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Hit sounds revisited


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Posted (edited)

All,

I did do a brief search on this topic but got lazy and decided to make a brief new post.

This is not "news" per se, but I am still seeing people complaining of a lack of sound when they are hit (either flak or air-to-air).

While I acknowledge that the sounds do need tuning, (mostly the sound of flak explosions, which are nearly inaudible and can be very loud depending on distance) the following tip from "Jedders" helped me tremendously:

 

1. Launch the game (needs to be running!);

2. ALT-TAB out;

3. Go into your windows speaker settings (on Windows 7 should be a speaker icon in your tray);

4. Click on mixer;

5. Adjust your volume specific to "IL2 " to around the 30% level;

6. Exit the mixer.

7. Return to the game and adjust the volume on your sound device to a preferred level.

 

NOTE: As with all tweaks, this tweak may require tweaking- be prepared to experiment.

 

Before trying this, I once had a wing sheared off by flak and couldn't figure out why my plane began spiralling down until I looked out the window  :huh: 

 

With this tweak invoked, I recently had my empennage shot off, again by flak, and heard a loud explosion and shearing sound when hit. 

Only time I remember smiling while being shot down.  :biggrin: 

Give this a try and see if it makes the sim more enjoyable until the devs sort this out- 

Chris

Edited by chris455
  • Upvote 5
Posted

Apparently it doesn't work for all. Must be something to do with hardware?. Mind you, someone else suggested it and it worked for me so i thought 'pass it on'

Posted

Nice one thanks, will def try it out

Posted

This works great with my system, although regarding the OP First make sure game volume is set to 100%

 

and with regards to

 

5. Adjust your volume specific to "IL2 " to around the 30% level;

 

I found it better to adjust IL-2 (while alt tabbed out with the game running) to 100% then back to game (it will be loud!! ) and reduce system volume, this means that the game is linked to system volume at max, if you set IL-2 to 30% whlile system is higher you will always be getting a reduced sound and may miss out on some of the more subtle sounds

 

With the windows sound mixer set up like this I get flack and gun hits to make you jump as well as some serious crash landing sound effects and an overall nice volume with radio chatter nice and subdued but still audible

 

Cheers Dakpilot

Posted

Dakpilot,

This id a great find,I will attempt this when I get home tonight.

Again, thanks+

Posted

Also to note is that sometimes with an update, or if you delete your update folder and let the launcher rebuild it, the sound level in game settings, will be reset to a lower default level, and must be reset to 100%

 

Cheers Dakpilot

Posted

It did not work for me. Then again, I didn't expect so. If I adjust the overall volume, the ratio of hit sounds vs everything else won't change anyway...

71st_AH_Mastiff
Posted

All,

I did do a brief search on this topic but got lazy and decided to make a brief new post.

This is not "news" per se, but I am still seeing people complaining of a lack of sound when they are hit (either flak or air-to-air).

While I acknowledge that the sounds do need tuning, (mostly the sound of flak explosions, which are nearly inaudible and can be very loud depending on distance) the following tip from "Jedders" helped me tremendously:

 

1. Launch the game (needs to be running!);

2. ALT-TAB out;

3. Go into your windows speaker settings (on Windows 7 should be a speaker icon in your tray);

4. Click on mixer;

5. Adjust your volume specific to "IL2 " to around the 30% level;

6. Exit the mixer.

7. Return to the game and adjust the volume on your sound device to a preferred level.

 

NOTE: As with all tweaks, this tweak may require tweaking- be prepared to experiment.

 

Before trying this, I once had a wing sheared off by flak and couldn't figure out why my plane began spiralling down until I looked out the window  :huh: 

 

With this tweak invoked, I recently had my empennage shot off, again by flak, and heard a loud explosion and shearing sound when hit. 

Only time I remember smiling while being shot down.  :biggrin: 

Give this a try and see if it makes the sim more enjoyable until the devs sort this out- 

Chris

this works, now do I have to do this every time? I start BOS?

Posted

this works, now do I have to do this every time? I start BOS?

