Sky_Wolf Posted November 10, 2014 Posted November 10, 2014 The IL-2 Sturmovik franchise is clearly the optimal virtual means to experience WWII from the air (DCS is not as immersive). In addition to being immersive, it is extensive, covering the western front, eastern front, and pacific theatre. Red Orchestra 2 and it's pacific theatre mod Rising Storm are the optimal virtual means to experience WWII from the ground (including tanks). The gameplay is simulatory and realistic. However, it is not as extensive as IL-2, in that it only covers the eastern front and pacific theatre. It is high time that the RO2 developers develop a western front module. How many here agree with all this? How many here play RO2/RS regularly? How many of you combine IL-2 and RO2/RS for higher purposes (e.g. led a bombing run of Peleliu in IL-2, and later experienced a beach assault on Peleliu as a US machine gunner)? For those who haven't played RO2/RS, view this RS montage of playing on American and Japanese sides: Then make your decision.
HeavyCavalrySgt Posted November 10, 2014 Posted November 10, 2014 I have enjoyed them both, but I think - like most online games - there is still a huge element of individualism rather than cooperation and squad tactics which is the key to success at the small-unit level IRL.
Tompa_73 Posted November 10, 2014 Posted November 10, 2014 How many here play RO2/RS regularly? Been playing RO series since it was a mod for Unreal Tournament....whenever that was. However the best memories comes from the Darkest Hour mod for RO, there were so many awesome battles every day. I still play RO2 but Im still waiting for bigger maps, more gametime each round and more vechicles.....probably waiting in vain I feel... 1
Finkeren Posted November 10, 2014 Posted November 10, 2014 Never played RS, but I have logged several hundred hours in RO2. Great fun, even if level squad cooperation varies wildly between sessions.
76SQN-FatherTed Posted November 12, 2014 Posted November 12, 2014 However the best memories comes from the Darkest Hour mod for RO, there were so many awesome battles every day. Nearly 1000 hours in Darkest Hour and I still love it. Obviously a bit jaded graphically these days, but it works better for me than RO2 in terms of gameplay. Some of the guys behind it are preparing a new patch (http://forums.jackbootgames.com/showthread.php?7386-Darkest-Hour-Europe-44-45-Returns!) which is exciting news
Tompa_73 Posted November 13, 2014 Posted November 13, 2014 Nearly 1000 hours in Darkest Hour and I still love it. Obviously a bit jaded graphically these days, but it works better for me than RO2 in terms of gameplay. Some of the guys behind it are preparing a new patch (http://forums.jackbootgames.com/showthread.php?7386-Darkest-Hour-Europe-44-45-Returns!) which is exciting news Wow! I had no idea, thought they were occupied developing Festung Europa, now I must install it on my new computer.
Sokol1 Posted November 13, 2014 Posted November 13, 2014 Red Orchestra/Darkest Hour is really good, but this RO2 is much... COD. But I play then eventually, when Battleground has low activity. They could finished that Vietnam mod, more interesting than the "dejávu" Normandy.
Sky_Wolf Posted November 13, 2014 Author Posted November 13, 2014 Darkest Hour has no hope of gaining new players... it's simply too outdated in terms of visuals. I can appreciate why RO gamers who have been immersed in Darkest Hour still play it. Didn't know about Festung Europa. It will be interesting to see which development group produces a superior WWII FPS product with the Unreal 4 engine: Tripwire with RO3 or Jackboot Games with Festung Europa. My money is on RO3. In any case, it will be a long wait before we can decide which is better. As for Sokol1's contention that RO2 is much COD... he's right in the case of Rising Storm (at times). The Tripwire developers should have slowed the running speed/reduced the range of the flamethrower units and reduced the accuracy/range of the light mortar units. In any case, overall RO2/RS is not "much... COD", but rather "little, infrequent... COD". You have to go prone or hide behind cover to stay alive. Weapon physics are quite accurate. One shot in vital area leads to death. Multiple battlefield roles, including squad leaders who recommend points to focus artillery fire with binoculars and relay that information to a team leader, who calls in artillery strikes and reconnaissance flights via radio. And endurance limits.
