Ochonyuldaniel Posted November 4, 2014 Posted November 4, 2014 I did the training mission three times, but still everything else is locked, no new missions to choose from. At the end it shows me the mission succesful screen and takes me right back to the map. -Also can't set my resolution to 1440p anymore. -Cannot beleive that the TH Warthog throttle is still bugged and you can't inverse it.
SvAF/F19_Klunk Posted November 4, 2014 Posted November 4, 2014 U can only unlock flying the campaign.....
TheBlackPenguin Posted November 4, 2014 Posted November 4, 2014 It might still be bugged, I did three missions last night and shot down more than one bomber in my La-5, and yet it didn't unlock anything. This has affected more than one person, so I suspect it might also be preventing your training to complete.
Petrosky Posted November 4, 2014 Posted November 4, 2014 It has been stated that this is a known bug and they are working on it,just fly for the fun of it until it gets fixed. Petrosky
dburne Posted November 4, 2014 Posted November 4, 2014 weptalo ( developer) over on Steam posted earlier this morning: " This might be an issue on our side. We'll check the database and fix it if anything's wrong. Sorry for inconvenience."
Lensman Posted November 4, 2014 Posted November 4, 2014 Yet another (and there are LOTS) example of a cloud reliant game going pear-shaped. There's a fundamental flaw in the decision to make software network and third party data storage dependant. This sort of thing was unheard of until about 3 years ago and it's a damned nuisance because it introduces a layer of unreliability right at the foundation of the application. 4
ShamrockOneFive Posted November 4, 2014 Posted November 4, 2014 Yet another (and there are LOTS) example of a cloud reliant game going pear-shaped. There's a fundamental flaw in the decision to make software network and third party data storage dependant. This sort of thing was unheard of until about 3 years ago and it's a damned nuisance because it introduces a layer of unreliability right at the foundation of the application. It also means that any widescale network disruption pretty much means that the game is useless. I'm willing to accept that for multiplayer for obvious reasons but this issue with single player not working because of a network issue is still very bothersome. The most recent Sim City release is probably the biggest indication of what a disaster cloud based gaming can be like and just how bad it can get.
Dakpilot Posted November 4, 2014 Posted November 4, 2014 Yet another (and there are LOTS) example of a cloud reliant game going pear-shaped. There's a fundamental flaw in the decision to make software network and third party data storage dependant. This sort of thing was unheard of until about 3 years ago and it's a damned nuisance because it introduces a layer of unreliability right at the foundation of the application. Very true but is a bit like saying carburettor engines are better because we had no issues with fuel injection until it was introduced, therefore carburettors are better..its just new tech/method teething troubles. I am happy we have moved on from XP and are enjoying win7/8 and 10? being a luddite is so 18th century Cheers Dakpilot (in jest)
Yakdriver Posted November 5, 2014 Posted November 5, 2014 It also means that any widescale network disruption pretty much means that the game is useless. I'm willing to accept that for multiplayer for obvious reasons but this issue with single player not working because of a network issue is still very bothersome. The most recent Sim City release is probably the biggest indication of what a disaster cloud based gaming can be like and just how bad it can get. This. i have the feeling that the info gathered from our machines will "help" the game makes "provide more content" to "suit our wishes" barf stages just spying on us and they thing it's innovative and smart.
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