 

Unless a re-install or major update changes the ingame setting in BoS it will stay the same.

 

And unless you do something similar with windows settings IL-2 sound in the windows mixer should not change unless something will update or re-set your sound device/windows settings

 

@Reflected, did you change the mixer settings for IL-2 to max while the game is running and Alt/tabbed to desktop, then reduce SYSTEM/DEVICE volume to listenable level

 

Cheers Dakpilot

6./ZG26_5tuka
Posted

Have done this some time ago and can only occasionally hear hitting / flak sounds. In MP deaths are still mainly out of sudden Flak and bullet hts I couldn't even see nor hear, but it's already confirmed it's a flaw of their sound engine.

  • 2 weeks later...
Posted

In MP deaths are still mainly out of sudden Flak and bullet hts I couldn't even see nor hear, but it's already confirmed it's a flaw of their sound engine.

 

 

Agree. Often i know im hit when im spiraling down without a wing or when i see the bight orange reflection of the fire coming out of my plane, not by the sounds.

 

I'll try this fix today.

Posted

S!

 

Same for me.I already tried setting the mixer sounds to 30%, IL2 BoS Sound (ingame menu) to 70% and my speaker manually to a soundlevel that is fine for me. I also tried setting IL2 BoS Sound to 100% and mixer sound to 100% and turning down my speakers to an acceptable level. Still no AAA sounds for me.

 

Using a Logitech Z906 5.1 system in combination with an onboard soundcard (analog connected).

 

Zettman

Posted

I tried it both ways.  With mixer setting of BOS down to 30% and SYSTEM up to 100% and vise-verse.  Either way I can hear bullet impacts but they are way to low to be heard well above the roar of an engine at full throttle.  I suspect that in real life most of the time the bullet impacts were near earth shattering and not drowned out by the roar of the engine. 

Posted (edited)

I tried it both ways.  With mixer setting of BOS down to 30% and SYSTEM up to 100% and vise-verse.  Either way I can hear bullet impacts but they are way to low to be heard well above the roar of an engine at full throttle.  I suspect that in real life most of the time the bullet impacts were near earth shattering and not drowned out by the roar of the engine. 

 

Mixed testimonies by the veterans by the way, so a middle ground has to be reached, but one thing they all agree is the "shuddering" when being hit, meaning the guys with special hardware like ButtKicker will feel the impacts. But onwards...

 

Chris has a point here, which may not work in all systems, which is to maximize output in game and then balance it in the windows sound output. So far I only had most sounds working ( machine gun impacts are very light sounds most of the time ) with stereo. Had to turn off the 5.1 setup. Maybe with Chris option here one has to balance ALL 5 ( or 7 ) speakers volumes individually ?

 

Maybe worth a try...

 

By the way, flak bursts bang if they explode in front and you go through the "sound sphere". If it is next to you and you leave it behind you don't hear a thing.

Edited by =LD=Hethwill_Khan
Posted

I hear hit sounds in SP, just not in MP :/

  • 2 months later...
6./ZG26_5tuka
Posted

Nope and nope.

6./ZG26_5tuka
Posted (edited)

There are 2 reasons for not hearing hit sounds ingame (as far as I know):

 

1st each time you get hit the game creates a stationary "sound bubble" fixed to the location of the impact. The further you get away from the centre the lower the volume of the played sound.

 

If you're traveling fast enough to completely pass threw the "sound bubble" (combined with some lag in MP) you wont hear any sound.

 

2nd: Even flying slow I dont always hear hit sounds. This usually occurs when several sounds are overlapping like my engine and machinegun fire with the impact sound.

 

It seems the game can't handle too mamy sound samples at once so the hit sound either "drone" within the sound mix or not be played at all.

 

Thats my impression of it flying MP with 100% ingame sound. All kinds if proposed "fixes" I've heard of didnt work so far.

Edited by Stab/JG26_5tuka
  • Upvote 1
Posted

 

 

It seems the game can't handle too mamy sound samples at once so the hit sound either "drone" within the sound mix or not be played at all.