76SQN-FatherTed Posted November 13, 2014 Posted November 13, 2014 They could finished that Vietnam mod, more interesting than the "dejávu" Normandy. Three different groups making three different games. DH is still a mod of RO and is being updated by a couple of the original modders. Festung Europa will be a standalone game based on the UE4 engine and is being made by Jackboot Games - a new firm set up for this purpose. The Vietnam mod "In Country", developed by a third group, was going to be a mod of RO2 but, like Festung Europa they've changed from Crytek to UE4 and are now independent of Tripwire.
Trooper117 Posted November 13, 2014 Posted November 13, 2014 Yep, love RO, and the newer 'Heroes of Stalingrad'... also play the Rising Storm, which has amazing graphics
Sokol1 Posted August 30, 2016 Posted August 30, 2016 RS-Vietnam (WiP) [video=youtube;JP1I1eg9Wmk] http://media.tripwirecdn.com/041116/baikal2.webm http://media.tripwirecdn.com/071116/TripwireTrap.webm http://media.tripwirecdn.com/071116/C4.webm http://media.tripwirecdn.com/071916/MD82mine.webm http://media.tripwirecdn.com/071916/buckshot.webm http://media.tripwirecdn.com/071916/m37.webm'>http://media.tripwirecdn.com/071916/m37.webm http://media.tripwirecdn.com/071916/m37.webm http://media.tripwirecdn.com/071916/GoreMontage.webm http://media.tripwirecdn.com/081816/RPGBackblast.webm
Lusekofte Posted August 30, 2016 Posted August 30, 2016 (edited) (DCS is not as immersive). I gave up FPS gaming some years ago, so the discussion is gibberish to me, but that statement from the OP is simply not true at all. DCS is immersive in so many ways, probably more than BOS . I find much pleasure flying choppers off line in it. It, it is probably the best chopper simulator to date.and is more immersive than much of the gameplay you find in BOS MP. Witch I find very arcade like. There is not many doing their job, most looking to boost their "glory" witch commonly known as stats here. So I guess it is in a FPS players pow this "immersion" you talk of, because I can see you find yourself much at home here then Edited August 30, 2016 by 216th_LuseKofte
wtornado Posted August 31, 2016 Posted August 31, 2016 (edited) My sons especially like the Rising storm series of course I get slaughtered because I don't have their reflexes anymore. We like playing a game we bought called Verdun it is a WWI FPS and is a hoot of course once again I get slaughtered . Edited August 31, 2016 by WTornado
Lusekofte Posted August 31, 2016 Posted August 31, 2016 I did fairly well in Modern warfare but that are some years ago, I think it is my ability to take it serious in a age of 51 that is the main problem. I am too laid back, and of course reduce of reflexes
wtornado Posted August 31, 2016 Posted August 31, 2016 In verdun just the artillery barrages and the gun sounds are enough to get you running in panic. I set it to high gore to so when someone is hit it is not pretty lol. If you played RO Rising storm and have seen the flamethrowers Verdun has brought the fire up to a whole new level when you are in ultra settings.
Danziger Posted September 2, 2016 Posted September 2, 2016 I'm not a MP guy. I bought both RO2 and Verdun and played each once and never again. Nice graphics and physics and everything. I just don't feel like running around and shooting each other in the face over and over with no story or real objectives. I got bored with that playing GoldenEye N64... When they make a good storyline campaign I'll play it. Medal of Honor and Wolfenstein were good SP games. 1
9./JG27golani79 Posted September 2, 2016 Posted September 2, 2016 And why did you buy them at all if you aren't a MP guy? I dont know Verdun but in RO2 / Rising Sun you have multiple real objectives on each map.
