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Hit sounds revisited


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Posted

I didnt think i had a problem either until i noticed this thread and realized that when im riddled with bullets, rarely does it make any sound.

 

Ill just be flying and then all of a sudden all the red icons show up on the right and im on fire or something. Canopy all shot up and everything.

Posted (edited)

Just a side question, but should all the kinds of hits provide a distinctible sound that should be noted above the engine sound ? Maybe not ?

Edited by Solmyr
6./ZG26_5tuka
Posted

From what I heard of yes, especially 20 + mm grenade impacts. Some pilots confirmed it to have heared a loud and scary "bang" whenever a bullet impacted. Of course, talkign about big planes, the ammount of db you hear may vary, but in general it should be hearable (ATTENTION: This is only anecdotal data. No real tests and figures have been used to prove the claim of hit sounds being noticeably in an airplane.) :P

  • Upvote 1
=]VLA[=Ravonmith
Posted

Not hearing the bullets hit your plane is somehow realistic, or rather a  just little noticeable *flopflopflop* is quiet realistic. A bit more Shake when hit by 20 mm maybe? Don´t realy know.

However the sound of Flak should be much louder.

The explosions of these shells (exp. Flakk 88 ) are  louder than fireworks when exploding, everybody know how loud the city firework can get. I think a much louder and first of all much more IMPRESSIV sound could increase immersion. 

Posted

 

 

VLA[=Ravonmith' timestamp=1423427092' post='229622] I think a much louder and first of all much more IMPRESSIV sound could increase immersion. 
 

 

Not to contradict you, but I got several heartbrakes since I bought BoS, particularly with direct AAA hits, or almost direct hits. ^^

6./ZG26_5tuka
Posted

Not hearing the bullets hit your plane is somehow realistic, or rather a  just little noticeable *flopflopflop* is quiet realistic. A bit more Shake when hit by 20 mm maybe? Don´t realy know.

However the sound of Flak should be much louder.

The explosions of these shells (exp. Flakk 88 ) are  louder than fireworks when exploding, everybody know how loud the city firework can get. I think a much louder and first of all much more IMPRESSIV sound could increase immersion. 

You should also here bullets, even machinegun fire. Those 7.62 or 7.9 mm bullets were high kinetic shells that striked threw usual aluminium like a hot knife and ricocheted internally within the aircraft. You should surely notice that.  Not to mention what you are going to hear and feel if your engine takes damage.

 

It's definetly not "acardic" or pseudo authentic, but quite reasonable. And with the lack of any physical feedback (talkign about non FFB stick users) it is even nessecary to provide the pilot with his nessecary situational awareness.

  • Upvote 1
Posted

I still can't hear jack :(

Posted

I still can't hear jack :(

I don't think anyone cares. Sadly.

71st_AH_Mastiff
Posted

I still can't hear jack :(

yea I think Jack is mute.

VBF-12_Snake9
Posted

They released plans for a follow up game without sovling the sound problem. "SOUNDS" about right.

II./JG77_Manu*
Posted

Sounds are really the worst part of this entire sim

Posted

Wow!  This is one fantastic sim then!

  • Upvote 1
VBF-12_Snake9
Posted (edited)

No one says it's not a great sim.  :rolleyes:   It's a great sim with an interesting sound problem that hasn't been addressed. 

Edited by 12.OIAE_Snake9
Posted

The sound is great, its just that sometimes it doesnt work right for some reason.

 

I usually fly 109s and fw 190 but i noticed the hit sounds do work in the he 111. I took ground fire hits (i heard them but no systems were damaged) and some from a yak that did a flyby.

 

I was startled , i had never heard those sounds before. Who knows how many times ive taken ground fire in fighters and had no idea,half the time the only reason i know is because the damaged systems icons come up.

71st_AH_Mastiff
Posted (edited)

the other problem is the sound engine they use which is the Fmod, its basically built only for First Person Shooters, and planes fly faster than a person running on the ground.

 

FMOD needs to build a better sound engine meant for flying.

 

or 777/1C, need to up the volume in the individual objects sounds?

 

I wonder if the sound guy they hired is deaf?

Edited by 71st_Mastiff
Posted

Hmmm could be, seems like a bug though... maybe i was flying too fast in other planes?

 

I should test it out in other aircraft

71st_AH_Mastiff
Posted

could also be that the sound of speed is set incorrect?

  • 3 weeks later...
Posted (edited)

Incidentally I record this  "sound bubble":

 

 

When the (player) plane overfly the dozen of Katysha's simultaneous explosion, the sounds in cockpit are muted. The more loud sound mute the less, as

the engine/wind sound mute the hits.

But similar explosion observed - and heard - at distance, dont have the sound muted.

