sturmkraehe Posted November 1, 2014 Posted November 1, 2014 (edited) Following things are really really annoying and frustrating when playing the campaign: The sniper gunners. When I intercept I now put my convergence to extra far distances, and only dive on bombers (starting with the one in front to minimize guns pointing on me) with 500m altitude advantage and preferable vertically down in order to get max speed. 4 out of 5 times I get a direct engine hit from a gunner that kills my engine within 30 s and I am unable to return to the exit point despite having fullfilled the mission target. BIG waste of time. Bomber engines last much much longer after being hit than my engine a bomber plane burns and burns and crew does not jump. Despite ordering my wingies to cover me they go right after that brightly burning plane and dump bullets into it. Consequence: I don't get points for that plane despite it has been me who put the plane on fire. Result: I don't get points for unlocking for that plane. wingies just don't obey. See previous post. I really think that the kill credit system has to be revised for both sp and mp. It should not be the pilot who dumped the last bullet into a plane get the kill but that who damaged the plane most. I only play the campaign because I want the darn unlocks (I am mp player). I am highly annoyed by these setbacks because they for me are a waste of time and no enjoyment. I simply don't enjoy playing the campaign as it is right now and I have to spend so much time of my rare spare time (I am no student or pupil any more but working full time). So it is extra annoying when so many missions go wrong because of superman snipers and plane crew members that don't want to jump from a burning plane and kill stealing wingies. Edited November 1, 2014 by sturmkraehe
sturmkraehe Posted November 1, 2014 Author Posted November 1, 2014 (edited) Addition: snowy weather is too frequent. Usually bombers fly very low and it is basically impossible to dive upon them. Next time I get a snowy weather mission I will press cancel mission from the start in order to avoid more waste of time because due to lack of possibility to dive on bomber a killed engine is guaranteed. I could as well start ramming the bomber. Would result in the same amount of points. Edited November 1, 2014 by sturmkraehe
LLv24_Zami Posted November 1, 2014 Posted November 1, 2014 Addition: snowy weather is too frequent. Usually bombers fly very low and it is basically impossible to dive upon them. Next time I get a snowy weather mission I will press cancel mission from the start in order to avoid more waste of time because due to lack of possibility to dive on bomber a killed engine is guaranteed. I could as well start ramming the bomber. Would result in the same amount of points. I am not sure about that. I dont even remember when it was snowing in campaign. Maybe it is depending what phase of campaign you play.
Lusekofte Posted November 1, 2014 Posted November 1, 2014 Well frustration means passion, I also get beaten by the bombers, I have more luck with their escorts
Czar66 Posted November 1, 2014 Posted November 1, 2014 I am not sure about that. I dont even remember when it was snowing in campaign. Maybe it is depending what phase of campaign you play. Last chapter I got 3 missions in snow precipitation conditions flying VVS. Addition: snowy weather is too frequent. Usually bombers fly very low and it is basically impossible to dive upon them. Next time I get a snowy weather mission I will press cancel mission from the start in order to avoid more waste of time because due to lack of possibility to dive on bomber a killed engine is guaranteed. I could as well start ramming the bomber. Would result in the same amount of points. It sure is a challenge and a bomber flight on this conditions is far from an accurate representation of WWII I guess.
sturmkraehe Posted November 2, 2014 Author Posted November 2, 2014 (edited) This is my stats. And I am no beginner. I play flight sims since almost 10 years and I'd say that I am not the worst pilot around. I have 17 out of 50 missions with success. All on normal. This clearly shows the level of frustration for me as a multiplayer oriented. This stat means I waste almost 6 hours for a bit more than 2 hours of successful play. This ratio is far too bad to enjoy it. Edited November 2, 2014 by sturmkraehe
sturmkraehe Posted November 2, 2014 Author Posted November 2, 2014 (edited) Just flew 2 campaigns for He111 level bombing which ended both in explosion of my plane. Both times I flew beside the target as it is not clearly indicated on the O map and even on Normal map the little red squares are not visible from the level bombing altitude. This needs imho a reword very much. I also think that the time to target is too short for level bombing between the first waypoint and the action point. I also suggest to provide a tutorial mission for level bombing. Maybe the community can help. The escort seems pretty unsmart compared to the interceptors (bomber point of view) Edited November 2, 2014 by sturmkraehe
SYN_Mike77 Posted November 2, 2014 Posted November 2, 2014 Since the last couple of updates I've been getting the dreaded CTD's when I complete a mission. Very annoying.
SvAF/F19_Klunk Posted November 2, 2014 Posted November 2, 2014 (edited) Even though I have no issues taking down bombers intercepting them with 250 m convergence ( I guess it's to do with how you approach them..I rarely get hit by gunners...), I do agree with the suggestion of a slightly longer "leg" from the last waypoint to the actionpoint when flying bombers fo level bombing. Of course One could skip the last waypoint and take a different route, but when you use the short version of a mission, u always start at that particular waypoint.... Edited November 2, 2014 by SvAF_Klunk
FlatSpinMan Posted November 3, 2014 Posted November 3, 2014 When were the snowy missions? I've just been flying the first two chapters and haven't encountered that yet. I've only had cloudy or mildly clod Bomber gunners? So far I don't mind their accuracy though I've seen others complain about it. This may depend on the level, too, I suppose.