Sky_Wolf Posted September 2, 2016 Author Posted September 2, 2016 I'm not a MP guy. I bought both RO2 and Verdun and played each once and never again. Nice graphics and physics and everything. I just don't feel like running around and shooting each other in the face over and over with no story or real objectives. I got bored with that playing GoldenEye N64... When they make a good storyline campaign I'll play it. Medal of Honor and Wolfenstein were good SP games. I get what you're saying about the running and shooting and dying over and over again. RO2 and Rising Storm definitely have arcade elements. But what appeals to me about these games - putting the arcade elements aside - are the simulation elements. The developers take care to ensure that weapons feel and behave as they do/did in reality (as much as is possible on a computer). The uniforms are accurate. And above all, the gameplay is not simply kill-or-be-killed. It is about individual and team-coordinated tactics. You must keep your head down as much as possible, as in reality. Advancing under smoke cover increases your chance of survival, as in reality. You are awarded points primarily on the basis of team objectives, not kills. The number of times you die is not recorded. Each side has a team leader who can order artillery and mortar strikes. etc. This is an evolution from the days of GoldenEye 007. And it appears that the developers are taking care to enhance simulation elements in the upcoming Rising Storm 2. But don't quote me on that. They seem to be equally interested in improving team coordination, and improving the way people's limbs fly off in proximity to explosions, so yeah... But look out for it, it could turn into a great simulation that is still fun to play and that punishes immature, run-and-gun, Call of Duty-type gamers.
Sky_Wolf Posted September 2, 2016 Author Posted September 2, 2016 I gave up FPS gaming some years ago, so the discussion is gibberish to me, but that statement from the OP is simply not true at all. DCS is immersive in so many ways, probably more than BOS . I find much pleasure flying choppers off line in it. It, it is probably the best chopper simulator to date.and is more immersive than much of the gameplay you find in BOS MP. Witch I find very arcade like. There is not many doing their job, most looking to boost their "glory" witch commonly known as stats here. So I guess it is in a FPS players pow this "immersion" you talk of, because I can see you find yourself much at home here then I would say that DCS is "cockpit immersive" and/or "flight physics immersive". But IL2 1946, CoD, and BoS are "environmentally immersive" when considering campaigns. DCS does not offer this. If Pat Wilson's Campaign Generator is actually taken up by the developers of IL2 BoS and made official and error-free, you simply can't make the claim that DCS is more immersive, unless you're talking about clickable cockpits or flight physics (which I hear are better in DCS than in BoS).
Sokol1 Posted April 28, 2017 Posted April 28, 2017 Rising Storm: Vietnam Pre-order (25% OFF) http://store.steampowered.com/app/418460/Rising_Storm_2_Vietnam/ Gameplay (beta test). (weird music)
kestrel79 Posted April 28, 2017 Posted April 28, 2017 Love the RO games, Vietnam is a cool era too. Might have to wait for a big Steam sale already have too many games/sims to play but it's on my radar. Squad is awesome too, and the WW2 mod for Squad is looking sweet too.
9./JG27golani79 Posted April 29, 2017 Posted April 29, 2017 Love the RO games, Vietnam is a cool era too. Might have to wait for a big Steam sale already have too many games/sims to play but it's on my radar. Squad is awesome too, and the WW2 mod for Squad is looking sweet too. Deluxe Edition is available for Pre-Order and 25% off for 20.99 now which is cheaper than the normal version at release. The Digital Deluxe Edition of Rising Storm 2: Vietnam is on sale for 25% off from now through to launch day. To be clear, this pre-purchase offer gets you the Digital Deluxe Edition for less than the price of the base version of the game! Receive the Digital Deluxe Edition with Exclusive Items and Official Soundtrack Instant access to the next Beta wave! (Date to be determined)
=362nd_FS=Hiromachi Posted April 29, 2017 Posted April 29, 2017 Was testing it since fall of 2016. If first beta versions convinced me to buy it, then last ones changed my mind completely. I'm going to stick with Rising Storm.