 

I once read adjusting the amount of simultaneous samples through startup.cfg could help (default is count = 32). Didn't try it though.

 

Cheers,

  • Upvote 2
Posted

I once read adjusting the amount of simultaneous samples through startup.cfg could help (default is count = 32). Didn't try it though.

 

Cheers,

 

Oh man... i did what you said, indeed by default it is at 32, so i set it to 64, then i launched a QMB (where i had these no-hit-sound problem), and...

 

I took my Fw 190A, and i let myself get shot by an Yak-1, from front, behind,...

 

There's not 1 hit that i've not heard, NO ONE !! I heard sounds that i had never heard before !

 

I have to say, thank you, dear countryman.

  • Upvote 1
71st_AH_Mastiff
Posted

Oh man... i did what you said, indeed by default it is at 32, so i set it to 64, then i launched a QMB (where i had these no-hit-sound problem), and...

 

I took my Fw 190A, and i let myself get shot by an Yak-1, from front, behind,...

 

There's not 1 hit that i've not heard, NO ONE !! I heard sounds that i had never heard before !

 

I have to say, thank you, dear countryman.

yes I just did the same will try it on line.

6./ZG26_5tuka
Posted

I once read adjusting the amount of simultaneous samples through startup.cfg could help (default is count = 32). Didn't try it though.

 

Cheers,

Interesting since mine is set to 32 as well, still no hit sounds for me 90% of the time ;)

 

I'll try 64 as Ze_Hairy reported and see what improvement (if any) I get.

71st_AH_Mastiff
Posted

did improve it, but still the radio in game is low and drowned out by the engine.

wellenbrecher
Posted

I once read adjusting the amount of simultaneous samples through startup.cfg could help (default is count = 32). Didn't try it though.

 

Cheers,

If this works as well for me as it seemed to have worked for these others you shall feel yourself hugged and kissed.

No, not optional.

  • Upvote 1
TG-55Panthercules
Posted

Just curious, as I'm away from my BoS PC so can't check this ATM, but is this different from the setting for the sound in-game?  Does BoS have a setting for this in the in-game options/settings screens just like RoF does (or did I dream that part)?  If so, had those of you who changed/increased it from 32 in the startup.cfg file already changed/increased it from 32 in the in-game settings and it hadn't "stuck" until you changed it in the file, or had you perhaps not changed it in the in-game sound settings?

VBF-12_Snake9
Posted

There is a seperate suround sound problem that this "fix" does not help. 

71st_AH_Mastiff
Posted

Just curious, as I'm away from my BoS PC so can't check this ATM, but is this different from the setting for the sound in-game?  Does BoS have a setting for this in the in-game options/settings screens just like RoF does (or did I dream that part)?  If so, had those of you who changed/increased it from 32 in the startup.cfg file already changed/increased it from 32 in the in-game settings and it hadn't "stuck" until you changed it in the file, or had you perhaps not changed it in the in-game sound settings?

it doesn't change it, you have to do it manualy, 32+32=64 but I still barely hear the radio coms. but at least I now hear them.

TG-55Panthercules
Posted

Aha - I guess I was dreaming it (or remembering RoF instead of BoS anyway) - I went in and saw that the sound setting in-game does not include the sound count setting after all (it does in RoF).  Since RoF allows you to set it to 128, I tried changing this setting in the BoS startup.cfg file to 128 just to see what happened.

 

I wasn't really having sound problems before (and am using headphones and not 5.1 surround), so I can't really say whether this "solves" anything or not, but it does seem to work.  Everything sounded great - heard lots of different sounds, including lots of hit sounds from getting shot up by the Yaks in my Stuka.  Didn't happen to fly by any flax bursts, and didn't try any MP yet, so don't know about that stuff either.  But the 128 setting doesn't seem to have broken anything as far as I could tell, so you might want to try it if you're having sound problems, just in case.

Posted

Good find!  Works for me.  I can actually hear hit sounds reliably now.

6./ZG26_5tuka
Posted

Does anybody know what the max value for sound samples is?