unreasonable Posted November 3, 2014 Posted November 3, 2014 This is my stats. And I am no beginner. I play flight sims since almost 10 years and I'd say that I am not the worst pilot around. I have 17 out of 50 missions with success. All on normal. This clearly shows the level of frustration for me as a multiplayer oriented. This stat means I waste almost 6 hours for a bit more than 2 hours of successful play. This ratio is far too bad to enjoy it. The only thing I can suggest is that you try harder to meet the mission objectives and less hard to shoot down enemy planes, at least for fighter missions. It is possible to meet all your mission objectives in a fighter mission and never fire a shot yourself. As long as someone in your flight damages two enemy planes in an intercept, for instance, you do not need to do anything. Even on escorts, when the enemy fighters show up you can drive them away and down away from the bombers and then rejoin, you do not actually have to engage in a fight to the death. By all means kill one if you have a shot but do not get drawn into dogfights. (Easier said than done, the temptation....) You get far more points for mission completion than for that extra enemy plane (quite rightly IMHO) so focus on that. In ground attack I have found the key is to do it is in one, maximum two passes then go home. If you id the target early and come in on your attack from the right heading you can complete an airfield attack in one pass with two bombs before most of the flak has woken up. Those pesky trucks are the hardest though.... keep still!
senseispcc Posted November 3, 2014 Posted November 3, 2014 Following things are really really annoying and frustrating when playing the campaign: The sniper gunners. When I intercept I now put my convergence to extra far distances, and only dive on bombers (starting with the one in front to minimize guns pointing on me) with 500m altitude advantage and preferable vertically down in order to get max speed. 4 out of 5 times I get a direct engine hit from a gunner that kills my engine within 30 s and I am unable to return to the exit point despite having fullfilled the mission target. BIG waste of time. Bomber engines last much much longer after being hit than my engine a bomber plane burns and burns and crew does not jump. Despite ordering my wingies to cover me they go right after that brightly burning plane and dump bullets into it. Consequence: I don't get points for that plane despite it has been me who put the plane on fire. Result: I don't get points for unlocking for that plane. wingies just don't obey. See previous post. I really think that the kill credit system has to be revised for both sp and mp. It should not be the pilot who dumped the last bullet into a plane get the kill but that who damaged the plane most. I only play the campaign because I want the darn unlocks (I am mp player). I am highly annoyed by these setbacks because they for me are a waste of time and no enjoyment. I simply don't enjoy playing the campaign as it is right now and I have to spend so much time of my rare spare time (I am no student or pupil any more but working full time). So it is extra annoying when so many missions go wrong because of superman snipers and plane crew members that don't want to jump from a burning plane and kill stealing wingies. +1 on all the topics. When were the snowy missions? I've just been flying the first two chapters and haven't encountered that yet. I've only had cloudy or mildly clod Bomber gunners? So far I don't mind their accuracy though I've seen others complain about it. This may depend on the level, too, I suppose. Fly an intercept mission in the third part of the campaign with the Soviet side and one mission in two is an intercept transport plane in the snow blizzard at -27c....
FlatSpinMan Posted November 3, 2014 Posted November 3, 2014 Right, part 3. Not up to that yet. I'm going back to part 1 and trying out the Sturmi. Man I love those guns.
Juri_JS Posted November 3, 2014 Posted November 3, 2014 One question. Has anyone encountered an AI La-5 when playing the campaign? The La-5 was used at Stalingrad, so I am surprised I haven't seen one so far, even after playing dozens of missions.
unreasonable Posted November 4, 2014 Posted November 4, 2014 One question. Has anyone encountered an AI La-5 when playing the campaign? The La-5 was used at Stalingrad, so I am surprised I haven't seen one so far, even after playing dozens of missions. Good point, no I have not either, although I have only played in chapters 1-3 so far. Also never seen a FW190, so I suppose the AI has not bought itself a premium account? 1
Juri_JS Posted November 4, 2014 Posted November 4, 2014 The Fw-190 wasn't used at Stalingrad, so it makes sense that it doesn't appear in the campaign as AI plane, but I don't understand why the La-5 is missing.
1./ZG1_ElHadji Posted November 4, 2014 Posted November 4, 2014 It doesn't make sense that the Fw 190 is available but not the Bf 110...
Yakdriver Posted November 4, 2014 Posted November 4, 2014 As this is the "feedback on campaign" thread i would add a bit of my view:too little going on, ground or air i am in the first part, and did 3 or 4 LagG intercept missions.every time, my target was 3/4 heinkels or stukas.I seem to understand that Raids flown against targets were flown by at least a dozen planes or so. when busting ground targets, the streets and railways are empty.I expected to occasionally see a truck column, single vehiecles, or a train moving, or standing in a train station on a secondary rail, unloading cargo.now i spent some 10 hours flying at less than 1k in a shtormo, and only the target zone is "active", the rest of the map is practically dead. I would wish for more activity on a map-wide scale, including resupply operations by air and ground, troop accumulations and concentrations, ammo and fuel reserves - a complete logistic network in action as i fly. Too little variety targets, especially Arty and trains are always similar in setup.I have the impression that the targets are set up in a simple manner, and not placed by hand.artillery at times is placed so that the cannon barrels are facing into a tree line which makes no sense to me...and artillery is always several groups lines up on a 500m long line. If targets are indeed generic groups, please put more effort in the groups themselves - and also include things like local ammo depots, local soldier shelters, possibly trenches - things an attack pilot would expect to find. also create different kinds of trains - long, short, fuel, ammo, tank, personnel, some with, some without AAA. variety is key. too late beginning of the campaign first combats were in july and august. A summer and autumn map would be a much more sensible starting point for the battles around, and leading to the Battle OF Stalingrad. This might be a "simple" retexturing of the current map with a less destroyed city for summer and autumn, Or it could be a more complex undertaking with mud effects on planes, runways muddy and affecting taxiing... buckets of rain and thunderstorms... Two variants, based on summer and autumn textures would be a basic and appreciated base for an enlarged campaign scope. 1
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