Sokol1 Posted April 29, 2017 Posted April 29, 2017 then last ones changed my mind completely. Can you elaborate more, I am fan of original RO, but not so much of RO:HOS and RS, I get tired of that "warping" run introduced in this versions - if RSV repeat this I plan don't buy - even cheap. This RPG heli shoots of above clips looks too much "Battlefield" for my taste.
=362nd_FS=Hiromachi Posted April 29, 2017 Posted April 29, 2017 There have been a number of changes to engine core, sounds, weapon handling and mechanics throughout those few months. My initial experience was positive, I liked some weapons, others not much. There was still a lot of work but I was moderately positive. The most recent game versions changed basic capturing mechanics, for some reason games are quite a bit faster than before and its generally speaking easier to take an objective. Almost too easy, particularly on Hue city changes were major as first two objectives cannot be recaptured. If there is the worst thing in RS 2 Vientam then I would absolutely vote for maps. They seem to be even smaller than initial Rising Storm maps and even if overall area is bigger, the way objectives are grouped it just makes it much smaller than it really is. In this sense you are right, it is closer to a battlefield. I did not like balance, particularly in terms of weapons and special features. In regard to weapons it was from my perspective obvious after numerous games that M16 is far superior to AKM, but what surprised me was not only accuracy and lower recoil but capability to drop targets easier. I had no problems taking down folks with single 5.56 mm round, yet with much more potent AKM round it was not happening. Or was extremely rare. And AK was very hard for me to make precise shots, even at ranges between 50 to 200 meters. PPSH was removed from Sapper class, which was my favorite from the start due to explosive traps I could use. Sidenote: Unlike in Rising Storm where traps play a decent role and it matters that as many Japanese soldiers plant them as possible, in RS 2 Nam it does not. They are harder to use and plant, I was getting killed all too often trying to deploy them. Overall not worth using them, except for tunnels. In case of features, Vietnamese are again on lower end. The only substantial support is an artillery, while Americans pretty much can use their direct and indirect support with not only artillery but also napalm strikes and AC-130 support. And helicopters of course. Vietnamese get Ho Chi Minh trail which is supposed to improve spawning times and get more people around, but its not really something I find helpful. And the only way to counter AC-130 is to use special option in form of SAM. You get one rocket per X minutes so make it count and dont waste on recce plane (which most commanders for some reason do, and then their team gets sprayed with shells). It seems that Vietnamese were treated like Vietcong only, completely forgetting that they had a military as well, with aircraft, tanks and other vehicles. Instead of SAM it would be better if above would be a MiG-21 covering the area for some time. Other thing are respawns. U.S. soldiers can respawn on their squad leaders, so you may almost clear an objective only to spot that there are further 5 guys around. Vietnamese squad leader got to dig tunnels which takes time, cannot be done in any close proximity of a target and they can be easily destroyed. I also find optimization piss poor, first versions with Dx9/64bit version were running smoother for me than most recent one with Dx11. Sounds are messed up and mixed, you cant make any different whether guy is coming from the left or right. Some of this are typical bugs that will be fixed in process but I cant bring myself to test that game again. I do not like the feeling, do not like experience and do not like balance. I vastly prefer running with Arisaka or Type 96 LMG. And banzai charge is so much fun
Danziger Posted April 30, 2017 Posted April 30, 2017 I would be interested if there were any single player storyline. Otherwise it's just War Thunder infantry style.
Sokol1 Posted May 20, 2017 Posted May 20, 2017 (edited) RS2 -Vietnam - Open Beta Free Play (release - May, 30) http://rs2vietnam.com/ Edited May 20, 2017 by Sokol1
OrLoK Posted May 20, 2017 Posted May 20, 2017 Nice. I beta tested Rising Storm and was always listening out for info on the Vietnam project. I look forward to trying it out.
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