SCG_Space_Ghost
Posted

Does anybody know what the max value for sound samples is?

 

128 is the highest I've seen in video game implementations.

II./JG77_Manu*
Posted

First the graphic/landscape rendering stuff, and now this. I don't get why the Devs don't provide this in the ingame option menu. This would prevent a Lot of annoyance by the customers

  • Upvote 3
6./ZG26_5tuka
Posted

Did some short tests yesterday and this tweak indeed helped. Mind I still don't always hear hit sounds (probably due to "sound bubble" bug) although overall on a much more frequent basis.

 

Sounds I noticed for the first time after tweaking was:

 

- getting hit by cannon shells

- being ignited

- tracers passing the cockpit closely

- more sounds during startup sequence

 

Overall I highly recommend this mod even to those having no issues with sounds (it can't get worse after all, can it?) :salute:

TG-55Panthercules
Posted

Did some short tests yesterday and this tweak indeed helped. Mind I still don't always hear hit sounds (probably due to "sound bubble" bug) although overall on a much more frequent basis.

 

Sounds I noticed for the first time after tweaking was:

 

- getting hit by cannon shells

- being ignited

- tracers passing the cockpit closely

- more sounds during startup sequence

 

Overall I highly recommend this mod even to those having no issues with sounds (it can't get worse after all, can it?) :salute:

 

Again, since I don't have the problem I can't tell if the tweaks "fix" the problem or not, but for those of you who are talking about a possible "sound bubble" effect-related cause, have you tried changing the "speedenable" setting from true to false?

 

I just flew a mission with it (using the settings as follows in the startup.cfg file), and while I can't say if it helped it didn't seem to hurt - I still heard hit sounds and everything else I expected to hear during that mission, so it doesn't seem like it hurt anything as far as I could tell so far:

 

[KEY = sound]
count = 128
debug_radio = 0
interface = 1
quality = 2
speedenable = false
volume = 0.68000
[END]
Posted

 

 

Again, since I don't have the problem I can't tell if the tweaks "fix" the problem or not, but for those of you who are talking about a possible "sound bubble" effect-related cause, have you tried changing the "speedenable" setting from true to false?

 

- "speedenable = true" activates realistic sound propagation: sound from an explosion comes with delay, depending the distance between the explosion and the camera

- "speedenable = false" deactivates realistic sound propagation: sound from an explosion comes instantly, no matter the distance

 

Some might prefer direct sounds, even if less realistic. So don't hesitate to give it a try!

 

Cheers,

  • Upvote 1
71st_AH_Mastiff
Posted

I tried the sound quality setting and found it worked at = 3 and there is a difference.

wellenbrecher
Posted

 

Again, since I don't have the problem I can't tell if the tweaks "fix" the problem or not, but for those of you who are talking about a possible "sound bubble" effect-related cause, have you tried changing the "speedenable" setting from true to false?

 

I just flew a mission with it (using the settings as follows in the startup.cfg file), and while I can't say if it helped it didn't seem to hurt - I still heard hit sounds and everything else I expected to hear during that mission, so it doesn't seem like it hurt anything as far as I could tell so far:

 

[KEY = sound]
count = 128
debug_radio = 0
interface = 1
quality = 2
speedenable = false
volume = 0.68000
[END]

 

"Soundbubble" is easy to test.

Get a buddy and fly behind one another at high speed. Then shoot him.

 

If you have the problem you'll hear the sound as if you were the one to be hit.

Haven't tried the speedenable thing nor have I checked what it's set to on my end, but for now I am just happy that for the first time since the first time starting up the game I can reliably hear getting hit.

Posted

Ive changed the sound samples up to 138 but i still hear absolutely nothing when my aircraft is hit or flak bursts right next to me etc.

 

Sometimes, but rarely.

Posted

Personally, I play BoS with 3D sound headset, and it's pretty good. I believe I don't have any problem with sounds. I was at medium bit rate setting, now I just put high. No idea if I'll be able to hear a difference.

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