot level crap smacks of game rather than Sim.

+1, I couldn't agree more. 

Posted

 

I have no idea how you guys made it to level 8 or whatever without becoming so bored you want to kill yourself just so the mission will end

 

Start a "normal" mission.  Hit auto pilot, hit x2 speed, bring up the map and then minimise the game and fire up IL2 1946 and fly a coop with squad buddies.  Check in between coops how your campaign mission is progressing.  If required, harvest your xp, fire up another mission.  Fly another IL2 1946 coop, etc, etc.   Works a treat :salute:

 

 

Barmy though. :wacko:

Posted

Some of the difficulty in the campaign is not that difficult. We are only given 4 waypoints for most missions, and they are general areas which you can just get close to in order to trigger. This gives you the ability to plan your own flight for the most part, so:

  • If your flight takes you over airfields in enemy territory, plot a course to avoid them.
  • Keep an eye out for any artillery in your path and identify it as friend or foe.
  • Keep an eye out for enemy flights and avoid them if they are not your primary target, by changing heading, height, using cloud for cover, using the protection of friendly AA or patrols etc.
  • Waypoints including exit points are usually near a landmark such as an airfield - do not assume it is friendly and approach with caution.
  • Fly always so it is easiest to switch to evasive - if over enemy territory for an extended period fly over low cloud cover to avoid being spotted from below, and able to duck below if you spot patrols above, keep a cool enough engine that you can draw on combat power should you need it, etc.
  • Constantly change heading and altitude when under danger of flak.

All this stuff sounds like common sense, but I usually die when I lose focus on some aspect of flying safe. SP BoS is different to MP in that the whole environment is a threat to your survival rather than a few aces, so different tactics must be applied. As they say, war is "interminable boredom punctuated by moments of terror" and it is in the boring bits that we generally lose the fight. I find the most difficult thing is keeping the concentration to remained focused on scanning the sky, ground, maps and instruments to retain situational awareness throughout a whole mission. It is easy to be lulled into a false sense of security and let your guard down only to lose the mission to something easily avoided.

Posted

Some of the difficulty in the campaign is not that difficult. We are only given 4 waypoints for most missions, and they are general areas which you can just get close to in order to trigger. This gives you the ability to plan your own flight for the most part, so:

 

  • If your flight takes you over airfields in enemy territory, plot a course to avoid them.
  • Keep an eye out for any artillery in your path and identify it as friend or foe.
  • Keep an eye out for enemy flights and avoid them if they are not your primary target, by changing heading, height, using cloud for cover, using the protection of friendly AA or patrols etc.
  • Waypoints including exit points are usually near a landmark such as an airfield - do not assume it is friendly and approach with caution.
  • Fly always so it is easiest to switch to evasive - if over enemy territory for an extended period fly over low cloud cover to avoid being spotted from below, and able to duck below if you spot patrols above, keep a cool enough engine that you can draw on combat power should you need it, etc.
  • Constantly change heading and altitude when under danger of flak.
All this stuff sounds like common sense, but I usually die when I lose focus on some aspect of flying safe. SP BoS is different to MP in that the whole environment is a threat to your survival rather than a few aces, so different tactics must be applied. As they say, war is "interminable boredom punctuated by moments of terror" and it is in the boring bits that we generally lose the fight. I find the most difficult thing is keeping the concentration to remained focused on scanning the sky, ground, maps and instruments to retain situational awareness throughout a whole mission. It is easy to be lulled into a false sense of security and let your guard down only to lose the mission to something easily avoided.[/size]
Well written advice. I like doing SP just because of this type of immersion challenge. Long missions that are indeed "boredom punctuated by terror"
wellenbrecher
Posted (edited)

 SP BoS is different to MP in that the whole environment is a threat to your survival rather than a few aces, so different tactics must be applied. 

I only had to get to level six or seven before I couldn't take it any more and told myself that the achieved unlocks are the ones I care about, but up to that point my experience was entirely the other way around. Predictable SP, dangerous random exhilarating MP.

Well, until they limited the numbers to WarThunder levels, but that's a different story.

 

I knew for a fact that there would be NOTHING trying to engage on the way to the target, over the target or on the way back.