Edited by Sokol1
  • Upvote 1
TheNotoriousFNG
Posted

As of the latest patch, my hit sounds have been restored...I still fly through the sound of hits on enemy aircraft (which can be jarring, especially if firing from very close...as I like to do - helps with my aim :P ) though.

 

The most interesting thing I'm getting is being in a high speed dive, ripping past a formation of bombers only to suddenly hear their engines and their defensive guns firing. I don't think this is realistic, but I don't know for certain.

6./ZG26_Custard
Posted

One odd thing that I have noticed about the sound only since 1.09 is when ground strafing targets in SP. As you pass over the target you have hit and you see the explosion from the successfully destroyed target the sound momentarily cuts out and then cuts in again. It's not a game breaker by any means but it defiantly seems to be a bug of some kind.

I haven't really played in MP enough to say I have noticed the same issue.

 

The sound bubble effect in action?

Posted

As of the latest patch, my hit sounds have been restored...I still fly through the sound of hits on enemy aircraft (which can be jarring, especially if firing from very close...as I like to do - helps with my aim :P ) though.

 

The most interesting thing I'm getting is being in a high speed dive, ripping past a formation of bombers only to suddenly hear their engines and their defensive guns firing. I don't think this is realistic, but I don't know for certain.

 

Me too. Very clear hit sounds these days. And I hear them a lot on my plane :biggrin:

wellenbrecher
Posted

One odd thing that I have noticed about the sound only since 1.09 is when ground strafing targets in SP. As you pass over the target you have hit and you see the explosion from the successfully destroyed target the sound momentarily cuts out and then cuts in again. It's not a game breaker by any means but it defiantly seems to be a bug of some kind.

I haven't really played in MP enough to say I have noticed the same issue.

 

The sound bubble effect in action?

Sokol posted a video of this two posts above yours  :P

Yeah, it's the sound bubble thing.

6./ZG26_Custard
Posted

 

 

Sokol posted a video of this two posts above yours Yeah, it's the sound bubble thing.

Yep, I spotted that after the post :blink:  

  • 2 weeks later...
II./JG77_Manu*
Posted (edited)

Hit sounds worse then ever, even alpha build for me. 

Just did a little flying with the 190, and suddenly i got the message first engine damaged. Was wondering if i exceeded wep/combat rating for one second, then one second later i realized holes in my wing. I thought, when the hell i got those holes? Next thing was the red "engine dead" message, i finally looked back and saw a yak comfortably sitting on my 6, apparently shooting for at least 5 seconds. After jumping out i saw, that my aircraft was literally torn apart, holes all over the place, missing stabalizer, dead engine etc....didn't hear one single bullet impact. Honestly, the sound has never been so bad in this game ever. It's so bad right now, that i don't see any reason to play what so ever. 

That's really disappointing, because after the last (1.009) build, the sound was definitely better then ever..now it's the opposite..worse then ever. I really hope this get's adressed fast. Will write a bug report, but before - Anyone else having the same problems? 

Edited by Celestiale
SCG_Space_Ghost
Posted

Hit sounds worse then ever, even alpha build for me. 

Just did a little flying with the 190, and suddenly i got the message first engine damaged. Was wondering if i exceeded wep/combat rating for one second, then one second later i realized holes in my wing. I thought, when the hell i got those holes? Next thing was the red "engine dead" message, i finally looked back and saw a yak comfortably sitting on my 6, apparently shooting for at least 5 seconds. After jumping out i saw, that my aircraft was literally torn apart, holes all over the place, missing stabalizer, dead engine etc....didn't hear one single bullet impact. Honestly, the sound has never been so bad in this game ever. It's so bad right now, that i don't see any reason to play what so ever. 

That's really disappointing, because after the last (1.009) build, the sound was definitely better then ever..now it's the opposite..worse then ever. I really hope this get's adressed fast. Will write a bug report, but before - Anyone else having the same problems? 

 

Yeah.

 

Sound has totally degraded again.

 

It's engine level. I find it unlikely that it will ever be fixed.

Posted

Celestiale,

 

I think you're correct, the sound issue seemed sorted after 1.009, now its definitely back. I too was tinkering with the 190 when I saw tracers whizz by the canopy and suddenly "engine gone", I jumped to outside view and my plane was swiss cheese, absolutely riddled from end to end and not one hit sound! Bummer!! 

 

Hope they can re-fix this soon, (still loving it though!).

