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Posted (edited)

No, Padlock does not realistically replicate following objects.

 

Well it does for me, maybe your physical percpetion of reality just differes from mine...and others who have the same view :). In real life if I'm keeping something centred in my view, I do so without the slightest conscious effort. With the limits of 'MonitorVision', I find padlock replicates this quite well. In fact I find that having the sim automate this instinctive facility is certainly less unrealistic than making a conscious effort by moving a mouse, flicking a hatswitch, or even counterintuitively moving my head one way while keeping my eyes straight ahead.

 

Kinda strange, too, that you consider labels flying all over the sky as less unrealistic.

 

Ah well, let's just agree to differ on this and accept that different players prefer different methods, rather than insisting one of the other is inherently more or less realistic. And spend the time instead in BoS's superb planes, fighing our virtual (or human!) enemies in BoS's beautiful skies over an historic battlefield brought back to life for us, whatever way feels best.

 

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Edited by 33lima
  • Upvote 1
=38=Tatarenko
Posted

I think the player should have the choice.

 

After all, we own the game. Let us choose.

 

I have TrackIR but I find it tiring and often I want to fly without it.

Posted

I think the player should have the choice.

 

After all, we own the game. Let us choose.

 

I have TrackIR but I find it tiring and often I want to fly without it.

Almost certainly Padlock is disabled in the two difficulty presets since those are used for multiplayer and it seems a bit unsporting to use it there. There can be "custom" multiplayer though I think, just like RoF

Well it does for me, maybe your physical percpetion of reality just differes from mine...and others who have the same view :). In real life if I'm keeping something centred in my view, I do so without the slightest conscious effort. With the limits of 'MonitorVision', I find padlock replicates this quite well. In fact I find that having the sim automate this instinctive facility is certainly less unrealistic than making a conscious effort by moving a mouse, flicking a hatswitch, or even counterintuitively moving my head one way while keeping my eyes straight ahead.

 

Kinda strange, too, that you consider labels flying all over the sky as less unrealistic.

 

Ah well, let's just agree to differ on this and accept that different players prefer different methods, rather than insisting one of the other is inherently more or less realistic. And spend the time instead in BoS's superb planes, fighing our virtual (or human!) enemies in BoS's beautiful skies over an historic battlefield brought back to life for us, whatever way feels best.

 

attachicon.gif2014_12_14__0_18_55.jpgattachicon.gif2014_12_14__0_34_50.jpgattachicon.gif2014_12_6__1_35_13.jpg

If you get a TrackIR you'll find out I'm right ;-) you can lose a target that disappears if only for an instant behind a canopy frame or strut. Your head can't automatically track something you can't see.
=38=Tatarenko
Posted

We weren't talking about multiplayer but about the campaign. I'd like it in the campaign for when I just want to fly a quick lunchbreak mission.

Posted

We weren't talking about multiplayer but about the campaign. I'd like it in the campaign for when I just want to fly a quick lunchbreak mission.

+101

Posted (edited)

Almost certainly Padlock is disabled in the two difficulty presets since those are used for multiplayer and it seems a bit unsporting to use it there. There can be "custom" multiplayer though I think, just like RoF

If you get a TrackIR you'll find out I'm right ;-) you can lose a target that disappears if only for an instant behind a canopy frame or strut. Your head can't automatically track something you can't see.

Yes you can, IRL you just move your head around, again instinctively, to see past the strut/door pillar etc, so you don't lose sight. All without much, if anything, in the way of conscious effort. And even if something does move out of sight behind a strut, your brain can extrapolate its trajectory and unless it's a UFO, know where it's coming out the other side of the strut and quickly pick it up again. Padlock is a perfectly acceptable implementation of, and substitute for, instinctive human capabilities which don't work well or at all in MonitorVision. Granted BoS's padlock holds lock too well, but much better that, than no padlock at all.

 

As for head-tracking, I tried FaceTrackNoir and am going to try Opentrack, but the practice of holding my head more or less rigid to avoid unintentionally upsetting my view, then moving my head while keeping my eyes straight ahead, was for me not only counterintuitive, but tiresome. Think I'll stick to padlock, or failing that mouse or hatswitch, with as Sokol said a joystick key set to centre my view. This is working tolerably well for me in the BoS SP campaign, but they really should enable padlock there as well.