And if once in a blue moon (I quite literally only remember three sorties where this happened - once for each plane I flew weirdly enough) there was fighter opposition at some point that wasn't already engaged by some "ambient" friendlies, my brain-dead wingmen would keep them busy until I was out of the "trigger" area (Ju-87, IL2) or simply ran away to the end of the mission (109).

 

/edit

I actually also flew four Heinkel sorties, but never encountered any other plane at all in those. Player level late six or early seven in chapter three for those.

/edit

 

 

As such I for myself could only conclude that MP was the mode where I had to pay attention no matter where on the map I was, as there could always - at any time between spawning and finishing the flight after landing - be a random player patrolling that particular area looking for a kill. Regardless if he's one of a "few aces", as you say, or just a boring old regular potentially getting the drop on me.

Examples?

Flying at 6k feeling safe, when  some silly Yak drops on us from even higher up and blasts us away before we even know he is there. Who on earth expects them to even be there? :P

The often condemned vulchers adding spice to take off, landing and transit.

Groaning with the sure knowledge of a failed sortie when I see a flight of three passing over my intended target and then the immense feeling of relief when I realise they were actually one friendly and two hostiles hunting each other and they never even saw me.

Coming home from a sortie and seeing a target of opportunity (enemy bomber) cross our path and ending up in an immense furball as he gets supports by fighters as well.

That sorta thing. Things that make it feel alive and dynamic.

 

 

The AI is dumb and predictable, humans are sneaky and mean. I know I prefer the second option.

If it actually gets "better" at max level, good! But I guess I'll never see that and would have to stick to the "safe" MP environment then if I could care enough to play at the moment.  ;)

Edited by [JG2]G3_wellenbrecher
Posted (edited)

The AI is dumb and predictable, humans are sneaky and mean. I know I prefer the second option.

If it actually gets "better" at max level, good! But I guess I'll never see that and would have to stick to the "safe" MP environment then if I could care enough to play at the moment.  ;)

 

It is odd that you never came across flights on the way to/from "action points" as that seems to happen a lot. Perhaps the campaign has been refined since you flew it. I never meant to say that MP is "safe", only that it is different. In MP there are a lot of players who are just out to kill you, and don't care so much if they return from a mission. In that way MP (despite being full of clever humans) can be more unrealistic than SP where the AI even if dumb will stick to missions and patrol/cover/etc where they have been ordered to be. I figured that worth mentioning as this thread is about the difficulty of the SP campaign.

 

The AI sticks where it's put, and in recent builds that has meant more ambient war going on and more varied potential threats during missions. Though it tends to be concentrated around the quadrangle of the mission briefing  you have to be aware of what's around at all times. It makes it particularly tricky for mud movers, who by definition can't take the high altitude route to avoid trouble. At low altitude you get a good view of what's happening below and above, and I have noticed a LOT more activity in recent weeks in this area. Multiple flights, ground wars, all sorts of things both ambient and potentially threatening. Of course the first and last leg of flights tend to be less dangerous as they are over friendly territory, but you still have to keep a look out.

 

Mud moving is probably the area that this sim excels in most, as it gives the pilot the most to do, with threats and targets both above and below, and a closer view of anything that is happening on the battlefield. This is where I think game design and the difficulty ramping in density and AI skill may be slightly wrong. BoS puts us first into fighters, then later gives ground attack bomb loadouts, then later stable ground attack platforms like the IL2 and Stuka. Flying these skytanks is something we should be encouraged to do earlier with less dense and clever AI, before our pilot level and war progression gets too far. Later in war progression we should be encouraged to take on the higher performance fighters when flying at the limits and climbing above threats would give relief from the busy lower altitudes - so we can pick our fights so to speak.

 

I am not saying the sim should restrict us by locking out planes etc, but it already has a kind of pathway in there which tends to encourage people to start with high performance fighter planes which are agile enough to escape danger during the early phases (when danger isn't really very high). If the IL and Stuka were encouraged to be skilled up during the early stage when the war is gentler then difficulty would scale better I think. 

 

Whatever it is, I think they have got some tuning to do. "Hardcore" pilots are getting bored before the campaign gets interesting, and many other pilots are finding that they hit a difficulty wall when changing to a less agile bird after "leveling up" on a fighter.