 

 

Cheers

TG-55Panthercules
Posted

Got me curious, so I went in and let myself get shot up in a QMB - with my headphones I had no problem hearing lots of hit sounds as the Yaks turned me into Swiss cheese.  I don't have a 5.1 sound setup so I can't test that, but I can tell any difference in hit sounds now compared to before.  Haven't tried MP yet - about to do that so if you want an easy kill, get online quick :)

TG-55Panthercules
Posted

LOL - I guess my MP test will have to wait.  only 2 servers with total of 14 people online, and when I got into one of them I realized my controls weren't working and I couldn't get my Stuka taxied out of its parking spot without crashing into the trucks parked nearby  :wacko:

 

I went back into QMB and got my controls sorted out and flew a practice mission to make sure I could still taxi, but I was having so much fun just flying around bombing a bridge and doing some landing practice that the time got away from me and now it's too late.

ShamrockOneFive
Posted

I've tested only in single player but I now hear the hits with no problems. There appears to be different sounds depending on where and what hit you too... a 20mm seems to make a louder bang than the light machine guns for for example.

Posted

I've tested only in single player but I now hear the hits with no problems. There appears to be different sounds depending on where and what hit you too... a 20mm seems to make a louder bang than the light machine guns for for example.

 

S!

 

Are you using a 2.1 or 5.1 system? Cause with my 5.1 system I still miss a lot of sounds, like AAA explosions in front of me.

 

Zettman

6./ZG26_5tuka
Posted

Using a stereo setup and the 128 config edit I can still hear pretty much a great variety of sounds compared to the vanilla game. Again, not all hit sounds are being played, but at least most, which indeed is a great benefit in air combat.

 

Flaks are also loud and clear to me still. It was pretty nasty when I heared them for the first time ever :biggrin:

 

Anyway, preying it won't brake for me as well....

ShamrockOneFive
Posted

S!

 

Are you using a 2.1 or 5.1 system? Cause with my 5.1 system I still miss a lot of sounds, like AAA explosions in front of me.

 

Zettman

 

It's a 5.1 setup I have with some older Altec Lansing speakers. It's not optimally arranged because of my room setup but I get a decently good feel for whats happening behind me and in front of me.

 

I'll have to listen for the AAA going off infront and see how it goes. I'm expecting not to hear some sounds because the engine drowns them out but bullets impacting the airframe I do fully expect to hear and recently I've been hearing them but before I was definitely not.

6./ZG26_Emil
Posted

I've noticed when you hit another aircraft the sound is louder than when your own aircraft is hit especially with 20mm.

Original_Uwe
Posted

I've noticed when you hit another aircraft the sound is louder than when your own aircraft is hit especially with 20mm.

Same here.
Posted (edited)

Yes same here...... I see puffs of smoke and sound when I hit other planes ....but sometimes sound and sometimes not when I get hit very annoying....but I do l[ke this sim very well put together please fix sound

Edited by 54th_Dutch
Posted

Yep:

I've noticed when you hit another aircraft the sound is louder than when your own aircraft is hit especially with 20mm.

I did the 128 edit on the sound file but yesterday after I flew a couple of hours offline and the engine, wind, weapons are good (except on my 5.1 system when you hit someone with the 20mm the subwoofer made my jump because it sounded really close). Then when I got into the :TWB - The Eagles Nest server barely hear flak and the only time when someone shot at my (right on my six, I was watching) the holes started to appear but no freaking hit sound. After a 3m chase, me on the receiving end of a La-5 (Fw-190 my ride) and several more hits I died. I probably heard only 1/3 of the burst hitting my plane.

VBF-12_Snake9
Posted

What they need but probaby can't do, is scrap the sound system and code a new one.  Surround sound hits are at best sporadic.  7.1 surround.  It's 2015.  I think surround sound should be a standard.  If I wanted stero sound I wouldn't have hand built my own computer. 

II./JG77_Manu*
Posted

I would be (more then) happy if the Sound level would only reach Clod-Standards..

Definitely agree, there has to be a new engine at some time. Even the "fixed" sounds from 1.009 have been acceptable at best.

Btw i was also in the TWB, when i could hear absolutely nothing.

Surround sound? Well, one can dream...

Posted

I've noticed when you hit another aircraft the sound is louder than when your own aircraft is hit especially with 20mm.

 

Yeah, I am neither a sound engineer nor an aeronautical engineer, but this perplexes me...

 

I hit a guy a decent bit out in front of me, and it sounds like I am hitting my own plane... at first I thought it was debris hitting me, but then I realized that it would be too far away at the time of the sound to hear it.

6./ZG26_Emil
Posted (edited)

Yeah, I am neither a sound engineer nor an aeronautical engineer, but this perplexes me...

 

I hit a guy a decent bit out in front of me, and it sounds like I am hitting my own plane... at first I thought it was debris hitting me, but then I realized that it would be too far away at the time of the sound to hear it.

 

Yep that's a perfect description. It must be a bug.

Edited by 6./JG5_Emil

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