 

Anyway, 'nuff said, I'm off to resume my BoS skydiving simulator campaign.

 

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Edited by 33lima
Posted

 

 

I have TrackIR but I find it tiring and often I want to fly without it.

 

LOL. I am not get used to this "damn" thing. Usually when I try use (probable one time a year, since 2008) when I get o enemy plane six... the camera focus change for something else.  :angry:   :P 

Posted

And even if something does move out of sight behind a strut, your brain can extrapolate its trajectory and unless it's a UFO, know where it's coming out the other side of the strut and quickly pick it up again.

I really wish what you say is true, then I'd never lose sight of a target again. But it really isn't like that. Turn off the padlock and realize how hard it is to keep sight. They don't say "lose sight lose the fight" because it's easy. Also you need to keep aware and track multiple contacts, not just "lock" onto one which is the very definition of target fixation. Honestly a head tracking device in a flight sim is the only way to do this.

We weren't talking about multiplayer but about the campaign. I'd like it in the campaign for when I just want to fly a quick lunchbreak mission.

Both SP and MP use the same levels of difficulty for obvious reasons.

wellenbrecher
Posted

And the obvious reasons are?

Posted

There is not a thing we can agree upon, is there ? Everything got to be discussed to death.....

=38=Tatarenko
Posted

Both SP and MP use the same levels of difficulty for obvious reasons.

 

Er .....  enlighten us?

Posted

 

And the obvious reasons are?

As obvious as obvious can be. Why would they be different? That would be confusing for the players and more difficult for the game design.
Posted

Compared to reality TrackIR suffers from poor FoV, poor framerate, poor resolution, poor responsiveness and non-1:1 tracking, so although it's currently the best available tool for the job, it's more difficult to track targets than in reality. I haven't flown fighters, but I've driven cars and when I reviewed Euro Truck Simulator 2 some time ago I played it with TIR and holy crab it was hard to drive. Well not hard to drive exactly, but if maintaining situational awareness was that difficult in reality humankind would already be extinct because of traffic accidents. Anyway, that's not even actually the point, I'm just saying there are reasons why features such as padlock and icons have their place.

 

I'm also curious why people shouldn't be able to play the game the way they want - both online and offline. Online is a bit difficult now since you can't have your own servers, but once that happens the host needs to be able to set them up the way they want. I don't see the confusion either, really, right now people are kind of confused why they can't play the way they want and I think that's worse. Also the game design part has already been done, you can setup the difficulty for quick & single missions (unless that has recently changed).

Posted

You could use features like Padlock online if it was enabled in the settings. There can be a "custom" mode set in MP I believe just like RoF although I don't know if any are set up that way yet. I think you might find most players online don't want their opponents to be able to "lock" them so it's usualy disabled. I'm sure as more servers are started there will be all types for all people though.

Posted

I think things like this are good .. and necessary because we have folks of all ages flying in sims.. My eyes are in a sate of flux right now ... Being able to have the option to customize icons or use padlock can opften make the difference between having fun and just wasting your time in something like this.

Posted

Well in BoS you rarely get a kill where your target isn't trailing some kind of smoke/vapor, so kills are pretty easy to follow down.

 

 

 

Same for RoF, but it still provides nice and easy screenshots. Sor for me, padlock is still important to obtain easy and nice screenshots

 

 

Don't agree there. As unrealistic and ugly as icons may be, they don't remove the action of actually spotting aircraft and keeping track of them. That in and of itself is an important element of CFS experience, that 'padlockers' are missing out on.

 

 

1- I want to fly in a nice environment, so I hate Icons

2- I find a reasonnible use of padlacks more challenging and realistic than icons, simply because target identification is harder

Of course, a "padlcok" locking the object closest to the center of your screen (whether friendly or ennemy) would even be better ..

As to keep track of them, without TrackIR, it is irrealistacally difficult.

 

 

Again: I'm against the forced difficulty presets, it's a horrible design choice, but I do encourage people who use padlock to make the most of a bad situation and learn to fight without it.

Yes, I agree

Posted

Latest patch to 1.08 includes:

 

Padlock view was added to the Normal difficulty preset;

  • Upvote 1

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