Edited by 39bn_pavig
  • Upvote 1
Posted

I had twenty aircraft in my immediate area on a recent Airfield attack mission not including myself and a few had been shot down before I paused to count them

 

After completing the campaign it would be nice to have the option to choose what "level" you want to play against as well as a reset button

 

Cheers Dakpilot

  • Upvote 1
Posted

Well, since someone already brought up Oblivion - though as a highly successful RPG it was hardly a debacle - the best solution is probably something related to its sequel: Skyrim.

 

Basically, as you level up in Skyrim, you gained the POTENTIAL of running into high difficulty enemies... but these were still populated with lesser leveled creature. For BoS, this would mean that a higher level pilot could run into some top ace AI pilots and gunners from time to time, but would still encounter the full array of AI skill levels in a more realistic fashion (so, for example, an Ace leading a couple of new pilots).

 

Just a thought.

  • Upvote 2
Posted

How about making a historical simulation and not a game?

 

Just a thought.

  • Upvote 3
Posted

I wonder if its hard to add a difficulty level....

 

If not then please do so.

  • Upvote 1
wellenbrecher
Posted

*stuff*

Was in 1.003. No idea which of the small fixes, but no longer than two weeks ago or so. Flying ground attack/bombing missions set to long (without landing though, time invested and added risk isn't worth the reward) in Expert for maximised XP for the least risk.

 

And yes, mud-moving is the best the SP has to offer at this point IMO as well. Not least of all because it's an incredibly fast way of levelling through the plane (especially bombing runs in the Ju-87 are a joy if you just want to get it over with, no risk and ridiculously high rewards) and because your enemies (ground targets) behave exactly as they would in MP.

Posted (edited)

How about making a historical simulation and not a game?

 

Just a thought.

 

Sure. Dead is dead and obscene odds.

 

Historically flying LW would mean that you will be sent against way more numerous enemy formations and no matter what you do, you will still lose the campaign  ;)

 

I know you mean it some other way, a credible mission design where we can play and make our own simulated history of the war.

Edited by =LD=Hethwill_Khan
Posted

Seems like there is a consensus here on the need for some adjustments in the campaign settings options...It appears the design purposely restricts individual preferences in trying to create some defined parameters to achieve the blasted "unlocks".  It's like putting a governor on a Ferrari engine, or clipping an eagles wings so he flies like a fettered chicken.  The game has great core, but the limitations really restrict game play right now.  I know we keep talking about time and I personally will hang in there as the game either weathers this squall or takes on water as the months slide by.  I'm not trying to be negative here, just realistic.  Difficulty levels need to be an option, better radio commands, and AI friendlies that (better)follow those commands.  This for a start, and then maybe some stat readouts that give some indication of damage inflicted from the entire mission and not just my "solo" tally.  Am I missing something here.....because that wouldn't be unusual for me, but what are my cyber AI friendlies accomplishing?  For me to feel more like a mission, a battle, I need to feel less of flying solo and more unit cohesion.  Some radio chatter...he's on my six....going in.....watch out...Shit...or whatever.....

Posted (edited)

I think that a while ago the Devs stated that anyone showing great potential in using the RoF mission builder would be supervised into having access to the FMB, something along those lines.

I have no idea how many actually pulled themselves to learn it and show the devs that some things can be changed and worked on.

 

While I am not happy with the Campaign immersion sphere ( unlocks and Dgen ) I am happy for the unseen core of the game, systems and hardware support, being worked upon.

 

Eventually more community members will get access to FMB and at least in multiplayer we get some good scenarios and I am sure the private server admins wouldn't mind a bit having some scenarios on rotation.

Edited by =LD=Hethwill_Khan
Posted

Start a "normal" mission.  Hit auto pilot, hit x2 speed, bring up the map and then minimise the game and fire up IL2 1946 and fly a coop with squad buddies.  Check in between coops how your campaign mission is progressing.  If required, harvest your xp, fire up another mission.  Fly another IL2 1946 coop, etc, etc.   Works a treat :salute:

 

 

Barmy though. :wacko:

 

So let me get this straight...you don't even fly the missions? you just let the game do it for you?

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