FuriousMeow Posted November 11, 2014 Posted November 11, 2014 (edited) I don't say things are awful in most games, unless they truly are - and this truly is awful. It makes no sense in the implementation. I get what is trying to go on here, create a sound of battle - but it just isn't applicable. It's as if someone said, lets give in game audio a sound of battle that is actually legitimately there when an actual battle is taking place - and thought that when nothing was around other than a single plane there should be artillery going off, or planes randomly flying by (that aren't, just audio), and other "battle" sounds that simply don't make any sense. I've been away for about 6 days, and just tested the latest updates tonight. Mostly pretty good, aside from strange cyrillic yellow messages in the campaign when all options I have are set to English, but aside from that - this ambient battle audio is just awful. It doesn't even have a direction, like artillery off in the distance to the East or something like that - it is always there, always above me, despite the fact I'm off in the middle of a frozen winter wonderland far from where any battles are. This needs to be an option, or just go away, because it just doesn't make any sense. When I ditch in the middle of a battle zone, I hear the AA and the aircraft, and the shooting, and etc - because I have actually crashed amidst the battle. But hearing planes zooming around, cannon fire, AA, whatever, makes no sense when the battle is 100km away and there aren't any planes around me at all so why do I have the sounds of planes buzzing or flying by me? All of this can be reproduced, without this nonsense forced inclusion, by the actual mission designs, and the fact that aircraft noises occur when aircraft are around, AA occurs when AA is going off near you, cannon fire is heard when you are losing important parts of your virtual aircraft. Yes, I know, it's only when the engine is off on the tarmac, or you bailed out, or you do use external views and zoom out far enough, but still - its awful and needs to have a switch. This isn't an infantry game/sim, where the battle is always around you because you never really move very far on foot in infantry combat unless you get a helo ride (like ArmAII/III). There should be times of complete utter silence if you take off from a field far enough away from the mission designed battlefield areas. Unless there is something wrong with my install? But I prefered just the wind when I shut down my virtual engine, or prior to starting it up, or when it dies, or when I'm just floating to virtual Stalingrad in a virtual parachute - unless of course there was an actual plane flying by me, or actual MG/cannon fire coming my way, or etc. I hate the ambient battle audio, it has no place in any game where there are actual battle sounds over actual battlefield areas where an actual battle is going on and there are other places in that same mission where no battle is going on and absolute silence except for just the wind is perfectly accurate and so much better. Can there at least be an option to disable it? Edited November 11, 2014 by FuriousMeow 2
LLv24_Zami Posted November 11, 2014 Posted November 11, 2014 I think it is a bug. Interface soundtrack keeps playing on backroung even in missions. Interface sound checkbox doesnt seem to work either. If it is an feature, it is truly horrible one! Get rid of it.
Feathered_IV Posted November 11, 2014 Posted November 11, 2014 Yeah its got to go. I have to assume its only a test, as its not really appropriate in its always-on state.
Finkeren Posted November 11, 2014 Posted November 11, 2014 I haven't tried out the latest version yet, but what you describe does indeed sound horrible.
=69.GIAP=RADKO Posted November 11, 2014 Posted November 11, 2014 Yep if how you described it is true then that is truly horrible. It's gone dead quite here.
=LD=Hethwill Posted November 11, 2014 Posted November 11, 2014 Sounds gets leaked and memory doesn't dump it for some reason when changing environments. Sometimes it does cease, like when finishing a mission though but is not regular. Worst was the doubled hangar sounds. Will try to replicate it after work.
Mainstay Posted November 11, 2014 Posted November 11, 2014 I dont understand how things like this pass quality tests before being pushed through the updater....
=LD=Hethwill Posted November 11, 2014 Posted November 11, 2014 I dont understand how things like this pass quality tests before being pushed through the updater.... Guess they can't test all hardware combinations. The ambient sounds are annoying to most of us, but bugs themselves are only there to a few not ALL of us, so unpredicted bugs are always the exception that rules the development process. Easy to understand 1
Finkeren Posted November 11, 2014 Posted November 11, 2014 I dont understand how things like this pass quality tests before being pushed through the updater.... Because the the coding of modern games/sims is pretty darn complex and issues can pop up in all kinds of places. This team has neither time nor resources to test every single game aspect through and through on a wide range of systems with every single update. They rely for a large part on our feedback to identify new bugs and will often be quick about releasing hotfixes.
No_85_Gramps Posted November 11, 2014 Posted November 11, 2014 Because the the coding of modern games/sims is pretty darn complex and issues can pop up in all kinds of places. This team has neither time nor resources to test every single game aspect through and through on a wide range of systems with every single update. They rely for a large part on our feedback to identify new bugs and will often be quick about releasing hotfixes. +1 Totally agree with this statement!
senseispcc Posted November 11, 2014 Posted November 11, 2014 I think there should be a option for this sound, on/off and maybe a slider for the volume, and the dev team forgot it!
Finkeren Posted November 11, 2014 Posted November 11, 2014 I think there should be a option for this sound, on/off and maybe a slider for the volume, and the dev team forgot it No thanks. No control for specific volume levels pls.
marklar Posted November 11, 2014 Posted November 11, 2014 I dont understand how things like this pass quality tests before being pushed through the updater.... What quality tests? Players do all the tests. Some are even very happy to be able to do devs' job.
Mainstay Posted November 11, 2014 Posted November 11, 2014 Because the the coding of modern games/sims is pretty darn complex and issues can pop up in all kinds of places. This team has neither time nor resources to test every single game aspect through and through on a wide range of systems with every single update. They rely for a large part on our feedback to identify new bugs and will often be quick about releasing hotfixes. Can you explain me WHY they dont have the time or the recources? Because that doesnt sound very positive to me. Almost like hey we are doing this as fast as we can but we dont know when the plug will be pulled...... Sigh
=LD=Hethwill Posted November 11, 2014 Posted November 11, 2014 Mainstay, maybe this ? http://forum.il2sturmovik.com/topic/7-questions-developers/ It is more correct and less prone to speculation i think. I would enjoy flawless releases, i really do. I rarely have any problems to be honest but seeing buddies go through some major bugs is hard hitting as well as they can't fly or desperate trying different solutions...
FuriousMeow Posted November 11, 2014 Author Posted November 11, 2014 (edited) Can you explain me WHY they dont have the time or the recources? Because that doesnt sound very positive to me. Almost like hey we are doing this as fast as we can but we dont know when the plug will be pulled...... Sigh Lots of small bugs and relatively minor issues aren't very evident and it requires the participation of lots of people to find them, report them, and get them fixed. All games have done this since the beginning of gaming. It's only recently that development of games has gone beyond the two or three post release patches, and then development is done and off to the next title leaving, in many cases, terrible messes behind. The most recent one, everyone knows of, but also games like B17 II. Even RBII/3d, EAW, and others from a decade earlier with simpler development had okay releases with a few post release patches and then that was that. Many bugs left, many issues never patched. The previous Il-2 series only kept getting patches - and it desperately needed many at its initial release, because they would eventually be rolled up and resold as a totally new game. Il-2:1946 wouldn't exist if it weren't for the 4 previous titles and over a decades worth of work to get it to where it was - and continued development by TD to this day to keep improving it and still fixing old bugs. A perfect game release has never existed. Only in simpler times of three months of coding to produce a full game (AoE, AoTP, RB, etc) would it be simple enough to check most of the game for bugs but they still released with bugs and required patches. Edited November 11, 2014 by FuriousMeow
Finkeren Posted November 11, 2014 Posted November 11, 2014 Can you explain me WHY they dont have the time or the recources? Because that doesnt sound very positive to me. Almost like hey we are doing this as fast as we can but we dont know when the plug will be pulled...... Sigh The devs are a small team of people and the official testers are also few in number. With a new version coming almost weekly, how do you propose they should be able to thoroughly test all aspects of the sim for bugs on a wide range of systems every single week? I'm happy acting as a bug detector, if it means we get regular updates and quick fixes, and so far that's exactly how it has played out. 1
[KWN]T-oddball Posted November 11, 2014 Posted November 11, 2014 I don't understand how things like this pass quality tests before being pushed through the updater... A. they are not coding for a single platform (Consoles) B. it is impossible to predict the condition, specs and health of every system the game will encounter. C. because of condition A and B the customer unwittingly becomes the "quality tester"
Brano Posted November 11, 2014 Posted November 11, 2014 It seems to be a bug as was suggested by Zami.Background sound from hangar keeps playing in mission as well.Should not be an issue for quick hotfix.Meanwhile I will not venture to maintenance workshop at work.Just not to hear that horrible welding sound And should not be placed in general forum but in specific bug reporting section. http://forum.il2sturmovik.com/topic/12261-video-and-sound-settings/ It is really a mess, this forum
LLv24_Zami Posted November 12, 2014 Posted November 12, 2014 (edited) It seems to be a bug as was suggested by Zami.Background sound from hangar keeps playing in mission as well.Should not be an issue for quick hotfix.Meanwhile I will not venture to maintenance workshop at work.Just not to hear that horrible welding sound And should not be placed in general forum but in specific bug reporting section. http://forum.il2sturmovik.com/topic/12261-video-and-sound-settings/ It is really a mess, this forum I did report it earlier as a bug in this thread: http://forum.il2sturmovik.com/topic/12727-game-version-1004-discussion/ Edited November 12, 2014 by Zami
SAG Posted November 12, 2014 Posted November 12, 2014 bug, not a feature, notice the welding noises when you turn off your engine mid flight.
unreasonable Posted November 12, 2014 Posted November 12, 2014 Agree with the OP: addition of distant artillery is IMHO quite OK, especially if the amount of artillery heard bore a relationship to the phase of the battle, but everything else is just unnecessary. Better to ditch it, if it causing more bugs.
Reflected Posted November 12, 2014 Posted November 12, 2014 Hmmm, shoot me, but I like it. It's the arc welder that is a little annoying, but the idea is good IMO.
Mikey Posted November 12, 2014 Posted November 12, 2014 Is quite startling when your flying alone then getting the **** scared out of you cause ZOOOOOOM goes a plane sounding like it just flew within feet of hitting me out of nowhere...
Brano Posted November 12, 2014 Posted November 12, 2014 Ambient sound of artillery is not good idea.Sound must come from particular artillery fire itself.And they were not shelling enemy 24/7.There were barrages done prior to major offensives for which HQ´s were collecting ammo for weeks and months.In ordinary frontline day,there were merely some arty skirmishes or nothing at all.Each battery had prescribed amount of ammo and how many shells they were allowed to fire.
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